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mirror of https://github.com/jojo61/vdr-plugin-softhdcuvid.git synced 2023-10-10 13:37:41 +02:00

Fix remaining indentation problems.

This commit is contained in:
Dirk Nehring 2019-10-28 21:43:37 +01:00
parent 43fa0b8929
commit 9ebdd3baae
15 changed files with 784 additions and 790 deletions

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@ -1,4 +1,3 @@
/// ///
/// @file codec.c @brief Codec functions /// @file codec.c @brief Codec functions
/// ///

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@ -1,4 +1,3 @@
// shader // shader
#ifdef CUVID #ifdef CUVID
char vertex_osd[] = { "\ char vertex_osd[] = { "\

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@ -89,4 +89,3 @@ color.a = 1.0;
// color mapping // color mapping
out_color = color; out_color = color;
} }

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@ -384,7 +384,7 @@ cSoftOsd::~cSoftOsd(void)
} }
/** /**
+* Set the sub-areas to the given areas ** Set the sub-areas to the given areas
*/ */
eOsdError cSoftOsd::SetAreas(const tArea * areas, int n) eOsdError cSoftOsd::SetAreas(const tArea * areas, int n)
{ {

13
video.c
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@ -672,7 +672,6 @@ static void VideoUpdateOutput(AVRational input_aspect_ratio, int input_width, in
(video_height * display_aspect_ratio.num + display_aspect_ratio.den - 1) / display_aspect_ratio.den; (video_height * display_aspect_ratio.num + display_aspect_ratio.den - 1) / display_aspect_ratio.den;
*output_height = *output_height =
(video_width * display_aspect_ratio.den + display_aspect_ratio.num - 1) / display_aspect_ratio.num; (video_width * display_aspect_ratio.den + display_aspect_ratio.num - 1) / display_aspect_ratio.num;
// JOJO
if (*output_width > video_width) { if (*output_width > video_width) {
*output_width = video_width; *output_width = video_width;
*output_y += (video_height - *output_height) / 2; *output_y += (video_height - *output_height) / 2;
@ -1420,9 +1419,9 @@ static int semid;
struct itimerval itimer; struct itimerval itimer;
#endif #endif
GLuint vao_buffer; // GLuint vao_buffer;
//GLuint vao_vao[4]; // //GLuint vao_vao[4];
GLuint gl_shader = 0, gl_prog = 0, gl_fbo = 0; // shader programm GLuint gl_shader = 0, gl_prog = 0, gl_fbo = 0; // shader programm
GLint gl_colormatrix, gl_colormatrix_c; GLint gl_colormatrix, gl_colormatrix_c;
GLuint OSDfb = 0; GLuint OSDfb = 0;
@ -1936,8 +1935,8 @@ static CuvidDecoder *CuvidNewHwDecoder(VideoStream * stream)
} }
#endif #endif
#ifdef VAAPI #ifdef VAAPI
if ((i = av_hwdevice_ctx_create(&hw_device_ctx, AV_HWDEVICE_TYPE_VAAPI, "/dev/dri/renderD128", NULL, 0)) != 0) {
// if ((i = av_hwdevice_ctx_create(&hw_device_ctx, AV_HWDEVICE_TYPE_VAAPI, ":0.0" , NULL, 0)) != 0 ) { // if ((i = av_hwdevice_ctx_create(&hw_device_ctx, AV_HWDEVICE_TYPE_VAAPI, ":0.0" , NULL, 0)) != 0 ) {
if ((i = av_hwdevice_ctx_create(&hw_device_ctx, AV_HWDEVICE_TYPE_VAAPI, "/dev/dri/renderD128", NULL, 0)) != 0) {
Fatal("codec: can't allocate HW video codec context err %04x", i); Fatal("codec: can't allocate HW video codec context err %04x", i);
} }
#endif #endif
@ -2143,7 +2142,7 @@ void generateCUDAImage(CuvidDecoder * decoder, int index, const AVFrame * frame,
{ {
int n; int n;
for (n = 0; n < 2; n++) { // for (n = 0; n < 2; n++) {
// widthInBytes must account for the chroma plane // widthInBytes must account for the chroma plane
// elements being two samples wide. // elements being two samples wide.
CUDA_MEMCPY2D cpy = { CUDA_MEMCPY2D cpy = {
@ -4154,8 +4153,6 @@ static void CuvidSyncDecoder(CuvidDecoder * decoder)
skip_sync: skip_sync:
// check if next field is available // check if next field is available
//JOJO if (decoder->SurfaceField && filled <= 1 + 2 * decoder->Interlaced) {
if (decoder->SurfaceField && filled <= 1 + 2 * decoder->Interlaced) { if (decoder->SurfaceField && filled <= 1 + 2 * decoder->Interlaced) {
if (filled < 1 + 2 * decoder->Interlaced) { if (filled < 1 + 2 * decoder->Interlaced) {
++decoder->FramesDuped; ++decoder->FramesDuped;
@ -4829,7 +4826,7 @@ static void VideoEvent(void)
case MapNotify: case MapNotify:
Debug(3, "video/event: MapNotify\n"); Debug(3, "video/event: MapNotify\n");
// <EFBFBD>wm workaround // wm workaround
VideoThreadLock(); VideoThreadLock();
xcb_change_window_attributes(Connection, VideoWindow, XCB_CW_CURSOR, &VideoBlankCursor); xcb_change_window_attributes(Connection, VideoWindow, XCB_CW_CURSOR, &VideoBlankCursor);
VideoThreadUnlock(); VideoThreadUnlock();

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@ -113,7 +113,7 @@ extern void VideoSetContrast(int);
/// Set saturation adjustment. /// Set saturation adjustment.
extern void VideoSetSaturation(int); extern void VideoSetSaturation(int);
/// Set Gamm. /// Set Gamma.
extern void VideoSetGamma(int); extern void VideoSetGamma(int);
/// Set ColorSpace. /// Set ColorSpace.