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mirror of https://github.com/jojo61/vdr-plugin-softhdcuvid.git synced 2023-10-10 13:37:41 +02:00

openglosd integrated

This commit is contained in:
jojo61 2018-09-05 20:39:12 +02:00
parent cbdc46effe
commit d5d680216e
6 changed files with 2877 additions and 93 deletions

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@ -107,7 +107,13 @@ ifeq ($(OPENGL),1)
CONFIG += -DUSE_GLX
_CFLAGS += $(shell pkg-config --cflags gl glu glew)
LIBS += $(shell pkg-config --libs gl glu glew)
CONFIG += -DUSE_OPENGLOSD
_CFLAGS += $(shell pkg-config --cflags glew)
LIBS += $(shell pkg-config --libs glew)
_CFLAGS += $(shell pkg-config --cflags freetype2)
LIBS += $(shell pkg-config --libs freetype2)
endif
#
# Test that libswresample is available
#
@ -189,14 +195,14 @@ DEFINES += -DPLUGIN_NAME_I18N='"$(PLUGIN)"' -D_GNU_SOURCE $(CONFIG) \
### Make it standard
override CXXFLAGS += $(_CFLAGS) $(DEFINES) $(INCLUDES) \
-g -Wextra -Winit-self -Werror=overloaded-virtual
-g -Wextra -Winit-self -Werror=overloaded-virtual -std=c++0x
override CFLAGS += $(_CFLAGS) $(DEFINES) $(INCLUDES) \
-g -W -Wextra -Winit-self -Wdeclaration-after-statement
### The object files (add further files here):
OBJS = $(PLUGIN).o softhddev.o video.o audio.o codec.o ringbuffer.o
OBJS = $(PLUGIN).o softhddev.o video.o audio.o codec.o ringbuffer.o openglosd.o
SRCS = $(wildcard $(OBJS:.o=.c)) $(PLUGIN).cpp

2027
openglosd.cpp Normal file

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514
openglosd.h Normal file
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@ -0,0 +1,514 @@
#ifndef __SOFTHDDEVICE_OPENGLOSD_H
#define __SOFTHDDEVICE_OPENGLOSD_H
#include <GL/glew.h>
#include <GL/freeglut.h>
#include <GL/gl.h>
#define GLM_FORCE_RADIANS
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <math.h>
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_LCD_FILTER_H
#include FT_STROKER_H
#undef __FTERRORS_H__
#define FT_ERRORDEF( e, v, s ) { e, s },
#define FT_ERROR_START_LIST {
#define FT_ERROR_END_LIST { 0, 0 } };
const struct {
int code;
const char* message;
} FT_Errors[] =
#include FT_ERRORS_H
#include <memory>
#include <queue>
#include <vdr/plugin.h>
#include <vdr/osd.h>
#include <vdr/thread.h>
#include "softhddev.h"
extern "C"
{
#include <stdint.h>
#include <libavcodec/avcodec.h>
#include "audio.h"
#include "video.h"
#include "codec.h"
}
struct sOglImage {
GLuint texture;
GLint width;
GLint height;
bool used;
};
/****************************************************************************************
* Helpers
****************************************************************************************/
void ConvertColor(const GLint &colARGB, glm::vec4 &col);
/****************************************************************************************
* cShader
****************************************************************************************/
enum eShaderType {
stRect,
stTexture,
stText,
stCount
};
class cShader {
private:
eShaderType type;
GLuint id;
bool Compile(const char *vertexCode, const char *fragmentCode);
bool CheckCompileErrors(GLuint object, bool program = false);
public:
cShader(void) {};
virtual ~cShader(void) {};
bool Load(eShaderType type);
void Use(void);
void SetFloat (const GLchar *name, GLfloat value);
void SetInteger (const GLchar *name, GLint value);
void SetVector2f (const GLchar *name, GLfloat x, GLfloat y);
void SetVector3f (const GLchar *name, GLfloat x, GLfloat y, GLfloat z);
void SetVector4f (const GLchar *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void SetMatrix4 (const GLchar *name, const glm::mat4 &matrix);
};
/****************************************************************************************
* cOglGlyph
****************************************************************************************/
class cOglGlyph : public cListObject {
private:
struct tKerning {
public:
tKerning(uint prevSym, GLfloat kerning = 0.0f) {
this->prevSym = prevSym;
this->kerning = kerning;
}
uint prevSym;
GLfloat kerning;
};
uint charCode;
int bearingLeft;
int bearingTop;
int width;
int height;
int advanceX;
cVector<tKerning> kerningCache;
GLuint texture;
void LoadTexture(FT_BitmapGlyph ftGlyph);
public:
cOglGlyph(uint charCode, FT_BitmapGlyph ftGlyph);
virtual ~cOglGlyph();
uint CharCode(void) { return charCode; }
int AdvanceX(void) { return advanceX; }
int BearingLeft(void) const { return bearingLeft; }
int BearingTop(void) const { return bearingTop; }
int Width(void) const { return width; }
int Height(void) const { return height; }
int GetKerningCache(uint prevSym);
void SetKerningCache(uint prevSym, int kerning);
void BindTexture(void);
};
/****************************************************************************************
* cOglFont
****************************************************************************************/
class cOglFont : public cListObject {
private:
static bool initiated;
cString name;
int size;
int height;
int bottom;
static FT_Library ftLib;
FT_Face face;
static cList<cOglFont> *fonts;
mutable cList<cOglGlyph> glyphCache;
cOglFont(const char *fontName, int charHeight);
static void Init(void);
public:
virtual ~cOglFont(void);
static cOglFont *Get(const char *name, int charHeight);
static void Cleanup(void);
const char *Name(void) { return *name; };
int Size(void) { return size; };
int Bottom(void) {return bottom; };
int Height(void) {return height; };
cOglGlyph* Glyph(uint charCode) const;
int Kerning(cOglGlyph *glyph, uint prevSym) const;
};
/****************************************************************************************
* cOglFb
* Framebuffer Object - OpenGL part of a Pixmap
****************************************************************************************/
class cOglFb {
protected:
bool initiated;
// GLuint fb;
// GLuint texture;
GLint width, height;
GLint viewPortWidth, viewPortHeight;
bool scrollable;
public:
GLuint fb;
GLuint texture;
cOglFb(GLint width, GLint height, GLint viewPortWidth, GLint viewPortHeight);
virtual ~cOglFb(void);
bool Initiated(void) { return initiated; }
virtual bool Init(void);
void Bind(void);
void BindRead(void);
virtual void BindWrite(void);
virtual void Unbind(void);
bool BindTexture(void);
void Blit(GLint destX1, GLint destY1, GLint destX2, GLint destY2);
GLint Width(void) { return width; };
GLint Height(void) { return height; };
bool Scrollable(void) { return scrollable; };
GLint ViewportWidth(void) { return viewPortWidth; };
GLint ViewportHeight(void) { return viewPortHeight; };
};
/****************************************************************************************
* cOglOutputFb
* Output Framebuffer Object - holds Vdpau Output Surface which is our "output framebuffer"
****************************************************************************************/
class cOglOutputFb : public cOglFb {
private:
GLvdpauSurfaceNV surface;
public:
cOglOutputFb(GLint width, GLint height);
virtual ~cOglOutputFb(void);
virtual bool Init(void);
virtual void BindWrite(void);
virtual void Unbind(void);
};
/****************************************************************************************
* cOglVb
* Vertex Buffer - OpenGl Vertices for the different drawing commands
****************************************************************************************/
enum eVertexBufferType {
vbRect,
vbEllipse,
vbSlope,
vbTexture,
vbText,
vbCount
};
class cOglVb {
private:
eVertexBufferType type;
eShaderType shader;
GLuint vao;
GLuint vbo;
int sizeVertex1;
int sizeVertex2;
int numVertices;
GLuint drawMode;
public:
cOglVb(int type);
virtual ~cOglVb(void);
bool Init(void);
void Bind(void);
void Unbind(void);
void ActivateShader(void);
void EnableBlending(void);
void DisableBlending(void);
void SetShaderColor(GLint color);
void SetShaderAlpha(GLint alpha);
void SetShaderProjectionMatrix(GLint width, GLint height);
void SetVertexData(GLfloat *vertices, int count = 0);
void DrawArrays(int count = 0);
};
/****************************************************************************************
* cOpenGLCmd
****************************************************************************************/
class cOglCmd {
protected:
cOglFb *fb;
public:
cOglCmd(cOglFb *fb) { this->fb = fb; };
virtual ~cOglCmd(void) {};
virtual const char* Description(void) = 0;
virtual bool Execute(void) = 0;
};
class cOglCmdInitOutputFb : public cOglCmd {
private:
cOglOutputFb *oFb;
public:
cOglCmdInitOutputFb(cOglOutputFb *oFb);
virtual ~cOglCmdInitOutputFb(void) {};
virtual const char* Description(void) { return "InitOutputFramebuffer"; }
virtual bool Execute(void);
};
class cOglCmdInitFb : public cOglCmd {
private:
cCondWait *wait;
public:
cOglCmdInitFb(cOglFb *fb, cCondWait *wait = NULL);
virtual ~cOglCmdInitFb(void) {};
virtual const char* Description(void) { return "InitFramebuffer"; }
virtual bool Execute(void);
};
class cOglCmdDeleteFb : public cOglCmd {
public:
cOglCmdDeleteFb(cOglFb *fb);
virtual ~cOglCmdDeleteFb(void) {};
virtual const char* Description(void) { return "DeleteFramebuffer"; }
virtual bool Execute(void);
};
class cOglCmdRenderFbToBufferFb : public cOglCmd {
private:
cOglFb *buffer;
GLfloat x, y;
GLfloat drawPortX, drawPortY;
GLint transparency;
public:
cOglCmdRenderFbToBufferFb(cOglFb *fb, cOglFb *buffer, GLint x, GLint y, GLint transparency, GLint drawPortX, GLint drawPortY);
virtual ~cOglCmdRenderFbToBufferFb(void) {};
virtual const char* Description(void) { return "Render Framebuffer to Buffer"; }
virtual bool Execute(void);
};
class cOglCmdCopyBufferToOutputFb : public cOglCmd {
private:
cOglOutputFb *oFb;
GLint x, y;
public:
cOglCmdCopyBufferToOutputFb(cOglFb *fb, cOglOutputFb *oFb, GLint x, GLint y);
virtual ~cOglCmdCopyBufferToOutputFb(void) {};
virtual const char* Description(void) { return "Copy buffer to OutputFramebuffer"; }
virtual bool Execute(void);
};
class cOglCmdFill : public cOglCmd {
private:
GLint color;
public:
cOglCmdFill(cOglFb *fb, GLint color);
virtual ~cOglCmdFill(void) {};
virtual const char* Description(void) { return "Fill"; }
virtual bool Execute(void);
};
class cOglCmdDrawRectangle : public cOglCmd {
private:
GLint x, y;
GLint width, height;
GLint color;
public:
cOglCmdDrawRectangle(cOglFb *fb, GLint x, GLint y, GLint width, GLint height, GLint color);
virtual ~cOglCmdDrawRectangle(void) {};
virtual const char* Description(void) { return "DrawRectangle"; }
virtual bool Execute(void);
};
class cOglCmdDrawEllipse : public cOglCmd {
private:
GLint x, y;
GLint width, height;
GLint color;
GLint quadrants;
GLfloat *CreateVerticesFull(int &numVertices);
GLfloat *CreateVerticesQuadrant(int &numVertices);
GLfloat *CreateVerticesHalf(int &numVertices);
public:
cOglCmdDrawEllipse(cOglFb *fb, GLint x, GLint y, GLint width, GLint height, GLint color, GLint quadrants);
virtual ~cOglCmdDrawEllipse(void) {};
virtual const char* Description(void) { return "DrawEllipse"; }
virtual bool Execute(void);
};
class cOglCmdDrawSlope : public cOglCmd {
private:
GLint x, y;
GLint width, height;
GLint color;
GLint type;
public:
cOglCmdDrawSlope(cOglFb *fb, GLint x, GLint y, GLint width, GLint height, GLint color, GLint type);
virtual ~cOglCmdDrawSlope(void) {};
virtual const char* Description(void) { return "DrawSlope"; }
virtual bool Execute(void);
};
class cOglCmdDrawText : public cOglCmd {
private:
GLint x, y;
GLint limitX;
GLint colorText;
cString fontName;
int fontSize;
unsigned int *symbols;
public:
cOglCmdDrawText(cOglFb *fb, GLint x, GLint y, unsigned int *symbols, GLint limitX, const char *name, int fontSize, tColor colorText);
virtual ~cOglCmdDrawText(void);
virtual const char* Description(void) { return "DrawText"; }
virtual bool Execute(void);
};
class cOglCmdDrawImage : public cOglCmd {
private:
tColor *argb;
GLint x, y, width, height;
bool overlay;
GLfloat scaleX, scaleY;
public:
cOglCmdDrawImage(cOglFb *fb, tColor *argb, GLint width, GLint height, GLint x, GLint y, bool overlay = true, double scaleX = 1.0f, double scaleY = 1.0f);
virtual ~cOglCmdDrawImage(void);
virtual const char* Description(void) { return "Draw Image"; }
virtual bool Execute(void);
};
class cOglCmdDrawTexture : public cOglCmd {
private:
sOglImage *imageRef;
GLint x, y;
public:
cOglCmdDrawTexture(cOglFb *fb, sOglImage *imageRef, GLint x, GLint y);
virtual ~cOglCmdDrawTexture(void) {};
virtual const char* Description(void) { return "Draw Texture"; }
virtual bool Execute(void);
};
class cOglCmdStoreImage : public cOglCmd {
private:
sOglImage *imageRef;
tColor *data;
public:
cOglCmdStoreImage(sOglImage *imageRef, tColor *argb);
virtual ~cOglCmdStoreImage(void);
virtual const char* Description(void) { return "Store Image"; }
virtual bool Execute(void);
};
class cOglCmdDropImage : public cOglCmd {
private:
sOglImage *imageRef;
cCondWait *wait;
public:
cOglCmdDropImage(sOglImage *imageRef, cCondWait *wait);
virtual ~cOglCmdDropImage(void) {};
virtual const char* Description(void) { return "Drop Image"; }
virtual bool Execute(void);
};
/******************************************************************************
* cOglThread
******************************************************************************/
#define OGL_MAX_OSDIMAGES 256
#define OGL_CMDQUEUE_SIZE 100
class cOglThread : public cThread {
private:
cCondWait *startWait;
cCondWait *wait;
bool stalled;
std::queue<cOglCmd*> commands;
GLint maxTextureSize;
sOglImage imageCache[OGL_MAX_OSDIMAGES];
long memCached;
long maxCacheSize;
bool InitOpenGL(void);
bool InitShaders(void);
void DeleteShaders(void);
bool InitVdpauInterop(void);
bool InitVertexBuffers(void);
void DeleteVertexBuffers(void);
void Cleanup(void);
int GetFreeSlot(void);
void ClearSlot(int slot);
protected:
virtual void Action(void);
public:
cOglThread(cCondWait *startWait, int maxCacheSize);
virtual ~cOglThread();
void Stop(void);
void DoCmd(cOglCmd* cmd);
int StoreImage(const cImage &image);
void DropImageData(int imageHandle);
sOglImage *GetImageRef(int slot);
int MaxTextureSize(void) { return maxTextureSize; };
};
/****************************************************************************************
* cOglPixmap
****************************************************************************************/
class cOglPixmap : public cPixmap {
private:
cOglFb *fb;
std::shared_ptr<cOglThread> oglThread;
bool dirty;
public:
cOglPixmap(std::shared_ptr<cOglThread> oglThread, int Layer, const cRect &ViewPort, const cRect &DrawPort = cRect::Null);
virtual ~cOglPixmap(void);
cOglFb *Fb(void) { return fb; };
int X(void) { return ViewPort().X(); };
int Y(void) { return ViewPort().Y(); };
virtual bool IsDirty(void) { return dirty; }
virtual void SetDirty(bool dirty = true) { this->dirty = dirty; }
virtual void SetAlpha(int Alpha);
virtual void SetTile(bool Tile);
virtual void SetViewPort(const cRect &Rect);
virtual void SetDrawPortPoint(const cPoint &Point, bool Dirty = true);
virtual void Clear(void);
virtual void Fill(tColor Color);
virtual void DrawImage(const cPoint &Point, const cImage &Image);
virtual void DrawImage(const cPoint &Point, int ImageHandle);
virtual void DrawPixel(const cPoint &Point, tColor Color);
virtual void DrawBitmap(const cPoint &Point, const cBitmap &Bitmap, tColor ColorFg = 0, tColor ColorBg = 0, bool Overlay = false);
virtual void DrawText(const cPoint &Point, const char *s, tColor ColorFg, tColor ColorBg, const cFont *Font, int Width = 0, int Height = 0, int Alignment = taDefault);
virtual void DrawRectangle(const cRect &Rect, tColor Color);
virtual void DrawEllipse(const cRect &Rect, tColor Color, int Quadrants = 0);
virtual void DrawSlope(const cRect &Rect, tColor Color, int Type);
virtual void Render(const cPixmap *Pixmap, const cRect &Source, const cPoint &Dest);
virtual void Copy(const cPixmap *Pixmap, const cRect &Source, const cPoint &Dest);
virtual void Scroll(const cPoint &Dest, const cRect &Source = cRect::Null);
virtual void Pan(const cPoint &Dest, const cRect &Source = cRect::Null);
};
/******************************************************************************
* cOglOsd
******************************************************************************/
class cOglOsd : public cOsd {
private:
cOglFb *bFb;
std::shared_ptr<cOglThread> oglThread;
cVector<cOglPixmap *> oglPixmaps;
bool isSubtitleOsd;
protected:
public:
cOglOsd(int Left, int Top, uint Level, std::shared_ptr<cOglThread> oglThread);
virtual ~cOglOsd();
virtual eOsdError SetAreas(const tArea *Areas, int NumAreas);
virtual cPixmap *CreatePixmap(int Layer, const cRect &ViewPort, const cRect &DrawPort = cRect::Null);
virtual void DestroyPixmap(cPixmap *Pixmap);
virtual void Flush(void);
virtual void DrawScaledBitmap(int x, int y, const cBitmap &Bitmap, double FactorX, double FactorY, bool AntiAlias = false);
static cOglOutputFb *oFb;
};
#endif //__SOFTHDDEVICE_OPENGLOSD_H

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@ -17,7 +17,7 @@
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
/// GNU Affero General Public License for more details.
///
/// $Id: 70994d77440d1a19d3b6204a50e578c950008b8a $
/// $Id: fa6a877682f47297580ff5f502425fc7948cb2fa $
//////////////////////////////////////////////////////////////////////////////
#define __STDC_CONSTANT_MACROS ///< needed for ffmpeg UINT64_C
@ -37,14 +37,19 @@
#include "softhddevice.h"
#include "softhddevice_service.h"
#ifdef USE_OPENGLOSD
#include "openglosd.h"
#endif
extern "C"
{
#include <stdint.h>
#include <libavcodec/avcodec.h>
#ifndef USE_OPENGLOSD
#include "audio.h"
#include "video.h"
#include "codec.h"
#endif
}
#if APIVERSNUM >= 20301
@ -67,7 +72,7 @@ static const char *const VERSION = "0.6.1rc1"
/// vdr-plugin description.
static const char *const DESCRIPTION =
trNOOP("A software and GPU emulated UHD device");
trNOOP("A software and GPU emulated HD device");
/// vdr-plugin text of main menu entry
static const char *MAINMENUENTRY = trNOOP("SoftUHD");
@ -176,6 +181,10 @@ static int ConfigPipAltVideoHeight = 50; ///< config pip alt. video height in %
static char ConfigEnableDPMSatBlackScreen; ///< Enable DPMS(Screensaver) while displaying black screen(radio)
#endif
#ifdef USE_OPENGLOSD
static int ConfigMaxSizeGPUImageCache = 128; ///< maximum size of GPU mem to be used for image caching
#endif
static volatile int DoMakePrimary; ///< switch primary device to this
#define SUSPEND_EXTERNAL -1 ///< play external suspend mode
@ -620,6 +629,44 @@ void cSoftOsd::Flush(void)
Dirty = 0;
}
#ifdef USE_OPENGLOSD
//Dummy OSD for OpenGL OSD if no X Server is available
class cDummyOsd : public cOsd {
public:
cDummyOsd(int Left, int Top, uint Level) : cOsd(Left, Top, Level) {}
virtual ~cDummyOsd() {}
virtual cPixmap *CreatePixmap(int Layer, const cRect &ViewPort, const cRect &DrawPort = cRect::Null) {
(void)Layer; (void)ViewPort; (void)DrawPort;
return NULL;
}
virtual void DestroyPixmap(cPixmap *Pixmap) { (void)Pixmap; }
virtual void DrawImage(const cPoint &Point, const cImage &Image) { (void)Point; (void)Image; }
virtual void DrawImage(const cPoint &Point, int ImageHandle) { (void) Point; (void)ImageHandle; }
virtual eOsdError CanHandleAreas(const tArea *Areas, int NumAreas) { (void)Areas; (void)NumAreas; return oeOk; }
virtual eOsdError SetAreas(const tArea *Areas, int NumAreas) { (void)Areas; (void)NumAreas; return oeOk; }
virtual void SaveRegion(int x1, int y1, int x2, int y2) { (void)x1; (void)y1; (void)x2; (void)y2; }
virtual void RestoreRegion(void) {}
virtual eOsdError SetPalette(const cPalette &Palette, int Area) { (void)Palette; (void)Area; return oeOk; }
virtual void DrawPixel(int x, int y, tColor Color) { (void)x; (void)y; (void)Color; }
virtual void DrawBitmap(int x, int y, const cBitmap &Bitmap, tColor ColorFg = 0, tColor ColorBg = 0, bool ReplacePalette = false, bool Overlay = false) {
(void)x; (void)y; (void)Bitmap; (void)ColorFg; (void)ColorBg; (void)ReplacePalette; (void)Overlay;
}
virtual void DrawText(int x, int y, const char *s, tColor ColorFg, tColor ColorBg, const cFont *Font, int Width = 0, int Height = 0, int Alignment = taDefault) {
(void)x; (void)y; (void)s; (void)ColorFg; (void)ColorBg; (void)Font; (void)Width; (void)Height; (void)Alignment;
}
virtual void DrawRectangle(int x1, int y1, int x2, int y2, tColor Color) {
(void)x1; (void)y1; (void)x2; (void)y2; (void)Color;
}
virtual void DrawEllipse(int x1, int y1, int x2, int y2, tColor Color, int Quadrants = 0) {
(void)x1; (void)y1; (void)x2; (void)y2; (void)Color; (void)Quadrants;
}
virtual void DrawSlope(int x1, int y1, int x2, int y2, tColor Color, int Type) {
(void)x1; (void)y1; (void)x2; (void)y2; (void)Color; (void)Type;
}
virtual void Flush(void) {}
};
#endif
//////////////////////////////////////////////////////////////////////////////
// OSD provider
//////////////////////////////////////////////////////////////////////////////
@ -631,15 +678,45 @@ class cSoftOsdProvider:public cOsdProvider
{
private:
static cOsd *Osd; ///< single OSD
#ifdef USE_OPENGLOSD
static std::shared_ptr<cOglThread> oglThread;
static bool StartOpenGlThread(void);
protected:
virtual int StoreImageData(const cImage &Image);
virtual void DropImageData(int ImageHandle);
#endif
public:
virtual cOsd * CreateOsd(int, int, uint);
virtual bool ProvidesTrueColor(void);
#ifdef USE_OPENGLOSD
static void StopOpenGlThread(void);
static const cImage *GetImageData(int ImageHandle);
static void OsdSizeChanged(void);
#endif
cSoftOsdProvider(void); ///< OSD provider constructor
//virtual ~cSoftOsdProvider(); ///< OSD provider destructor
virtual ~cSoftOsdProvider(); ///< OSD provider destructor
};
cOsd *cSoftOsdProvider::Osd; ///< single osd
#ifdef USE_OPENGLOSD
std::shared_ptr<cOglThread> cSoftOsdProvider::oglThread; ///< openGL worker Thread
int cSoftOsdProvider::StoreImageData(const cImage &Image)
{
if (StartOpenGlThread()) {
int imgHandle = oglThread->StoreImage(Image);
return imgHandle;
}
return 0;
}
void cSoftOsdProvider::DropImageData(int ImageHandle)
{
if (StartOpenGlThread())
oglThread->DropImageData(ImageHandle);
}
#endif
/**
** Create a new OSD.
**
@ -649,11 +726,17 @@ cOsd *cSoftOsdProvider::Osd; ///< single osd
*/
cOsd *cSoftOsdProvider::CreateOsd(int left, int top, uint level)
{
#ifdef OSD_DEBUG
#ifdef USE_OPENGLOSD
dsyslog("[softhddev]%s: left %d, top %d, level %d, using OpenGL OSD support\n", __FUNCTION__, left, top, level);
if (StartOpenGlThread())
return Osd = new cOglOsd(left, top, level, oglThread);
//return dummy osd if shd is detached
dsyslog("[softhddev]OpenGl Thread not started successfully, using Dummy OSD");
return Osd = new cDummyOsd(left, top, 999);
#else
dsyslog("[softhddev]%s: %d, %d, %d\n", __FUNCTION__, left, top, level);
#endif
return Osd = new cSoftOsd(left, top, level);
#endif
}
/**
@ -666,6 +749,53 @@ bool cSoftOsdProvider::ProvidesTrueColor(void)
return true;
}
#ifdef USE_OPENGLOSD
const cImage *cSoftOsdProvider::GetImageData(int ImageHandle) {
return cOsdProvider::GetImageData(ImageHandle);
}
void cSoftOsdProvider::OsdSizeChanged(void) {
//cleanup OpenGl Context
cSoftOsdProvider::StopOpenGlThread();
cOsdProvider::UpdateOsdSize();
}
bool cSoftOsdProvider::StartOpenGlThread(void) {
//only try to start worker thread if shd is attached
//otherwise glutInit() crashes
if (SuspendMode != NOT_SUSPENDED) {
dsyslog("[softhddev]detached - OpenGl Worker Thread not tried to start");
return false;
}
if (oglThread.get()) {
if (oglThread->Active()) {
return true;
}
oglThread.reset();
}
cCondWait wait;
dsyslog("[softhddev]Trying to start OpenGL Worker Thread");
oglThread.reset(new cOglThread(&wait, ConfigMaxSizeGPUImageCache));
wait.Wait();
if (oglThread->Active()) {
dsyslog("[softhddev]OpenGL Worker Thread successfully started");
return true;
}
dsyslog("[softhddev]openGL Thread NOT successfully started");
return false;
}
void cSoftOsdProvider::StopOpenGlThread(void) {
dsyslog("[softhddev]stopping OpenGL Worker Thread ");
if (oglThread) {
oglThread->Stop();
}
oglThread.reset();
dsyslog("[softhddev]OpenGL Worker Thread stopped");
}
#endif
/**
** Create cOsdProvider class.
*/
@ -675,15 +805,25 @@ cSoftOsdProvider::cSoftOsdProvider(void)
#ifdef OSD_DEBUG
dsyslog("[softhddev]%s:\n", __FUNCTION__);
#endif
#ifdef USE_OPENGLOSD
StopOpenGlThread();
VideoSetVideoEventCallback(&OsdSizeChanged);
#endif
}
/**
** Destroy cOsdProvider class.
*/
cSoftOsdProvider::~cSoftOsdProvider()
{
#ifdef OSD_DEBUG
dsyslog("[softhddev]%s:\n", __FUNCTION__);
#endif
#ifdef USE_OPENGLOSD
StopOpenGlThread();
#endif
}
*/
//////////////////////////////////////////////////////////////////////////////
// cMenuSetupPage
@ -778,6 +918,10 @@ class cMenuSetupSoft:public cMenuSetupPage
#ifdef USE_SCREENSAVER
int EnableDPMSatBlackScreen;
#endif
#ifdef USE_OPENGLOSD
int MaxSizeGPUImageCache;
#endif
/// @}
private:
inline cOsdItem * CollapsedItem(const char *, int &, const char * = NULL);
@ -880,6 +1024,9 @@ void cMenuSetupSoft::Create(void)
Add(new cMenuEditIntItem(tr("Osd width"), &OsdWidth, 0, 4096));
Add(new cMenuEditIntItem(tr("Osd height"), &OsdHeight, 0, 4096));
}
#ifdef USE_OPENGLOSD
Add(new cMenuEditIntItem(tr("GPU mem used for image caching (MB)"), &MaxSizeGPUImageCache, 0, 4000));
#endif
//
// suspend
//
@ -905,7 +1052,7 @@ void cMenuSetupSoft::Create(void)
&Video4to3DisplayFormat, 3, video_display_formats_4_3));
Add(new cMenuEditStraItem(trVDR("16:9+other video display format"),
&VideoOtherDisplayFormat, 3, video_display_formats_16_9));
#if 0
// FIXME: switch config gray/color configuration
Add(new cMenuEditIntItem(tr("Video background color (RGB)"),
(int *)&Background, 0, 0x00FFFFFF));
@ -915,14 +1062,13 @@ void cMenuSetupSoft::Create(void)
&StudioLevels, trVDR("no"), trVDR("yes")));
Add(new cMenuEditBoolItem(tr("60hz display mode"), &_60HzMode,
trVDR("no"), trVDR("yes")));
#endif
Add(new cMenuEditBoolItem(tr("Soft start a/v sync"), &SoftStartSync,
trVDR("no"), trVDR("yes")));
Add(new cMenuEditBoolItem(tr("Black during channel switch"),
&BlackPicture, trVDR("no"), trVDR("yes")));
Add(new cMenuEditBoolItem(tr("Clear decoder on channel switch"),
&ClearOnSwitch, trVDR("no"), trVDR("yes")));
#if 0
Add(new cMenuEditIntItem(tr("Brightness (-1000..1000) (vdpau)"),
&Brightness, -1000, 1000, tr("min"), tr("max")));
Add(new cMenuEditIntItem(tr("Contrast (0..10000) (vdpau)"), &Contrast,
@ -974,7 +1120,6 @@ void cMenuSetupSoft::Create(void)
&AutoCropDelay, 0, 200));
Add(new cMenuEditIntItem(tr("Autocrop tolerance (pixel)"),
&AutoCropTolerance, 0, 32));
#endif
}
//
// audio
@ -1224,6 +1369,10 @@ cMenuSetupSoft::cMenuSetupSoft(void)
EnableDPMSatBlackScreen = ConfigEnableDPMSatBlackScreen;
#endif
#ifdef USE_OPENGLOSD
MaxSizeGPUImageCache = ConfigMaxSizeGPUImageCache;
#endif
Create();
}
@ -1400,6 +1549,11 @@ void cMenuSetupSoft::Store(void)
EnableDPMSatBlackScreen);
SetDPMSatBlackScreen(ConfigEnableDPMSatBlackScreen);
#endif
#ifdef USE_OPENGLOSD
SetupStore("MaxSizeGPUImageCache", ConfigMaxSizeGPUImageCache =
MaxSizeGPUImageCache);
#endif
}
//////////////////////////////////////////////////////////////////////////////
@ -2196,6 +2350,10 @@ eOSState cSoftHdMenu::ProcessKey(eKeys key)
ConfigSuspendX11);
SuspendMode = SUSPEND_NORMAL;
}
#ifdef USE_OPENGLOSD
dsyslog("[softhddev]stopping Ogl Thread osUser1");
cSoftOsdProvider::StopOpenGlThread();
#endif
if (ShutdownHandler.GetUserInactiveTime()) {
dsyslog("[softhddev]%s: set user inactive\n",
__FUNCTION__);
@ -2339,6 +2497,10 @@ void cSoftHdDevice::MakePrimaryDevice(bool on)
} else if (SuspendMode == NOT_SUSPENDED) {
Suspend(1, 1, 0);
SuspendMode = SUSPEND_DETACHED;
#ifdef USE_OPENGLOSD
dsyslog("[softhddev]stopping Ogl Thread MakePrimaryDevice");
cSoftOsdProvider::StopOpenGlThread();
#endif
}
}
@ -2402,6 +2564,10 @@ bool cSoftHdDevice::SetPlayMode(ePlayMode play_mode)
// FIXME: what if already suspended?
Suspend(1, 1, 0);
SuspendMode = SUSPEND_EXTERNAL;
#ifdef USE_OPENGLOSD
dsyslog("[softhddev]stopping Ogl Thread pmExtern_THIS_SHOULD_BE_AVOIDED");
cSoftOsdProvider::StopOpenGlThread();
#endif
return true;
default:
dsyslog("[softhddev] playmode not implemented... %d\n", play_mode);
@ -2862,7 +3028,6 @@ const char *cPluginSoftHdDevice::CommandLineHelp(void)
bool cPluginSoftHdDevice::ProcessArgs(int argc, char *argv[])
{
//dsyslog("[softhddev]%s:\n", __FUNCTION__);
return::ProcessArgs(argc, argv);
}
@ -2944,6 +3109,10 @@ void cPluginSoftHdDevice::Housekeeping(void)
cControl::Attach();
Suspend(ConfigSuspendClose, ConfigSuspendClose, ConfigSuspendX11);
SuspendMode = SUSPEND_NORMAL;
#ifdef USE_OPENGLOSD
dsyslog("[softhddev]stopping Ogl Thread Housekeeping");
cSoftOsdProvider::StopOpenGlThread();
#endif
}
::Housekeeping();
@ -3302,6 +3471,13 @@ bool cPluginSoftHdDevice::SetupParse(const char *name, const char *value)
}
#endif
#ifdef USE_OPENGLOSD
if (!strcasecmp(name, "MaxSizeGPUImageCache")) {
ConfigMaxSizeGPUImageCache = atoi(value);
return true;
}
#endif
return false;
}
@ -3316,14 +3492,6 @@ bool cPluginSoftHdDevice::Service(const char *id, void *data)
{
//dsyslog("[softhddev]%s: id %s\n", __FUNCTION__, id);
if (strcmp(id, OSD_3DMODE_SERVICE) == 0) {
SoftHDDevice_Osd3DModeService_v1_0_t *r;
r = (SoftHDDevice_Osd3DModeService_v1_0_t *) data;
VideoSetOsd3DMode(r->Mode);
return true;
}
return false;
}
@ -3386,9 +3554,6 @@ static const char *SVDRPHelpText[] = {
" NOT_SUSPENDED == 0 (910)\n"
" SUSPEND_NORMAL == 1 (911)\n"
" SUSPEND_DETACHED == 2 (912)\n",
"3DOF\n" "\040 3D OSD off.\n",
"3DTB\n" "\040 3D OSD Top and Bottom.\n",
"3DSB\n" "\040 3D OSD Side by Side.\n",
"RAIS\n" "\040 Raise softhddevice window\n\n"
" If Xserver is not started by softhddevice, the window which\n"
" contains the softhddevice frontend will be raised to the front.\n",
@ -3440,6 +3605,10 @@ cString cPluginSoftHdDevice::SVDRPCommand(const char *command,
cControl::Attach();
Suspend(ConfigSuspendClose, ConfigSuspendClose, ConfigSuspendX11);
SuspendMode = SUSPEND_NORMAL;
#ifdef USE_OPENGLOSD
dsyslog("[softhddev]stopping Ogl Thread svdrp STAT");
cSoftOsdProvider::StopOpenGlThread();
#endif
return "SoftHdDevice is suspended";
}
if (!strcasecmp(command, "RESU")) {
@ -3470,6 +3639,10 @@ cString cPluginSoftHdDevice::SVDRPCommand(const char *command,
cControl::Attach();
Suspend(1, 1, 0);
SuspendMode = SUSPEND_DETACHED;
#ifdef USE_OPENGLOSD
dsyslog("[softhddev]stopping Ogl Thread svdrp DETA");
cSoftOsdProvider::StopOpenGlThread();
#endif
return "SoftHdDevice is detached";
}
if (!strcasecmp(command, "ATTA")) {

134
video.c
View File

@ -438,7 +438,9 @@ static int OsdDirtyX; ///< osd dirty area x
static int OsdDirtyY; ///< osd dirty area y
static int OsdDirtyWidth; ///< osd dirty area width
static int OsdDirtyHeight; ///< osd dirty area height
#ifdef USE_OPENGLOSD
static void (*VideoEventCallback)(void) = NULL; /// callback function to notify VDR about Video Events
#endif
static int64_t VideoDeltaPTS; ///< FIXME: fix pts
#ifdef USE_SCREENSAVER
@ -458,7 +460,7 @@ static GLXContext GlxThreadContext; ///< our gl context for the thread
static XVisualInfo *GlxVisualInfo; ///< our gl visual
static GLuint OsdGlTextures[2]; ///< gl texture for OSD
static int OsdIndex; ///< index into OsdGlTextures
static int OsdIndex=0; ///< index into OsdGlTextures
static void GlxSetupWindow(xcb_window_t window, int width, int height, GLXContext context);
@ -810,7 +812,8 @@ static inline void GlxRenderTexture(GLuint texture, int x, int y, int width,
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texture);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f); // no color
// glColor4f(1.0f, 1.0f, 1.0f, 1.0f); // no color
#ifndef USE_OPENGLOSD
glBegin(GL_QUADS); {
glTexCoord2f(1.0f, 1.0f);
glVertex2i(x + width, y + height);
@ -822,6 +825,19 @@ static inline void GlxRenderTexture(GLuint texture, int x, int y, int width,
glVertex2i(x + width, y);
}
glEnd();
#else
glBegin(GL_QUADS); {
glTexCoord2f(1.0f, 1.0f);
glVertex2i(x+width , y );
glTexCoord2f(0.0f, 1.0f);
glVertex2i(x, y );
glTexCoord2f(0.0f, 0.0f);
glVertex2i(x, y+height);
glTexCoord2f(1.0f, 0.0f);
glVertex2i(x+width , y+height);
}
glEnd();
#endif
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_TEXTURE_2D);
@ -885,6 +901,7 @@ static void GlxOsdInit(int width, int height)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
}
glBindTexture(GL_TEXTURE_2D, 0);
@ -1290,6 +1307,7 @@ static void GlxInit(void)
}
///
/// Cleanup GLX.
///
@ -1620,9 +1638,12 @@ static int CuvidDecoderN; ///< number of decoder streams
GLuint vao_buffer; //
//GLuint vao_vao[4]; //
GLuint gl_shader=0,gl_prog = 0; // shader programm
GLuint gl_shader=0,gl_prog = 0,gl_fbo=0; // shader programm
GLint gl_colormatrix,gl_colormatrix_c;
GLuint OSDfb=0;
GLuint OSDtexture;
GLXContext OSDcontext;
int OSDx,OSDy,OSDxsize,OSDysize;
static struct timespec CuvidFrameTime; ///< time of last display
@ -3065,7 +3086,6 @@ static void CuvidAdvanceDecoderFrame(CuvidDecoder * decoder)
// need 2 frames for progressive
// need 4 frames for interlaced
filled = atomic_read(&decoder->SurfacesFilled);
//JOJO if (filled <= 1 + 2 * decoder->Interlaced) {
if (filled <= 1 + 2 * decoder->Interlaced) {
// keep use of last surface
++decoder->FramesDuped;
@ -3096,33 +3116,6 @@ static void CuvidDisplayFrame(void)
static unsigned int Count;
int filled;
CuvidDecoder *decoder;
#if 0
//
// wait for surface no longer visible (blocks max ~5ms)
//
status =
CuvidPresentationQueueBlockUntilSurfaceIdle(CuvidQueue,
CuvidSurfacesRb[CuvidOutputSurfaceIndex], &first_time);
if (status != VDP_STATUS_OK) {
Error(_("video/cuvid: can't block queue: %s\n"),
CuvidGetErrorString(status));
}
// check if surface was displayed for more than 1 frame
// FIXME: 21 only correct for 50Hz
if (last_time && first_time > last_time + 21 * 1000 * 1000) {
// FIXME: ignore still-frame, trick-speed
Debug(3, "video/cuvid: %" PRId64 " display time %" PRId64 "\n", first_time / 1000, (first_time - last_time) / 1000);
// FIXME: can be more than 1 frame long shown
for (i = 0; i < CuvidDecoderN; ++i) {
CuvidDecoders[i]->FramesMissed++;
CuvidMessage(2, _("video/cuvid: missed frame (%d/%d)\n"),
CuvidDecoders[i]->FramesMissed,
CuvidDecoders[i]->FrameCounter);
}
}
#endif
glXMakeCurrent(XlibDisplay, VideoWindow, GlxSharedContext);
@ -3155,9 +3148,13 @@ static void CuvidDisplayFrame(void)
// add osd to surface
//
if (OsdShown) {
#ifndef USE_OPENGLOSD
glXMakeCurrent(XlibDisplay, VideoWindow, GlxThreadContext);
// GlxRenderTexture(OsdGlTextures[OsdIndex], decoder->OutputX, decoder->OutputY, decoder->OutputWidth, decoder->OutputHeight);
GlxRenderTexture(OsdGlTextures[OsdIndex], 0,0, VideoWindowWidth, VideoWindowHeight);
#else
glXMakeCurrent(XlibDisplay, VideoWindow, GlxContext );
GlxRenderTexture(OSDtexture, OSDx, OSDy, OSDxsize, OSDysize);
#endif
glXMakeCurrent(XlibDisplay, VideoWindow, GlxSharedContext);
// FIXME: toggle osd
}
@ -3854,6 +3851,7 @@ static const VideoModule NoopModule = {
void VideoOsdClear(void)
{
VideoThreadLock();
VideoUsedModule->OsdClear();
OsdDirtyX = OsdWidth; // reset dirty area
@ -3909,6 +3907,19 @@ void VideoOsdDrawARGB(int xi, int yi, int width, int height, int pitch,
VideoThreadUnlock();
}
#ifdef USE_OPENGLOSD
void ActivateOsd(GLuint texture, int x, int y, int xsize, int ysize) {
OsdShown = 1;
OSDtexture = texture;
OSDx = x;
OSDy = y;
OSDxsize = xsize;
OSDysize = ysize;
}
#endif
///
/// Get OSD size.
///
@ -4148,7 +4159,12 @@ void VideoPollEvent(void)
VideoEvent();
}
}
#ifdef USE_OPENGLOSD
void VideoSetVideoEventCallback(void (*videoEventCallback)(void))
{
VideoEventCallback = videoEventCallback;
}
#endif
//----------------------------------------------------------------------------
// Thread
//----------------------------------------------------------------------------
@ -5110,7 +5126,10 @@ void VideoSetVideoMode( __attribute__ ((unused))
if ((unsigned)width == VideoWindowWidth && (unsigned)height == VideoWindowHeight) {
return; // same size nothing todo
}
#ifdef USE_OPENGLOSD
if (VideoEventCallback)
VideoEventCallback();
#endif
VideoOsdExit();
VideoThreadLock();
@ -5487,11 +5506,13 @@ void VideoInit(const char *display_name)
if (VideoWindowWidth) {
VideoWindowHeight = (VideoWindowWidth * 9) / 16;
} else { // default to fullscreen
// VideoWindowHeight = screen->height_in_pixels;
// VideoWindowWidth = screen->width_in_pixels;
VideoWindowHeight = screen->height_in_pixels;
VideoWindowWidth = screen->width_in_pixels;
//***********************************************************************************************
VideoWindowHeight = 1080;
VideoWindowWidth = 1920;
// if (strcmp(":0.0",display_name) == 0) {
// VideoWindowHeight = 1080;
// VideoWindowWidth = 1920;
// }
}
}
if (!VideoWindowWidth) {
@ -5631,4 +5652,37 @@ void VideoExit(void)
}
int GlxInitopengl() {
while (GlxSharedContext == NULL) {
sleep(1); // wait until Init from video thread is ready
// printf("GlxConext %p\n",GlxSharedContext);
}
OSDcontext = glXCreateContext(XlibDisplay, GlxVisualInfo, GlxSharedContext,GL_TRUE);
if (!OSDcontext) {
Debug(3,"video/osd: can't create glx context\n");
return 0;
}
glXMakeCurrent(XlibDisplay, VideoWindow, OSDcontext);
glViewport(0, 0, VideoWindowWidth, VideoWindowHeight);
glDepthRange(-1.0, 1.0);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glColor3f(1.0f, 1.0f, 1.0f);
glClearDepth(1.0);
GlxCheck();
if (glewInit())
Fatal(_("glewinit failed\n"));
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0.0, VideoWindowWidth, VideoWindowHeight, 0.0, -1.0, 1.0);
GlxCheck();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glDisable(GL_DEPTH_TEST); // setup 2d drawing
return 1;
}

12
video.h
View File

@ -23,6 +23,9 @@
/// @addtogroup Video
/// @{
#include <GL/gl.h>
#include <GL/glx.h>
//----------------------------------------------------------------------------
// Typedefs
//----------------------------------------------------------------------------
@ -75,6 +78,11 @@ extern void *VideoGetHwAccelContext(VideoHwDecoder *);
extern void VideoDrawRenderState(VideoHwDecoder *,
struct vdpau_render_state *);
#endif
#endif
#ifdef USE_OPENGLOSD
/// Set callback funktion to notify VDR about VideoEvents
extern void VideoSetVideoEventCallback(void (*)(void));
#endif
/// Poll video events.
@ -227,7 +235,9 @@ extern void SetDPMSatBlackScreen(int);
/// Raise the frontend window
extern int VideoRaiseWindow(void);
#ifdef USE_OPENGLOSD
extern void ActivateOsd(GLuint,int,int,int,int);
#endif
#if 0
long int gettid()
{