mirror of
https://github.com/jojo61/vdr-plugin-softhdcuvid.git
synced 2023-10-10 13:37:41 +02:00
Fix epggrid scolling with tvguide
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14ba527a45
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f756334187
@ -331,6 +331,7 @@ void cOglGlyph::LoadTexture(FT_BitmapGlyph ftGlyph) {
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extern "C" void GlxInitopengl();
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extern "C" void GlxDrawopengl();
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extern "C" void GlxDestroy();
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extern "C" void makejpg(uint8_t *data, int width, int height);
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/****************************************************************************************
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* cOglFont
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****************************************************************************************/
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@ -475,6 +476,7 @@ cOglFb::cOglFb(GLint width, GLint height, GLint viewPortWidth, GLint viewPortHei
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initiated = false;
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fb = 0;
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texture = 0;
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this->width = width;
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this->height = height;
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this->viewPortWidth = viewPortWidth;
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@ -495,7 +497,6 @@ cOglFb::~cOglFb(void) {
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bool cOglFb::Init(void) {
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initiated = true;
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glGenTextures(1, &texture);
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glBindTexture(GL_TEXTURE_2D, texture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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@ -770,6 +771,7 @@ cOglCmdRenderFbToBufferFb::cOglCmdRenderFbToBufferFb(cOglFb *fb, cOglFb *buffer,
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this->drawPortX = (GLfloat)drawPortX;
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this->drawPortY = (GLfloat)drawPortY;
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this->transparency = transparency;
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}
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bool cOglCmdRenderFbToBufferFb::Execute(void) {
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@ -785,10 +787,10 @@ bool cOglCmdRenderFbToBufferFb::Execute(void) {
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GLfloat pageHeight = (GLfloat)fb->ViewportHeight() / (GLfloat)fb->Height();
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texX1 = abs(drawPortX) / (GLfloat)fb->Width();
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texY1 = 1.0f - pageHeight - abs(drawPortY) / (GLfloat)fb->Height();
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texX2 = texX1 + (GLfloat)fb->ViewportWidth() / (GLfloat)fb->Width();
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// texX2 = texX1 + (GLfloat)fb->ViewportWidth() / (GLfloat)fb->Width();
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x2 = x + fb->Width();
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texY2 = texY1 + pageHeight;
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}
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GLfloat quadVertices[] = {
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// Pos // TexCoords
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x , y , texX1, texY2, //left top
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@ -805,8 +807,10 @@ bool cOglCmdRenderFbToBufferFb::Execute(void) {
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VertexBuffers[vbTexture]->SetShaderProjectionMatrix(buffer->Width(), buffer->Height());
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buffer->Bind();
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if (!fb->BindTexture())
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return false;
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VertexBuffers[vbTexture]->Bind();
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VertexBuffers[vbTexture]->SetVertexData(quadVertices);
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VertexBuffers[vbTexture]->DrawArrays();
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@ -829,14 +833,13 @@ bool cOglCmdCopyBufferToOutputFb::Execute(void) {
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pthread_mutex_lock(&OSDMutex);
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fb->BindRead();
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oFb->BindWrite();
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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if (posd)
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glReadPixels(0, 0 ,fb->Width(), fb->Height(),GL_RGBA,GL_UNSIGNED_BYTE,posd);
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glFlush();
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oFb->Unbind();
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pthread_mutex_unlock(&OSDMutex);
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ActivateOsd(oFb->texture,x, y, fb->Width() ,fb->Height());
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return true;
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@ -1237,7 +1240,6 @@ bool cOglCmdDrawText::Execute(void) {
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if ( xGlyph > fb->Width() - 1 )
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break;
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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VertexBuffers[vbText]->Unbind();
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fb->Unbind();
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@ -1264,7 +1266,7 @@ cOglCmdDrawImage::~cOglCmdDrawImage(void) {
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bool cOglCmdDrawImage::Execute(void) {
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GLuint texture;
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#ifdef USE_DRM
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pthread_mutex_lock(&OSDMutex);
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// pthread_mutex_lock(&OSDMutex);
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GlxDrawopengl(); // here we need the Shared Context for upload
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GlxCheck();
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#endif
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@ -1290,7 +1292,7 @@ bool cOglCmdDrawImage::Execute(void) {
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#ifdef USE_DRM
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GlxInitopengl(); // Reset Context
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GlxCheck();
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pthread_mutex_unlock(&OSDMutex);
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// pthread_mutex_unlock(&OSDMutex);
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#endif
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GLfloat x1 = x; //left
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@ -1382,7 +1384,7 @@ cOglCmdStoreImage::~cOglCmdStoreImage(void) {
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bool cOglCmdStoreImage::Execute(void) {
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#ifdef USE_DRM
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pthread_mutex_lock(&OSDMutex);
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// pthread_mutex_lock(&OSDMutex);
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GlxDrawopengl(); // here we need the Shared Context for upload
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GlxCheck();
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#endif
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@ -1408,7 +1410,7 @@ bool cOglCmdStoreImage::Execute(void) {
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#ifdef USE_DRM
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GlxInitopengl(); // Reset Context
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GlxCheck();
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pthread_mutex_lock(&OSDMutex);
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// pthread_mutex_lock(&OSDMutex);
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#endif
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return true;
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}
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@ -1826,7 +1828,6 @@ void cOglPixmap::DrawImage(const cPoint &Point, const cImage &Image) {
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memcpy(argb, Image.Data(), sizeof(tColor) * Image.Width() * Image.Height());
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oglThread->DoCmd(new cOglCmdDrawImage(fb, argb, Image.Width(), Image.Height(), Point.X(), Point.Y()));
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SetDirty();
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MarkDrawPortDirty(cRect(Point, cSize(Image.Width(), Image.Height())).Intersected(DrawPort().Size()));
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}
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@ -1834,6 +1835,7 @@ void cOglPixmap::DrawImage(const cPoint &Point, const cImage &Image) {
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void cOglPixmap::DrawImage(const cPoint &Point, int ImageHandle) {
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if (!oglThread->Active())
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return;
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if (ImageHandle < 0 && oglThread->GetImageRef(ImageHandle)) {
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sOglImage *img = oglThread->GetImageRef(ImageHandle);
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oglThread->DoCmd(new cOglCmdDrawTexture(fb, img, Point.X(), Point.Y()));
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@ -1874,6 +1876,7 @@ void cOglPixmap::DrawBitmap(const cPoint &Point, const cBitmap &Bitmap, tColor C
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(index == 0 ? ColorBg : index == 1 ? ColorFg :
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Bitmap.Color(index)) : Bitmap.Color(index));
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}
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oglThread->DoCmd(new cOglCmdDrawImage(fb, argb, Bitmap.Width(), Bitmap.Height(), Point.X(), Point.Y(), Overlay));
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SetDirty();
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MarkDrawPortDirty(cRect(Point, cSize(Bitmap.Width(), Bitmap.Height())).Intersected(DrawPort().Size()));
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@ -1892,7 +1895,6 @@ void cOglPixmap::DrawText(const cPoint &Point, const char *s, tColor ColorFg, tC
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Utf8ToArray(s, symbols, len + 1);
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else
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symbols[0] = 0;
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int x = Point.X();
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int y = Point.Y();
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int w = Font->Width(s);
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@ -1995,7 +1997,7 @@ cOglOsd::cOglOsd(int Left, int Top, uint Level, std::shared_ptr<cOglThread> oglT
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int osdWidth = 0;
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int osdHeight = 0;
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pthread_mutex_lock(&OSDMutex);
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// pthread_mutex_lock(&OSDMutex);
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VideoGetOsdSize(&osdWidth, &osdHeight);
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// osdWidth = 1920;
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// osdHeight = 1080;
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@ -2014,7 +2016,7 @@ cOglOsd::cOglOsd(int Left, int Top, uint Level, std::shared_ptr<cOglThread> oglT
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oglThread->DoCmd(new cOglCmdInitOutputFb(oFb));
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}
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pthread_mutex_unlock(&OSDMutex);
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// pthread_mutex_unlock(&OSDMutex);
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}
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cOglOsd::~cOglOsd() {
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@ -2080,6 +2082,7 @@ void cOglOsd::DestroyPixmap(cPixmap *Pixmap) {
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return;
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if (!Pixmap)
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return;
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LOCK_PIXMAPS;
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int start = 1;
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if (isSubtitleOsd)
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@ -2142,3 +2145,4 @@ void cOglOsd::DrawScaledBitmap(int x, int y, const cBitmap &Bitmap, double Facto
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int yNew = y - oglPixmaps[0]->ViewPort().Y();
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oglPixmaps[0]->DrawBitmap(cPoint(x, yNew), Bitmap);
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}
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54
video.c
54
video.c
@ -2492,7 +2492,6 @@ void createTextureDst(CuvidDecoder * decoder, int anz, unsigned int size_x, unsi
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void generateVAAPIImage(CuvidDecoder * decoder, int index, const AVFrame * frame, int image_width, int image_height)
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{
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VAStatus status;
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uint64_t first_time;
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@ -3036,7 +3035,7 @@ int get_RGB(CuvidDecoder * decoder)
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if (OsdShown == 1) {
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if (OSDtexture)
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glDeleteTextures(1, &OSDtexture);
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pthread_mutex_lock(&OSDMutex);
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// pthread_mutex_lock(&OSDMutex);
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glGenTextures(1, &OSDtexture);
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glBindTexture(GL_TEXTURE_2D, OSDtexture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, OSDxsize, OSDysize, 0, GL_RGBA, GL_UNSIGNED_BYTE, posd);
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@ -3044,7 +3043,7 @@ int get_RGB(CuvidDecoder * decoder)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
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pthread_mutex_unlock(&OSDMutex);
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// pthread_mutex_unlock(&OSDMutex);
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OsdShown = 2;
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}
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@ -4370,7 +4369,7 @@ static void CuvidSyncDecoder(CuvidDecoder * decoder)
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}
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#endif
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if (abs(diff) > 5000 * 90) { // more than 5s
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err = CuvidMessage(2, "video: audio/video difference too big\n");
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err = CuvidMessage(2, "video: audio/video difference too big %d\n",diff/90);
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// decoder->SyncCounter = 1;
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// usleep(10);
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// goto out;
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@ -6959,3 +6958,50 @@ void GlxDestroy() {
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#endif
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#if 0 // for debug only
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#include <sys/stat.h>
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extern uint8_t *CreateJpeg(uint8_t *, int *, int, int, int);
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void makejpg(uint8_t *data, int width, int height) {
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static int count=0;
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int i,n=0,gpu=0;;
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char buf[32],FileName[32];
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uint8_t *rgb;
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uint8_t *jpg_image;
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int size,size1;
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if (data == NULL) {
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data = malloc(width*height*4);
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gpu=1;
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glReadPixels(0, 0, width, height, GL_BGRA, GL_UNSIGNED_BYTE, data);
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}
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// n = snprintf(buf, sizeof(buf), "P6\n%d\n%d\n255\n", width, height);
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sprintf(FileName,"/tmp/test%d.jpg",count++);
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rgb = malloc(width * height * 3 + n);
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if (!rgb) {
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printf("Unable to get RGB Memory \n");
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return;
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}
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// memcpy(rgb, buf, n); // header
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size = width * height * 4;
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for (i = 0; i < size / 4; ++i) { // convert bgra -> rgb
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rgb[n + i * 3 + 0] = data[i * 4 + 2];
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rgb[n + i * 3 + 1] = data[i * 4 + 1];
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rgb[n + i * 3 + 2] = data[i * 4 + 0];
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}
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if (gpu)
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free(data);
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jpg_image = CreateJpeg(rgb, &size1, 90, width, height);
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int fd = open(FileName, O_WRONLY | O_CREAT | O_NOFOLLOW | O_TRUNC, DEFFILEMODE);
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write(fd,jpg_image,size1);
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close(fd);
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free(rgb);
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}
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#endif
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