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https://github.com/jojo61/vdr-plugin-softhdcuvid.git
synced 2023-10-10 13:37:41 +02:00
One more Fix for skinopacity
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25f70cd820
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@ -61,7 +61,7 @@ extern void ToggleLUT();
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/// vdr-plugin version number.
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/// Makefile extracts the version number for generating the file name
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/// for the distribution archive.
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static const char *const VERSION = "3.5.5"
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static const char *const VERSION = "3.5.6"
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#ifdef GIT_REV
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"-GIT" GIT_REV
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#endif
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@ -641,16 +641,40 @@ void cSoftOsd::Flush(void) {
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}
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#ifdef USE_OPENGLOSD
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//Dummy Pixmap for skins
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class cDummyPixmap : public cPixmap {
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public:
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cDummyPixmap(int Layer, const cRect &ViewPort, const cRect &DrawPort = cRect::Null) : cPixmap(Layer, ViewPort, DrawPort) {}
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virtual ~cDummyPixmap(void) {}
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virtual void Clear(void) {}
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virtual void Fill(tColor Color) { (void)Color; }
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virtual void DrawImage(const cPoint &Point, const cImage &Image) { (void)Point; (void)Image; }
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virtual void DrawImage(const cPoint &Point, int ImageHandle) { (void)Point; (void)ImageHandle; }
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virtual void DrawPixel(const cPoint &Point, tColor Color) { (void)Point; (void)Color; }
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virtual void DrawBitmap(const cPoint &Point, const cBitmap &Bitmap, tColor ColorFg = 0, tColor ColorBg = 0, bool Overlay = false) {
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(void) Point; (void)Bitmap; (void)ColorFg; (void)ColorBg; (void)Overlay; }
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virtual void DrawText(const cPoint &Point, const char *s, tColor ColorFg, tColor ColorBg, const cFont *Font, int Width = 0, int Height = 0, int Alignment = taDefault) {
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(void)Point; (void)s; (void)ColorFg; (void) ColorBg; (void) Font; (void)Width; (void)Height; (void)Alignment; }
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virtual void DrawRectangle(const cRect &Rect, tColor Color) { (void)Rect; (void)Color; }
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virtual void DrawEllipse(const cRect &Rect, tColor Color, int Quadrants = 0) { (void)Rect; (void)Color; (void)Quadrants; }
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virtual void DrawSlope(const cRect &Rect, tColor Color, int Type) { (void)Rect; (void)Color; (void)Type; }
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virtual void Render(const cPixmap *Pixmap, const cRect &Source, const cPoint &Dest) { (void)Pixmap; (void)Source; (void)Dest; }
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virtual void Copy(const cPixmap *Pixmap, const cRect &Source, const cPoint &Dest) { (void)Pixmap; (void)Source; (void)Dest; }
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virtual void Scroll(const cPoint &Dest, const cRect &Source = cRect::Null) { (void)Dest; (void)Source; }
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virtual void Pan(const cPoint &Dest, const cRect &Source = cRect::Null) { (void)Dest; (void)Source; }
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};
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// Dummy OSD for OpenGL OSD if no X Server is available
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class cDummyOsd : public cOsd {
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private:
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cDummyPixmap *p;
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public:
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cDummyOsd(int Left, int Top, uint Level) : cOsd(Left, Top, Level) {}
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virtual ~cDummyOsd() {}
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virtual cPixmap *CreatePixmap(int Layer, const cRect &ViewPort, const cRect &DrawPort = cRect::Null) {
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(void)Layer;
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(void)ViewPort;
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(void)DrawPort;
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return NULL;
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p = new cDummyPixmap(Layer, ViewPort, DrawPort);
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return p;
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}
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virtual void DestroyPixmap(cPixmap *Pixmap) { (void)Pixmap; }
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virtual void DrawImage(const cPoint &Point, const cImage &Image) {
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