/* * This file is part of mpv. * * mpv is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * mpv is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with mpv. If not, see . */ #ifndef MPLAYER_GL_COMMON_H #define MPLAYER_GL_COMMON_H #include #include #include #if 0 #include "common/msg.h" #include "config.h" #include "misc/bstr.h" #include "video/csputils.h" #include "video/mp_image.h" #include "video/out/vo.h" #endif #if HAVE_GL_COCOA #define GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED 1 #include #include #include #elif HAVE_IOS_GL #include #include #elif HAVE_ANDROID_GL #include #else #include #include #endif #define MP_GET_GL_WORKAROUNDS #include "header_fixes.h" struct GL; typedef struct GL GL; enum { MPGL_CAP_ROW_LENGTH = (1 << 4), // GL_[UN]PACK_ROW_LENGTH MPGL_CAP_FB = (1 << 5), MPGL_CAP_VAO = (1 << 6), MPGL_CAP_TEX_RG = (1 << 10), // GL_ARB_texture_rg / GL 3.x MPGL_CAP_VDPAU = (1 << 11), // GL_NV_vdpau_interop MPGL_CAP_APPLE_RGB_422 = (1 << 12), // GL_APPLE_rgb_422 MPGL_CAP_1D_TEX = (1 << 14), MPGL_CAP_3D_TEX = (1 << 15), MPGL_CAP_DEBUG = (1 << 16), MPGL_CAP_DXINTEROP = (1 << 17), // WGL_NV_DX_interop MPGL_CAP_EXT16 = (1 << 18), // GL_EXT_texture_norm16 MPGL_CAP_ARB_FLOAT = (1 << 19), // GL_ARB_texture_float MPGL_CAP_EXT_CR_HFLOAT = (1 << 20), // GL_EXT_color_buffer_half_float MPGL_CAP_SW = (1 << 30), // indirect or sw renderer }; // E.g. 310 means 3.1 // Code doesn't have to use the macros; they are for convenience only. #define MPGL_VER(major, minor) (((major)*100) + (minor)*10) #define MPGL_VER_GET_MAJOR(ver) ((unsigned)(ver) / 100) #define MPGL_VER_GET_MINOR(ver) ((unsigned)(ver) % 100 / 10) #define MPGL_VER_P(ver) MPGL_VER_GET_MAJOR(ver), MPGL_VER_GET_MINOR(ver) void mpgl_load_functions(GL *gl, void *(*getProcAddress)(const GLubyte *), const char *ext2, struct mp_log *log); void mpgl_load_functions2(GL *gl, void *(*get_fn)(void *ctx, const char *n), void *fn_ctx, const char *ext2, struct mp_log *log); typedef void(GLAPIENTRY *MP_GLDEBUGPROC)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *, const void *); // function pointers loaded from the OpenGL library struct GL { int version; // MPGL_VER() mangled (e.g. 210 for 2.1) int es; // es version (e.g. 300), 0 for desktop GL int glsl_version; // e.g. 130 for GLSL 1.30 char *extensions; // Equivalent to GL_EXTENSIONS int mpgl_caps; // Bitfield of MPGL_CAP_* constants bool debug_context; // use of e.g. GLX_CONTEXT_DEBUG_BIT_ARB GLuint main_fb; // framebuffer to render to (normally 0) void(GLAPIENTRY *Viewport)(GLint, GLint, GLsizei, GLsizei); void(GLAPIENTRY *Clear)(GLbitfield); void(GLAPIENTRY *GenTextures)(GLsizei, GLuint *); void(GLAPIENTRY *DeleteTextures)(GLsizei, const GLuint *); void(GLAPIENTRY *ClearColor)(GLclampf, GLclampf, GLclampf, GLclampf); void(GLAPIENTRY *Enable)(GLenum); void(GLAPIENTRY *Disable)(GLenum); const GLubyte *(GLAPIENTRY *GetString)(GLenum); void(GLAPIENTRY *BlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum); void(GLAPIENTRY *Flush)(void); void(GLAPIENTRY *Finish)(void); void(GLAPIENTRY *PixelStorei)(GLenum, GLint); void(GLAPIENTRY *TexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); void(GLAPIENTRY *TexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); void(GLAPIENTRY *TexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); void(GLAPIENTRY *TexParameteri)(GLenum, GLenum, GLint); void(GLAPIENTRY *GetIntegerv)(GLenum, GLint *); void(GLAPIENTRY *ReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *); void(GLAPIENTRY *ReadBuffer)(GLenum); void(GLAPIENTRY *DrawArrays)(GLenum, GLint, GLsizei); GLenum(GLAPIENTRY *GetError)(void); void(GLAPIENTRY *GetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *); void(GLAPIENTRY *Scissor)(GLint, GLint, GLsizei, GLsizei); void(GLAPIENTRY *GenBuffers)(GLsizei, GLuint *); void(GLAPIENTRY *DeleteBuffers)(GLsizei, const GLuint *); void(GLAPIENTRY *BindBuffer)(GLenum, GLuint); void(GLAPIENTRY *BindBufferBase)(GLenum, GLuint, GLuint); GLvoid *(GLAPIENTRY *MapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield); GLboolean(GLAPIENTRY *UnmapBuffer)(GLenum); void(GLAPIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum); void(GLAPIENTRY *ActiveTexture)(GLenum); void(GLAPIENTRY *BindTexture)(GLenum, GLuint); int(GLAPIENTRY *SwapInterval)(int); void(GLAPIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); void(GLAPIENTRY *GenVertexArrays)(GLsizei, GLuint *); void(GLAPIENTRY *BindVertexArray)(GLuint); GLint(GLAPIENTRY *GetAttribLocation)(GLuint, const GLchar *); void(GLAPIENTRY *EnableVertexAttribArray)(GLuint); void(GLAPIENTRY *DisableVertexAttribArray)(GLuint); void(GLAPIENTRY *VertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); void(GLAPIENTRY *DeleteVertexArrays)(GLsizei, const GLuint *); void(GLAPIENTRY *UseProgram)(GLuint); GLint(GLAPIENTRY *GetUniformLocation)(GLuint, const GLchar *); void(GLAPIENTRY *CompileShader)(GLuint); GLuint(GLAPIENTRY *CreateProgram)(void); GLuint(GLAPIENTRY *CreateShader)(GLenum); void(GLAPIENTRY *ShaderSource)(GLuint, GLsizei, const GLchar **, const GLint *); void(GLAPIENTRY *LinkProgram)(GLuint); void(GLAPIENTRY *AttachShader)(GLuint, GLuint); void(GLAPIENTRY *DeleteShader)(GLuint); void(GLAPIENTRY *DeleteProgram)(GLuint); void(GLAPIENTRY *GetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); void(GLAPIENTRY *GetShaderiv)(GLuint, GLenum, GLint *); void(GLAPIENTRY *GetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); void(GLAPIENTRY *GetProgramiv)(GLenum, GLenum, GLint *); const GLubyte *(GLAPIENTRY *GetStringi)(GLenum, GLuint); void(GLAPIENTRY *BindAttribLocation)(GLuint, GLuint, const GLchar *); void(GLAPIENTRY *BindFramebuffer)(GLenum, GLuint); void(GLAPIENTRY *GenFramebuffers)(GLsizei, GLuint *); void(GLAPIENTRY *DeleteFramebuffers)(GLsizei, const GLuint *); GLenum(GLAPIENTRY *CheckFramebufferStatus)(GLenum); void(GLAPIENTRY *FramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint); void(GLAPIENTRY *BlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); void(GLAPIENTRY *GetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint *); void(GLAPIENTRY *Uniform1f)(GLint, GLfloat); void(GLAPIENTRY *Uniform2f)(GLint, GLfloat, GLfloat); void(GLAPIENTRY *Uniform3f)(GLint, GLfloat, GLfloat, GLfloat); void(GLAPIENTRY *Uniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat); void(GLAPIENTRY *Uniform1i)(GLint, GLint); void(GLAPIENTRY *UniformMatrix2fv)(GLint, GLsizei, GLboolean, const GLfloat *); void(GLAPIENTRY *UniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *); void(GLAPIENTRY *InvalidateFramebuffer)(GLenum, GLsizei, const GLenum *); GLsync(GLAPIENTRY *FenceSync)(GLenum, GLbitfield); GLenum(GLAPIENTRY *ClientWaitSync)(GLsync, GLbitfield, GLuint64); void(GLAPIENTRY *DeleteSync)(GLsync sync); void(GLAPIENTRY *GenQueries)(GLsizei, GLuint *); void(GLAPIENTRY *DeleteQueries)(GLsizei, const GLuint *); void(GLAPIENTRY *BeginQuery)(GLenum, GLuint); void(GLAPIENTRY *EndQuery)(GLenum); void(GLAPIENTRY *QueryCounter)(GLuint, GLenum); GLboolean(GLAPIENTRY *IsQuery)(GLuint); void(GLAPIENTRY *GetQueryObjectiv)(GLuint, GLenum, GLint *); void(GLAPIENTRY *GetQueryObjecti64v)(GLuint, GLenum, GLint64 *); void(GLAPIENTRY *GetQueryObjectuiv)(GLuint, GLenum, GLuint *); void(GLAPIENTRY *GetQueryObjectui64v)(GLuint, GLenum, GLuint64 *); void(GLAPIENTRY *VDPAUInitNV)(const GLvoid *, const GLvoid *); void(GLAPIENTRY *VDPAUFiniNV)(void); GLvdpauSurfaceNV(GLAPIENTRY *VDPAURegisterOutputSurfaceNV)(GLvoid *, GLenum, GLsizei, const GLuint *); GLvdpauSurfaceNV(GLAPIENTRY *VDPAURegisterVideoSurfaceNV)(GLvoid *, GLenum, GLsizei, const GLuint *); void(GLAPIENTRY *VDPAUUnregisterSurfaceNV)(GLvdpauSurfaceNV); void(GLAPIENTRY *VDPAUSurfaceAccessNV)(GLvdpauSurfaceNV, GLenum); void(GLAPIENTRY *VDPAUMapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *); void(GLAPIENTRY *VDPAUUnmapSurfacesNV)(GLsizei, const GLvdpauSurfaceNV *); #if HAVE_GL_WIN32 // The HANDLE type might not be present on non-Win32 BOOL(GLAPIENTRY *DXSetResourceShareHandleNV) (void *dxObject, HANDLE shareHandle); HANDLE(GLAPIENTRY *DXOpenDeviceNV)(void *dxDevice); BOOL(GLAPIENTRY *DXCloseDeviceNV)(HANDLE hDevice); HANDLE(GLAPIENTRY *DXRegisterObjectNV) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); BOOL(GLAPIENTRY *DXUnregisterObjectNV)(HANDLE hDevice, HANDLE hObject); BOOL(GLAPIENTRY *DXLockObjectsNV) (HANDLE hDevice, GLint count, HANDLE *hObjects); BOOL(GLAPIENTRY *DXUnlockObjectsNV) (HANDLE hDevice, GLint count, HANDLE *hObjects); #endif GLint(GLAPIENTRY *GetVideoSync)(GLuint *); GLint(GLAPIENTRY *WaitVideoSync)(GLint, GLint, unsigned int *); void(GLAPIENTRY *GetTranslatedShaderSourceANGLE)(GLuint, GLsizei, GLsizei *, GLchar *source); void(GLAPIENTRY *DebugMessageCallback)(MP_GLDEBUGPROC callback, const void *userParam); void *(GLAPIENTRY *MPGetNativeDisplay)(const char *name); }; #endif /* MPLAYER_GL_COMMON_H */