/* * This file is part of mpv. * * mpv is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * mpv is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with mpv. If not, see . */ #ifndef MPLAYER_GL_COMMON_H #define MPLAYER_GL_COMMON_H #include #include #include #if 0 #include "config.h" #include "common/msg.h" #include "misc/bstr.h" #include "video/out/vo.h" #include "video/csputils.h" #include "video/mp_image.h" #endif #if HAVE_GL_COCOA #define GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED 1 #include #include #include #elif HAVE_IOS_GL #include #include #elif HAVE_ANDROID_GL #include #else #include #include #endif #define MP_GET_GL_WORKAROUNDS #include "header_fixes.h" struct GL; typedef struct GL GL; enum { MPGL_CAP_ROW_LENGTH = (1 << 4), // GL_[UN]PACK_ROW_LENGTH MPGL_CAP_FB = (1 << 5), MPGL_CAP_VAO = (1 << 6), MPGL_CAP_TEX_RG = (1 << 10), // GL_ARB_texture_rg / GL 3.x MPGL_CAP_VDPAU = (1 << 11), // GL_NV_vdpau_interop MPGL_CAP_APPLE_RGB_422 = (1 << 12), // GL_APPLE_rgb_422 MPGL_CAP_1D_TEX = (1 << 14), MPGL_CAP_3D_TEX = (1 << 15), MPGL_CAP_DEBUG = (1 << 16), MPGL_CAP_DXINTEROP = (1 << 17), // WGL_NV_DX_interop MPGL_CAP_EXT16 = (1 << 18), // GL_EXT_texture_norm16 MPGL_CAP_ARB_FLOAT = (1 << 19), // GL_ARB_texture_float MPGL_CAP_EXT_CR_HFLOAT = (1 << 20), // GL_EXT_color_buffer_half_float MPGL_CAP_SW = (1 << 30), // indirect or sw renderer }; // E.g. 310 means 3.1 // Code doesn't have to use the macros; they are for convenience only. #define MPGL_VER(major, minor) (((major) * 100) + (minor) * 10) #define MPGL_VER_GET_MAJOR(ver) ((unsigned)(ver) / 100) #define MPGL_VER_GET_MINOR(ver) ((unsigned)(ver) % 100 / 10) #define MPGL_VER_P(ver) MPGL_VER_GET_MAJOR(ver), MPGL_VER_GET_MINOR(ver) void mpgl_load_functions(GL * gl, void *(*getProcAddress)(const GLubyte *), const char *ext2, struct mp_log *log); void mpgl_load_functions2(GL * gl, void *(*get_fn)(void *ctx, const char *n), void *fn_ctx, const char *ext2, struct mp_log *log); typedef void (GLAPIENTRY * MP_GLDEBUGPROC) (GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *, const void *); //function pointers loaded from the OpenGL library struct GL { int version; // MPGL_VER() mangled (e.g. 210 for 2.1) int es; // es version (e.g. 300), 0 for desktop GL int glsl_version; // e.g. 130 for GLSL 1.30 char *extensions; // Equivalent to GL_EXTENSIONS int mpgl_caps; // Bitfield of MPGL_CAP_* constants bool debug_context; // use of e.g. GLX_CONTEXT_DEBUG_BIT_ARB GLuint main_fb; // framebuffer to render to (normally 0) void (GLAPIENTRY * Viewport) (GLint, GLint, GLsizei, GLsizei); void (GLAPIENTRY * Clear) (GLbitfield); void (GLAPIENTRY * GenTextures) (GLsizei, GLuint *); void (GLAPIENTRY * DeleteTextures) (GLsizei, const GLuint *); void (GLAPIENTRY * ClearColor) (GLclampf, GLclampf, GLclampf, GLclampf); void (GLAPIENTRY * Enable) (GLenum); void (GLAPIENTRY * Disable) (GLenum); const GLubyte *(GLAPIENTRY * GetString) (GLenum); void (GLAPIENTRY * BlendFuncSeparate) (GLenum, GLenum, GLenum, GLenum); void (GLAPIENTRY * Flush) (void); void (GLAPIENTRY * Finish) (void); void (GLAPIENTRY * PixelStorei) (GLenum, GLint); void (GLAPIENTRY * TexImage1D) (GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); void (GLAPIENTRY * TexImage2D) (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); void (GLAPIENTRY * TexSubImage2D) (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); void (GLAPIENTRY * TexParameteri) (GLenum, GLenum, GLint); void (GLAPIENTRY * GetIntegerv) (GLenum, GLint *); void (GLAPIENTRY * ReadPixels) (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *); void (GLAPIENTRY * ReadBuffer) (GLenum); void (GLAPIENTRY * DrawArrays) (GLenum, GLint, GLsizei); GLenum(GLAPIENTRY * GetError) (void); void (GLAPIENTRY * GetTexLevelParameteriv) (GLenum, GLint, GLenum, GLint *); void (GLAPIENTRY * Scissor) (GLint, GLint, GLsizei, GLsizei); void (GLAPIENTRY * GenBuffers) (GLsizei, GLuint *); void (GLAPIENTRY * DeleteBuffers) (GLsizei, const GLuint *); void (GLAPIENTRY * BindBuffer) (GLenum, GLuint); void (GLAPIENTRY * BindBufferBase) (GLenum, GLuint, GLuint); GLvoid *(GLAPIENTRY * MapBufferRange) (GLenum, GLintptr, GLsizeiptr, GLbitfield); GLboolean(GLAPIENTRY * UnmapBuffer) (GLenum); void (GLAPIENTRY * BufferData) (GLenum, intptr_t, const GLvoid *, GLenum); void (GLAPIENTRY * ActiveTexture) (GLenum); void (GLAPIENTRY * BindTexture) (GLenum, GLuint); int (GLAPIENTRY * SwapInterval) (int); void (GLAPIENTRY * TexImage3D) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); void (GLAPIENTRY * GenVertexArrays) (GLsizei, GLuint *); void (GLAPIENTRY * BindVertexArray) (GLuint); GLint(GLAPIENTRY * GetAttribLocation) (GLuint, const GLchar *); void (GLAPIENTRY * EnableVertexAttribArray) (GLuint); void (GLAPIENTRY * DisableVertexAttribArray) (GLuint); void (GLAPIENTRY * VertexAttribPointer) (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); void (GLAPIENTRY * DeleteVertexArrays) (GLsizei, const GLuint *); void (GLAPIENTRY * UseProgram) (GLuint); GLint(GLAPIENTRY * GetUniformLocation) (GLuint, const GLchar *); void (GLAPIENTRY * CompileShader) (GLuint); GLuint(GLAPIENTRY * CreateProgram) (void); GLuint(GLAPIENTRY * CreateShader) (GLenum); void (GLAPIENTRY * ShaderSource) (GLuint, GLsizei, const GLchar **, const GLint *); void (GLAPIENTRY * LinkProgram) (GLuint); void (GLAPIENTRY * AttachShader) (GLuint, GLuint); void (GLAPIENTRY * DeleteShader) (GLuint); void (GLAPIENTRY * DeleteProgram) (GLuint); void (GLAPIENTRY * GetShaderInfoLog) (GLuint, GLsizei, GLsizei *, GLchar *); void (GLAPIENTRY * GetShaderiv) (GLuint, GLenum, GLint *); void (GLAPIENTRY * GetProgramInfoLog) (GLuint, GLsizei, GLsizei *, GLchar *); void (GLAPIENTRY * GetProgramiv) (GLenum, GLenum, GLint *); const GLubyte *(GLAPIENTRY * GetStringi) (GLenum, GLuint); void (GLAPIENTRY * BindAttribLocation) (GLuint, GLuint, const GLchar *); void (GLAPIENTRY * BindFramebuffer) (GLenum, GLuint); void (GLAPIENTRY * GenFramebuffers) (GLsizei, GLuint *); void (GLAPIENTRY * DeleteFramebuffers) (GLsizei, const GLuint *); GLenum(GLAPIENTRY * CheckFramebufferStatus) (GLenum); void (GLAPIENTRY * FramebufferTexture2D) (GLenum, GLenum, GLenum, GLuint, GLint); void (GLAPIENTRY * BlitFramebuffer) (GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); void (GLAPIENTRY * GetFramebufferAttachmentParameteriv) (GLenum, GLenum, GLenum, GLint *); void (GLAPIENTRY * Uniform1f) (GLint, GLfloat); void (GLAPIENTRY * Uniform2f) (GLint, GLfloat, GLfloat); void (GLAPIENTRY * Uniform3f) (GLint, GLfloat, GLfloat, GLfloat); void (GLAPIENTRY * Uniform4f) (GLint, GLfloat, GLfloat, GLfloat, GLfloat); void (GLAPIENTRY * Uniform1i) (GLint, GLint); void (GLAPIENTRY * UniformMatrix2fv) (GLint, GLsizei, GLboolean, const GLfloat *); void (GLAPIENTRY * UniformMatrix3fv) (GLint, GLsizei, GLboolean, const GLfloat *); void (GLAPIENTRY * InvalidateFramebuffer) (GLenum, GLsizei, const GLenum *); GLsync(GLAPIENTRY * FenceSync) (GLenum, GLbitfield); GLenum(GLAPIENTRY * ClientWaitSync) (GLsync, GLbitfield, GLuint64); void (GLAPIENTRY * DeleteSync) (GLsync sync); void (GLAPIENTRY * GenQueries) (GLsizei, GLuint *); void (GLAPIENTRY * DeleteQueries) (GLsizei, const GLuint *); void (GLAPIENTRY * BeginQuery) (GLenum, GLuint); void (GLAPIENTRY * EndQuery) (GLenum); void (GLAPIENTRY * QueryCounter) (GLuint, GLenum); GLboolean(GLAPIENTRY * IsQuery) (GLuint); void (GLAPIENTRY * GetQueryObjectiv) (GLuint, GLenum, GLint *); void (GLAPIENTRY * GetQueryObjecti64v) (GLuint, GLenum, GLint64 *); void (GLAPIENTRY * GetQueryObjectuiv) (GLuint, GLenum, GLuint *); void (GLAPIENTRY * GetQueryObjectui64v) (GLuint, GLenum, GLuint64 *); void (GLAPIENTRY * VDPAUInitNV) (const GLvoid *, const GLvoid *); void (GLAPIENTRY * VDPAUFiniNV) (void); GLvdpauSurfaceNV(GLAPIENTRY * VDPAURegisterOutputSurfaceNV) (GLvoid *, GLenum, GLsizei, const GLuint *); GLvdpauSurfaceNV(GLAPIENTRY * VDPAURegisterVideoSurfaceNV) (GLvoid *, GLenum, GLsizei, const GLuint *); void (GLAPIENTRY * VDPAUUnregisterSurfaceNV) (GLvdpauSurfaceNV); void (GLAPIENTRY * VDPAUSurfaceAccessNV) (GLvdpauSurfaceNV, GLenum); void (GLAPIENTRY * VDPAUMapSurfacesNV) (GLsizei, const GLvdpauSurfaceNV *); void (GLAPIENTRY * VDPAUUnmapSurfacesNV) (GLsizei, const GLvdpauSurfaceNV *); #if HAVE_GL_WIN32 // The HANDLE type might not be present on non-Win32 BOOL(GLAPIENTRY * DXSetResourceShareHandleNV) (void *dxObject, HANDLE shareHandle); HANDLE(GLAPIENTRY * DXOpenDeviceNV) (void *dxDevice); BOOL(GLAPIENTRY * DXCloseDeviceNV) (HANDLE hDevice); HANDLE(GLAPIENTRY * DXRegisterObjectNV) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access); BOOL(GLAPIENTRY * DXUnregisterObjectNV) (HANDLE hDevice, HANDLE hObject); BOOL(GLAPIENTRY * DXLockObjectsNV) (HANDLE hDevice, GLint count, HANDLE * hObjects); BOOL(GLAPIENTRY * DXUnlockObjectsNV) (HANDLE hDevice, GLint count, HANDLE * hObjects); #endif GLint(GLAPIENTRY * GetVideoSync) (GLuint *); GLint(GLAPIENTRY * WaitVideoSync) (GLint, GLint, unsigned int *); void (GLAPIENTRY * GetTranslatedShaderSourceANGLE) (GLuint, GLsizei, GLsizei *, GLchar * source); void (GLAPIENTRY * DebugMessageCallback) (MP_GLDEBUGPROC callback, const void *userParam); void *(GLAPIENTRY * MPGetNativeDisplay) (const char *name); }; #endif /* MPLAYER_GL_COMMON_H */