mirror of
https://github.com/jojo61/vdr-plugin-softhdcuvid.git
synced 2023-10-10 13:37:41 +02:00
2131 lines
62 KiB
C++
2131 lines
62 KiB
C++
#define __STL_CONFIG_H
|
|
#include <algorithm>
|
|
#include "openglosd.h"
|
|
|
|
|
|
/****************************************************************************************
|
|
* Helpers
|
|
****************************************************************************************/
|
|
|
|
void ConvertColor(const GLint &colARGB, glm::vec4 &col) {
|
|
col.a = ((colARGB & 0xFF000000) >> 24) / 255.0;
|
|
col.r = ((colARGB & 0x00FF0000) >> 16) / 255.0;
|
|
col.g = ((colARGB & 0x0000FF00) >> 8 ) / 255.0;
|
|
col.b = ((colARGB & 0x000000FF) ) / 255.0;
|
|
}
|
|
|
|
|
|
|
|
/****************************************************************************************
|
|
* cShader
|
|
****************************************************************************************/
|
|
|
|
#ifdef CUVID
|
|
const char *glversion = "#version 330 core ";
|
|
#else
|
|
#ifdef RASPI
|
|
const char *glversion = "#version 300 es";
|
|
#else
|
|
const char *glversion = "#version 300 es ";
|
|
#endif
|
|
#endif
|
|
|
|
const char *rectVertexShader =
|
|
"%s\n \
|
|
\
|
|
layout (location = 0) in vec2 position; \
|
|
out vec4 rectCol; \
|
|
uniform vec4 inColor; \
|
|
uniform mat4 projection; \
|
|
\
|
|
void main() \
|
|
{ \
|
|
gl_Position = projection * vec4(position.x, position.y, 0.0, 1.0); \
|
|
rectCol = inColor; \
|
|
} \
|
|
";
|
|
|
|
const char *rectFragmentShader =
|
|
"%s\n \
|
|
\
|
|
precision mediump float; \
|
|
in vec4 rectCol; \
|
|
out vec4 color; \
|
|
\
|
|
void main() \
|
|
{ \
|
|
color = rectCol; \
|
|
} \
|
|
";
|
|
|
|
const char *textureVertexShader =
|
|
"%s\n \
|
|
\
|
|
layout (location = 0) in vec2 position; \
|
|
layout (location = 1) in vec2 texCoords; \
|
|
\
|
|
out vec2 TexCoords; \
|
|
out vec4 alphaValue;\
|
|
\
|
|
uniform mat4 projection; \
|
|
uniform vec4 alpha; \
|
|
\
|
|
void main() \
|
|
{ \
|
|
gl_Position = projection * vec4(position.x, position.y, 0.0, 1.0); \
|
|
TexCoords = texCoords; \
|
|
alphaValue = alpha; \
|
|
} \
|
|
";
|
|
|
|
const char *textureFragmentShader =
|
|
"%s\n \
|
|
precision mediump float; \
|
|
in vec2 TexCoords; \
|
|
in vec4 alphaValue; \
|
|
out vec4 color; \
|
|
\
|
|
uniform sampler2D screenTexture; \
|
|
\
|
|
void main() \
|
|
{ \
|
|
color = texture(screenTexture, TexCoords) * alphaValue; \
|
|
} \
|
|
";
|
|
|
|
const char *textVertexShader =
|
|
"%s\n \
|
|
\
|
|
layout (location = 0) in vec2 position; \
|
|
layout (location = 1) in vec2 texCoords; \
|
|
\
|
|
out vec2 TexCoords; \
|
|
out vec4 textColor; \
|
|
\
|
|
uniform mat4 projection; \
|
|
uniform vec4 inColor; \
|
|
\
|
|
void main() \
|
|
{ \
|
|
gl_Position = projection * vec4(position.x, position.y, 0.0, 1.0); \
|
|
TexCoords = texCoords; \
|
|
textColor = inColor; \
|
|
} \
|
|
";
|
|
|
|
const char *textFragmentShader =
|
|
"%s\n \
|
|
precision mediump float; \
|
|
in vec2 TexCoords; \
|
|
in vec4 textColor; \
|
|
\
|
|
out vec4 color; \
|
|
\
|
|
uniform sampler2D glyphTexture; \
|
|
\
|
|
void main() \
|
|
{ \
|
|
vec4 sampled = vec4(1.0, 1.0, 1.0, texture(glyphTexture, TexCoords).r); \
|
|
color = textColor * sampled; \
|
|
} \
|
|
";
|
|
|
|
///
|
|
/// GLX check error.
|
|
///
|
|
#define GlxCheck(void)\
|
|
{\
|
|
GLenum err;\
|
|
\
|
|
if ((err = glGetError()) != GL_NO_ERROR) {\
|
|
esyslog( "video/glx: error %s:%d %d '%s'\n",__FILE__,__LINE__, err, gluErrorString(err));\
|
|
}\
|
|
}
|
|
|
|
static cShader *Shaders[stCount];
|
|
|
|
void cShader::Use(void) {
|
|
glUseProgram(id);
|
|
}
|
|
|
|
bool cShader::Load(eShaderType type) {
|
|
this->type = type;
|
|
|
|
const char *vertexCode = NULL;
|
|
const char *fragmentCode = NULL;
|
|
|
|
switch (type) {
|
|
case stRect:
|
|
vertexCode = rectVertexShader;
|
|
fragmentCode = rectFragmentShader;
|
|
break;
|
|
case stTexture:
|
|
vertexCode = textureVertexShader;
|
|
fragmentCode = textureFragmentShader;
|
|
break;
|
|
case stText:
|
|
vertexCode = textVertexShader;
|
|
fragmentCode = textFragmentShader;
|
|
break;
|
|
default:
|
|
esyslog("[softhddev]unknown shader type\n");
|
|
break;
|
|
}
|
|
|
|
if (vertexCode == NULL || fragmentCode == NULL) {
|
|
esyslog("[softhddev]ERROR reading shader\n");
|
|
return false;
|
|
}
|
|
|
|
if (!Compile(vertexCode, fragmentCode)) {
|
|
esyslog("[softhddev]ERROR compiling shader\n");
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void cShader::SetFloat(const GLchar *name, GLfloat value) {
|
|
glUniform1f(glGetUniformLocation(id, name), value);
|
|
}
|
|
|
|
void cShader::SetInteger(const GLchar *name, GLint value) {
|
|
glUniform1i(glGetUniformLocation(id, name), value);
|
|
}
|
|
|
|
void cShader::SetVector2f(const GLchar *name, GLfloat x, GLfloat y) {
|
|
glUniform2f(glGetUniformLocation(id, name), x, y);
|
|
}
|
|
|
|
void cShader::SetVector3f(const GLchar *name, GLfloat x, GLfloat y, GLfloat z) {
|
|
glUniform3f(glGetUniformLocation(id, name), x, y, z);
|
|
}
|
|
|
|
void cShader::SetVector4f(const GLchar *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
|
|
glUniform4f(glGetUniformLocation(id, name), x, y, z, w);
|
|
}
|
|
|
|
void cShader::SetMatrix4(const GLchar *name, const glm::mat4 &matrix) {
|
|
glUniformMatrix4fv(glGetUniformLocation(id, name), 1, GL_FALSE, glm::value_ptr(matrix));
|
|
}
|
|
|
|
bool cShader::Compile(const char *vertexCode, const char *fragmentCode) {
|
|
GLuint sVertex, sFragment;
|
|
char *buffer = (char *)malloc(1000);
|
|
// Vertex Shader
|
|
sVertex = glCreateShader(GL_VERTEX_SHADER);
|
|
sprintf(buffer,vertexCode,glversion);
|
|
glShaderSource(sVertex, 1, (const GLchar**) &buffer, NULL);
|
|
glCompileShader(sVertex);
|
|
// esyslog("[softhddev]:SHADER:VERTEX %s\n",vertexCode);
|
|
if (!CheckCompileErrors(sVertex)) {
|
|
free(buffer);
|
|
return false;
|
|
}
|
|
// Fragment Shader
|
|
sFragment = glCreateShader(GL_FRAGMENT_SHADER);
|
|
sprintf(buffer,fragmentCode,glversion);
|
|
glShaderSource(sFragment, 1, (const GLchar**)&buffer, NULL);
|
|
glCompileShader(sFragment);
|
|
// esyslog("[softhddev]:SHADER:FRAGMENT %s\n",fragmentCode);
|
|
if (!CheckCompileErrors(sFragment)) {
|
|
free(buffer);
|
|
return false;
|
|
}
|
|
// link Program
|
|
id = glCreateProgram();
|
|
glAttachShader(id, sVertex);
|
|
glAttachShader(id, sFragment);
|
|
glLinkProgram(id);
|
|
if (!CheckCompileErrors(id, true))
|
|
return false;
|
|
// Delete the shaders as they're linked into our program now and no longer necessery
|
|
glDeleteShader(sVertex);
|
|
glDeleteShader(sFragment);
|
|
free(buffer);
|
|
return true;
|
|
}
|
|
|
|
bool cShader::CheckCompileErrors(GLuint object, bool program) {
|
|
GLint success;
|
|
GLchar infoLog[1024];
|
|
if (!program) {
|
|
glGetShaderiv(object, GL_COMPILE_STATUS, &success);
|
|
if (!success) {
|
|
glGetShaderInfoLog(object, 1024, NULL, infoLog);
|
|
esyslog("\n[softhddev]:SHADER: Compile-time error: Type: %d - \n>%s<\n", type, infoLog);
|
|
return false;
|
|
}
|
|
} else {
|
|
glGetProgramiv(object, GL_LINK_STATUS, &success);
|
|
if (!success) {
|
|
glGetProgramInfoLog(object, 1024, NULL, infoLog);
|
|
esyslog("[softhddev]:SHADER: Link-time error: Type: %d - \n>%s<\n", type, infoLog);
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
#define KERNING_UNKNOWN (-10000)
|
|
/****************************************************************************************
|
|
* cOglGlyph
|
|
****************************************************************************************/
|
|
cOglGlyph::cOglGlyph(uint charCode, FT_BitmapGlyph ftGlyph) {
|
|
this->charCode = charCode;
|
|
bearingLeft = ftGlyph->left;
|
|
bearingTop = ftGlyph->top;
|
|
width = ftGlyph->bitmap.width;
|
|
height = ftGlyph->bitmap.rows;
|
|
advanceX = ftGlyph->root.advance.x >> 16; //value in 1/2^16 pixel
|
|
LoadTexture(ftGlyph);
|
|
}
|
|
|
|
cOglGlyph::~cOglGlyph(void) {
|
|
|
|
}
|
|
|
|
int cOglGlyph::GetKerningCache(uint prevSym) {
|
|
for (int i = kerningCache.Size(); --i > 0; ) {
|
|
if (kerningCache[i].prevSym == prevSym)
|
|
return kerningCache[i].kerning;
|
|
}
|
|
return KERNING_UNKNOWN;
|
|
}
|
|
|
|
void cOglGlyph::SetKerningCache(uint prevSym, int kerning) {
|
|
kerningCache.Append(tKerning(prevSym, kerning));
|
|
}
|
|
|
|
void cOglGlyph::BindTexture(void) {
|
|
glBindTexture(GL_TEXTURE_2D, texture);
|
|
}
|
|
|
|
void cOglGlyph::LoadTexture(FT_BitmapGlyph ftGlyph) {
|
|
// Disable byte-alignment restriction
|
|
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
glGenTextures(1, &texture);
|
|
glBindTexture(GL_TEXTURE_2D, texture);
|
|
glTexImage2D(
|
|
GL_TEXTURE_2D,
|
|
0,
|
|
GL_RED,
|
|
ftGlyph->bitmap.width,
|
|
ftGlyph->bitmap.rows,
|
|
0,
|
|
GL_RED,
|
|
GL_UNSIGNED_BYTE,
|
|
ftGlyph->bitmap.buffer
|
|
);
|
|
// Set texture options
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
|
|
|
|
}
|
|
|
|
extern "C" void GlxInitopengl();
|
|
extern "C" void GlxDrawopengl();
|
|
extern "C" void GlxDestroy();
|
|
/****************************************************************************************
|
|
* cOglFont
|
|
****************************************************************************************/
|
|
FT_Library cOglFont::ftLib = 0;
|
|
cList<cOglFont> *cOglFont::fonts = 0;
|
|
bool cOglFont::initiated = false;
|
|
|
|
cOglFont::cOglFont(const char *fontName, int charHeight) : name(fontName) {
|
|
size = charHeight;
|
|
height = 0;
|
|
bottom = 0;
|
|
|
|
int error = FT_New_Face(ftLib, fontName, 0, &face);
|
|
if (error)
|
|
esyslog("[softhddev]ERROR: failed to open %s!", *name);
|
|
|
|
FT_Set_Char_Size(face, 0, charHeight * 64, 0, 0);
|
|
height = (face->size->metrics.ascender - face->size->metrics.descender + 63) / 64;
|
|
bottom = abs((face->size->metrics.descender - 63) / 64);
|
|
}
|
|
|
|
cOglFont::~cOglFont(void) {
|
|
FT_Done_Face(face);
|
|
}
|
|
|
|
cOglFont *cOglFont::Get(const char *name, int charHeight) {
|
|
if (!fonts)
|
|
Init();
|
|
|
|
cOglFont *font;
|
|
for (font = fonts->First(); font; font = fonts->Next(font))
|
|
if (!strcmp(font->Name(), name) && charHeight == font->Size()) {
|
|
return font;
|
|
}
|
|
font = new cOglFont(name, charHeight);
|
|
fonts->Add(font);
|
|
return font;
|
|
}
|
|
|
|
void cOglFont::Init(void) {
|
|
|
|
if (FT_Init_FreeType(&ftLib)) {
|
|
esyslog("[softhddev]failed to initialize FreeType library!");
|
|
return;
|
|
}
|
|
fonts = new cList<cOglFont>;
|
|
initiated = true;
|
|
}
|
|
|
|
void cOglFont::Cleanup(void) {
|
|
if (!initiated)
|
|
return;
|
|
delete fonts;
|
|
fonts = 0;
|
|
if (FT_Done_FreeType(ftLib))
|
|
esyslog("failed to deinitialize FreeType library!");
|
|
}
|
|
|
|
cOglGlyph* cOglFont::Glyph(uint charCode) const {
|
|
// Non-breaking space:
|
|
if (charCode == 0xA0)
|
|
charCode = 0x20;
|
|
|
|
// Lookup in cache:
|
|
for (cOglGlyph *g = glyphCache.First(); g; g = glyphCache.Next(g)) {
|
|
if (g->CharCode() == charCode) {
|
|
return g;
|
|
}
|
|
}
|
|
|
|
FT_UInt glyph_index = FT_Get_Char_Index(face, charCode);
|
|
|
|
FT_Int32 loadFlags = FT_LOAD_NO_BITMAP;
|
|
// Load glyph image into the slot (erase previous one):
|
|
int error = FT_Load_Glyph(face, glyph_index, loadFlags);
|
|
if (error) {
|
|
esyslog("[softhddev]FT_Error (0x%02x) : %s\n", FT_Errors[error].code, FT_Errors[error].message);
|
|
return NULL;
|
|
}
|
|
|
|
FT_Glyph ftGlyph;
|
|
FT_Stroker stroker;
|
|
error = FT_Stroker_New( ftLib, &stroker );
|
|
if (error) {
|
|
esyslog("[softhddev]FT_Stroker_New FT_Error (0x%02x) : %s\n", FT_Errors[error].code, FT_Errors[error].message);
|
|
return NULL;
|
|
}
|
|
float outlineWidth = 0.25f;
|
|
FT_Stroker_Set(stroker,
|
|
(int)(outlineWidth * 64),
|
|
FT_STROKER_LINECAP_ROUND,
|
|
FT_STROKER_LINEJOIN_ROUND,
|
|
0);
|
|
|
|
|
|
error = FT_Get_Glyph(face->glyph, &ftGlyph);
|
|
if (error) {
|
|
esyslog("[softhddev]FT_Get_Glyph FT_Error (0x%02x) : %s\n", FT_Errors[error].code, FT_Errors[error].message);
|
|
return NULL;
|
|
}
|
|
|
|
error = FT_Glyph_StrokeBorder( &ftGlyph, stroker, 0, 1 );
|
|
if ( error ) {
|
|
esyslog("[softhddev]FT_Glyph_StrokeBorder FT_Error (0x%02x) : %s\n", FT_Errors[error].code, FT_Errors[error].message);
|
|
return NULL;
|
|
}
|
|
FT_Stroker_Done(stroker);
|
|
|
|
error = FT_Glyph_To_Bitmap( &ftGlyph, FT_RENDER_MODE_NORMAL, 0, 1);
|
|
if (error) {
|
|
esyslog("[softhddev]FT_Glyph_To_Bitmap FT_Error (0x%02x) : %s\n", FT_Errors[error].code, FT_Errors[error].message);
|
|
return NULL;
|
|
}
|
|
|
|
cOglGlyph *Glyph = new cOglGlyph(charCode, (FT_BitmapGlyph)ftGlyph);
|
|
glyphCache.Add(Glyph);
|
|
FT_Done_Glyph(ftGlyph);
|
|
|
|
return Glyph;
|
|
}
|
|
|
|
int cOglFont::Kerning(cOglGlyph *glyph, uint prevSym) const {
|
|
int kerning = 0;
|
|
if (glyph && prevSym) {
|
|
kerning = glyph->GetKerningCache(prevSym);
|
|
if (kerning == KERNING_UNKNOWN) {
|
|
FT_Vector delta;
|
|
FT_UInt glyph_index = FT_Get_Char_Index(face, glyph->CharCode());
|
|
FT_UInt glyph_index_prev = FT_Get_Char_Index(face, prevSym);
|
|
FT_Get_Kerning(face, glyph_index_prev, glyph_index, FT_KERNING_DEFAULT, &delta);
|
|
kerning = delta.x / 64;
|
|
glyph->SetKerningCache(prevSym, kerning);
|
|
}
|
|
}
|
|
return kerning;
|
|
}
|
|
|
|
/****************************************************************************************
|
|
* cOglFb
|
|
****************************************************************************************/
|
|
cOglFb::cOglFb(GLint width, GLint height, GLint viewPortWidth, GLint viewPortHeight) {
|
|
initiated = false;
|
|
fb = 0;
|
|
texture = 0;
|
|
this->width = width;
|
|
this->height = height;
|
|
this->viewPortWidth = viewPortWidth;
|
|
this->viewPortHeight = viewPortHeight;
|
|
if (width != viewPortWidth || height != viewPortHeight)
|
|
scrollable = true;
|
|
else
|
|
scrollable = false;
|
|
}
|
|
|
|
cOglFb::~cOglFb(void) {
|
|
if (texture)
|
|
glDeleteTextures(1, &texture);
|
|
if (fb)
|
|
glDeleteFramebuffers(1, &fb);
|
|
}
|
|
|
|
|
|
bool cOglFb::Init(void) {
|
|
initiated = true;
|
|
|
|
glGenTextures(1, &texture);
|
|
glBindTexture(GL_TEXTURE_2D, texture);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
|
|
|
|
glGenFramebuffers(1, &fb);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, fb);
|
|
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
|
|
|
|
if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
|
esyslog("[softhddev]ERROR: %d Framebuffer is not complete!\n",__LINE__);
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void cOglFb::Bind(void) {
|
|
if (!initiated)
|
|
Init();
|
|
glViewport(0, 0, width, height);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, fb);
|
|
}
|
|
|
|
void cOglFb::BindRead(void) {
|
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, fb);
|
|
}
|
|
|
|
void cOglFb::BindWrite(void) {
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fb);
|
|
}
|
|
|
|
void cOglFb::Unbind(void) {
|
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
}
|
|
|
|
bool cOglFb::BindTexture(void) {
|
|
if (!initiated)
|
|
return false;
|
|
glBindTexture(GL_TEXTURE_2D, texture);
|
|
return true;
|
|
}
|
|
|
|
void cOglFb::Blit(GLint destX1, GLint destY1, GLint destX2, GLint destY2) {
|
|
glBlitFramebuffer(0, 0, width, height, destX1, destY1, destX2, destY2, GL_COLOR_BUFFER_BIT, GL_NEAREST);
|
|
glFlush();
|
|
}
|
|
|
|
/****************************************************************************************
|
|
* cOglOutputFb
|
|
****************************************************************************************/
|
|
cOglOutputFb::cOglOutputFb(GLint width, GLint height) : cOglFb(width, height, width, height) {
|
|
// surface = 0;
|
|
initiated = false;
|
|
fb = 0;
|
|
texture = 0;
|
|
}
|
|
|
|
cOglOutputFb::~cOglOutputFb(void) {
|
|
// glVDPAUUnregisterSurfaceNV(surface);
|
|
glDeleteTextures(1, &texture);
|
|
glDeleteFramebuffers(1, &fb);
|
|
}
|
|
|
|
bool cOglOutputFb::Init(void) {
|
|
initiated = true;
|
|
|
|
glGenTextures(1, &texture);
|
|
glBindTexture(GL_TEXTURE_2D, texture);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
|
|
|
|
glGenFramebuffers(1, &fb);
|
|
glBindFramebuffer(GL_FRAMEBUFFER, fb);
|
|
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
|
|
if(glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
|
esyslog("[softhddev]ERROR::cOglOutputFb: Framebuffer is not complete!");
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void cOglOutputFb::BindWrite(void) {
|
|
if (!initiated)
|
|
Init();
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fb);
|
|
}
|
|
|
|
void cOglOutputFb::Unbind(void) {
|
|
glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
}
|
|
|
|
/****************************************************************************************
|
|
* cOglVb
|
|
****************************************************************************************/
|
|
static cOglVb *VertexBuffers[vbCount];
|
|
|
|
cOglVb::cOglVb(int type) {
|
|
this->type = (eVertexBufferType)type;
|
|
vao = 0;
|
|
vbo = 0;
|
|
sizeVertex1 = 0;
|
|
sizeVertex2 = 0;
|
|
numVertices = 0;
|
|
drawMode = 0;
|
|
}
|
|
|
|
cOglVb::~cOglVb(void) {
|
|
}
|
|
|
|
bool cOglVb::Init(void) {
|
|
|
|
if (type == vbTexture) {
|
|
// Texture VBO definition
|
|
sizeVertex1 = 2;
|
|
sizeVertex2 = 2;
|
|
numVertices = 6;
|
|
drawMode = GL_TRIANGLES;
|
|
shader = stTexture;
|
|
} else if (type == vbRect) {
|
|
// Rectangle VBO definition
|
|
sizeVertex1 = 2;
|
|
sizeVertex2 = 0;
|
|
numVertices = 4;
|
|
drawMode = GL_TRIANGLE_FAN;
|
|
shader = stRect;
|
|
} else if (type == vbEllipse) {
|
|
// Ellipse VBO definition
|
|
sizeVertex1 = 2;
|
|
sizeVertex2 = 0;
|
|
numVertices = 182;
|
|
drawMode = GL_TRIANGLE_FAN;
|
|
shader = stRect;
|
|
} else if (type == vbSlope) {
|
|
// Slope VBO definition
|
|
sizeVertex1 = 2;
|
|
sizeVertex2 = 0;
|
|
numVertices = 102;
|
|
drawMode = GL_TRIANGLE_FAN;
|
|
shader = stRect;
|
|
} else if (type == vbText) {
|
|
// Text VBO definition
|
|
sizeVertex1 = 2;
|
|
sizeVertex2 = 2;
|
|
numVertices = 6;
|
|
drawMode = GL_TRIANGLES;
|
|
shader = stText;
|
|
}
|
|
glGenVertexArrays(1, &vao);
|
|
glGenBuffers(1, &vbo);
|
|
glBindVertexArray(vao);
|
|
glBindBuffer(GL_ARRAY_BUFFER, vbo);
|
|
|
|
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * (sizeVertex1 + sizeVertex2) * numVertices, NULL, GL_DYNAMIC_DRAW);
|
|
|
|
glEnableVertexAttribArray(0);
|
|
glVertexAttribPointer(0, sizeVertex1, GL_FLOAT, GL_FALSE, (sizeVertex1 + sizeVertex2) * sizeof(GLfloat), (GLvoid*)0);
|
|
if (sizeVertex2 > 0) {
|
|
glEnableVertexAttribArray(1);
|
|
glVertexAttribPointer(1, sizeVertex2, GL_FLOAT, GL_FALSE, (sizeVertex1 + sizeVertex2) * sizeof(GLfloat), (GLvoid*)(sizeVertex1 * sizeof(GLfloat)));
|
|
}
|
|
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
glBindVertexArray(0);
|
|
|
|
return true;
|
|
}
|
|
|
|
void cOglVb::Bind(void) {
|
|
glBindVertexArray(vao);
|
|
}
|
|
|
|
void cOglVb::Unbind(void) {
|
|
glBindVertexArray(0);
|
|
}
|
|
|
|
void cOglVb::ActivateShader(void) {
|
|
Shaders[shader]->Use();
|
|
}
|
|
|
|
void cOglVb::EnableBlending(void) {
|
|
glEnable(GL_BLEND);
|
|
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
|
}
|
|
|
|
void cOglVb::DisableBlending(void) {
|
|
glDisable(GL_BLEND);
|
|
}
|
|
|
|
void cOglVb::SetShaderColor(GLint color) {
|
|
glm::vec4 col;
|
|
ConvertColor(color, col);
|
|
Shaders[shader]->SetVector4f("inColor", col.r, col.g, col.b, col.a);
|
|
}
|
|
|
|
void cOglVb::SetShaderAlpha(GLint alpha) {
|
|
Shaders[shader]->SetVector4f("alpha", 1.0f, 1.0f, 1.0f, (GLfloat)(alpha) / 255.0f);
|
|
}
|
|
|
|
void cOglVb::SetShaderProjectionMatrix(GLint width, GLint height) {
|
|
glm::mat4 projection = glm::ortho(0.0f, (GLfloat)width, (GLfloat)height, 0.0f, -1.0f, 1.0f);
|
|
Shaders[shader]->SetMatrix4("projection", projection);
|
|
}
|
|
|
|
void cOglVb::SetVertexData(GLfloat *vertices, int count) {
|
|
if (count == 0)
|
|
count = numVertices;
|
|
glBindBuffer(GL_ARRAY_BUFFER, vbo);
|
|
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(GLfloat) * (sizeVertex1 + sizeVertex2) * count, vertices);
|
|
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
|
}
|
|
|
|
void cOglVb::DrawArrays(int count) {
|
|
if (count == 0)
|
|
count = numVertices;
|
|
glDrawArrays(drawMode, 0, count);
|
|
glFlush();
|
|
}
|
|
|
|
|
|
/****************************************************************************************
|
|
* cOpenGLCmd
|
|
****************************************************************************************/
|
|
//------------------ cOglCmdInitOutputFb --------------------
|
|
cOglCmdInitOutputFb::cOglCmdInitOutputFb(cOglOutputFb *oFb) : cOglCmd(NULL) {
|
|
this->oFb = oFb;
|
|
}
|
|
|
|
bool cOglCmdInitOutputFb::Execute(void) {
|
|
bool ok = oFb->Init();
|
|
oFb->Unbind();
|
|
return ok;
|
|
}
|
|
|
|
//------------------ cOglCmdInitFb --------------------
|
|
cOglCmdInitFb::cOglCmdInitFb(cOglFb *fb, cCondWait *wait) : cOglCmd(fb) {
|
|
this->wait = wait;
|
|
}
|
|
|
|
bool cOglCmdInitFb::Execute(void) {
|
|
bool ok = fb->Init();
|
|
fb->Unbind();
|
|
if (wait)
|
|
wait->Signal();
|
|
return ok;
|
|
}
|
|
|
|
//------------------ cOglCmdDeleteFb --------------------
|
|
cOglCmdDeleteFb::cOglCmdDeleteFb(cOglFb *fb) : cOglCmd(fb) {
|
|
}
|
|
|
|
bool cOglCmdDeleteFb::Execute(void) {
|
|
if (fb)
|
|
delete fb;
|
|
return true;
|
|
}
|
|
|
|
//------------------ cOglCmdRenderFbToBufferFb --------------------
|
|
cOglCmdRenderFbToBufferFb::cOglCmdRenderFbToBufferFb(cOglFb *fb, cOglFb *buffer, GLint x, GLint y, GLint transparency, GLint drawPortX, GLint drawPortY) : cOglCmd(fb) {
|
|
this->buffer = buffer;
|
|
this->x = (GLfloat)x;
|
|
this->y = (GLfloat)y;
|
|
this->drawPortX = (GLfloat)drawPortX;
|
|
this->drawPortY = (GLfloat)drawPortY;
|
|
this->transparency = transparency;
|
|
}
|
|
|
|
bool cOglCmdRenderFbToBufferFb::Execute(void) {
|
|
GLfloat x2 = x + fb->ViewportWidth(); //right
|
|
GLfloat y2 = y + fb->ViewportHeight(); //bottom
|
|
|
|
GLfloat texX1 = drawPortX / (GLfloat)fb->Width();
|
|
GLfloat texY1 = drawPortY / (GLfloat)fb->Height();
|
|
GLfloat texX2 = texX1 + 1.0f;
|
|
GLfloat texY2 = texY1 + 1.0f;
|
|
|
|
if (fb->Scrollable()) {
|
|
GLfloat pageHeight = (GLfloat)fb->ViewportHeight() / (GLfloat)fb->Height();
|
|
texX1 = abs(drawPortX) / (GLfloat)fb->Width();
|
|
texY1 = 1.0f - pageHeight - abs(drawPortY) / (GLfloat)fb->Height();
|
|
texX2 = texX1 + (GLfloat)fb->ViewportWidth() / (GLfloat)fb->Width();
|
|
texY2 = texY1 + pageHeight;
|
|
}
|
|
|
|
GLfloat quadVertices[] = {
|
|
// Pos // TexCoords
|
|
x , y , texX1, texY2, //left top
|
|
x , y2, texX1, texY1, //left bottom
|
|
x2, y2, texX2, texY1, //right bottom
|
|
|
|
x , y , texX1, texY2, //left top
|
|
x2, y2, texX2, texY1, //right bottom
|
|
x2, y , texX2, texY2 //right top
|
|
};
|
|
|
|
VertexBuffers[vbTexture]->ActivateShader();
|
|
VertexBuffers[vbTexture]->SetShaderAlpha(transparency);
|
|
VertexBuffers[vbTexture]->SetShaderProjectionMatrix(buffer->Width(), buffer->Height());
|
|
|
|
buffer->Bind();
|
|
if (!fb->BindTexture())
|
|
return false;
|
|
VertexBuffers[vbTexture]->Bind();
|
|
VertexBuffers[vbTexture]->SetVertexData(quadVertices);
|
|
VertexBuffers[vbTexture]->DrawArrays();
|
|
VertexBuffers[vbTexture]->Unbind();
|
|
buffer->Unbind();
|
|
|
|
return true;
|
|
}
|
|
|
|
//------------------ cOglCmdCopyBufferToOutputFb --------------------
|
|
cOglCmdCopyBufferToOutputFb::cOglCmdCopyBufferToOutputFb(cOglFb *fb, cOglOutputFb *oFb, GLint x, GLint y) : cOglCmd(fb) {
|
|
this->oFb = oFb;
|
|
this->x = x;
|
|
this->y = y;
|
|
}
|
|
|
|
extern unsigned char *posd;
|
|
|
|
bool cOglCmdCopyBufferToOutputFb::Execute(void) {
|
|
int i;
|
|
pthread_mutex_lock(&OSDMutex);
|
|
fb->BindRead();
|
|
oFb->BindWrite();
|
|
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
|
glPixelStorei(GL_PACK_ALIGNMENT, 1);
|
|
if (posd)
|
|
glReadPixels(0, 0 ,fb->Width(), fb->Height(),GL_RGBA,GL_UNSIGNED_BYTE,posd);
|
|
glFlush();
|
|
oFb->Unbind();
|
|
pthread_mutex_unlock(&OSDMutex);
|
|
ActivateOsd(oFb->texture,x, y, fb->Width() ,fb->Height());
|
|
return true;
|
|
}
|
|
|
|
//------------------ cOglCmdFill --------------------
|
|
cOglCmdFill::cOglCmdFill(cOglFb *fb, GLint color) : cOglCmd(fb) {
|
|
this->color = color;
|
|
}
|
|
|
|
bool cOglCmdFill::Execute(void) {
|
|
glm::vec4 col;
|
|
ConvertColor(color, col);
|
|
fb->Bind();
|
|
glClearColor(col.r, col.g, col.b, col.a);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
fb->Unbind();
|
|
return true;
|
|
}
|
|
|
|
//------------------ cOglCmdDrawRectangle --------------------
|
|
cOglCmdDrawRectangle::cOglCmdDrawRectangle( cOglFb *fb, GLint x, GLint y, GLint width, GLint height, GLint color) : cOglCmd(fb) {
|
|
this->x = x;
|
|
this->y = y;
|
|
this->width = width;
|
|
this->height = height;
|
|
this->color = color;
|
|
}
|
|
|
|
bool cOglCmdDrawRectangle::Execute(void) {
|
|
GLfloat x1 = x;
|
|
GLfloat y1 = y;
|
|
GLfloat x2 = x + width;
|
|
GLfloat y2 = y + height;
|
|
|
|
GLfloat vertices[] = {
|
|
x1, y1, //left top
|
|
x2, y1, //right top
|
|
x2, y2, //right bottom
|
|
x1, y2 //left bottom
|
|
};
|
|
|
|
VertexBuffers[vbRect]->ActivateShader();
|
|
VertexBuffers[vbRect]->SetShaderColor(color);
|
|
VertexBuffers[vbRect]->SetShaderProjectionMatrix(fb->Width(), fb->Height());
|
|
|
|
fb->Bind();
|
|
VertexBuffers[vbRect]->DisableBlending();
|
|
VertexBuffers[vbRect]->Bind();
|
|
VertexBuffers[vbRect]->SetVertexData(vertices);
|
|
VertexBuffers[vbRect]->DrawArrays();
|
|
VertexBuffers[vbRect]->Unbind();
|
|
VertexBuffers[vbRect]->EnableBlending();
|
|
fb->Unbind();
|
|
|
|
return true;
|
|
}
|
|
|
|
//------------------ cOglCmdDrawEllipse --------------------
|
|
///quadrants:
|
|
///< 0 draws the entire ellipse
|
|
///< 1..4 draws only the first, second, third or fourth quadrant, respectively
|
|
///< 5..8 draws the right, top, left or bottom half, respectively
|
|
///< -1..-4 draws the inverted part of the given quadrant
|
|
cOglCmdDrawEllipse::cOglCmdDrawEllipse( cOglFb *fb, GLint x, GLint y, GLint width, GLint height, GLint color, GLint quadrants) : cOglCmd(fb) {
|
|
this->x = x;
|
|
this->y = y;
|
|
this->width = width;
|
|
this->height = height;
|
|
this->color = color;
|
|
this->quadrants = quadrants;
|
|
}
|
|
|
|
bool cOglCmdDrawEllipse::Execute(void) {
|
|
int numVertices = 0;
|
|
GLfloat *vertices = NULL;
|
|
|
|
switch (quadrants) {
|
|
case 0:
|
|
vertices = CreateVerticesFull(numVertices);
|
|
break;
|
|
case 1: case 2: case 3: case 4: case -1: case -2: case -3: case -4:
|
|
vertices = CreateVerticesQuadrant(numVertices);
|
|
break;
|
|
case 5: case 6: case 7: case 8:
|
|
vertices = CreateVerticesHalf(numVertices);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
VertexBuffers[vbEllipse]->ActivateShader();
|
|
VertexBuffers[vbEllipse]->SetShaderColor(color);
|
|
VertexBuffers[vbEllipse]->SetShaderProjectionMatrix(fb->Width(), fb->Height());
|
|
|
|
// not antialiased
|
|
fb->Bind();
|
|
VertexBuffers[vbEllipse]->DisableBlending();
|
|
VertexBuffers[vbEllipse]->Bind();
|
|
VertexBuffers[vbEllipse]->SetVertexData(vertices, numVertices);
|
|
VertexBuffers[vbEllipse]->DrawArrays(numVertices);
|
|
VertexBuffers[vbEllipse]->Unbind();
|
|
VertexBuffers[vbEllipse]->EnableBlending();
|
|
fb->Unbind();
|
|
|
|
delete[] vertices;
|
|
return true;
|
|
}
|
|
|
|
GLfloat *cOglCmdDrawEllipse::CreateVerticesFull(int &numVertices) {
|
|
int size = 364;
|
|
numVertices = size/2;
|
|
GLfloat radiusX = (GLfloat)width/2;
|
|
GLfloat radiusY = (GLfloat)height/2;
|
|
GLfloat *vertices = new GLfloat[size];
|
|
vertices[0] = x + radiusX;
|
|
vertices[1] = y + radiusY;
|
|
for (int i=0; i <= 180; i++) {
|
|
vertices[2*i+2] = x + radiusX + (GLfloat)cos(2*i * M_PI / 180.0f)*radiusX;
|
|
vertices[2*i+3] = y + radiusY - (GLfloat)sin(2*i * M_PI / 180.0f)*radiusY;
|
|
}
|
|
return vertices;
|
|
}
|
|
|
|
GLfloat *cOglCmdDrawEllipse::CreateVerticesQuadrant(int &numVertices) {
|
|
int size = 94;
|
|
numVertices = size/2;
|
|
GLfloat radiusX = (GLfloat)width;
|
|
GLfloat radiusY = (GLfloat)height;
|
|
GLint transX = 0;
|
|
GLint transY = 0;
|
|
GLint startAngle = 0;
|
|
GLfloat *vertices = new GLfloat[size];
|
|
switch (quadrants) {
|
|
case 1:
|
|
vertices[0] = x;
|
|
vertices[1] = y + height;
|
|
transY = radiusY;
|
|
break;
|
|
case 2:
|
|
vertices[0] = x + width;
|
|
vertices[1] = y + height;
|
|
transX = radiusX;
|
|
transY = radiusY;
|
|
startAngle = 90;
|
|
break;
|
|
case 3:
|
|
vertices[0] = x + width;
|
|
vertices[1] = y;
|
|
transX = radiusX;
|
|
startAngle = 180;
|
|
break;
|
|
case 4:
|
|
vertices[0] = x;
|
|
vertices[1] = y;
|
|
startAngle = 270;
|
|
break;
|
|
case -1:
|
|
vertices[0] = x + width;
|
|
vertices[1] = y;
|
|
transY = radiusY;
|
|
break;
|
|
case -2:
|
|
vertices[0] = x;
|
|
vertices[1] = y;
|
|
transX = radiusX;
|
|
transY = radiusY;
|
|
startAngle = 90;
|
|
break;
|
|
case -3:
|
|
vertices[0] = x;
|
|
vertices[1] = y + height;
|
|
transX = radiusX;
|
|
startAngle = 180;
|
|
break;
|
|
case -4:
|
|
vertices[0] = x + width;
|
|
vertices[1] = y + height;
|
|
startAngle = 270;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
for (int i=0; i <= 45; i++) {
|
|
vertices[2*i+2] = x + transX + (GLfloat)cos((2*i + startAngle) * M_PI / 180.0f)*radiusX;
|
|
vertices[2*i+3] = y + transY - (GLfloat)sin((2*i + startAngle) * M_PI / 180.0f)*radiusY;
|
|
}
|
|
return vertices;
|
|
}
|
|
|
|
GLfloat *cOglCmdDrawEllipse::CreateVerticesHalf(int &numVertices) {
|
|
int size = 184;
|
|
numVertices = size/2;
|
|
GLfloat radiusX = 0.0f;
|
|
GLfloat radiusY = 0.0f;
|
|
GLint transX = 0;
|
|
GLint transY = 0;
|
|
GLint startAngle = 0;
|
|
GLfloat *vertices = new GLfloat[size];
|
|
switch (quadrants) {
|
|
case 5:
|
|
radiusX = (GLfloat)width;
|
|
radiusY = (GLfloat)height/2;
|
|
vertices[0] = x;
|
|
vertices[1] = y + radiusY;
|
|
startAngle = 270;
|
|
transY = radiusY;
|
|
break;
|
|
case 6:
|
|
radiusX = (GLfloat)width/2;
|
|
radiusY = (GLfloat)height;
|
|
vertices[0] = x + radiusX;
|
|
vertices[1] = y + radiusY;
|
|
startAngle = 0;
|
|
transX = radiusX;
|
|
transY = radiusY;
|
|
break;
|
|
case 7:
|
|
radiusX = (GLfloat)width;
|
|
radiusY = (GLfloat)height/2;
|
|
vertices[0] = x + radiusX;
|
|
vertices[1] = y + radiusY;
|
|
startAngle = 90;
|
|
transX = radiusX;
|
|
transY = radiusY;
|
|
break;
|
|
case 8:
|
|
radiusX = (GLfloat)width/2;
|
|
radiusY = (GLfloat)height;
|
|
vertices[0] = x + radiusX;
|
|
vertices[1] = y;
|
|
startAngle = 180;
|
|
transX = radiusX;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
for (int i=0; i <= 90; i++) {
|
|
vertices[2*i+2] = x + transX + (GLfloat)cos((2*i + startAngle) * M_PI / 180.0f)*radiusX;
|
|
vertices[2*i+3] = y + transY - (GLfloat)sin((2*i + startAngle) * M_PI / 180.0f)*radiusY;
|
|
}
|
|
return vertices;
|
|
}
|
|
|
|
//------------------ cOglCmdDrawSlope --------------------
|
|
///type:
|
|
///< 0: horizontal, rising, lower
|
|
///< 1: horizontal, rising, upper
|
|
///< 2: horizontal, falling, lower
|
|
///< 3: horizontal, falling, upper
|
|
///< 4: vertical, rising, lower
|
|
///< 5: vertical, rising, upper
|
|
///< 6: vertical, falling, lower
|
|
///< 7: vertical, falling, upper
|
|
cOglCmdDrawSlope::cOglCmdDrawSlope( cOglFb *fb, GLint x, GLint y, GLint width, GLint height, GLint color, GLint type) : cOglCmd(fb) {
|
|
this->x = x;
|
|
this->y = y;
|
|
this->width = width;
|
|
this->height = height;
|
|
this->color = color;
|
|
this->type = type;
|
|
}
|
|
|
|
bool cOglCmdDrawSlope::Execute(void) {
|
|
bool falling = type & 0x02;
|
|
bool vertical = type & 0x04;
|
|
|
|
int steps = 100;
|
|
if (width < 100)
|
|
steps = 25;
|
|
int numVertices = steps + 2;
|
|
GLfloat *vertices = new GLfloat[numVertices*2];
|
|
|
|
switch (type) {
|
|
case 0: case 4:
|
|
vertices[0] = (GLfloat)(x + width);
|
|
vertices[1] = (GLfloat)(y + height);
|
|
break;
|
|
case 1: case 5:
|
|
vertices[0] = (GLfloat)x;
|
|
vertices[1] = (GLfloat)y;
|
|
break;
|
|
case 2: case 6:
|
|
vertices[0] = (GLfloat)x;
|
|
vertices[1] = (GLfloat)(y + height);
|
|
break;
|
|
case 3: case 7:
|
|
vertices[0] = (GLfloat)(x + width);
|
|
vertices[1] = (GLfloat)y;
|
|
break;
|
|
default:
|
|
vertices[0] = (GLfloat)(x);
|
|
vertices[1] = (GLfloat)(y);
|
|
break;
|
|
}
|
|
|
|
for (int i = 0; i <= steps; i++) {
|
|
GLfloat c = cos(i * M_PI / steps);
|
|
if (falling)
|
|
c = -c;
|
|
if (vertical) {
|
|
vertices[2*i+2] = (GLfloat)x + (GLfloat)width / 2.0f + (GLfloat)width * c / 2.0f;
|
|
vertices[2*i+3] = (GLfloat)y + (GLfloat)i * ((GLfloat)height) / steps ;
|
|
} else {
|
|
vertices[2*i+2] = (GLfloat)x + (GLfloat)i * ((GLfloat)width) / steps ;
|
|
vertices[2*i+3] = (GLfloat)y + (GLfloat)height / 2.0f + (GLfloat)height * c / 2.0f;
|
|
}
|
|
}
|
|
|
|
VertexBuffers[vbSlope]->ActivateShader();
|
|
VertexBuffers[vbSlope]->SetShaderColor(color);
|
|
VertexBuffers[vbSlope]->SetShaderProjectionMatrix(fb->Width(), fb->Height());
|
|
|
|
// not antialiased
|
|
fb->Bind();
|
|
VertexBuffers[vbSlope]->DisableBlending();
|
|
VertexBuffers[vbSlope]->Bind();
|
|
VertexBuffers[vbSlope]->SetVertexData(vertices, numVertices);
|
|
VertexBuffers[vbSlope]->DrawArrays(numVertices);
|
|
VertexBuffers[vbSlope]->Unbind();
|
|
VertexBuffers[vbSlope]->EnableBlending();
|
|
fb->Unbind();
|
|
|
|
delete[] vertices;
|
|
return true;
|
|
}
|
|
|
|
//------------------ cOglCmdDrawText --------------------
|
|
cOglCmdDrawText::cOglCmdDrawText( cOglFb *fb, GLint x, GLint y, unsigned int *symbols, GLint limitX,
|
|
const char *name, int fontSize, tColor colorText) : cOglCmd(fb), fontName(name) {
|
|
this->x = x;
|
|
this->y = y;
|
|
this->limitX = limitX;
|
|
this->colorText = colorText;
|
|
this->fontSize = fontSize;
|
|
this->symbols = symbols;
|
|
}
|
|
|
|
cOglCmdDrawText::~cOglCmdDrawText(void) {
|
|
free(symbols);
|
|
}
|
|
|
|
bool cOglCmdDrawText::Execute(void) {
|
|
cOglFont *f = cOglFont::Get(*fontName, fontSize);
|
|
if (!f)
|
|
return false;
|
|
|
|
VertexBuffers[vbText]->ActivateShader();
|
|
VertexBuffers[vbText]->SetShaderColor(colorText);
|
|
VertexBuffers[vbText]->SetShaderProjectionMatrix(fb->Width(), fb->Height());
|
|
|
|
fb->Bind();
|
|
VertexBuffers[vbText]->Bind();
|
|
|
|
int xGlyph = x;
|
|
int fontHeight = f->Height();
|
|
int bottom = f->Bottom();
|
|
uint sym = 0;
|
|
uint prevSym = 0;
|
|
int kerning = 0;
|
|
|
|
for (int i = 0; symbols[i]; i++) {
|
|
sym = symbols[i];
|
|
cOglGlyph *g = f->Glyph(sym);
|
|
if (!g) {
|
|
esyslog("[softhddev]ERROR: could not load glyph %x", sym);
|
|
}
|
|
|
|
if ( limitX && xGlyph + g->AdvanceX() > limitX ) {
|
|
break;
|
|
}
|
|
|
|
kerning = f->Kerning(g, prevSym);
|
|
prevSym = sym;
|
|
|
|
GLfloat x1 = xGlyph + kerning + g->BearingLeft(); //left
|
|
GLfloat y1 = y + (fontHeight - bottom - g->BearingTop()); //top
|
|
GLfloat x2 = x1 + g->Width(); //right
|
|
GLfloat y2 = y1 + g->Height(); //bottom
|
|
|
|
GLfloat vertices[] = {
|
|
x1, y2, 0.0, 1.0, // left bottom
|
|
x1, y1, 0.0, 0.0, // left top
|
|
x2, y1, 1.0, 0.0, // right top
|
|
|
|
x1, y2, 0.0, 1.0, // left bottom
|
|
x2, y1, 1.0, 0.0, // right top
|
|
x2, y2, 1.0, 1.0 // right bottom
|
|
};
|
|
|
|
g->BindTexture();
|
|
VertexBuffers[vbText]->SetVertexData(vertices);
|
|
VertexBuffers[vbText]->DrawArrays();
|
|
|
|
xGlyph += kerning + g->AdvanceX();
|
|
|
|
if ( xGlyph > fb->Width() - 1 )
|
|
break;
|
|
}
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
VertexBuffers[vbText]->Unbind();
|
|
fb->Unbind();
|
|
return true;
|
|
}
|
|
|
|
//------------------ cOglCmdDrawImage --------------------
|
|
cOglCmdDrawImage::cOglCmdDrawImage(cOglFb *fb, tColor *argb, GLint width, GLint height, GLint x, GLint y, bool overlay, double scaleX, double scaleY): cOglCmd(fb) {
|
|
this->argb = argb;
|
|
this->x = x;
|
|
this->y = y;
|
|
this->width = width;
|
|
this->height = height;
|
|
this->overlay = overlay;
|
|
this->scaleX = scaleX;
|
|
this->scaleY = scaleY;
|
|
|
|
}
|
|
|
|
cOglCmdDrawImage::~cOglCmdDrawImage(void) {
|
|
free(argb);
|
|
}
|
|
|
|
bool cOglCmdDrawImage::Execute(void) {
|
|
GLuint texture;
|
|
#ifdef USE_DRM
|
|
GlxDrawopengl(); // here we need the Shared Context for upload
|
|
GlxCheck();
|
|
#endif
|
|
glGenTextures(1, &texture);
|
|
glBindTexture(GL_TEXTURE_2D, texture);
|
|
glTexImage2D(
|
|
GL_TEXTURE_2D,
|
|
0,
|
|
GL_RGBA8,
|
|
width,
|
|
height,
|
|
0,
|
|
GL_BGRA,
|
|
GL_UNSIGNED_INT_8_8_8_8_REV,
|
|
argb
|
|
);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
#ifdef USE_DRM
|
|
GlxInitopengl(); // Reset Context
|
|
GlxCheck();
|
|
#endif
|
|
|
|
GLfloat x1 = x; //left
|
|
GLfloat y1 = y; //top
|
|
GLfloat x2 = x + width; //right
|
|
GLfloat y2 = y + height; //bottom
|
|
|
|
GLfloat quadVertices[] = {
|
|
x1, y2, 0.0, 1.0, // left bottom
|
|
x1, y1, 0.0, 0.0, // left top
|
|
x2, y1, 1.0, 0.0, // right top
|
|
|
|
x1, y2, 0.0, 1.0, // left bottom
|
|
x2, y1, 1.0, 0.0, // right top
|
|
x2, y2, 1.0, 1.0 // right bottom
|
|
};
|
|
|
|
VertexBuffers[vbTexture]->ActivateShader();
|
|
VertexBuffers[vbTexture]->SetShaderAlpha(255);
|
|
VertexBuffers[vbTexture]->SetShaderProjectionMatrix(fb->Width(), fb->Height());
|
|
|
|
|
|
fb->Bind();
|
|
glBindTexture(GL_TEXTURE_2D, texture);
|
|
if (overlay)
|
|
VertexBuffers[vbTexture]->DisableBlending();
|
|
VertexBuffers[vbTexture]->Bind();
|
|
VertexBuffers[vbTexture]->SetVertexData(quadVertices);
|
|
VertexBuffers[vbTexture]->DrawArrays();
|
|
VertexBuffers[vbTexture]->Unbind();
|
|
if (overlay)
|
|
VertexBuffers[vbTexture]->EnableBlending();
|
|
fb->Unbind();
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
glDeleteTextures(1, &texture);
|
|
|
|
return true;
|
|
}
|
|
|
|
//------------------ cOglCmdDrawTexture --------------------
|
|
cOglCmdDrawTexture::cOglCmdDrawTexture(cOglFb *fb, sOglImage *imageRef, GLint x, GLint y): cOglCmd(fb) {
|
|
this->imageRef = imageRef;
|
|
this->x = x;
|
|
this->y = y;
|
|
}
|
|
|
|
bool cOglCmdDrawTexture::Execute(void) {
|
|
GLfloat x1 = x; //top
|
|
GLfloat y1 = y; //left
|
|
GLfloat x2 = x + imageRef->width; //right
|
|
GLfloat y2 = y + imageRef->height; //bottom
|
|
|
|
GLfloat quadVertices[] = {
|
|
// Pos // TexCoords
|
|
x1, y1, 0.0f, 0.0f, //left bottom
|
|
x1, y2, 0.0f, 1.0f, //left top
|
|
x2, y2, 1.0f, 1.0f, //right top
|
|
|
|
x1, y1, 0.0f, 0.0f, //left bottom
|
|
x2, y2, 1.0f, 1.0f, //right top
|
|
x2, y1, 1.0f, 0.0f //right bottom
|
|
};
|
|
|
|
VertexBuffers[vbTexture]->ActivateShader();
|
|
VertexBuffers[vbTexture]->SetShaderAlpha(255);
|
|
VertexBuffers[vbTexture]->SetShaderProjectionMatrix(fb->Width(), fb->Height());
|
|
|
|
fb->Bind();
|
|
glBindTexture(GL_TEXTURE_2D, imageRef->texture);
|
|
VertexBuffers[vbTexture]->Bind();
|
|
VertexBuffers[vbTexture]->SetVertexData(quadVertices);
|
|
VertexBuffers[vbTexture]->DrawArrays();
|
|
VertexBuffers[vbTexture]->Unbind();
|
|
fb->Unbind();
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
//------------------ cOglCmdStoreImage --------------------
|
|
cOglCmdStoreImage::cOglCmdStoreImage(sOglImage *imageRef, tColor *argb) : cOglCmd(NULL) {
|
|
this->imageRef = imageRef;
|
|
data = argb;
|
|
}
|
|
|
|
cOglCmdStoreImage::~cOglCmdStoreImage(void) {
|
|
free(data);
|
|
}
|
|
|
|
bool cOglCmdStoreImage::Execute(void) {
|
|
|
|
glGenTextures(1, &imageRef->texture);
|
|
glBindTexture(GL_TEXTURE_2D, imageRef->texture);
|
|
glTexImage2D(
|
|
GL_TEXTURE_2D,
|
|
0,
|
|
GL_RGBA8,
|
|
imageRef->width,
|
|
imageRef->height,
|
|
0,
|
|
GL_BGRA,
|
|
GL_UNSIGNED_INT_8_8_8_8_REV,
|
|
data
|
|
);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
return true;
|
|
}
|
|
|
|
//------------------ cOglCmdDropImage --------------------
|
|
cOglCmdDropImage::cOglCmdDropImage(sOglImage *imageRef, cCondWait *wait) : cOglCmd(NULL) {
|
|
this->imageRef = imageRef;
|
|
this->wait = wait;
|
|
}
|
|
|
|
bool cOglCmdDropImage::Execute(void) {
|
|
if (imageRef->texture != GL_NONE)
|
|
glDeleteTextures(1, &imageRef->texture);
|
|
wait->Signal();
|
|
return true;
|
|
}
|
|
|
|
/******************************************************************************
|
|
* cOglThread
|
|
******************************************************************************/
|
|
cOglThread::cOglThread(cCondWait *startWait, int maxCacheSize) : cThread("oglThread") {
|
|
stalled = false;
|
|
memCached = 0;
|
|
|
|
this->maxCacheSize = maxCacheSize * 1024 * 1024;
|
|
this->startWait = startWait;
|
|
wait = new cCondWait();
|
|
maxTextureSize = 0;
|
|
for (int i = 0; i < OGL_MAX_OSDIMAGES; i++) {
|
|
imageCache[i].used = false;
|
|
imageCache[i].texture = GL_NONE;
|
|
imageCache[i].width = 0;
|
|
imageCache[i].height = 0;
|
|
}
|
|
|
|
Start();
|
|
|
|
}
|
|
|
|
cOglThread::~cOglThread() {
|
|
delete wait;
|
|
wait = NULL;
|
|
}
|
|
|
|
void cOglThread::Stop(void) {
|
|
for (int i = 0; i < OGL_MAX_OSDIMAGES; i++) {
|
|
if (imageCache[i].used) {
|
|
DropImageData(i);
|
|
}
|
|
}
|
|
Cancel(2);
|
|
stalled = false;
|
|
}
|
|
|
|
void cOglThread::DoCmd(cOglCmd* cmd) {
|
|
while (stalled)
|
|
cCondWait::SleepMs(10);
|
|
|
|
bool doSignal = false;
|
|
Lock();
|
|
if (commands.size() == 0)
|
|
doSignal = true;
|
|
commands.push(cmd);
|
|
Unlock();
|
|
|
|
if (commands.size() > OGL_CMDQUEUE_SIZE) {
|
|
stalled = true;
|
|
}
|
|
|
|
if (doSignal || stalled)
|
|
wait->Signal();
|
|
}
|
|
|
|
int cOglThread::StoreImage(const cImage &image) {
|
|
|
|
if (image.Width() > maxTextureSize || image.Height() > maxTextureSize) {
|
|
esyslog("[softhddev] cannot store image of %dpx x %dpx "
|
|
"(maximum size is %dpx x %dpx) - falling back to "
|
|
"cOsdProvider::StoreImageData()",
|
|
image.Width(), image.Height(),
|
|
maxTextureSize, maxTextureSize);
|
|
return 0;
|
|
}
|
|
|
|
int imgSize = image.Width() * image.Height();
|
|
int newMemUsed = imgSize * sizeof(tColor) + memCached;
|
|
if (newMemUsed > maxCacheSize) {
|
|
float cachedMB = memCached / 1024.0f / 1024.0f;
|
|
float maxMB = maxCacheSize / 1024.0f / 1024.0f;
|
|
esyslog("[softhddev]Maximum size for GPU cache reached. Used: %.2fMB Max: %.2fMB", cachedMB, maxMB);
|
|
return 0;
|
|
}
|
|
|
|
int slot = GetFreeSlot();
|
|
if (!slot)
|
|
return 0;
|
|
|
|
tColor *argb = MALLOC(tColor, imgSize);
|
|
if (!argb) {
|
|
esyslog("[softhddev]memory allocation of %ld kb for OSD image failed", (imgSize * sizeof(tColor)) / 1024);
|
|
ClearSlot(slot);
|
|
slot = 0;
|
|
return 0;
|
|
}
|
|
|
|
memcpy(argb, image.Data(), sizeof(tColor) * imgSize);
|
|
|
|
sOglImage *imageRef = GetImageRef(slot);
|
|
imageRef->width = image.Width();
|
|
imageRef->height = image.Height();
|
|
DoCmd(new cOglCmdStoreImage(imageRef, argb));
|
|
|
|
cTimeMs timer(5000);
|
|
while (imageRef->used && imageRef->texture == 0 && !timer.TimedOut())
|
|
cCondWait::SleepMs(2);
|
|
|
|
if (imageRef->texture == GL_NONE) {
|
|
esyslog("[softhddev]failed to store OSD image texture! (%s)", timer.TimedOut() ? "timed out" : "allocation failed");
|
|
DropImageData(slot);
|
|
slot = 0;
|
|
}
|
|
|
|
memCached += imgSize * sizeof(tColor);
|
|
return slot;
|
|
}
|
|
|
|
int cOglThread::GetFreeSlot(void) {
|
|
Lock();
|
|
int slot = 0;
|
|
for (int i = 0; i < OGL_MAX_OSDIMAGES && !slot; i++) {
|
|
if (!imageCache[i].used) {
|
|
imageCache[i].used = true;
|
|
slot = -i - 1;
|
|
}
|
|
}
|
|
Unlock();
|
|
return slot;
|
|
}
|
|
|
|
void cOglThread::ClearSlot(int slot) {
|
|
int i = -slot - 1;
|
|
if (i >= 0 && i < OGL_MAX_OSDIMAGES) {
|
|
Lock();
|
|
imageCache[i].used = false;
|
|
imageCache[i].texture = GL_NONE;
|
|
imageCache[i].width = 0;
|
|
imageCache[i].height = 0;
|
|
Unlock();
|
|
}
|
|
}
|
|
|
|
sOglImage *cOglThread::GetImageRef(int slot) {
|
|
int i = -slot - 1;
|
|
if (0 <= i && i < OGL_MAX_OSDIMAGES)
|
|
return &imageCache[i];
|
|
return 0;
|
|
}
|
|
|
|
void cOglThread::DropImageData(int imageHandle) {
|
|
sOglImage *imageRef = GetImageRef(imageHandle);
|
|
if (!imageRef)
|
|
return;
|
|
int imgSize = imageRef->width * imageRef->height * sizeof(tColor);
|
|
memCached -= imgSize;
|
|
cCondWait dropWait;
|
|
DoCmd(new cOglCmdDropImage(imageRef, &dropWait));
|
|
dropWait.Wait();
|
|
ClearSlot(imageHandle);
|
|
}
|
|
|
|
|
|
void cOglThread::Action(void) {
|
|
if (!InitOpenGL()) {
|
|
esyslog("[softhddev]Could not initiate OpenGL Context");
|
|
Cleanup();
|
|
startWait->Signal();
|
|
return;
|
|
}
|
|
dsyslog("[softhddev]OpenGL Context initialized");
|
|
|
|
if (!InitShaders()) {
|
|
esyslog("[softhddev]Could not initiate Shaders");
|
|
Cleanup();
|
|
startWait->Signal();
|
|
return;
|
|
}
|
|
dsyslog("[softhddev]Shaders initialized");
|
|
|
|
if (!InitVdpauInterop()) {
|
|
esyslog("[softhddev]: vdpau interop NOT initialized");
|
|
Cleanup();
|
|
startWait->Signal();
|
|
return;
|
|
}
|
|
dsyslog("[softhddev]vdpau interop initialized");
|
|
|
|
if (!InitVertexBuffers()) {
|
|
esyslog("[softhddev]: Vertex Buffers NOT initialized");
|
|
Cleanup();
|
|
startWait->Signal();
|
|
return;
|
|
}
|
|
dsyslog("[softhddev]Vertex buffers initialized");
|
|
|
|
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
|
|
dsyslog("[softhddev]Maximum Pixmap size: %dx%dpx", maxTextureSize, maxTextureSize);
|
|
|
|
//now Thread is ready to do his job
|
|
startWait->Signal();
|
|
stalled = false;
|
|
|
|
while(Running()) {
|
|
|
|
if (commands.empty()) {
|
|
wait->Wait(20);
|
|
continue;
|
|
}
|
|
|
|
Lock();
|
|
cOglCmd* cmd = commands.front();
|
|
commands.pop();
|
|
Unlock();
|
|
// uint64_t start = cTimeMs::Now();
|
|
cmd->Execute();
|
|
// esyslog("[softhddev]\"%s\", %dms, %d commands left, time %" PRIu64 "", cmd->Description(), (int)(cTimeMs::Now() - start), commands.size(), cTimeMs::Now());
|
|
delete cmd;
|
|
if (stalled && commands.size() < OGL_CMDQUEUE_SIZE / 2)
|
|
stalled = false;
|
|
}
|
|
|
|
dsyslog("[softhddev]Cleaning up OpenGL stuff");
|
|
Cleanup();
|
|
dsyslog("[softhddev]OpenGL Worker Thread Ended");
|
|
}
|
|
|
|
|
|
|
|
bool cOglThread::InitOpenGL(void) {
|
|
#ifdef USE_DRM
|
|
GlxInitopengl();
|
|
#else
|
|
const char *displayName = X11DisplayName;
|
|
if (!displayName) {
|
|
displayName = getenv("DISPLAY");
|
|
if (!displayName) {
|
|
displayName = ":0.0";
|
|
}
|
|
}
|
|
|
|
dsyslog("[softhddev]OpenGL using display %s", displayName);
|
|
|
|
int argc = 3;
|
|
char* buffer[3];
|
|
buffer[0] = strdup("openglosd");
|
|
buffer[1] = strdup("-display");
|
|
buffer[2] = strdup(displayName);
|
|
|
|
char **argv = buffer;
|
|
glutInit(&argc, argv);
|
|
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGBA | GLUT_ALPHA);
|
|
glutInitWindowSize (1, 1);
|
|
glutInitWindowPosition (0, 0);
|
|
glutCreateWindow("openglosd");
|
|
glutHideWindow();
|
|
free(buffer[0]);
|
|
free(buffer[1]);
|
|
free(buffer[2]);
|
|
|
|
GLenum err = glewInit();
|
|
if( err != GLEW_OK) {
|
|
esyslog("[softhddev]glewInit failed, aborting\n");
|
|
return false;
|
|
}
|
|
#endif
|
|
|
|
VertexBuffers[vbText]->EnableBlending();
|
|
glDisable(GL_DEPTH_TEST);
|
|
return true;
|
|
|
|
}
|
|
|
|
bool cOglThread::InitShaders(void) {
|
|
for (int i=0; i < stCount; i++) {
|
|
cShader *shader = new cShader();
|
|
if (!shader->Load((eShaderType)i))
|
|
return false;
|
|
Shaders[i] = shader;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void cOglThread::DeleteShaders(void) {
|
|
for (int i=0; i < stCount; i++)
|
|
delete Shaders[i];
|
|
}
|
|
|
|
bool cOglThread::InitVdpauInterop(void) {
|
|
#if 0
|
|
void *vdpDevice = GetVDPAUDevice();
|
|
void *procAdress = GetVDPAUProcAdress();
|
|
while (glGetError() != GL_NO_ERROR);
|
|
glVDPAUInitNV(vdpDevice, procAdress);
|
|
if (glGetError() != GL_NO_ERROR)
|
|
return false;
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
bool cOglThread::InitVertexBuffers(void) {
|
|
for (int i=0; i < vbCount; i++) {
|
|
cOglVb *vb = new cOglVb(i);
|
|
if (!vb->Init())
|
|
return false;
|
|
VertexBuffers[i] = vb;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void cOglThread::DeleteVertexBuffers(void) {
|
|
for (int i=0; i < vbCount; i++) {
|
|
delete VertexBuffers[i];
|
|
}
|
|
}
|
|
|
|
void cOglThread::Cleanup(void) {
|
|
esyslog("[softhddev]OglThread cleanup\n");
|
|
pthread_mutex_lock(&OSDMutex);
|
|
OsdClose();
|
|
|
|
DeleteVertexBuffers();
|
|
delete cOglOsd::oFb;
|
|
|
|
cOglOsd::oFb = NULL;
|
|
DeleteShaders();
|
|
// glVDPAUFiniNV();
|
|
cOglFont::Cleanup();
|
|
#ifndef USE_DRM
|
|
glutExit();
|
|
#else
|
|
GlxDestroy();
|
|
#endif
|
|
pthread_mutex_unlock(&OSDMutex);
|
|
}
|
|
|
|
/****************************************************************************************
|
|
* cOglPixmap
|
|
****************************************************************************************/
|
|
|
|
cOglPixmap::cOglPixmap(std::shared_ptr<cOglThread> oglThread, int Layer, const cRect &ViewPort, const cRect &DrawPort) : cPixmap(Layer, ViewPort, DrawPort) {
|
|
this->oglThread = oglThread;
|
|
int width = DrawPort.IsEmpty() ? ViewPort.Width() : DrawPort.Width();
|
|
int height = DrawPort.IsEmpty() ? ViewPort.Height() : DrawPort.Height();
|
|
fb = new cOglFb(width, height, ViewPort.Width(), ViewPort.Height());
|
|
dirty = true;
|
|
}
|
|
|
|
cOglPixmap::~cOglPixmap(void) {
|
|
if (!oglThread->Active())
|
|
return;
|
|
oglThread->DoCmd(new cOglCmdDeleteFb(fb));
|
|
}
|
|
|
|
void cOglPixmap::SetAlpha(int Alpha) {
|
|
Alpha = constrain(Alpha, ALPHA_TRANSPARENT, ALPHA_OPAQUE);
|
|
if (Alpha != cPixmap::Alpha()) {
|
|
cPixmap::SetAlpha(Alpha);
|
|
SetDirty();
|
|
}
|
|
}
|
|
|
|
void cOglPixmap::SetTile(bool Tile) {
|
|
cPixmap::SetTile(Tile);
|
|
SetDirty();
|
|
}
|
|
|
|
void cOglPixmap::SetViewPort(const cRect &Rect) {
|
|
cPixmap::SetViewPort(Rect);
|
|
SetDirty();
|
|
}
|
|
|
|
void cOglPixmap::SetDrawPortPoint(const cPoint &Point, bool Dirty) {
|
|
cPixmap::SetDrawPortPoint(Point, Dirty);
|
|
if (Dirty)
|
|
SetDirty();
|
|
}
|
|
|
|
void cOglPixmap::Clear(void) {
|
|
if (!oglThread->Active())
|
|
return;
|
|
LOCK_PIXMAPS;
|
|
oglThread->DoCmd(new cOglCmdFill(fb, clrTransparent));
|
|
SetDirty();
|
|
MarkDrawPortDirty(DrawPort());
|
|
}
|
|
|
|
void cOglPixmap::Fill(tColor Color) {
|
|
if (!oglThread->Active())
|
|
return;
|
|
LOCK_PIXMAPS;
|
|
oglThread->DoCmd(new cOglCmdFill(fb, Color));
|
|
SetDirty();
|
|
MarkDrawPortDirty(DrawPort());
|
|
}
|
|
|
|
void cOglPixmap::DrawImage(const cPoint &Point, const cImage &Image) {
|
|
if (!oglThread->Active())
|
|
return;
|
|
tColor *argb = MALLOC(tColor, Image.Width() * Image.Height());
|
|
if (!argb)
|
|
return;
|
|
memcpy(argb, Image.Data(), sizeof(tColor) * Image.Width() * Image.Height());
|
|
|
|
oglThread->DoCmd(new cOglCmdDrawImage(fb, argb, Image.Width(), Image.Height(), Point.X(), Point.Y()));
|
|
|
|
SetDirty();
|
|
MarkDrawPortDirty(cRect(Point, cSize(Image.Width(), Image.Height())).Intersected(DrawPort().Size()));
|
|
}
|
|
|
|
void cOglPixmap::DrawImage(const cPoint &Point, int ImageHandle) {
|
|
if (!oglThread->Active())
|
|
return;
|
|
if (ImageHandle < 0 && oglThread->GetImageRef(ImageHandle)) {
|
|
sOglImage *img = oglThread->GetImageRef(ImageHandle);
|
|
oglThread->DoCmd(new cOglCmdDrawTexture(fb, img, Point.X(), Point.Y()));
|
|
}
|
|
/*
|
|
Fallback to VDR implementation, needs to separate cSoftOsdProvider from softhddevice.cpp
|
|
else {
|
|
if (cSoftOsdProvider::GetImageData(ImageHandle))
|
|
DrawImage(Point, *cSoftOsdProvider::GetImageData(ImageHandle));
|
|
}
|
|
*/
|
|
SetDirty();
|
|
MarkDrawPortDirty(DrawPort());
|
|
}
|
|
|
|
void cOglPixmap::DrawPixel(const cPoint &Point, tColor Color) {
|
|
cRect r(Point.X(), Point.Y(), 1, 1);
|
|
oglThread->DoCmd(new cOglCmdDrawRectangle(fb, r.X(), r.Y(), r.Width(), r.Height(), Color));
|
|
|
|
SetDirty();
|
|
MarkDrawPortDirty(r);
|
|
}
|
|
|
|
void cOglPixmap::DrawBitmap(const cPoint &Point, const cBitmap &Bitmap, tColor ColorFg, tColor ColorBg, bool Overlay) {
|
|
if (!oglThread->Active())
|
|
return;
|
|
LOCK_PIXMAPS;
|
|
bool specialColors = ColorFg || ColorBg;
|
|
tColor *argb = MALLOC(tColor, Bitmap.Width() * Bitmap.Height());
|
|
if (!argb)
|
|
return;
|
|
|
|
tColor *p = argb;
|
|
for (int py = 0; py < Bitmap.Height(); py++)
|
|
for (int px = 0; px < Bitmap.Width(); px++) {
|
|
tIndex index = *Bitmap.Data(px, py);
|
|
*p++ = (!index && Overlay) ? clrTransparent : (specialColors ?
|
|
(index == 0 ? ColorBg : index == 1 ? ColorFg :
|
|
Bitmap.Color(index)) : Bitmap.Color(index));
|
|
}
|
|
oglThread->DoCmd(new cOglCmdDrawImage(fb, argb, Bitmap.Width(), Bitmap.Height(), Point.X(), Point.Y(), Overlay));
|
|
SetDirty();
|
|
MarkDrawPortDirty(cRect(Point, cSize(Bitmap.Width(), Bitmap.Height())).Intersected(DrawPort().Size()));
|
|
}
|
|
|
|
void cOglPixmap::DrawText(const cPoint &Point, const char *s, tColor ColorFg, tColor ColorBg, const cFont *Font, int Width, int Height, int Alignment) {
|
|
if (!oglThread->Active())
|
|
return;
|
|
LOCK_PIXMAPS;
|
|
int len = s ? Utf8StrLen(s) : 0;
|
|
unsigned int *symbols = MALLOC(unsigned int, len + 1);
|
|
if (!symbols)
|
|
return;
|
|
|
|
if (len)
|
|
Utf8ToArray(s, symbols, len + 1);
|
|
else
|
|
symbols[0] = 0;
|
|
|
|
int x = Point.X();
|
|
int y = Point.Y();
|
|
int w = Font->Width(s);
|
|
int h = Font->Height();
|
|
int limitX = 0;
|
|
int cw = Width ? Width : w;
|
|
int ch = Height ? Height : h;
|
|
cRect r(x, y, cw, ch);
|
|
|
|
if (ColorBg != clrTransparent)
|
|
oglThread->DoCmd(new cOglCmdDrawRectangle(fb, r.X(), r.Y(), r.Width(), r.Height(), ColorBg));
|
|
|
|
if (Width || Height) {
|
|
limitX = x + cw;
|
|
if (Width) {
|
|
if ((Alignment & taLeft) != 0) {
|
|
if ((Alignment & taBorder) != 0)
|
|
x += std::max(h / TEXT_ALIGN_BORDER, 1);
|
|
} else if ((Alignment & taRight) != 0) {
|
|
if (w < Width)
|
|
x += Width - w;
|
|
if ((Alignment & taBorder) != 0)
|
|
x -= std::max(h / TEXT_ALIGN_BORDER, 1);
|
|
} else { // taCentered
|
|
if (w < Width)
|
|
x += (Width - w) / 2;
|
|
}
|
|
}
|
|
|
|
if (Height) {
|
|
if ((Alignment & taTop) != 0)
|
|
;
|
|
else if ((Alignment & taBottom) != 0) {
|
|
if (h < Height)
|
|
y += Height - h;
|
|
} else { // taCentered
|
|
if (h < Height)
|
|
y += (Height - h) / 2;
|
|
}
|
|
}
|
|
}
|
|
oglThread->DoCmd(new cOglCmdDrawText(fb, x, y, symbols, limitX, Font->FontName(), Font->Size(), ColorFg));
|
|
|
|
SetDirty();
|
|
MarkDrawPortDirty(r);
|
|
}
|
|
|
|
void cOglPixmap::DrawRectangle(const cRect &Rect, tColor Color) {
|
|
if (!oglThread->Active())
|
|
return;
|
|
LOCK_PIXMAPS;
|
|
oglThread->DoCmd(new cOglCmdDrawRectangle(fb, Rect.X(), Rect.Y(), Rect.Width(), Rect.Height(), Color));
|
|
SetDirty();
|
|
MarkDrawPortDirty(Rect);
|
|
}
|
|
|
|
void cOglPixmap::DrawEllipse(const cRect &Rect, tColor Color, int Quadrants) {
|
|
if (!oglThread->Active())
|
|
return;
|
|
LOCK_PIXMAPS;
|
|
oglThread->DoCmd(new cOglCmdDrawEllipse(fb, Rect.X(), Rect.Y(), Rect.Width(), Rect.Height(), Color, Quadrants));
|
|
SetDirty();
|
|
MarkDrawPortDirty(Rect);
|
|
}
|
|
|
|
void cOglPixmap::DrawSlope(const cRect &Rect, tColor Color, int Type) {
|
|
if (!oglThread->Active())
|
|
return;
|
|
LOCK_PIXMAPS;
|
|
oglThread->DoCmd(new cOglCmdDrawSlope(fb, Rect.X(), Rect.Y(), Rect.Width(), Rect.Height(), Color, Type));
|
|
SetDirty();
|
|
MarkDrawPortDirty(Rect);
|
|
}
|
|
|
|
void cOglPixmap::Render(const cPixmap *Pixmap, const cRect &Source, const cPoint &Dest) {
|
|
esyslog("[softhddev] Render %d %d %d not implemented in OpenGl OSD", Pixmap->ViewPort().X(), Source.X(), Dest.X());
|
|
}
|
|
|
|
void cOglPixmap::Copy(const cPixmap *Pixmap, const cRect &Source, const cPoint &Dest) {
|
|
esyslog("[softhddev] Copy %d %d %d not implemented in OpenGl OSD", Pixmap->ViewPort().X(), Source.X(), Dest.X());
|
|
}
|
|
|
|
void cOglPixmap::Scroll(const cPoint &Dest, const cRect &Source) {
|
|
esyslog("[softhddev] Scroll %d %d not implemented in OpenGl OSD", Source.X(), Dest.X());
|
|
}
|
|
|
|
void cOglPixmap::Pan(const cPoint &Dest, const cRect &Source) {
|
|
esyslog("[softhddev] Pan %d %d not implemented in OpenGl OSD", Source.X(), Dest.X());
|
|
}
|
|
|
|
/******************************************************************************
|
|
* cOglOsd
|
|
******************************************************************************/
|
|
cOglOutputFb *cOglOsd::oFb = NULL;
|
|
|
|
cOglOsd::cOglOsd(int Left, int Top, uint Level, std::shared_ptr<cOglThread> oglThread) : cOsd(Left, Top, Level) {
|
|
this->oglThread = oglThread;
|
|
bFb = NULL;
|
|
isSubtitleOsd = false;
|
|
int osdWidth = 0;
|
|
int osdHeight = 0;
|
|
|
|
pthread_mutex_lock(&OSDMutex);
|
|
VideoGetOsdSize(&osdWidth, &osdHeight);
|
|
// osdWidth = 1920;
|
|
// osdHeight = 1080;
|
|
|
|
dsyslog("[softhddev]cOglOsd osdLeft %d osdTop %d screenWidth %d screenHeight %d", Left, Top, osdWidth, osdHeight);
|
|
|
|
if (posd)
|
|
free(posd);
|
|
posd = MALLOC(unsigned char, osdWidth * osdHeight * 4);
|
|
|
|
// create output framebuffer
|
|
|
|
if (!oFb) {
|
|
oFb = new cOglOutputFb(osdWidth, osdHeight);
|
|
oglThread->DoCmd(new cOglCmdInitOutputFb(oFb));
|
|
}
|
|
|
|
pthread_mutex_unlock(&OSDMutex);
|
|
}
|
|
|
|
cOglOsd::~cOglOsd() {
|
|
OsdClose();
|
|
SetActive(false);
|
|
#if 0
|
|
if (posd)
|
|
free(posd);
|
|
posd = 0;
|
|
#endif
|
|
oglThread->DoCmd(new cOglCmdDeleteFb(bFb));
|
|
}
|
|
|
|
eOsdError cOglOsd::SetAreas(const tArea *Areas, int NumAreas) {
|
|
cRect r;
|
|
if (NumAreas > 1)
|
|
isSubtitleOsd = true;
|
|
for (int i = 0; i < NumAreas; i++)
|
|
r.Combine(cRect(Areas[i].x1, Areas[i].y1, Areas[i].Width(), Areas[i].Height()));
|
|
|
|
tArea area = { r.Left(), r.Top(), r.Right(), r.Bottom(), 32 };
|
|
|
|
// now we know the actuaL osd size, create double buffer frame buffer
|
|
if (bFb) {
|
|
oglThread->DoCmd(new cOglCmdDeleteFb(bFb));
|
|
DestroyPixmap(oglPixmaps[0]);
|
|
}
|
|
bFb = new cOglFb(r.Width(), r.Height(), r.Width(), r.Height());
|
|
cCondWait initiated;
|
|
oglThread->DoCmd(new cOglCmdInitFb(bFb, &initiated));
|
|
initiated.Wait();
|
|
|
|
return cOsd::SetAreas(&area, 1);
|
|
}
|
|
|
|
cPixmap *cOglOsd::CreatePixmap(int Layer, const cRect &ViewPort, const cRect &DrawPort) {
|
|
if (!oglThread->Active())
|
|
return NULL;
|
|
LOCK_PIXMAPS;
|
|
int width = DrawPort.IsEmpty() ? ViewPort.Width() : DrawPort.Width();
|
|
int height = DrawPort.IsEmpty() ? ViewPort.Height() : DrawPort.Height();
|
|
|
|
if (width > oglThread->MaxTextureSize() || height > oglThread->MaxTextureSize()) {
|
|
esyslog("[softhddev] cannot allocate pixmap of %dpx x %dpx, clipped to %dpx x %dpx!",
|
|
width, height, std::min(width, oglThread->MaxTextureSize()), std::min(height, oglThread->MaxTextureSize()));
|
|
width = std::min(width, oglThread->MaxTextureSize());
|
|
height = std::min(height, oglThread->MaxTextureSize());
|
|
}
|
|
|
|
cOglPixmap *p = new cOglPixmap(oglThread, Layer, ViewPort, DrawPort);
|
|
|
|
if (cOsd::AddPixmap(p)) {
|
|
// find free slot
|
|
for (int i = 0; i < oglPixmaps.Size(); i++)
|
|
if (!oglPixmaps[i])
|
|
return oglPixmaps[i] = p;
|
|
// append at end
|
|
oglPixmaps.Append(p);
|
|
return p;
|
|
}
|
|
delete p;
|
|
return NULL;
|
|
}
|
|
|
|
void cOglOsd::DestroyPixmap(cPixmap *Pixmap) {
|
|
if (!oglThread->Active())
|
|
return;
|
|
if (!Pixmap)
|
|
return;
|
|
LOCK_PIXMAPS;
|
|
int start = 1;
|
|
if (isSubtitleOsd)
|
|
start = 0;
|
|
for (int i = start; i < oglPixmaps.Size(); i++) {
|
|
if (oglPixmaps[i] == Pixmap) {
|
|
if (Pixmap->Layer() >= 0)
|
|
oglPixmaps[0]->SetDirty();
|
|
oglPixmaps[i] = NULL;
|
|
cOsd::DestroyPixmap(Pixmap);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void cOglOsd::Flush(void) {
|
|
if (!oglThread->Active())
|
|
return;
|
|
LOCK_PIXMAPS;
|
|
// check if any pixmap is dirty
|
|
bool dirty = false;
|
|
for (int i = 0; i < oglPixmaps.Size() && !dirty; i++)
|
|
if (oglPixmaps[i] && oglPixmaps[i]->Layer() >= 0 && oglPixmaps[i]->IsDirty())
|
|
dirty = true;
|
|
if (!dirty)
|
|
return;
|
|
// clear buffer
|
|
// uint64_t start = cTimeMs::Now();
|
|
// dsyslog("[softhddev]Start Flush at %" PRIu64 "", cTimeMs::Now());
|
|
|
|
|
|
oglThread->DoCmd(new cOglCmdFill(bFb, clrTransparent));
|
|
|
|
// render pixmap textures blended to buffer
|
|
for (int layer = 0; layer < MAXPIXMAPLAYERS; layer++) {
|
|
for (int i = 0; i < oglPixmaps.Size(); i++) {
|
|
if (oglPixmaps[i]) {
|
|
if (oglPixmaps[i]->Layer() == layer) {
|
|
oglThread->DoCmd(new cOglCmdRenderFbToBufferFb( oglPixmaps[i]->Fb(),
|
|
bFb,
|
|
oglPixmaps[i]->ViewPort().X(),
|
|
(!isSubtitleOsd) ? oglPixmaps[i]->ViewPort().Y() : 0,
|
|
oglPixmaps[i]->Alpha(),
|
|
oglPixmaps[i]->DrawPort().X(),
|
|
oglPixmaps[i]->DrawPort().Y()));
|
|
oglPixmaps[i]->SetDirty(false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
oglThread->DoCmd(new cOglCmdCopyBufferToOutputFb(bFb, oFb, Left(), Top()));
|
|
|
|
// dsyslog("[softhddev]End Flush at %" PRIu64 ", duration %d", cTimeMs::Now(), (int)(cTimeMs::Now()-start));
|
|
}
|
|
|
|
void cOglOsd::DrawScaledBitmap(int x, int y, const cBitmap &Bitmap, double FactorX, double FactorY, bool AntiAlias) {
|
|
(void)FactorX;
|
|
(void)FactorY;
|
|
(void)AntiAlias;
|
|
int yNew = y - oglPixmaps[0]->ViewPort().Y();
|
|
oglPixmaps[0]->DrawBitmap(cPoint(x, yNew), Bitmap);
|
|
}
|