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mirror of https://github.com/jojo61/vdr-plugin-softhdcuvid.git synced 2023-10-10 13:37:41 +02:00
vdr-plugin-softhdcuvid/openglosd.h
2020-03-02 16:06:27 +01:00

694 lines
17 KiB
C++

#ifndef __SOFTHDDEVICE_OPENGLOSD_H
#define __SOFTHDDEVICE_OPENGLOSD_H
#include <GL/glew.h>
#include <GL/freeglut.h>
#include <GL/gl.h>
#define GLM_FORCE_RADIANS
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <math.h>
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_LCD_FILTER_H
#include FT_STROKER_H
#undef __FTERRORS_H__
#define FT_ERRORDEF( e, v, s ) { e, s },
#define FT_ERROR_START_LIST {
#define FT_ERROR_END_LIST { 0, 0 } };
const struct
{
int code;
const char *message;
} FT_Errors[] =
#include FT_ERRORS_H
#include <memory>
#include <queue>
#include <vdr/plugin.h>
#include <vdr/osd.h>
#include <vdr/thread.h>
#include "softhddev.h"
extern "C"
{
#include <stdint.h>
#include <libavcodec/avcodec.h>
#include "audio.h"
#include "video.h"
#include "codec.h"
}
extern "C" pthread_mutex_t OSDMutex;
struct sOglImage
{
GLuint texture;
GLint width;
GLint height;
bool used;
};
/****************************************************************************************
* Helpers
****************************************************************************************/
void ConvertColor(const GLint & colARGB, glm::vec4 & col);
/****************************************************************************************
* cShader
****************************************************************************************/
enum eShaderType
{
stRect,
stTexture,
stText,
stCount
};
class cShader
{
private:
eShaderType type;
GLuint id;
bool Compile(const char *vertexCode, const char *fragmentCode);
bool CheckCompileErrors(GLuint object, bool program = false);
public:
cShader(void)
{
};
virtual ~ cShader(void)
{
};
bool Load(eShaderType type);
void Use(void);
void SetFloat(const GLchar * name, GLfloat value);
void SetInteger(const GLchar * name, GLint value);
void SetVector2f(const GLchar * name, GLfloat x, GLfloat y);
void SetVector3f(const GLchar * name, GLfloat x, GLfloat y, GLfloat z);
void SetVector4f(const GLchar * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void SetMatrix4(const GLchar * name, const glm::mat4 & matrix);
};
/****************************************************************************************
* cOglGlyph
****************************************************************************************/
class cOglGlyph:public cListObject
{
private:
struct tKerning
{
public:
tKerning(FT_ULong prevSym, GLfloat kerning = 0.0f) {
this->prevSym = prevSym;
this->kerning = kerning;
}
FT_ULong prevSym;
GLfloat kerning;
};
FT_ULong charCode;
int bearingLeft;
int bearingTop;
int width;
int height;
int advanceX;
cVector < tKerning > kerningCache;
GLuint texture;
void LoadTexture(FT_BitmapGlyph ftGlyph);
public:
cOglGlyph(FT_ULong charCode, FT_BitmapGlyph ftGlyph);
virtual ~ cOglGlyph();
FT_ULong CharCode(void)
{
return charCode;
}
int AdvanceX(void)
{
return advanceX;
}
int BearingLeft(void) const
{
return bearingLeft;
}
int BearingTop(void) const
{
return bearingTop;
}
int Width(void) const
{
return width;
}
int Height(void) const
{
return height;
}
int GetKerningCache(FT_ULong prevSym);
void SetKerningCache(FT_ULong prevSym, int kerning);
void BindTexture(void);
};
/****************************************************************************************
* cOglFont
****************************************************************************************/
class cOglFont:public cListObject
{
private:
static bool initiated;
cString name;
int size;
int height;
int bottom;
static FT_Library ftLib;
FT_Face face;
static cList < cOglFont > *fonts;
mutable cList < cOglGlyph > glyphCache;
cOglFont(const char *fontName, int charHeight);
static void Init(void);
public:
virtual ~ cOglFont(void);
static cOglFont *Get(const char *name, int charHeight);
static void Cleanup(void);
const char *Name(void)
{
return *name;
};
int Size(void)
{
return size;
};
int Bottom(void)
{
return bottom;
};
int Height(void)
{
return height;
};
cOglGlyph *Glyph(FT_ULong charCode) const;
int Kerning(cOglGlyph * glyph, FT_ULong prevSym) const;
};
/****************************************************************************************
* cOglFb
* Framebuffer Object - OpenGL part of a Pixmap
****************************************************************************************/
class cOglFb
{
protected:
bool initiated;
// GLuint fb;
// GLuint texture;
GLint width, height;
GLint viewPortWidth, viewPortHeight;
bool scrollable;
public:
GLuint fb;
GLuint texture;
cOglFb(GLint width, GLint height, GLint viewPortWidth, GLint viewPortHeight);
virtual ~ cOglFb(void);
bool Initiated(void)
{
return initiated;
}
virtual bool Init(void);
void Bind(void);
void BindRead(void);
virtual void BindWrite(void);
virtual void Unbind(void);
bool BindTexture(void);
void Blit(GLint destX1, GLint destY1, GLint destX2, GLint destY2);
GLint Width(void)
{
return width;
};
GLint Height(void)
{
return height;
};
bool Scrollable(void)
{
return scrollable;
};
GLint ViewportWidth(void)
{
return viewPortWidth;
};
GLint ViewportHeight(void)
{
return viewPortHeight;
};
};
/****************************************************************************************
* cOglOutputFb
* Output Framebuffer Object - holds Vdpau Output Surface which is our "output framebuffer"
****************************************************************************************/
class cOglOutputFb:public cOglFb
{
protected:
bool initiated;
private:
GLvdpauSurfaceNV surface;
public:
GLuint fb;
GLuint texture;
cOglOutputFb(GLint width, GLint height);
virtual ~ cOglOutputFb(void);
virtual bool Init(void);
virtual void BindWrite(void);
virtual void Unbind(void);
};
/****************************************************************************************
* cOglVb
* Vertex Buffer - OpenGl Vertices for the different drawing commands
****************************************************************************************/
enum eVertexBufferType
{
vbRect,
vbEllipse,
vbSlope,
vbTexture,
vbText,
vbCount
};
class cOglVb
{
private:
eVertexBufferType type;
eShaderType shader;
GLuint vao;
GLuint vbo;
int sizeVertex1;
int sizeVertex2;
int numVertices;
GLuint drawMode;
public:
cOglVb(int type);
virtual ~ cOglVb(void);
bool Init(void);
void Bind(void);
void Unbind(void);
void ActivateShader(void);
void EnableBlending(void);
void DisableBlending(void);
void SetShaderColor(GLint color);
void SetShaderAlpha(GLint alpha);
void SetShaderProjectionMatrix(GLint width, GLint height);
void SetVertexData(GLfloat * vertices, int count = 0);
void DrawArrays(int count = 0);
};
/****************************************************************************************
* cOpenGLCmd
****************************************************************************************/
class cOglCmd
{
protected:
cOglFb * fb;
public:
cOglCmd(cOglFb * fb)
{
this->fb = fb;
};
virtual ~ cOglCmd(void)
{
};
virtual const char *Description(void) = 0;
virtual bool Execute(void) = 0;
};
class cOglCmdInitOutputFb:public cOglCmd
{
private:
cOglOutputFb * oFb;
public:
cOglCmdInitOutputFb(cOglOutputFb * oFb);
virtual ~ cOglCmdInitOutputFb(void)
{
};
virtual const char *Description(void)
{
return "InitOutputFramebuffer";
}
virtual bool Execute(void);
};
class cOglCmdInitFb:public cOglCmd
{
private:
cCondWait * wait;
public:
cOglCmdInitFb(cOglFb * fb, cCondWait * wait = NULL);
virtual ~ cOglCmdInitFb(void)
{
};
virtual const char *Description(void)
{
return "InitFramebuffer";
}
virtual bool Execute(void);
};
class cOglCmdDeleteFb:public cOglCmd
{
public:
cOglCmdDeleteFb(cOglFb * fb);
virtual ~ cOglCmdDeleteFb(void)
{
};
virtual const char *Description(void)
{
return "DeleteFramebuffer";
}
virtual bool Execute(void);
};
class cOglCmdRenderFbToBufferFb:public cOglCmd
{
private:
cOglFb * buffer;
GLfloat x, y;
GLfloat drawPortX, drawPortY;
GLint transparency;
public:
cOglCmdRenderFbToBufferFb(cOglFb * fb, cOglFb * buffer, GLint x, GLint y, GLint transparency, GLint drawPortX,
GLint drawPortY);
virtual ~ cOglCmdRenderFbToBufferFb(void)
{
};
virtual const char *Description(void)
{
return "Render Framebuffer to Buffer";
}
virtual bool Execute(void);
};
class cOglCmdCopyBufferToOutputFb:public cOglCmd
{
private:
cOglOutputFb * oFb;
GLint x, y;
public:
cOglCmdCopyBufferToOutputFb(cOglFb * fb, cOglOutputFb * oFb, GLint x, GLint y);
virtual ~ cOglCmdCopyBufferToOutputFb(void)
{
};
virtual const char *Description(void)
{
return "Copy buffer to OutputFramebuffer";
}
virtual bool Execute(void);
};
class cOglCmdFill:public cOglCmd
{
private:
GLint color;
public:
cOglCmdFill(cOglFb * fb, GLint color);
virtual ~ cOglCmdFill(void)
{
};
virtual const char *Description(void)
{
return "Fill";
}
virtual bool Execute(void);
};
class cOglCmdDrawRectangle:public cOglCmd
{
private:
GLint x, y;
GLint width, height;
GLint color;
public:
cOglCmdDrawRectangle(cOglFb * fb, GLint x, GLint y, GLint width, GLint height, GLint color);
virtual ~ cOglCmdDrawRectangle(void)
{
};
virtual const char *Description(void)
{
return "DrawRectangle";
}
virtual bool Execute(void);
};
class cOglCmdDrawEllipse:public cOglCmd
{
private:
GLint x, y;
GLint width, height;
GLint color;
GLint quadrants;
GLfloat *CreateVerticesFull(int &numVertices);
GLfloat *CreateVerticesQuadrant(int &numVertices);
GLfloat *CreateVerticesHalf(int &numVertices);
public:
cOglCmdDrawEllipse(cOglFb * fb, GLint x, GLint y, GLint width, GLint height, GLint color, GLint quadrants);
virtual ~ cOglCmdDrawEllipse(void)
{
};
virtual const char *Description(void)
{
return "DrawEllipse";
}
virtual bool Execute(void);
};
class cOglCmdDrawSlope:public cOglCmd
{
private:
GLint x, y;
GLint width, height;
GLint color;
GLint type;
public:
cOglCmdDrawSlope(cOglFb * fb, GLint x, GLint y, GLint width, GLint height, GLint color, GLint type);
virtual ~ cOglCmdDrawSlope(void)
{
};
virtual const char *Description(void)
{
return "DrawSlope";
}
virtual bool Execute(void);
};
class cOglCmdDrawText:public cOglCmd
{
private:
GLint x, y;
GLint limitX;
GLint colorText;
cString fontName;
int fontSize;
unsigned int *symbols;
public:
cOglCmdDrawText(cOglFb * fb, GLint x, GLint y, unsigned int *symbols, GLint limitX, const char *name,
int fontSize, tColor colorText);
virtual ~ cOglCmdDrawText(void);
virtual const char *Description(void)
{
return "DrawText";
}
virtual bool Execute(void);
};
class cOglCmdDrawImage:public cOglCmd
{
private:
tColor * argb;
GLint x, y, width, height;
bool overlay;
GLfloat scaleX, scaleY;
public:
cOglCmdDrawImage(cOglFb * fb, tColor * argb, GLint width, GLint height, GLint x, GLint y, bool overlay =
true, double scaleX = 1.0f, double scaleY = 1.0f);
virtual ~ cOglCmdDrawImage(void);
virtual const char *Description(void)
{
return "Draw Image";
}
virtual bool Execute(void);
};
class cOglCmdDrawTexture:public cOglCmd
{
private:
sOglImage * imageRef;
GLint x, y;
public:
cOglCmdDrawTexture(cOglFb * fb, sOglImage * imageRef, GLint x, GLint y);
virtual ~ cOglCmdDrawTexture(void)
{
};
virtual const char *Description(void)
{
return "Draw Texture";
}
virtual bool Execute(void);
};
class cOglCmdStoreImage:public cOglCmd
{
private:
sOglImage * imageRef;
tColor *data;
public:
cOglCmdStoreImage(sOglImage * imageRef, tColor * argb);
virtual ~ cOglCmdStoreImage(void);
virtual const char *Description(void)
{
return "Store Image";
}
virtual bool Execute(void);
};
class cOglCmdDropImage:public cOglCmd
{
private:
sOglImage * imageRef;
cCondWait *wait;
public:
cOglCmdDropImage(sOglImage * imageRef, cCondWait * wait);
virtual ~ cOglCmdDropImage(void)
{
};
virtual const char *Description(void)
{
return "Drop Image";
}
virtual bool Execute(void);
};
/******************************************************************************
* cOglThread
******************************************************************************/
#define OGL_MAX_OSDIMAGES 256
#define OGL_CMDQUEUE_SIZE 100
class cOglThread:public cThread
{
private:
cCondWait * startWait;
cCondWait *wait;
bool stalled;
std::queue < cOglCmd * >commands;
GLint maxTextureSize;
sOglImage imageCache[OGL_MAX_OSDIMAGES];
long memCached;
long maxCacheSize;
bool InitOpenGL(void);
bool InitShaders(void);
void DeleteShaders(void);
bool InitVdpauInterop(void);
bool InitVertexBuffers(void);
void DeleteVertexBuffers(void);
void Cleanup(void);
int GetFreeSlot(void);
void ClearSlot(int slot);
protected:
virtual void Action(void);
public:
cOglThread(cCondWait * startWait, int maxCacheSize);
virtual ~ cOglThread();
void Stop(void);
void DoCmd(cOglCmd * cmd);
int StoreImage(const cImage & image);
void DropImageData(int imageHandle);
sOglImage *GetImageRef(int slot);
int MaxTextureSize(void)
{
return maxTextureSize;
};
};
/****************************************************************************************
* cOglPixmap
****************************************************************************************/
class cOglPixmap:public cPixmap
{
private:
cOglFb * fb;
std::shared_ptr < cOglThread > oglThread;
bool dirty;
public:
cOglPixmap(std::shared_ptr < cOglThread > oglThread, int Layer, const cRect & ViewPort, const cRect & DrawPort =
cRect::Null);
virtual ~ cOglPixmap(void);
cOglFb *Fb(void)
{
return fb;
};
int X(void)
{
return ViewPort().X();
};
int Y(void)
{
return ViewPort().Y();
};
virtual bool IsDirty(void)
{
return dirty;
}
virtual void SetDirty(bool dirty = true) {
this->dirty = dirty;
}
virtual void SetAlpha(int Alpha);
virtual void SetTile(bool Tile);
virtual void SetViewPort(const cRect & Rect);
virtual void SetDrawPortPoint(const cPoint & Point, bool Dirty = true);
virtual void Clear(void);
virtual void Fill(tColor Color);
virtual void DrawImage(const cPoint & Point, const cImage & Image);
virtual void DrawImage(const cPoint & Point, int ImageHandle);
virtual void DrawPixel(const cPoint & Point, tColor Color);
virtual void DrawBitmap(const cPoint & Point, const cBitmap & Bitmap, tColor ColorFg = 0, tColor ColorBg =
0, bool Overlay = false);
virtual void DrawText(const cPoint & Point, const char *s, tColor ColorFg, tColor ColorBg, const cFont * Font,
int Width = 0, int Height = 0, int Alignment = taDefault);
virtual void DrawRectangle(const cRect & Rect, tColor Color);
virtual void DrawEllipse(const cRect & Rect, tColor Color, int Quadrants = 0);
virtual void DrawSlope(const cRect & Rect, tColor Color, int Type);
virtual void Render(const cPixmap * Pixmap, const cRect & Source, const cPoint & Dest);
virtual void Copy(const cPixmap * Pixmap, const cRect & Source, const cPoint & Dest);
virtual void Scroll(const cPoint & Dest, const cRect & Source = cRect::Null);
virtual void Pan(const cPoint & Dest, const cRect & Source = cRect::Null);
};
/******************************************************************************
* cOglOsd
******************************************************************************/
class cOglOsd:public cOsd
{
private:
cOglFb * bFb;
std::shared_ptr < cOglThread > oglThread;
cVector < cOglPixmap * >oglPixmaps;
bool isSubtitleOsd;
protected:
public:
cOglOsd(int Left, int Top, uint Level, std::shared_ptr < cOglThread > oglThread);
virtual ~ cOglOsd();
virtual eOsdError SetAreas(const tArea * Areas, int NumAreas);
virtual cPixmap *CreatePixmap(int Layer, const cRect & ViewPort, const cRect & DrawPort = cRect::Null);
virtual void DestroyPixmap(cPixmap * Pixmap);
virtual void Flush(void);
virtual void DrawScaledBitmap(int x, int y, const cBitmap & Bitmap, double FactorX, double FactorY,
bool AntiAlias = false);
static cOglOutputFb *oFb;
};
#endif //__SOFTHDDEVICE_OPENGLOSD_H