2011-12-07 15:05:38 +01:00
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///
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/// @file audio.h @brief Audio module headerfile
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///
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2012-01-08 21:46:00 +01:00
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/// Copyright (c) 2009 - 2012 by Johns. All Rights Reserved.
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2011-12-07 15:05:38 +01:00
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///
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/// Contributor(s):
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///
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/// License: AGPLv3
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///
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/// This program is free software: you can redistribute it and/or modify
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/// it under the terms of the GNU Affero General Public License as
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/// published by the Free Software Foundation, either version 3 of the
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/// License.
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///
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/// This program is distributed in the hope that it will be useful,
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/// but WITHOUT ANY WARRANTY; without even the implied warranty of
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/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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/// GNU Affero General Public License for more details.
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///
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/// $Id$
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//////////////////////////////////////////////////////////////////////////////
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/// @addtogroup Audio
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/// @{
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//----------------------------------------------------------------------------
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// Prototypes
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//----------------------------------------------------------------------------
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extern void AudioEnqueue(const void *, int); ///< buffer audio samples
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2012-01-08 21:46:00 +01:00
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extern void AudioFlushBuffers(void); ///< flush audio buffers
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extern void AudioPoller(void); ///< poll audio events/handling
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extern int AudioFreeBytes(void); ///< free bytes in audio output
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2011-12-07 15:05:38 +01:00
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//extern int AudioUsedBytes(void); ///< used bytes in audio output
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2011-12-08 20:48:57 +01:00
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extern void AudioSetClock(int64_t); ///< set audio clock base
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2011-12-10 00:15:38 +01:00
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extern int64_t AudioGetClock(); ///< get current audio clock
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2011-12-07 15:05:38 +01:00
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extern uint64_t AudioGetDelay(void); ///< get current audio delay
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2011-12-10 00:15:38 +01:00
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2011-12-08 20:48:57 +01:00
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extern int AudioSetup(int *, int *); ///< setup audio output
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2011-12-07 15:05:38 +01:00
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//extern void AudioPlay(void); ///< play audio
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//extern void AudioPause(void); ///< pause audio
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extern void AudioSetVolume(int); ///< set volume
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extern void AudioSetDevice(const char *); ///< set alsa PCM audio device
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extern void AudioInit(void); ///< setup audio module
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extern void AudioExit(void); ///< cleanup and exit audio module
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/// @}
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