Change VideoSetOutputPosition to work OSD relative.

This commit is contained in:
Johns 2012-12-31 17:51:43 +01:00
parent 3907f3eb2f
commit 33b14be516

33
video.c
View File

@ -10217,8 +10217,8 @@ void VideoSetHue(int hue)
///
/// Set video output position.
///
/// @param x video output x coordinate inside the window
/// @param y video output y coordinate inside the window
/// @param x video output x coordinate OSD relative
/// @param y video output y coordinate OSD relative
/// @param width video output width
/// @param height video output height
///
@ -10226,8 +10226,8 @@ void VideoSetHue(int hue)
///
void VideoSetOutputPosition(int x, int y, int width, int height)
{
static int last_x; ///< last video output window x coordinate
static int last_y; ///< last video output window y coordinate
static int last_x; ///< last video output window x
static int last_y; ///< last video output window y
static unsigned last_width; ///< last video output window width
static unsigned last_height; ///< last video output window height
@ -10235,16 +10235,18 @@ void VideoSetOutputPosition(int x, int y, int width, int height)
return;
}
if (!width || !height) {
if (x == last_x && y == last_y && VideoWindowWidth == last_width
&& VideoWindowHeight == last_height) {
// not necessary...
return;
}
// restore full size & remember values to be able to avoid
// interfering with the video thread if possible
last_width = VideoWindowWidth;
last_height = VideoWindowHeight;
width = VideoWindowWidth;
height = VideoWindowHeight;
} else {
// convert OSD coordinates to window coordinates
x = (x * VideoWindowWidth) / OsdWidth;
width = (width * VideoWindowWidth) / OsdWidth;
y = (y * VideoWindowHeight) / OsdHeight;
height = (height * VideoWindowHeight) / OsdHeight;
}
if (x == last_x && y == last_y && (unsigned)width == last_width
&& (unsigned)height == last_height) {
// not necessary...
@ -10252,15 +10254,14 @@ void VideoSetOutputPosition(int x, int y, int width, int height)
}
// scale & remember values to be able to avoid
// interfering with the video thread if possible
last_width = width;
last_height = height;
}
// remember position to be able to avoid
// interfering with the video thread if possible
last_x = x;
last_y = y;
last_width = width;
last_height = height;
VideoThreadLock();
// FIXME: what stream?
// FIXME: add function to module class
#ifdef USE_VDPAU
if (VideoUsedModule == &VdpauModule) {
VdpauSetOutputPosition(VdpauDecoders[0], last_x, last_y, last_width,