mirror of
https://projects.vdr-developer.org/git/vdr-plugin-softhddevice.git
synced 2023-10-10 19:16:51 +02:00
Change VideoSetOutputPosition to work OSD relative.
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parent
3907f3eb2f
commit
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33
video.c
33
video.c
@ -10217,8 +10217,8 @@ void VideoSetHue(int hue)
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///
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/// Set video output position.
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///
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/// @param x video output x coordinate inside the window
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/// @param y video output y coordinate inside the window
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/// @param x video output x coordinate OSD relative
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/// @param y video output y coordinate OSD relative
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/// @param width video output width
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/// @param height video output height
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///
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@ -10226,8 +10226,8 @@ void VideoSetHue(int hue)
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///
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void VideoSetOutputPosition(int x, int y, int width, int height)
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{
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static int last_x; ///< last video output window x coordinate
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static int last_y; ///< last video output window y coordinate
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static int last_x; ///< last video output window x
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static int last_y; ///< last video output window y
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static unsigned last_width; ///< last video output window width
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static unsigned last_height; ///< last video output window height
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@ -10235,16 +10235,18 @@ void VideoSetOutputPosition(int x, int y, int width, int height)
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return;
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}
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if (!width || !height) {
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if (x == last_x && y == last_y && VideoWindowWidth == last_width
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&& VideoWindowHeight == last_height) {
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// not necessary...
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return;
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}
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// restore full size & remember values to be able to avoid
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// interfering with the video thread if possible
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last_width = VideoWindowWidth;
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last_height = VideoWindowHeight;
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width = VideoWindowWidth;
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height = VideoWindowHeight;
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} else {
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// convert OSD coordinates to window coordinates
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x = (x * VideoWindowWidth) / OsdWidth;
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width = (width * VideoWindowWidth) / OsdWidth;
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y = (y * VideoWindowHeight) / OsdHeight;
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height = (height * VideoWindowHeight) / OsdHeight;
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}
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if (x == last_x && y == last_y && (unsigned)width == last_width
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&& (unsigned)height == last_height) {
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// not necessary...
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@ -10252,15 +10254,14 @@ void VideoSetOutputPosition(int x, int y, int width, int height)
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}
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// scale & remember values to be able to avoid
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// interfering with the video thread if possible
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last_width = width;
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last_height = height;
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}
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// remember position to be able to avoid
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// interfering with the video thread if possible
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last_x = x;
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last_y = y;
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last_width = width;
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last_height = height;
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VideoThreadLock();
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// FIXME: what stream?
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// FIXME: add function to module class
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#ifdef USE_VDPAU
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if (VideoUsedModule == &VdpauModule) {
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VdpauSetOutputPosition(VdpauDecoders[0], last_x, last_y, last_width,
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