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Fix bug: AudioEnqueue crash without sound card.
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@ -1,3 +1,8 @@
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User johns
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Date:
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Fix bug: AudioEnqueue crash without sound card.
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User johns
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User johns
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Date: Sun Mar 4 22:35:36 CET 2012
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Date: Sun Mar 4 22:35:36 CET 2012
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11
audio.c
11
audio.c
@ -701,7 +701,7 @@ static void AlsaThread(void)
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*/
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*/
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static void AlsaThreadEnqueue(const void *samples, int count)
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static void AlsaThreadEnqueue(const void *samples, int count)
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{
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{
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if (!AlsaRingBuffer || !AlsaPCMHandle || !AudioSampleRate) {
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if (!AlsaRingBuffer || !AlsaPCMHandle) {
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Debug(3, "audio/alsa: enqueue not ready\n");
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Debug(3, "audio/alsa: enqueue not ready\n");
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return;
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return;
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}
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}
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@ -1552,7 +1552,7 @@ static void OssThread(void)
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*/
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*/
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static void OssThreadEnqueue(const void *samples, int count)
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static void OssThreadEnqueue(const void *samples, int count)
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{
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{
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if (!OssRingBuffer || OssPcmFildes == -1 || !AudioSampleRate) {
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if (!OssRingBuffer || OssPcmFildes == -1) {
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Debug(3, "audio/oss: enqueue not ready\n");
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Debug(3, "audio/oss: enqueue not ready\n");
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return;
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return;
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}
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}
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@ -2080,7 +2080,9 @@ static void *AudioPlayHandlerThread(void *dummy)
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} while (!AudioRunning);
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} while (!AudioRunning);
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Debug(3, "audio: ----> %d ms\n", (AudioUsedBytes() * 1000)
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Debug(3, "audio: ----> %d ms\n", (AudioUsedBytes() * 1000)
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/ (AudioSampleRate * AudioChannels * AudioBytesProSample));
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/ (!AudioSampleRate
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|| !AudioChannels +
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AudioSampleRate * AudioChannels * AudioBytesProSample));
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pthread_mutex_unlock(&AudioMutex);
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pthread_mutex_unlock(&AudioMutex);
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@ -2182,6 +2184,9 @@ static const AudioModule *AudioModules[] = {
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*/
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*/
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void AudioEnqueue(const void *samples, int count)
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void AudioEnqueue(const void *samples, int count)
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{
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{
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if (!AudioSampleRate || !AudioChannels) {
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return; // not setup
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}
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if (0) {
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if (0) {
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static uint32_t last;
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static uint32_t last;
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static uint32_t tick;
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static uint32_t tick;
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