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https://projects.vdr-developer.org/git/vdr-plugin-softhddevice.git
synced 2023-10-10 19:16:51 +02:00
Mute pass-through, if volume is 0.
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parent
6dd7c2680a
commit
5456164dce
8
audio.c
8
audio.c
@ -848,16 +848,17 @@ static int AlsaPlayRingbuffer(void)
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if (!avail) { // full or buffer empty
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break;
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}
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if (AudioSoftVolume && !AudioRing[AudioRingRead].UseAc3) {
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// muting ac3, can produce disturbance
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if (AudioMute || (AudioSoftVolume && !AudioRing[AudioRingRead].UseAc3)) {
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// FIXME: quick&dirty cast
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AudioSoftAmplifier((int16_t *) p, avail);
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// FIXME: if not all are written, we double amplify them
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}
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frames = snd_pcm_bytes_to_frames(AlsaPCMHandle, avail);
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#ifdef DEBUG
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if (avail != snd_pcm_frames_to_bytes(AlsaPCMHandle, frames)) {
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Error(_("audio/alsa: bytes lost -> out of sync\n"));
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}
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#ifdef DEBUG
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#endif
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for (;;) {
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@ -3586,7 +3587,7 @@ void AudioEnqueue(const void *samples, int count)
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return; // no setup yet
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}
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if (AudioRing[AudioRingWrite].UseAc3) {
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buffer = (void*)samples;
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buffer = (void *)samples;
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} else {
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//
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// Convert / resample input to hardware format
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@ -3897,6 +3898,7 @@ int64_t AudioGetClock(void)
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void AudioSetVolume(int volume)
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{
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AudioVolume = volume;
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AudioMute = !volume;
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#ifdef USE_AUDIORING
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// reduce loudness for stereo output
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if (AudioStereoDescent && AudioRing[AudioRingRead].InChannels == 2
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