From 6dd7c2680a21eca2e60b68be4d444f4b954f9444 Mon Sep 17 00:00:00 2001 From: Johns Date: Thu, 26 Apr 2012 15:33:51 +0200 Subject: [PATCH] Skip audio sync while trick play. --- video.c | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/video.c b/video.c index 5958502..7e3003d 100644 --- a/video.c +++ b/video.c @@ -4464,6 +4464,7 @@ static void VaapiSyncDecoder(VaapiDecoder * decoder) goto out; } decoder->TrickCounter = decoder->TrickSpeed; + goto skip_sync; } // at start of new video stream, soft or hard sync video to audio if (!VideoSoftStartSync && decoder->StartCounter < VideoSoftStartFrames @@ -7626,7 +7627,7 @@ static int64_t VdpauGetClock(const VdpauDecoder * decoder) decoder->SurfaceField, atomic_read(&decoder->SurfacesFilled)); */ - // - 2 fields are future, + 2 in driver queue + // 1 field is future, 2 fields are past, + 2 in driver queue return decoder->PTS - 20 * 90 * (2 * atomic_read(&decoder->SurfacesFilled) - decoder->SurfaceField - 2 + 2); @@ -7693,6 +7694,7 @@ static void VdpauSyncDecoder(VdpauDecoder * decoder) goto out; } decoder->TrickCounter = decoder->TrickSpeed; + goto skip_sync; } // at start of new video stream, soft or hard sync video to audio if (!VideoSoftStartSync && decoder->StartCounter < VideoSoftStartFrames