Destroy vdpau surface only, when initialized.

This commit is contained in:
Johns 2012-01-13 00:58:30 +01:00
parent 8e53cbd4a9
commit 788636ee6b

14
video.c
View File

@ -3955,7 +3955,7 @@ static void VdpauInitOutputQueue(void)
format = VDP_RGBA_FORMAT_B8G8R8A8;
// FIXME: does a 10bit rgba produce a better output?
format = VDP_RGBA_FORMAT_R10G10B10A2;
// format = VDP_RGBA_FORMAT_R10G10B10A2;
status =
VdpauOutputSurfaceCreate(VdpauDevice, format, VideoWindowWidth,
VideoWindowHeight, VdpauSurfacesRb + i);
@ -3991,12 +3991,14 @@ static void VdpauExitOutputQueue(void)
Debug(4, "video/vdpau: destroy output surface with id 0x%08x\n",
VdpauSurfacesRb[i]);
status = VdpauOutputSurfaceDestroy(VdpauSurfacesRb[i]);
if (status != VDP_STATUS_OK) {
Error(_("video/vdpau: can't destroy output surface: %s\n"),
VdpauGetErrorString(status));
if ( VdpauSurfacesRb[i] != VDP_INVALID_HANDLE ) {
status = VdpauOutputSurfaceDestroy(VdpauSurfacesRb[i]);
if (status != VDP_STATUS_OK) {
Error(_("video/vdpau: can't destroy output surface: %s\n"),
VdpauGetErrorString(status));
}
VdpauSurfacesRb[i] = VDP_INVALID_HANDLE;
}
VdpauSurfacesRb[i] = VDP_INVALID_HANDLE;
}
}