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https://projects.vdr-developer.org/git/vdr-plugin-softhddevice.git
synced 2023-10-10 19:16:51 +02:00
Support upsampling 3,5 to 8 channels.
Improve next ring buffer handling. Improve audio/video sync debug.
This commit is contained in:
parent
d5e111238d
commit
7ed6975330
39
audio.c
39
audio.c
@ -546,6 +546,13 @@ static void AudioUpmix(const int16_t * in, int in_chan, int frames,
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/**
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/**
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** Resample ffmpeg sample format to hardware format.
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** Resample ffmpeg sample format to hardware format.
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**
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**
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** FIXME: use libswresample for this and move it to codec.
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** FIXME: ffmpeg to alsa conversion is already done in codec.c.
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**
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** ffmpeg L R C Ls Rs -> alsa L R Ls Rs C
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** ffmpeg L R C LFE Ls Rs -> alsa L R Ls Rs C LFE
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** ffmpeg L R C LFE Ls Rs Rl Rr -> alsa L R Ls Rs C LFE Rl Rr
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**
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** @param in input sample buffer
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** @param in input sample buffer
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** @param in_chan nr. of input channels
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** @param in_chan nr. of input channels
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** @param frames number of frames in sample buffer
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** @param frames number of frames in sample buffer
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@ -581,6 +588,9 @@ static void AudioResample(const int16_t * in, int in_chan, int frames,
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AudioSurround2Stereo(in, in_chan, frames, out);
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AudioSurround2Stereo(in, in_chan, frames, out);
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break;
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break;
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case 5 * 8 + 6:
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case 5 * 8 + 6:
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case 3 * 8 + 8:
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case 5 * 8 + 8:
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case 6 * 8 + 8:
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AudioUpmix(in, in_chan, frames, out, out_chan);
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AudioUpmix(in, in_chan, frames, out, out_chan);
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break;
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break;
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@ -1956,6 +1966,7 @@ static int AudioNextRing(void)
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int use_ac3;
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int use_ac3;
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int sample_rate;
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int sample_rate;
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int channels;
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int channels;
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size_t used;
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// update audio format
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// update audio format
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// not always needed, but check if needed is too complex
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// not always needed, but check if needed is too complex
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@ -1975,13 +1986,19 @@ static int AudioNextRing(void)
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AudioResetCompressor();
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AudioResetCompressor();
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AudioResetNormalizer();
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AudioResetNormalizer();
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Debug(3, "audio: a/v next buf(%d,%4zdms)\n", atomic_read(&AudioRingFilled),
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(RingBufferUsedBytes(AudioRing[AudioRingRead].RingBuffer) * 1000)
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/ (AudioRing[AudioRingWrite].HwSampleRate *
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AudioRing[AudioRingWrite].HwChannels * AudioBytesProSample));
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// stop, if not enough in next buffer
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// stop, if not enough in next buffer
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if (AudioStartThreshold >=
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used = RingBufferUsedBytes(AudioRing[AudioRingRead].RingBuffer);
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RingBufferUsedBytes(AudioRing[AudioRingRead].RingBuffer)) {
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if (AudioStartThreshold * 4 < used || (AudioVideoIsReady
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return 1;
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&& AudioStartThreshold < used)) {
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}
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return 0;
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return 0;
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}
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}
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return 1;
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}
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/**
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/**
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** Audio play thread.
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** Audio play thread.
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@ -2029,10 +2046,13 @@ static void *AudioPlayHandlerThread(void *dummy)
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}
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}
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if (flush) {
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if (flush) {
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Debug(3, "audio: flush\n");
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AudioUsedModule->FlushBuffers();
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AudioUsedModule->FlushBuffers();
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if (AudioNextRing()) {
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if (AudioNextRing()) {
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Debug(3, "audio: break after flush\n");
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break;
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break;
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}
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}
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Debug(3, "audio: continue after flush\n");
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}
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}
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// try to play some samples
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// try to play some samples
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err = AudioUsedModule->Thread();
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err = AudioUsedModule->Thread();
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@ -2275,11 +2295,12 @@ void AudioVideoReady(int64_t pts)
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(used * 90 * 1000) / (AudioRing[AudioRingWrite].HwSampleRate *
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(used * 90 * 1000) / (AudioRing[AudioRingWrite].HwSampleRate *
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AudioRing[AudioRingWrite].HwChannels * AudioBytesProSample);
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AudioRing[AudioRingWrite].HwChannels * AudioBytesProSample);
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Debug(3, "audio: a/v buf:%4zdms %s|%s = %dms video ready\n",
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Debug(3, "audio: a/v sync buf(%d,%4zdms) %s|%s = %dms %s\n",
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atomic_read(&AudioRingFilled),
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(used * 1000) / (AudioRing[AudioRingWrite].HwSampleRate *
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(used * 1000) / (AudioRing[AudioRingWrite].HwSampleRate *
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AudioRing[AudioRingWrite].HwChannels * AudioBytesProSample),
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AudioRing[AudioRingWrite].HwChannels * AudioBytesProSample),
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Timestamp2String(audio_pts), Timestamp2String(pts),
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Timestamp2String(pts), Timestamp2String(audio_pts),
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(int)(pts - audio_pts) / 90);
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(int)(pts - audio_pts) / 90, AudioRunning ? "running" : "ready");
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if (!AudioRunning) {
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if (!AudioRunning) {
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int skip;
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int skip;
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@ -2290,7 +2311,7 @@ void AudioVideoReady(int64_t pts)
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pts - 15 * 20 * 90 - AudioBufferTime * 90 - audio_pts +
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pts - 15 * 20 * 90 - AudioBufferTime * 90 - audio_pts +
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VideoAudioDelay;
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VideoAudioDelay;
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#ifdef DEBUG
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#ifdef DEBUG
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printf("%dms %dms %dms\n", (int)(pts - audio_pts) / 90,
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fprintf(stderr, "%dms %dms %dms\n", (int)(pts - audio_pts) / 90,
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VideoAudioDelay / 90, skip / 90);
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VideoAudioDelay / 90, skip / 90);
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#endif
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#endif
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// guard against old PTS
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// guard against old PTS
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@ -2303,7 +2324,7 @@ void AudioVideoReady(int64_t pts)
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AudioSkip = skip - used;
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AudioSkip = skip - used;
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skip = used;
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skip = used;
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}
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}
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Debug(3, "audio: advance %dms %d/%zd\n",
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Debug(3, "audio: sync advance %dms %d/%zd\n",
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(skip * 1000) / (AudioRing[AudioRingWrite].HwSampleRate *
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(skip * 1000) / (AudioRing[AudioRingWrite].HwSampleRate *
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AudioRing[AudioRingWrite].HwChannels *
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AudioRing[AudioRingWrite].HwChannels *
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AudioBytesProSample), skip, used);
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AudioBytesProSample), skip, used);
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