mirror of
https://projects.vdr-developer.org/git/vdr-plugin-softhddevice.git
synced 2023-10-10 19:16:51 +02:00
New audio filters next part.
This commit is contained in:
parent
79e78bf235
commit
8039e8ae04
387
audio.c
387
audio.c
@ -41,7 +41,7 @@
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//#define USE_ALSA ///< enable alsa support
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//#define USE_OSS ///< enable OSS support
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#define USE_AUDIO_THREAD ///< use thread for audio playback
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#define noUSE_AUDIORING ///< new audio ring code (incomplete)
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#define USE_AUDIORING ///< new audio ring code (incomplete)
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#include <stdio.h>
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#include <stdint.h>
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@ -133,10 +133,11 @@ static const char *AudioModuleName; ///< which audio module to use
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/// Selected audio module.
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static const AudioModule *AudioUsedModule = &NoopModule;
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static const char *AudioPCMDevice; ///< alsa/OSS PCM device name
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static const char *AudioAC3Device; ///< alsa/OSS AC3 device name
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static const char *AudioMixerDevice; ///< alsa/OSS mixer device name
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static const char *AudioMixerChannel; ///< alsa/OSS mixer channel name
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static const char *AudioPCMDevice; ///< PCM device name
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static const char *AudioAC3Device; ///< AC3 device name
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static const char *AudioMixerDevice; ///< mixer device name
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static const char *AudioMixerChannel; ///< mixer channel name
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static char AudioDoingInit; ///> flag in init, reduce error
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static volatile char AudioRunning; ///< thread running / stopped
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static volatile char AudioPaused; ///< audio paused
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static volatile char AudioVideoIsReady; ///< video ready start early
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@ -173,7 +174,7 @@ extern int VideoAudioDelay; ///< import audio/video delay
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/// default ring buffer size ~2s 8ch 16bit
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static const unsigned AudioRingBufferSize = 2 * 48000 * 8 * 2;
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static int AudioChannelsInHw[8]; ///< table which channels are supported
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static int AudioChannelsInHw[9]; ///< table which channels are supported
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enum _audio_rates
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{ ///< sample rates enumeration
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// HW: 32000 44100 48000 88200 96000 176400 192000
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@ -186,7 +187,17 @@ enum _audio_rates
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//Audio192000, ///< 192.0Khz
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AudioRatesMax ///< max index
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};
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static int AudioRatesInHw[AudioRatesMax]; ///< table which rates are supported
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/// table which rates are supported
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static int AudioRatesInHw[AudioRatesMax];
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/// input to hardware channel matrix
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static int AudioChannelMatrix[AudioRatesMax][9];
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/// rates tables
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static const unsigned AudioRatesTable[AudioRatesMax] = {
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44100, 48000,
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};
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#ifdef USE_AUDIORING
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@ -337,14 +348,14 @@ static void AudioSoftAmplifier(int16_t * samples, int count)
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** Upmix mono to stereo.
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**
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** @param in input sample buffer
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** @param count number of bytes in sample buffer
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** @param frames number of frames in sample buffer
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** @param out output sample buffer
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*/
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static void AudioMono2Stereo(const int16_t * in, int count, int16_t * out)
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static void AudioMono2Stereo(const int16_t * in, int frames, int16_t * out)
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{
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int i;
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for (i = 0; i < count / AudioBytesProSample; ++i) {
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for (i = 0; i < frames; ++i) {
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int t;
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t = in[i];
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@ -357,15 +368,145 @@ static void AudioMono2Stereo(const int16_t * in, int count, int16_t * out)
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** Downmix stereo to mono.
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**
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** @param in input sample buffer
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** @param count number of bytes in sample buffer
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** @param frames number of frames in sample buffer
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** @param out output sample buffer
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*/
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static void AudioStereo2Mono(const int16_t * in, int count, int16_t * out)
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static void AudioStereo2Mono(const int16_t * in, int frames, int16_t * out)
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{
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int i;
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for (i = 0; i < count / (2 * AudioBytesProSample); ++i) {
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out[i] = (in[i * 2 + 0] + in[i * 2 + 1]) / 2;
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for (i = 0; i < frames; i += 2) {
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out[i / 2] = (in[i + 0] + in[i + 1]) / 2;
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}
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}
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/**
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** Downmix surround to stereo.
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**
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** ffmpeg L R C Ls Rs -> alsa L R Ls Rs C
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** ffmpeg L R C LFE Ls Rs -> alsa L R Ls Rs C LFE
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** ffmpeg L R C LFE Ls Rs Rl Rr -> alsa L R Ls Rs C LFE Rl Rr
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**
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** @param in input sample buffer
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** @param in_chan nr. of input channels
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** @param frames number of frames in sample buffer
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** @param out output sample buffer
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*/
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static void AudioSurround2Stereo(const int16_t * in, int in_chan, int frames,
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int16_t * out)
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{
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while (frames--) {
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int l;
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int r;
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switch (in_chan) {
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case 3: // stereo or surround? =>stereo
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l = in[0] * 600; // L
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r = in[1] * 600; // R
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l += in[2] * 400; // C
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r += in[2] * 400;
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break;
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case 4: // quad or surround? =>quad
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l = in[0] * 600; // L
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r = in[1] * 600; // R
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l += in[2] * 400; // Ls
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r += in[3] * 400; // Rs
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break;
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case 5: // 5.0
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l = in[0] * 500; // L
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r = in[1] * 500; // R
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l += in[2] * 200; // Ls
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r += in[3] * 200; // Rs
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l += in[4] * 300; // C
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r += in[4] * 300;
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break;
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case 6: // 5.1
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l = in[0] * 400; // L
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r = in[1] * 400; // R
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l += in[2] * 200; // Ls
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r += in[3] * 200; // Rs
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l += in[4] * 300; // C
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r += in[4] * 300;
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l += in[5] * 300; // LFE
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r += in[5] * 100;
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break;
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case 7: // 7.0
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l = in[0] * 400; // L
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r = in[1] * 400; // R
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l += in[2] * 200; // Ls
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r += in[3] * 200; // Rs
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l += in[4] * 300; // C
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r += in[4] * 300;
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l += in[5] * 100; // RL
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r += in[6] * 100; // RR
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break;
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case 8: // 7.1
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l = in[0] * 400; // L
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r = in[1] * 400; // R
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l += in[2] * 150; // Ls
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r += in[3] * 150; // Rs
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l += in[4] * 250; // C
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r += in[4] * 250;
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l += in[5] * 100; // LFE
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r += in[5] * 100;
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l += in[6] * 100; // RL
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r += in[7] * 100; // RR
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break;
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default:
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abort();
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}
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in += in_chan;
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out[0] = l / 1000;
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out[1] = r / 1000;
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out += 2;
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}
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}
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/**
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** Resample ffmpeg sample format to hardware format.
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**
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** @param in input sample buffer
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** @param in_chan nr. of input channels
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** @param frames number of frames in sample buffer
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** @param out output sample buffer
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** @param out_chan nr. of output channels
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*/
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static void AudioResample(const int16_t * in, int in_chan, int frames,
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int16_t * out, int out_chan)
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{
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switch (in_chan * 8 + out_chan) {
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case 1 * 8 + 1:
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case 2 * 8 + 2:
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case 3 * 8 + 3:
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case 4 * 8 + 4:
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case 5 * 8 + 5:
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case 6 * 8 + 6:
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case 7 * 8 + 7:
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case 8 * 8 + 8: // input = output channels
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memcpy(out, in, frames * in_chan * AudioBytesProSample);
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break;
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case 2 * 8 + 1:
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AudioStereo2Mono(in, frames, out);
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break;
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case 1 * 8 + 2:
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AudioMono2Stereo(in, frames, out);
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break;
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case 3 * 8 + 2:
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case 4 * 8 + 2:
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case 5 * 8 + 2:
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case 6 * 8 + 2:
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case 7 * 8 + 2:
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case 8 * 8 + 2:
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AudioSurround2Stereo(in, in_chan, frames, out);
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break;
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default:
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Error("audio: unsupported %d -> %d channels resample\n", in_chan,
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out_chan);
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// play silence
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memset(out, 0, frames * out_chan * AudioBytesProSample);
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break;
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}
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}
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@ -401,17 +542,34 @@ static atomic_t AudioRingFilled; ///< how many of the ring is used
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static unsigned AudioStartThreshold; ///< start play, if filled
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/**
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** Add sample rate, number of channel change to ring.
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** Add sample-rate, number of channel change to ring.
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**
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** @param freq sample frequency
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** @param channels number of channels
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** @param use_ac3 use ac3/pass-through device
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** @param sample_rate sample-rate frequency
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** @param channels number of channels
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** @param use_ac3 use ac3/pass-through device
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**
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** @retval -1 error
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** @retval 0 okay
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*/
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static int AudioRingAdd(int freq, int channels, int use_ac3)
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static int AudioRingAdd(unsigned sample_rate, int channels, int use_ac3)
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{
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unsigned u;
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// search supported sample-rates
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for (u = 0; u < AudioRatesMax; ++u) {
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if (AudioRatesTable[u] == sample_rate) {
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break;
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}
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}
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if (u == AudioRatesMax) { // unsupported sample-rate
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Error(_("audio: %dHz sample-rate unsupported\n"), sample_rate);
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return -1;
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}
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if (!AudioChannelMatrix[u][channels]) {
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Error(_("audio: %d channels unsupported\n"), channels);
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return -1; // unsupported nr. of channels
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}
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if (atomic_read(&AudioRingFilled) == AUDIO_RING_MAX) { // no free slot
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// FIXME: can wait for ring buffer empty
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Error(_("audio: out of ring buffers\n"));
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@ -422,18 +580,23 @@ static int AudioRingAdd(int freq, int channels, int use_ac3)
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// FIXME: don't flush buffers here
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AudioRing[AudioRingWrite].FlushBuffers = 1;
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AudioRing[AudioRingWrite].UseAc3 = use_ac3;
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AudioRing[AudioRingWrite].HwSampleRate = freq;
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AudioRing[AudioRingWrite].HwChannels = channels;
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AudioRing[AudioRingWrite].InSampleRate = sample_rate;
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AudioRing[AudioRingWrite].InChannels = channels;
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AudioRing[AudioRingWrite].HwSampleRate = sample_rate;
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AudioRing[AudioRingWrite].HwChannels = AudioChannelMatrix[u][channels];
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AudioRing[AudioRingWrite].PTS = INT64_C(0x8000000000000000);
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// reset ring-buffer
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RingBufferReadAdvance(AudioRing[AudioRingWrite].RingBuffer,
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RingBufferUsedBytes(AudioRing[AudioRingWrite].RingBuffer));
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atomic_inc(&AudioRingFilled);
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#ifdef USE_AUDIO_THREAD
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// tell thread, that there is something todo
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AudioRunning = 1;
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pthread_cond_signal(&AudioStartCond);
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if (AudioThread) {
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// tell thread, that there is something todo
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AudioRunning = 1;
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pthread_cond_signal(&AudioStartCond);
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}
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#endif
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return 0;
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@ -466,6 +629,7 @@ static void AudioRingExit(void)
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AudioRing[i].RingBuffer = NULL;
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}
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AudioRing[i].HwSampleRate = 0; // checked for valid setup
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AudioRing[i].InSampleRate = 0;
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}
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AudioRingRead = 0;
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AudioRingWrite = 0;
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@ -586,7 +750,7 @@ static int AlsaPlayRingbuffer(void)
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if (!avail) { // full or buffer empty
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break;
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}
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if (AudioSoftVolume) {
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if (AudioSoftVolume && !AudioRing[AudioRingRead].UseAc3) {
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// FIXME: quick&dirty cast
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AudioSoftAmplifier((int16_t *) p, avail);
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}
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@ -1257,9 +1421,10 @@ static snd_pcm_t *AlsaOpenPCM(int use_ac3)
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&& !(device = AudioPCMDevice) && !(device = getenv("ALSA_DEVICE"))) {
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device = "default";
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}
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Info(_("audio/alsa: using %sdevice '%s'\n"), use_ac3 ? "ac3 " : "",
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device);
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if (!AudioDoingInit) {
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Info(_("audio/alsa: using %sdevice '%s'\n"), use_ac3 ? "ac3 " : "",
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device);
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}
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// open none blocking; if device is already used, we don't want wait
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if ((err =
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snd_pcm_open(&handle, device, SND_PCM_STREAM_PLAYBACK,
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@ -1396,19 +1561,22 @@ static int64_t AlsaGetDelay(void)
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snd_pcm_sframes_t delay;
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int64_t pts;
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if (!AlsaPCMHandle) { // setup error
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// setup error
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if (!AlsaPCMHandle || !AudioRing[AudioRingRead].HwSampleRate) {
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return 0L;
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}
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// delay in frames in alsa + kernel buffers
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if ((err = snd_pcm_delay(AlsaPCMHandle, &delay)) < 0) {
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//Debug(3, "audio/alsa: no hw delay\n");
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delay = 0L;
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#ifdef DEBUG
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} else if (snd_pcm_state(AlsaPCMHandle) != SND_PCM_STATE_RUNNING) {
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//Debug(3, "audio/alsa: %ld frames delay ok, but not running\n", delay);
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#endif
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}
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//Debug(3, "audio/alsa: %ld frames hw delay\n", delay);
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// delay can be negative when underrun occur
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// delay can be negative, when underrun occur
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if (delay < 0) {
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delay = 0L;
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}
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@ -1440,6 +1608,7 @@ static int AlsaSetup(int *freq, int *channels, int use_ac3)
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int delay;
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if (!AlsaPCMHandle) { // alsa not running yet
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// FIXME: if open fails for ac3, we never recover
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return -1;
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}
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if (1) { // close+open to fix HDMI no sound bug
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@ -1470,7 +1639,10 @@ static int AlsaSetup(int *freq, int *channels, int use_ac3)
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}
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*/
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Error(_("audio/alsa: set params error: %s\n"), snd_strerror(err));
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if (!AudioDoingInit) {
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Error(_("audio/alsa: set params error: %s\n"),
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snd_strerror(err));
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}
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// FIXME: must stop sound, AudioChannels ... invalid
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return -1;
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}
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@ -1536,8 +1708,10 @@ static int AlsaSetup(int *freq, int *channels, int use_ac3)
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if (AudioStartThreshold > AudioRingBufferSize / 3) {
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AudioStartThreshold = AudioRingBufferSize / 3;
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}
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Info(_("audio/alsa: start delay %ums\n"), (AudioStartThreshold * 1000)
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/ (*freq * *channels * AudioBytesProSample));
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if (!AudioDoingInit) {
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Info(_("audio/alsa: start delay %ums\n"), (AudioStartThreshold * 1000)
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/ (*freq * *channels * AudioBytesProSample));
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}
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return 0;
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}
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@ -2743,15 +2917,15 @@ static int AudioNextRing(void)
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sample_rate);
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// FIXME: handle error
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AudioRing[AudioRingRead].HwSampleRate = 0;
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AudioRing[AudioRingRead].InSampleRate = 0;
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return -1;
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}
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AudioSetVolume(AudioVolume); // update channel delta
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AudioResetCompressor();
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AudioResetNormalizer();
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AudioRing[AudioRingRead].HwSampleRate = sample_rate;
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AudioRing[AudioRingRead].HwChannels = channels;
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// stop if not enough in next buffer
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// stop, if not enough in next buffer
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if (AudioStartThreshold >=
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RingBufferUsedBytes(AudioRing[AudioRingRead].RingBuffer)) {
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return 1;
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@ -2951,6 +3125,8 @@ void AudioEnqueue(const void *samples, int count)
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{
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#ifdef USE_AUDIORING
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size_t n;
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int16_t *buffer;
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int frames;
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#ifdef DEBUG
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static uint32_t last_tick;
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@ -2967,17 +3143,31 @@ void AudioEnqueue(const void *samples, int count)
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Debug(3, "audio: enqueue not ready\n");
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return; // no setup yet
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}
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//
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// Convert / resample input to hardware format
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//
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frames =
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count / (AudioRing[AudioRingWrite].InChannels * AudioBytesProSample);
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buffer =
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alloca(frames * AudioRing[AudioRingWrite].InChannels *
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AudioBytesProSample);
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AudioResample(samples, AudioRing[AudioRingWrite].InChannels, frames,
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buffer, AudioRing[AudioRingWrite].HwChannels);
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if (AudioCompression) {
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// FIXME: quick&dirty const cast
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AudioCompressor((int16_t *) samples, count);
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count =
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frames * AudioRing[AudioRingWrite].HwChannels * AudioBytesProSample;
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// resample into ring-buffer is too complex in the case of a roundabout
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// just use a temporary buffer
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if (AudioCompression) { // in place operation
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AudioCompressor(buffer, count);
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}
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if (AudioNormalize) {
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// FIXME: quick&dirty const cast
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AudioNormalizer((int16_t *) samples, count);
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if (AudioNormalize) { // in place operation
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AudioNormalizer(buffer, count);
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}
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n = RingBufferWrite(AudioRing[AudioRingWrite].RingBuffer, samples, count);
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n = RingBufferWrite(AudioRing[AudioRingWrite].RingBuffer, buffer, count);
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if (n != (size_t) count) {
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Error(_("audio: can't place %d samples in ring buffer\n"), count);
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// too many bytes are lost
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@ -3106,6 +3296,8 @@ void AudioFlushBuffers(void)
|
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AudioRing[AudioRingWrite].UseAc3 = AudioRing[old].UseAc3;
|
||||
AudioRing[AudioRingWrite].HwSampleRate = AudioRing[old].HwSampleRate;
|
||||
AudioRing[AudioRingWrite].HwChannels = AudioRing[old].HwChannels;
|
||||
AudioRing[AudioRingWrite].InSampleRate = AudioRing[old].InSampleRate;
|
||||
AudioRing[AudioRingWrite].InChannels = AudioRing[old].InChannels;
|
||||
AudioRing[AudioRingWrite].PTS = INT64_C(0x8000000000000000);
|
||||
RingBufferReadAdvance(AudioRing[AudioRingWrite].RingBuffer,
|
||||
RingBufferUsedBytes(AudioRing[AudioRingWrite].RingBuffer));
|
||||
@ -3257,7 +3449,7 @@ void AudioSetVolume(int volume)
|
||||
AudioVolume = volume;
|
||||
#ifdef USE_AUDIORING
|
||||
// reduce loudness for stereo output
|
||||
if (AudioStereoDescent && AudioRing[AudioRingRead].HwChannels == 2
|
||||
if (AudioStereoDescent && AudioRing[AudioRingRead].InChannels == 2
|
||||
&& !AudioRing[AudioRingRead].UseAc3) {
|
||||
volume -= AudioStereoDescent;
|
||||
if (volume < 0) {
|
||||
@ -3297,13 +3489,6 @@ int AudioSetup(int *freq, int *channels, int use_ac3)
|
||||
return -1;
|
||||
}
|
||||
#ifdef USE_AUDIORING
|
||||
// FIXME: need to store possible combination and report this
|
||||
if (*freq != 44100 && *freq != 48000) {
|
||||
return -1;
|
||||
}
|
||||
if (*channels < 1 || *channels > 8) {
|
||||
return -1;
|
||||
}
|
||||
return AudioRingAdd(*freq, *channels, use_ac3);
|
||||
#else
|
||||
return AudioUsedModule->Setup(freq, channels, use_ac3);
|
||||
@ -3477,11 +3662,8 @@ void AudioInit(void)
|
||||
{
|
||||
unsigned u;
|
||||
const char *name;
|
||||
|
||||
#ifndef USE_AUDIORING
|
||||
int freq;
|
||||
int chan;
|
||||
#endif
|
||||
|
||||
name = "noop";
|
||||
#ifdef USE_OSS
|
||||
@ -3508,9 +3690,105 @@ void AudioInit(void)
|
||||
return;
|
||||
|
||||
found:
|
||||
AudioDoingInit = 1;
|
||||
#ifdef USE_AUDIORING
|
||||
AudioRingInit();
|
||||
AudioUsedModule->Init();
|
||||
//
|
||||
// Check which channels/rates/formats are supported
|
||||
// FIXME: we force 44.1Khz and 48Khz must be supported equal
|
||||
// FIXME: should use bitmap of channels supported in RatesInHw
|
||||
freq = 44100;
|
||||
AudioRatesInHw[Audio44100] = 0;
|
||||
for (chan = 1; chan < 9; ++chan) {
|
||||
if (AudioUsedModule->Setup(&freq, &chan, 0)) {
|
||||
AudioChannelsInHw[chan] = 0;
|
||||
} else {
|
||||
AudioChannelsInHw[chan] = chan;
|
||||
AudioRatesInHw[Audio44100] |= (1 << chan);
|
||||
}
|
||||
}
|
||||
freq = 48000;
|
||||
AudioRatesInHw[Audio48000] = 0;
|
||||
for (chan = 1; chan < 9; ++chan) {
|
||||
if (!AudioChannelsInHw[chan]) {
|
||||
continue;
|
||||
}
|
||||
if (AudioUsedModule->Setup(&freq, &chan, 0)) {
|
||||
AudioChannelsInHw[chan] = 0;
|
||||
} else {
|
||||
AudioChannelsInHw[chan] = chan;
|
||||
AudioRatesInHw[Audio48000] |= (1 << chan);
|
||||
}
|
||||
}
|
||||
// build channel support and conversion table
|
||||
for (u = 0; u < AudioRatesMax; ++u) {
|
||||
for (chan = 1; chan < 9; ++chan) {
|
||||
AudioChannelMatrix[u][chan] = 0;
|
||||
if (!AudioRatesInHw[u]) { // rate unsupported
|
||||
continue;
|
||||
}
|
||||
if (AudioChannelsInHw[chan]) {
|
||||
AudioChannelMatrix[u][chan] = chan;
|
||||
} else {
|
||||
switch (chan) {
|
||||
case 1:
|
||||
if (AudioChannelsInHw[2]) {
|
||||
AudioChannelMatrix[u][chan] = 2;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
case 3:
|
||||
if (AudioChannelsInHw[4]) {
|
||||
AudioChannelMatrix[u][chan] = 4;
|
||||
break;
|
||||
}
|
||||
case 4:
|
||||
if (AudioChannelsInHw[5]) {
|
||||
AudioChannelMatrix[u][chan] = 5;
|
||||
break;
|
||||
}
|
||||
case 5:
|
||||
if (AudioChannelsInHw[6]) {
|
||||
AudioChannelMatrix[u][chan] = 6;
|
||||
break;
|
||||
}
|
||||
case 6:
|
||||
if (AudioChannelsInHw[7]) {
|
||||
AudioChannelMatrix[u][chan] = 7;
|
||||
break;
|
||||
}
|
||||
case 7:
|
||||
if (AudioChannelsInHw[8]) {
|
||||
AudioChannelMatrix[u][chan] = 8;
|
||||
break;
|
||||
}
|
||||
case 8:
|
||||
if (AudioChannelsInHw[6]) {
|
||||
AudioChannelMatrix[u][chan] = 6;
|
||||
break;
|
||||
}
|
||||
if (AudioChannelsInHw[2]) {
|
||||
AudioChannelMatrix[u][chan] = 2;
|
||||
break;
|
||||
}
|
||||
if (AudioChannelsInHw[1]) {
|
||||
AudioChannelMatrix[u][chan] = 1;
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for (u = 0; u < AudioRatesMax; ++u) {
|
||||
Info(_("audio: %6dHz supports %d %d %d %d %d %d %d %d channels\n"),
|
||||
AudioRatesTable[u], AudioChannelMatrix[u][1],
|
||||
AudioChannelMatrix[u][2], AudioChannelMatrix[u][3],
|
||||
AudioChannelMatrix[u][4], AudioChannelMatrix[u][5],
|
||||
AudioChannelMatrix[u][6], AudioChannelMatrix[u][7],
|
||||
AudioChannelMatrix[u][8]);
|
||||
}
|
||||
#else
|
||||
AudioUsedModule->Init();
|
||||
freq = 48000;
|
||||
@ -3524,6 +3802,7 @@ void AudioInit(void)
|
||||
AudioInitThread();
|
||||
}
|
||||
#endif
|
||||
AudioDoingInit = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
|
22
video.c
22
video.c
@ -4508,7 +4508,7 @@ static void VaapiSyncDecoder(VaapiDecoder * decoder)
|
||||
_("video: decoder buffer empty, "
|
||||
"duping frame (%d/%d) %d v-buf\n"), decoder->FramesDuped,
|
||||
decoder->FrameCounter, VideoGetBuffers());
|
||||
if (decoder->Closing == -1) {
|
||||
if (decoder->Closing < -300) {
|
||||
atomic_set(&decoder->SurfacesFilled, 0);
|
||||
}
|
||||
}
|
||||
@ -4670,9 +4670,12 @@ static void VaapiDisplayHandlerThread(void)
|
||||
if (err) {
|
||||
// FIXME: sleep on wakeup
|
||||
usleep(5 * 1000); // nothing buffered
|
||||
if (err == -1 && decoder->Closing > 0) {
|
||||
Debug(3, "video/vaapi: closing eof\n");
|
||||
decoder->Closing = -1;
|
||||
if (err == -1 && decoder->Closing) {
|
||||
decoder->Closing--;
|
||||
if (!decoder->Closing) {
|
||||
Debug(3, "video/vaapi: closing eof\n");
|
||||
decoder->Closing = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -7726,7 +7729,7 @@ static void VdpauSyncDecoder(VdpauDecoder * decoder)
|
||||
_("video: decoder buffer empty, "
|
||||
"duping frame (%d/%d) %d v-buf\n"), decoder->FramesDuped,
|
||||
decoder->FrameCounter, VideoGetBuffers());
|
||||
if (decoder->Closing == -1) {
|
||||
if (decoder->Closing < -300) {
|
||||
atomic_set(&decoder->SurfacesFilled, 0);
|
||||
}
|
||||
}
|
||||
@ -7966,9 +7969,12 @@ static void VdpauDisplayHandlerThread(void)
|
||||
if (err) {
|
||||
// FIXME: sleep on wakeup
|
||||
usleep(5 * 1000); // nothing buffered
|
||||
if (err == -1 && decoder->Closing > 0) {
|
||||
Debug(3, "video/vdpau: closing eof\n");
|
||||
decoder->Closing = -1;
|
||||
if (err == -1 && decoder->Closing) {
|
||||
decoder->Closing--;
|
||||
if (!decoder->Closing) {
|
||||
Debug(3, "video/vdpau: closing eof\n");
|
||||
decoder->Closing = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user