Fix vdpau hangup when switching none/interlaced.

This commit is contained in:
Johns 2011-12-23 00:09:59 +01:00
parent 7057c188d8
commit ba50ea7123

31
video.c
View File

@ -2786,7 +2786,7 @@ static void VaapiDisplayHandlerThread(void)
//
filled = atomic_read(&decoder->SurfacesFilled);
err = 1;
if (filled <= 2) {
if (filled < VIDEO_SURFACES_MAX) {
// FIXME: hot polling
pthread_mutex_lock(&VideoLockMutex);
// fetch+decode or reopen
@ -2798,7 +2798,6 @@ static void VaapiDisplayHandlerThread(void)
usleep(5 * 1000); // nothing buffered
}
filled = atomic_read(&decoder->SurfacesFilled);
clock_gettime(CLOCK_REALTIME, &nowtime);
// time for one frame over?
if ((nowtime.tv_sec - decoder->FrameTime.tv_sec)
@ -3486,6 +3485,8 @@ static void VdpauCleanup(VdpauDecoder * decoder)
decoder->SurfaceRead = 0;
decoder->SurfaceWrite = 0;
decoder->SurfaceField = 0;
decoder->PTS = AV_NOPTS_VALUE;
}
@ -3714,7 +3715,6 @@ static void VideoVdpauInit(const char *display_name)
//
// Create presentation queue, only one queue pro window
//
status =
VdpauPresentationQueueTargetCreateX11(VdpauDevice, VideoWindow,
&VdpauQueueTarget);
@ -3889,6 +3889,7 @@ static void VideoVdpauExit(void)
{
if (VdpauDecoders[0]) {
VdpauDelDecoder(VdpauDecoders[0]);
VdpauDecoders[0] = NULL;
}
if (VdpauDevice) {
@ -3903,8 +3904,8 @@ static void VideoVdpauExit(void)
// FIXME: more VDPAU cleanups...
if (VdpauDeviceDestroy) {
VdpauDeviceDestroy(VdpauDevice);
VdpauDevice = 0;
}
VdpauDevice = 0;
}
}
@ -4081,6 +4082,8 @@ static enum PixelFormat Vdpau_get_format(VdpauDecoder * decoder,
/// @param decoder VDPAU hw decoder
/// @param video_ctx ffmpeg video codec context
///
/// @todo FIXME: use VdpauCleanup
///
static void VdpauSetup(VdpauDecoder * decoder,
const AVCodecContext * video_ctx)
{
@ -4133,6 +4136,7 @@ static void VdpauSetup(VdpauDecoder * decoder,
decoder->SurfaceRead = 0;
decoder->SurfaceWrite = 0;
decoder->SurfaceField = 0;
//
// When window output size changes update VdpauSurfacesRb
//
@ -4167,9 +4171,10 @@ static void VdpauRenderFrame(VdpauDecoder * decoder,
frame->interlaced_frame, frame->top_field_first);
decoder->Interlaced = frame->interlaced_frame;
decoder->TopFieldFirst = frame->top_field_first;
decoder->SurfaceField = 0;
}
//
// VAImage render
// PutBitsYCbCr render
//
} else {
void const *data[3];
@ -4473,7 +4478,12 @@ static void VdpauAdvanceFrame(void)
if (filled <= 1 + 2 * decoder->Interlaced) {
// keep use of last surface
++decoder->FramesDuped;
Warning(_
("video: display buffer empty, duping frame (%d/%d)\n"),
decoder->FramesDuped, decoder->FrameCounter);
if (!(decoder->FramesDisplayed % 333)) {
VdpauPrintFrames(decoder);
}
decoder->SurfaceField = decoder->Interlaced;
} else {
decoder->SurfaceRead = (decoder->SurfaceRead + 1)
@ -4498,7 +4508,7 @@ static void VdpauDisplayFrame(void)
int i;
now = GetMsTicks();
//Debug(3, "video/vdpau: tick %d\n", now - last_frame_tick);
Debug(4, "video/vdpau: tick %d\n", now - last_frame_tick);
//
// wait for surface visible (blocks max ~5ms)
@ -4561,6 +4571,10 @@ static void VdpauDisplayFrame(void)
VdpauGetErrorString(status));
}
for (i = 0; i < VdpauDecoderN; ++i) {
clock_gettime(CLOCK_REALTIME, &VdpauDecoders[i]->FrameTime);
}
VdpauSurfaceIndex = (VdpauSurfaceIndex + 1) % OUTPUT_SURFACES_MAX;
xcb_flush(Connection);
@ -4581,7 +4595,8 @@ static void VdpauSyncDisplayFrame(VdpauDecoder * decoder)
|| decoder->FramesDisplayed % 6)) {
VdpauAdvanceFrame();
}
// debug duplicate frames
#if 0
// debug duplicate frames (done by VdpauAdvanceFrame)
filled = atomic_read(&decoder->SurfacesFilled);
if (filled == 1) {
decoder->FramesDuped++;
@ -4591,6 +4606,7 @@ static void VdpauSyncDisplayFrame(VdpauDecoder * decoder)
VdpauPrintFrames(decoder);
}
}
#endif
VdpauDisplayFrame();
@ -4739,7 +4755,6 @@ static void VdpauDisplayHandlerThread(void)
usleep(5 * 1000); // nothing buffered
}
filled = atomic_read(&decoder->SurfacesFilled);
clock_gettime(CLOCK_REALTIME, &nowtime);
// time for one frame over?
if ((nowtime.tv_sec - decoder->FrameTime.tv_sec)