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	Correct offsets for 3D OSD. Allow 1920x1200 OSD.
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							| @@ -7493,11 +7493,13 @@ static void VdpauMixOsd(void) | ||||
|     switch (Osd3DMode) { | ||||
| 	case 1: | ||||
| 	    output_rect.x1 = output_rect.x1 / 2; | ||||
| 	    output_double_rect.x0 = output_rect.x1; | ||||
| 	    output_double_rect.x0 = output_rect.x0 + (VideoWindowWidth / 2); | ||||
| 	    output_double_rect.x1 = output_rect.x1 + (VideoWindowWidth / 2); | ||||
| 	    break; | ||||
| 	case 2: | ||||
| 	    output_rect.y1 = output_rect.y1 / 2; | ||||
| 	    output_double_rect.y0 = output_rect.y1; | ||||
| 	    output_double_rect.y0 = output_rect.y0 + (VideoWindowHeight / 2); | ||||
| 	    output_double_rect.y1 = output_rect.y1 + (VideoWindowHeight / 2); | ||||
| 	    break; | ||||
| 	default: | ||||
| 	    break; | ||||
| @@ -8339,7 +8341,7 @@ static void VdpauSetOutputPosition(VdpauDecoder * decoder, int x, int y, | ||||
| //	VDPAU OSD | ||||
| //---------------------------------------------------------------------------- | ||||
|  | ||||
| static const uint8_t OsdZeros[1920 * 1080 * 4];	///< 0 for clear osd | ||||
| static const uint8_t OsdZeros[1920 * 1200 * 4];	///< 0 for clear osd | ||||
|  | ||||
| /// | ||||
| ///	Clear subpicture image. | ||||
| @@ -8367,7 +8369,7 @@ static void VdpauOsdClear(void) | ||||
|     } | ||||
| #endif | ||||
|  | ||||
|     if (OsdWidth * OsdHeight > 1920 * 1080) { | ||||
|     if (OsdWidth * OsdHeight > 1920 * 1200) { | ||||
| 	Error(_("video/vdpau: osd too big: unsupported\n")); | ||||
| 	return; | ||||
|     } | ||||
|   | ||||
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