/// /// @file codec.c @brief Codec functions /// /// Copyright (c) 2009 - 2012 by Johns. All Rights Reserved. /// /// Contributor(s): /// /// License: AGPLv3 /// /// This program is free software: you can redistribute it and/or modify /// it under the terms of the GNU Affero General Public License as /// published by the Free Software Foundation, either version 3 of the /// License. /// /// This program is distributed in the hope that it will be useful, /// but WITHOUT ANY WARRANTY; without even the implied warranty of /// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the /// GNU Affero General Public License for more details. /// /// $Id$ ////////////////////////////////////////////////////////////////////////////// /// /// @defgroup Codec The codec module. /// /// This module contains all decoder and codec functions. /// It is uses ffmpeg (http://ffmpeg.org) as backend. /// /// It may work with libav (http://libav.org), but the tests show /// many bugs and incompatiblity in it. Don't use this shit. /// /** ** use av_parser to support insane dvb audio streams. */ #define USE_AVPARSER /// compile with passthrough support (experimental) #define USE_PASSTHROUGH #include #include #include #include #include #include #include #define _(str) gettext(str) ///< gettext shortcut #define _N(str) str ///< gettext_noop shortcut #include #include #include #ifdef USE_VDPAU #include #endif #ifndef __USE_GNU #define __USE_GNU #endif #include #ifdef MAIN_H #include MAIN_H #endif #include "misc.h" #include "video.h" #include "audio.h" #include "codec.h" //---------------------------------------------------------------------------- // Global //---------------------------------------------------------------------------- /// /// ffmpeg lock mutex /// /// new ffmpeg dislikes simultanous open/close /// this breaks our code, until this is fixed use lock. /// static pthread_mutex_t CodecLockMutex; //---------------------------------------------------------------------------- // Video //---------------------------------------------------------------------------- #if 0 /// /// Video decoder typedef. /// //typedef struct _video_decoder_ Decoder; #endif /// /// Video decoder structure. /// struct _video_decoder_ { VideoHwDecoder *HwDecoder; ///< video hardware decoder int GetFormatDone; ///< flag get format called! AVCodec *VideoCodec; ///< video codec AVCodecContext *VideoCtx; ///< video codec context AVFrame *Frame; ///< decoded video frame }; //---------------------------------------------------------------------------- // Call-backs //---------------------------------------------------------------------------- /** ** Callback to negotiate the PixelFormat. ** ** @param fmt is the list of formats which are supported by the codec, ** it is terminated by -1 as 0 is a valid format, the ** formats are ordered by quality. */ static enum PixelFormat Codec_get_format(AVCodecContext * video_ctx, const enum PixelFormat *fmt) { VideoDecoder *decoder; decoder = video_ctx->opaque; //Debug(3, "codec: %s: %18p\n", __FUNCTION__, decoder); decoder->GetFormatDone = 1; return Video_get_format(decoder->HwDecoder, video_ctx, fmt); } /** ** Video buffer management, get buffer for frame. ** ** Called at the beginning of each frame to get a buffer for it. ** ** @param video_ctx Codec context ** @param frame Get buffer for this frame */ static int Codec_get_buffer(AVCodecContext * video_ctx, AVFrame * frame) { VideoDecoder *decoder; decoder = video_ctx->opaque; if (!decoder->GetFormatDone) { // get_format missing enum PixelFormat fmts[2]; fprintf(stderr, "codec: buggy ffmpeg/libav\n"); Warning(_("codec: buggy ffmpeg/libav\n")); fmts[0] = video_ctx->pix_fmt; fmts[1] = PIX_FMT_NONE; Codec_get_format(video_ctx, fmts); } #ifdef USE_VDPAU // VDPAU: PIX_FMT_VDPAU_H264 .. PIX_FMT_VDPAU_VC1 PIX_FMT_VDPAU_MPEG4 if ((PIX_FMT_VDPAU_H264 <= video_ctx->pix_fmt && video_ctx->pix_fmt <= PIX_FMT_VDPAU_VC1) || video_ctx->pix_fmt == PIX_FMT_VDPAU_MPEG4) { unsigned surface; struct vdpau_render_state *vrs; surface = VideoGetSurface(decoder->HwDecoder); vrs = av_mallocz(sizeof(struct vdpau_render_state)); vrs->surface = surface; //Debug(3, "codec: use surface %#010x\n", surface); frame->type = FF_BUFFER_TYPE_USER; #if LIBAVCODEC_VERSION_INT <= AV_VERSION_INT(53,46,0) frame->age = 256 * 256 * 256 * 64; #endif // render frame->data[0] = (void *)vrs; frame->data[1] = NULL; frame->data[2] = NULL; frame->data[3] = NULL; // reordered frames if (video_ctx->pkt) { frame->pkt_pts = video_ctx->pkt->pts; } else { frame->pkt_pts = AV_NOPTS_VALUE; } return 0; } #endif // VA-API: if (video_ctx->hwaccel_context) { unsigned surface; surface = VideoGetSurface(decoder->HwDecoder); //Debug(3, "codec: use surface %#010x\n", surface); frame->type = FF_BUFFER_TYPE_USER; #if LIBAVCODEC_VERSION_INT <= AV_VERSION_INT(53,46,0) frame->age = 256 * 256 * 256 * 64; #endif // vaapi needs both fields set frame->data[0] = (void *)(size_t) surface; frame->data[3] = (void *)(size_t) surface; // reordered frames if (video_ctx->pkt) { frame->pkt_pts = video_ctx->pkt->pts; } else { frame->pkt_pts = AV_NOPTS_VALUE; } return 0; } //Debug(3, "codec: fallback to default get_buffer\n"); return avcodec_default_get_buffer(video_ctx, frame); } /** ** Video buffer management, release buffer for frame. ** Called to release buffers which were allocated with get_buffer. ** ** @param video_ctx Codec context ** @param frame Release buffer for this frame */ static void Codec_release_buffer(AVCodecContext * video_ctx, AVFrame * frame) { #ifdef USE_VDPAU // VDPAU: PIX_FMT_VDPAU_H264 .. PIX_FMT_VDPAU_VC1 PIX_FMT_VDPAU_MPEG4 if ((PIX_FMT_VDPAU_H264 <= video_ctx->pix_fmt && video_ctx->pix_fmt <= PIX_FMT_VDPAU_VC1) || video_ctx->pix_fmt == PIX_FMT_VDPAU_MPEG4) { VideoDecoder *decoder; struct vdpau_render_state *vrs; unsigned surface; decoder = video_ctx->opaque; vrs = (struct vdpau_render_state *)frame->data[0]; surface = vrs->surface; //Debug(3, "codec: release surface %#010x\n", surface); VideoReleaseSurface(decoder->HwDecoder, surface); av_freep(&vrs->bitstream_buffers); vrs->bitstream_buffers_allocated = 0; av_freep(&frame->data[0]); return; } #endif // VA-API if (video_ctx->hwaccel_context) { VideoDecoder *decoder; unsigned surface; decoder = video_ctx->opaque; surface = (unsigned)(size_t) frame->data[3]; //Debug(3, "codec: release surface %#010x\n", surface); VideoReleaseSurface(decoder->HwDecoder, surface); frame->data[0] = NULL; frame->data[3] = NULL; return; } //Debug(3, "codec: fallback to default release_buffer\n"); return avcodec_default_release_buffer(video_ctx, frame); } /// libav: compatibility hack #ifndef AV_NUM_DATA_POINTERS #define AV_NUM_DATA_POINTERS 4 #endif /** ** Draw a horizontal band. ** ** @param video_ctx Codec context ** @param frame draw this frame ** @param y y position of slice ** @param type 1->top field, 2->bottom field, 3->frame ** @param offset offset into AVFrame.data from which slice ** should be read ** @param height height of slice */ static void Codec_draw_horiz_band(AVCodecContext * video_ctx, const AVFrame * frame, __attribute__ ((unused)) int offset[AV_NUM_DATA_POINTERS], __attribute__ ((unused)) int y, __attribute__ ((unused)) int type, __attribute__ ((unused)) int height) { #ifdef USE_VDPAU // VDPAU: PIX_FMT_VDPAU_H264 .. PIX_FMT_VDPAU_VC1 PIX_FMT_VDPAU_MPEG4 if ((PIX_FMT_VDPAU_H264 <= video_ctx->pix_fmt && video_ctx->pix_fmt <= PIX_FMT_VDPAU_VC1) || video_ctx->pix_fmt == PIX_FMT_VDPAU_MPEG4) { VideoDecoder *decoder; struct vdpau_render_state *vrs; //unsigned surface; decoder = video_ctx->opaque; vrs = (struct vdpau_render_state *)frame->data[0]; //surface = vrs->surface; //Debug(3, "codec: draw slice surface %#010x\n", surface); //Debug(3, "codec: %d references\n", vrs->info.h264.num_ref_frames); VideoDrawRenderState(decoder->HwDecoder, vrs); return; } #else (void)video_ctx; (void)frame; #endif } //---------------------------------------------------------------------------- // Test //---------------------------------------------------------------------------- /** ** Allocate a new video decoder context. ** ** @param hw_decoder video hardware decoder ** ** @returns private decoder pointer for video decoder. */ VideoDecoder *CodecVideoNewDecoder(VideoHwDecoder * hw_decoder) { VideoDecoder *decoder; if (!(decoder = calloc(1, sizeof(*decoder)))) { Fatal(_("codec: can't allocate vodeo decoder\n")); } decoder->HwDecoder = hw_decoder; return decoder; } /** ** Deallocate a video decoder context. ** ** @param decoder private video decoder */ void CodecVideoDelDecoder(VideoDecoder * decoder) { free(decoder); } /** ** Open video decoder. ** ** @param decoder private video decoder ** @param name video codec name ** @param codec_id video codec id, used if name == NULL */ void CodecVideoOpen(VideoDecoder * decoder, const char *name, int codec_id) { AVCodec *video_codec; Debug(3, "codec: using codec %s or ID %#04x\n", name, codec_id); if (decoder->VideoCtx) { Error(_("codec: missing close\n")); } // // ffmpeg compatibility hack // #if 1 || (LIBAVCODEC_VERSION_INT <= AV_VERSION_INT(52,96,0)) if (name) { if (!strcmp(name, "h264video_vdpau")) { name = "h264_vdpau"; } else if (!strcmp(name, "mpeg4video_vdpau")) { name = "mpeg4_vdpau"; } else if (!strcmp(name, "vc1video_vdpau")) { name = "vc1_vdpau"; } else if (!strcmp(name, "wmv3video_vdpau")) { name = "wmv3_vdpau"; } } #endif if (name && (video_codec = avcodec_find_decoder_by_name(name))) { Debug(3, "codec: vdpau decoder found\n"); } else if (!(video_codec = avcodec_find_decoder(codec_id))) { Fatal(_("codec: codec ID %#04x not found\n"), codec_id); // FIXME: none fatal } decoder->VideoCodec = video_codec; if (!(decoder->VideoCtx = avcodec_alloc_context3(video_codec))) { Fatal(_("codec: can't allocate video codec context\n")); } // FIXME: for software decoder use all cpus, otherwise 1 decoder->VideoCtx->thread_count = 1; pthread_mutex_lock(&CodecLockMutex); // open codec #if LIBAVCODEC_VERSION_INT <= AV_VERSION_INT(53,5,0) if (avcodec_open(decoder->VideoCtx, video_codec) < 0) { pthread_mutex_unlock(&CodecLockMutex); Fatal(_("codec: can't open video codec!\n")); } #else if (avcodec_open2(decoder->VideoCtx, video_codec, NULL) < 0) { pthread_mutex_unlock(&CodecLockMutex); Fatal(_("codec: can't open video codec!\n")); } #endif pthread_mutex_unlock(&CodecLockMutex); decoder->VideoCtx->opaque = decoder; // our structure Debug(3, "codec: video '%s'\n", decoder->VideoCtx->codec_name); if (codec_id == CODEC_ID_H264) { // 2.53 Ghz CPU is too slow for this codec at 1080i //decoder->VideoCtx->skip_loop_filter = AVDISCARD_ALL; //decoder->VideoCtx->skip_loop_filter = AVDISCARD_BIDIR; } if (video_codec->capabilities & CODEC_CAP_TRUNCATED) { Debug(3, "codec: video can use truncated packets\n"); // we do not send complete frames decoder->VideoCtx->flags |= CODEC_FLAG_TRUNCATED; } // FIXME: own memory management for video frames. if (video_codec->capabilities & CODEC_CAP_DR1) { Debug(3, "codec: can use own buffer management\n"); } if (video_codec->capabilities & CODEC_CAP_HWACCEL_VDPAU) { Debug(3, "codec: can export data for HW decoding (VDPAU)\n"); } #ifdef CODEC_CAP_FRAME_THREADS if (video_codec->capabilities & CODEC_CAP_FRAME_THREADS) { Debug(3, "codec: codec supports frame threads\n"); } #endif //decoder->VideoCtx->debug = FF_DEBUG_STARTCODE; if (video_codec->capabilities & CODEC_CAP_HWACCEL_VDPAU) { // FIXME: get_format never called. decoder->VideoCtx->get_format = Codec_get_format; decoder->VideoCtx->get_buffer = Codec_get_buffer; decoder->VideoCtx->release_buffer = Codec_release_buffer; decoder->VideoCtx->reget_buffer = Codec_get_buffer; decoder->VideoCtx->draw_horiz_band = Codec_draw_horiz_band; decoder->VideoCtx->slice_flags = SLICE_FLAG_CODED_ORDER | SLICE_FLAG_ALLOW_FIELD; decoder->VideoCtx->thread_count = 1; decoder->VideoCtx->active_thread_type = 0; } else { decoder->VideoCtx->hwaccel_context = VideoGetVaapiContext(decoder->HwDecoder); } // our pixel format video hardware decoder hook if (decoder->VideoCtx->hwaccel_context) { decoder->VideoCtx->get_format = Codec_get_format; decoder->VideoCtx->get_buffer = Codec_get_buffer; decoder->VideoCtx->release_buffer = Codec_release_buffer; decoder->VideoCtx->reget_buffer = Codec_get_buffer; #if 0 decoder->VideoCtx->thread_count = 1; decoder->VideoCtx->draw_horiz_band = NULL; decoder->VideoCtx->slice_flags = SLICE_FLAG_CODED_ORDER | SLICE_FLAG_ALLOW_FIELD; //decoder->VideoCtx->flags |= CODEC_FLAG_EMU_EDGE; #endif } // // Prepare frame buffer for decoder // if (!(decoder->Frame = avcodec_alloc_frame())) { Fatal(_("codec: can't allocate decoder frame\n")); } // reset buggy ffmpeg/libav flag decoder->GetFormatDone = 0; } /** ** Close video decoder. ** ** @param video_decoder private video decoder */ void CodecVideoClose(VideoDecoder * video_decoder) { // FIXME: play buffered data av_freep(&video_decoder->Frame); if (video_decoder->VideoCtx) { pthread_mutex_lock(&CodecLockMutex); avcodec_close(video_decoder->VideoCtx); pthread_mutex_unlock(&CodecLockMutex); av_freep(&video_decoder->VideoCtx); } } #if 0 /** ** Display pts... ** ** ffmpeg-0.9 pts always AV_NOPTS_VALUE ** ffmpeg-0.9 pkt_pts nice monotonic (only with HD) ** ffmpeg-0.9 pkt_dts wild jumping -160 - 340 ms ** ** libav 0.8_pre20111116 pts always AV_NOPTS_VALUE ** libav 0.8_pre20111116 pkt_pts always 0 (could be fixed?) ** libav 0.8_pre20111116 pkt_dts wild jumping -160 - 340 ms */ void DisplayPts(AVCodecContext * video_ctx, AVFrame * frame) { int ms_delay; int64_t pts; static int64_t last_pts; pts = frame->pkt_pts; if (pts == (int64_t) AV_NOPTS_VALUE) { printf("*"); } ms_delay = (1000 * video_ctx->time_base.num) / video_ctx->time_base.den; ms_delay += frame->repeat_pict * ms_delay / 2; printf("codec: PTS %s%s %" PRId64 " %d %d/%d %dms\n", frame->repeat_pict ? "r" : " ", frame->interlaced_frame ? "I" : " ", pts, (int)(pts - last_pts) / 90, video_ctx->time_base.num, video_ctx->time_base.den, ms_delay); if (pts != (int64_t) AV_NOPTS_VALUE) { last_pts = pts; } } #endif /** ** Decode a video packet. ** ** @param decoder video decoder data ** @param avpkt video packet */ void CodecVideoDecode(VideoDecoder * decoder, const AVPacket * avpkt) { AVCodecContext *video_ctx; AVFrame *frame; int used; int got_frame; AVPacket pkt[1]; video_ctx = decoder->VideoCtx; frame = decoder->Frame; *pkt = *avpkt; // use copy next_part: // FIXME: this function can crash with bad packets used = avcodec_decode_video2(video_ctx, frame, &got_frame, pkt); Debug(4, "%s: %p %d -> %d %d\n", __FUNCTION__, pkt->data, pkt->size, used, got_frame); if (got_frame) { // frame completed //DisplayPts(video_ctx, frame); VideoRenderFrame(decoder->HwDecoder, video_ctx, frame); } else { // some frames are needed for references, interlaced frames ... // could happen with h264 dvb streams, just drop data. Debug(4, "codec: %8d incomplete interlaced frame %d bytes used\n", video_ctx->frame_number, used); } if (used != pkt->size) { if (used >= 0 && used < pkt->size) { // some tv channels, produce this Debug(4, "codec: ooops didn't use complete video packet used %d of %d\n", used, pkt->size); pkt->size -= used; pkt->data += used; goto next_part; } Debug(3, "codec: bad frame %d\n", used); } } /** ** Flush the video decoder. ** ** @param decoder video decoder data */ void CodecVideoFlushBuffers(VideoDecoder * decoder) { avcodec_flush_buffers(decoder->VideoCtx); } //---------------------------------------------------------------------------- // Audio //---------------------------------------------------------------------------- #if 0 /// /// Audio decoder typedef. /// typedef struct _audio_decoder_ AudioDecoder; #endif /// /// Audio decoder structure. /// struct _audio_decoder_ { AVCodec *AudioCodec; ///< audio codec AVCodecContext *AudioCtx; ///< audio codec context /// audio parser to support insane dvb streaks AVCodecParserContext *AudioParser; int SampleRate; ///< current stream sample rate int Channels; ///< current stream channels int HwSampleRate; ///< hw sample rate int HwChannels; ///< hw channels ReSampleContext *ReSample; ///< audio resampling context }; #ifdef USE_PASSTHROUGH //static char CodecPassthroughPCM; ///< pass pcm through (unsupported) static char CodecPassthroughAC3; ///< pass ac3 through //static char CodecPassthroughDTS; ///< pass dts through (unsupported) //static char CodecPassthroughMPA; ///< pass mpa through (unsupported) #endif /** ** Allocate a new audio decoder context. ** ** @returns private decoder pointer for audio decoder. */ AudioDecoder *CodecAudioNewDecoder(void) { AudioDecoder *audio_decoder; if (!(audio_decoder = calloc(1, sizeof(*audio_decoder)))) { Fatal(_("codec: can't allocate audio decoder\n")); } return audio_decoder; } /** ** Deallocate an audio decoder context. ** ** @param decoder private audio decoder */ void CodecAudioDelDecoder(AudioDecoder * decoder) { free(decoder); } /** ** Open audio decoder. ** ** @param audio_decoder private audio decoder ** @param name audio codec name ** @param codec_id audio codec id, used if name == NULL */ void CodecAudioOpen(AudioDecoder * audio_decoder, const char *name, int codec_id) { AVCodec *audio_codec; if (name && (audio_codec = avcodec_find_decoder_by_name(name))) { Debug(3, "codec: audio decoder '%s' found\n", name); } else if (!(audio_codec = avcodec_find_decoder(codec_id))) { Fatal(_("codec: codec ID %#04x not found\n"), codec_id); // FIXME: errors aren't fatal } audio_decoder->AudioCodec = audio_codec; if (!(audio_decoder->AudioCtx = avcodec_alloc_context3(audio_codec))) { Fatal(_("codec: can't allocate audio codec context\n")); } pthread_mutex_lock(&CodecLockMutex); // open codec #if LIBAVCODEC_VERSION_INT <= AV_VERSION_INT(53,5,0) if (avcodec_open(audio_decoder->AudioCtx, audio_codec) < 0) { pthread_mutex_unlock(&CodecLockMutex); Fatal(_("codec: can't open audio codec\n")); } #else if (avcodec_open2(audio_decoder->AudioCtx, audio_codec, NULL) < 0) { pthread_mutex_unlock(&CodecLockMutex); Fatal(_("codec: can't open audio codec\n")); } #endif pthread_mutex_unlock(&CodecLockMutex); Debug(3, "codec: audio '%s'\n", audio_decoder->AudioCtx->codec_name); if (audio_codec->capabilities & CODEC_CAP_TRUNCATED) { Debug(3, "codec: audio can use truncated packets\n"); // we do not send complete frames audio_decoder->AudioCtx->flags |= CODEC_FLAG_TRUNCATED; } if (!(audio_decoder->AudioParser = av_parser_init(audio_decoder->AudioCtx->codec_id))) { Fatal(_("codec: can't init audio parser\n")); } audio_decoder->SampleRate = 0; audio_decoder->Channels = 0; audio_decoder->HwSampleRate = 0; audio_decoder->HwChannels = 0; } /** ** Close audio decoder. ** ** @param audio_decoder private audio decoder */ void CodecAudioClose(AudioDecoder * audio_decoder) { // FIXME: output any buffered data if (audio_decoder->ReSample) { audio_resample_close(audio_decoder->ReSample); audio_decoder->ReSample = NULL; } if (audio_decoder->AudioParser) { av_parser_close(audio_decoder->AudioParser); audio_decoder->AudioParser = NULL; } if (audio_decoder->AudioCtx) { pthread_mutex_lock(&CodecLockMutex); avcodec_close(audio_decoder->AudioCtx); pthread_mutex_unlock(&CodecLockMutex); av_freep(&audio_decoder->AudioCtx); } } /** ** Set audio pass-through. */ void CodecSetAudioPassthrough(int mask) { #ifdef USE_PASSTHROUGH CodecPassthroughAC3 = mask & 1 ? 1 : 0; #endif // FIXME: must update audio decoder (nr. of channels wrong) (void)mask; } /** ** Reorder audio frame. ** ** ffmpeg L R C Ls Rs -> alsa L R Ls Rs C ** ffmpeg L R C LFE Ls Rs -> alsa L R Ls Rs C LFE ** ffmpeg L R C LFE Ls Rs Rl Rr -> alsa L R Ls Rs C LFE Rl Rr */ static void CodecReorderAudioFrame(int16_t * buf, int size, int channels) { int i; int c; int ls; int rs; int lfe; switch (channels) { case 5: size /= 2; for (i = 0; i < size; i += 5) { c = buf[i + 2]; ls = buf[i + 3]; rs = buf[i + 4]; buf[i + 2] = ls; buf[i + 3] = rs; buf[i + 4] = c; } break; case 6: size /= 2; for (i = 0; i < size; i += 6) { c = buf[i + 2]; lfe = buf[i + 3]; ls = buf[i + 4]; rs = buf[i + 5]; buf[i + 2] = ls; buf[i + 3] = rs; buf[i + 4] = c; buf[i + 5] = lfe; } break; case 8: size /= 2; for (i = 0; i < size; i += 8) { c = buf[i + 2]; lfe = buf[i + 3]; ls = buf[i + 4]; rs = buf[i + 5]; buf[i + 2] = ls; buf[i + 3] = rs; buf[i + 4] = c; buf[i + 5] = lfe; } break; } } #ifdef USE_AVPARSER /** ** Decode an audio packet. ** ** PTS must be handled self. ** ** @param audio_decoder audio decoder data ** @param avpkt audio packet */ void CodecAudioDecode(AudioDecoder * audio_decoder, const AVPacket * avpkt) { int16_t buf[(AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 4 + FF_INPUT_BUFFER_PADDING_SIZE] __attribute__ ((aligned(16))); AVCodecContext *audio_ctx; int index; //#define spkt avpkt #if 1 // didn't fix crash in av_parser_parse2 AVPacket spkt[1]; // av_new_packet reserves FF_INPUT_BUFFER_PADDING_SIZE and clears it if (av_new_packet(spkt, avpkt->size)) { Error(_("codec: out of memory\n")); return; } memcpy(spkt->data, avpkt->data, avpkt->size); spkt->pts = avpkt->pts; spkt->dts = avpkt->dts; #endif #ifdef DEBUG if (!audio_decoder->AudioParser) { Fatal(_("codec: internal error parser freeded while running\n")); } #endif audio_ctx = audio_decoder->AudioCtx; index = 0; while (spkt->size > index) { int n; int l; AVPacket dpkt[1]; av_init_packet(dpkt); n = av_parser_parse2(audio_decoder->AudioParser, audio_ctx, &dpkt->data, &dpkt->size, spkt->data + index, spkt->size - index, !index ? (uint64_t) spkt->pts : AV_NOPTS_VALUE, !index ? (uint64_t) spkt->dts : AV_NOPTS_VALUE, -1); // FIXME: make this a function for both #ifdef cases if (dpkt->size) { int buf_sz; dpkt->pts = audio_decoder->AudioParser->pts; dpkt->dts = audio_decoder->AudioParser->dts; buf_sz = sizeof(buf); l = avcodec_decode_audio3(audio_ctx, buf, &buf_sz, dpkt); if (l == AVERROR(EAGAIN)) { index += n; // this is needed for aac latm continue; } if (l < 0) { // no audio frame could be decompressed Error(_("codec: error audio data at %d\n"), index); break; } #ifdef notyetFF_API_OLD_DECODE_AUDIO // FIXME: ffmpeg git comeing int got_frame; avcodec_decode_audio4(audio_ctx, frame, &got_frame, dpkt); #else #endif // Update audio clock if ((uint64_t) dpkt->pts != AV_NOPTS_VALUE) { AudioSetClock(dpkt->pts); } // FIXME: must first play remainings bytes, than change and play new. if (audio_decoder->SampleRate != audio_ctx->sample_rate || audio_decoder->Channels != audio_ctx->channels) { int err; int isAC3; // FIXME: use swr_convert from swresample (only in ffmpeg!) // FIXME: tell ac3 decoder to use downmix if (audio_decoder->ReSample) { audio_resample_close(audio_decoder->ReSample); audio_decoder->ReSample = NULL; } audio_decoder->SampleRate = audio_ctx->sample_rate; audio_decoder->HwSampleRate = audio_ctx->sample_rate; audio_decoder->Channels = audio_ctx->channels; #ifdef USE_PASSTHROUGH // SPDIF/HDMI passthrough if (CodecPassthroughAC3 && audio_ctx->codec_id == CODEC_ID_AC3) { audio_decoder->HwChannels = 2; isAC3 = 1; } else #endif { audio_decoder->HwChannels = audio_ctx->channels; isAC3 = 0; } // channels not support? if ((err = AudioSetup(&audio_decoder->HwSampleRate, &audio_decoder->HwChannels, isAC3))) { Debug(3, "codec/audio: resample %dHz *%d -> %dHz *%d\n", audio_ctx->sample_rate, audio_ctx->channels, audio_decoder->HwSampleRate, audio_decoder->HwChannels); if (err == 1) { audio_decoder->ReSample = av_audio_resample_init(audio_decoder->HwChannels, audio_ctx->channels, audio_decoder->HwSampleRate, audio_ctx->sample_rate, audio_ctx->sample_fmt, audio_ctx->sample_fmt, 16, 10, 0, 0.8); // libav-0.8_pre didn't support 6 -> 2 channels if (!audio_decoder->ReSample) { Error(_("codec/audio: resample setup error\n")); audio_decoder->HwChannels = 0; audio_decoder->HwSampleRate = 0; } } else { Debug(3, "codec/audio: audio setup error\n"); // FIXME: handle errors audio_decoder->HwChannels = 0; audio_decoder->HwSampleRate = 0; break; } } } if (audio_decoder->HwSampleRate && audio_decoder->HwChannels) { // need to resample audio if (audio_decoder->ReSample) { int16_t outbuf[(AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 4 + FF_INPUT_BUFFER_PADDING_SIZE] __attribute__ ((aligned(16))); int outlen; // FIXME: libav-0.7.2 crash here outlen = audio_resample(audio_decoder->ReSample, outbuf, buf, buf_sz); #ifdef DEBUG if (outlen != buf_sz) { Debug(3, "codec/audio: possible fixed ffmpeg\n"); } #endif if (outlen) { // outlen seems to be wrong in ffmpeg-0.9 outlen /= audio_decoder->Channels * av_get_bytes_per_sample(audio_ctx->sample_fmt); outlen *= audio_decoder->HwChannels * av_get_bytes_per_sample(audio_ctx->sample_fmt); Debug(4, "codec/audio: %d -> %d\n", buf_sz, outlen); CodecReorderAudioFrame(outbuf, outlen, audio_decoder->HwChannels); AudioEnqueue(outbuf, outlen); } } else { #ifdef USE_PASSTHROUGH // SPDIF/HDMI passthrough if (CodecPassthroughAC3 && audio_ctx->codec_id == CODEC_ID_AC3) { // build SPDIF header and append A52 audio to it // dpkt is the original data buf_sz = 6144; if (buf_sz < dpkt->size + 8) { Error(_ ("codec/audio: decoded data smaller than encoded\n")); break; } // copy original data for output // FIXME: not 100% sure, if endian is correct buf[0] = htole16(0xF872); // iec 61937 sync word buf[1] = htole16(0x4E1F); buf[2] = htole16(0x01 | (dpkt->data[5] & 0x07) << 8); buf[3] = htole16(dpkt->size * 8); swab(dpkt->data, buf + 4, dpkt->size); memset(buf + 4 + dpkt->size / 2, 0, buf_sz - 8 - dpkt->size); } #if 0 // // old experimental code // if (1) { // FIXME: need to detect dts // copy original data for output // FIXME: buf is sint buf[0] = 0x72; buf[1] = 0xF8; buf[2] = 0x1F; buf[3] = 0x4E; buf[4] = 0x00; switch (dpkt->size) { case 512: buf[5] = 0x0B; break; case 1024: buf[5] = 0x0C; break; case 2048: buf[5] = 0x0D; break; default: Debug(3, "codec/audio: dts sample burst not supported\n"); buf[5] = 0x00; break; } buf[6] = (dpkt->size * 8); buf[7] = (dpkt->size * 8) >> 8; //buf[8] = 0x0B; //buf[9] = 0x77; //printf("%x %x\n", dpkt->data[0],dpkt->data[1]); // swab? memcpy(buf + 8, dpkt->data, dpkt->size); memset(buf + 8 + dpkt->size, 0, buf_sz - 8 - dpkt->size); } else if (1) { // FIXME: need to detect mp2 // FIXME: mp2 passthrough // see softhddev.c version/layer // 0x04 mpeg1 layer1 // 0x05 mpeg1 layer23 // 0x06 mpeg2 ext // 0x07 mpeg2.5 layer 1 // 0x08 mpeg2.5 layer 2 // 0x09 mpeg2.5 layer 3 } // DTS HD? // True HD? #endif #endif CodecReorderAudioFrame(buf, buf_sz, audio_decoder->HwChannels); AudioEnqueue(buf, buf_sz); } } if (dpkt->size > l) { Error(_("codec: error more than one frame data\n")); } } index += n; } #if 1 // or av_free_packet, make no difference here av_destruct_packet(spkt); #endif } #else /** ** Decode an audio packet. ** ** PTS must be handled self. ** ** @param audio_decoder audio decoder data ** @param avpkt audio packet */ void CodecAudioDecode(AudioDecoder * audio_decoder, const AVPacket * avpkt) { int16_t buf[(AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 4 + FF_INPUT_BUFFER_PADDING_SIZE] __attribute__ ((aligned(16))); AVCodecContext *audio_ctx; int index; //#define spkt avpkt #if 1 AVPacket spkt[1]; // av_new_packet reserves FF_INPUT_BUFFER_PADDING_SIZE and clears it if (av_new_packet(spkt, avpkt->size)) { Error(_("codec: out of memory\n")); return; } memcpy(spkt->data, avpkt->data, avpkt->size); spkt->pts = avpkt->pts; spkt->dts = avpkt->dts; #endif audio_ctx = audio_decoder->AudioCtx; index = 0; while (spkt->size > index) { int n; int buf_sz; AVPacket dpkt[1]; av_init_packet(dpkt); dpkt->data = spkt->data + index; dpkt->size = spkt->size - index; buf_sz = sizeof(buf); n = avcodec_decode_audio3(audio_ctx, buf, &buf_sz, dpkt); if (n < 0) { // no audio frame could be decompressed Error(_("codec: error audio data at %d\n"), index); break; } #ifdef DEBUG Debug(4, "codec/audio: -> %d\n", buf_sz); if ((unsigned)buf_sz > sizeof(buf)) { abort(); } #endif #ifdef notyetFF_API_OLD_DECODE_AUDIO // FIXME: ffmpeg git comeing int got_frame; avcodec_decode_audio4(audio_ctx, frame, &got_frame, dpkt); #else #endif // FIXME: see above, old code removed index += n; } #if 1 // or av_free_packet, make no difference here av_destruct_packet(spkt); #endif } #endif /** ** Flush the audio decoder. ** ** @param decoder audio decoder data */ void CodecAudioFlushBuffers(AudioDecoder * decoder) { // FIXME: reset audio parser avcodec_flush_buffers(decoder->AudioCtx); } //---------------------------------------------------------------------------- // Codec //---------------------------------------------------------------------------- /** ** Empty log callback */ static void CodecNoopCallback( __attribute__ ((unused)) void *ptr, __attribute__ ((unused)) int level, __attribute__ ((unused)) const char *fmt, __attribute__ ((unused)) va_list vl) { } /** ** Codec init */ void CodecInit(void) { pthread_mutex_init(&CodecLockMutex, NULL); #ifndef DEBUG // disable display ffmpeg error messages av_log_set_callback(CodecNoopCallback); #else (void)CodecNoopCallback; #endif avcodec_register_all(); // register all formats and codecs } /** ** Codec exit. */ void CodecExit(void) { pthread_mutex_destroy(&CodecLockMutex); }