vdr-plugin-softhddevice/codec.c
Johns 3f8ff57e30 Audio improvement.
Made audio thread cancelable.
Calculate audio PTS.
Disable alsa message to stderr.
Better buffer flush with threaded play.
Prepared audio resample, for unsupported number of audio channels.
2011-12-08 20:45:20 +01:00

710 lines
19 KiB
C

///
/// @file codec.c @brief Codec functions
///
/// Copyright (c) 2009 - 2011 by Johns. All Rights Reserved.
///
/// Contributor(s):
///
/// License: AGPLv3
///
/// This program is free software: you can redistribute it and/or modify
/// it under the terms of the GNU Affero General Public License as
/// published by the Free Software Foundation, either version 3 of the
/// License.
///
/// This program is distributed in the hope that it will be useful,
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
/// GNU Affero General Public License for more details.
///
/// $Id$
//////////////////////////////////////////////////////////////////////////////
///
/// @defgroup Codec The codec module.
///
/// This module contains all decoder and codec functions.
/// It is uses ffmpeg (http://ffmpeg.org) as backend.
///
#include <stdio.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <libintl.h>
#define _(str) gettext(str) ///< gettext shortcut
#define _N(str) str ///< gettext_noop shortcut
#include <alsa/iatomic.h>
#include <libavcodec/avcodec.h>
#include <libavcodec/vaapi.h>
#ifdef MAIN_H
#include MAIN_H
#endif
#include "misc.h"
#include "video.h"
#include "audio.h"
#include "codec.h"
//----------------------------------------------------------------------------
// Video
//----------------------------------------------------------------------------
#if 0
///
/// Video decoder typedef.
///
//typedef struct _video_decoder_ Decoder;
#endif
///
/// Video decoder structure.
///
struct _video_decoder_
{
VideoHwDecoder *HwDecoder; ///< video hardware decoder
AVCodec *VideoCodec; ///< video codec
AVCodecContext *VideoCtx; ///< video codec context
AVFrame *Frame; ///< decoded video frame
};
//----------------------------------------------------------------------------
// Call-backs
//----------------------------------------------------------------------------
static int CodecFfmpegOk; ///< check ffmpeg idiotics
/**
** Callback to negotiate the PixelFormat.
**
** @param fmt is the list of formats which are supported by the codec,
** it is terminated by -1 as 0 is a valid format, the
** formats are ordered by quality.
*/
static enum PixelFormat Codec_get_format(AVCodecContext * video_ctx,
const enum PixelFormat *fmt)
{
VideoDecoder *decoder;
decoder = video_ctx->opaque;
Debug(3, "codec: %s: %18p\n", __FUNCTION__, decoder);
CodecFfmpegOk = 1;
return Video_get_format(decoder->HwDecoder, video_ctx, fmt);
}
/**
** Video buffer management, get buffer for frame.
**
** Called at the beginning of each frame to get a buffer for it.
**
** @param video_ctx Codec context
** @param frame Get buffer for this frame
*/
static int Codec_get_buffer(AVCodecContext * video_ctx, AVFrame * frame)
{
if (!CodecFfmpegOk) { // get_format missing
enum PixelFormat fmts[2];
fprintf(stderr, "codec: buggy ffmpeg\n");
fmts[0] = video_ctx->pix_fmt;
fmts[1] = PIX_FMT_NONE;
Codec_get_format(video_ctx, fmts);
}
// VDPAU: PIX_FMT_VDPAU_H264 .. PIX_FMT_VDPAU_VC1 PIX_FMT_VDPAU_MPEG4
if ((PIX_FMT_VDPAU_H264 <= video_ctx->pix_fmt
&& video_ctx->pix_fmt <= PIX_FMT_VDPAU_VC1)
|| video_ctx->pix_fmt == PIX_FMT_VDPAU_MPEG4) {
VideoDecoder *decoder;
unsigned surface;
decoder = video_ctx->opaque;
surface = VideoGetSurface(decoder->HwDecoder);
//Debug(3, "codec: use surface %#010x\n", surface);
frame->type = FF_BUFFER_TYPE_USER;
frame->age = 256 * 256 * 256 * 64;
frame->data[0] = (void *)(size_t) surface;
// FIXME: reordered?
return 0;
}
// VA-API:
if (video_ctx->hwaccel_context) {
VideoDecoder *decoder;
unsigned surface;
decoder = video_ctx->opaque;
surface = VideoGetSurface(decoder->HwDecoder);
//Debug(3, "codec: use surface %#010x\n", surface);
frame->type = FF_BUFFER_TYPE_USER;
frame->age = 256 * 256 * 256 * 64;
// vaapi needs both fields set
frame->data[0] = (void *)(size_t) surface;
frame->data[3] = (void *)(size_t) surface;
// FIXME: reordered?
return 0;
}
//Debug(3, "codec: fallback to default get_buffer\n");
return avcodec_default_get_buffer(video_ctx, frame);
}
/**
** Video buffer management, release buffer for frame.
** Called to release buffers which were allocated with get_buffer.
**
** @param video_ctx Codec context
** @param frame Release buffer for this frame
*/
static void Codec_release_buffer(AVCodecContext * video_ctx, AVFrame * frame)
{
// VDPAU: PIX_FMT_VDPAU_H264 .. PIX_FMT_VDPAU_VC1 PIX_FMT_VDPAU_MPEG4
if ((PIX_FMT_VDPAU_H264 <= video_ctx->pix_fmt
&& video_ctx->pix_fmt <= PIX_FMT_VDPAU_VC1)
|| video_ctx->pix_fmt == PIX_FMT_VDPAU_MPEG4) {
VideoDecoder *decoder;
unsigned surface;
decoder = video_ctx->opaque;
surface = (unsigned)(size_t) frame->data[0];
//Debug(3, "codec: release surface %#010x\n", surface);
VideoReleaseSurface(decoder->HwDecoder, surface);
frame->data[0] = NULL;
return;
}
// VA-API
if (video_ctx->hwaccel_context) {
VideoDecoder *decoder;
unsigned surface;
decoder = video_ctx->opaque;
surface = (unsigned)(size_t) frame->data[3];
//Debug(3, "codec: release surface %#010x\n", surface);
VideoReleaseSurface(decoder->HwDecoder, surface);
frame->data[0] = NULL;
frame->data[3] = NULL;
return;
}
//Debug(3, "codec: fallback to default release_buffer\n");
return avcodec_default_release_buffer(video_ctx, frame);
}
//----------------------------------------------------------------------------
// Test
//----------------------------------------------------------------------------
/**
** Allocate a new video decoder context.
**
** @param hw_decoder video hardware decoder
**
** @returns private decoder pointer for audio/video decoder.
*/
VideoDecoder *CodecVideoNewDecoder(VideoHwDecoder * hw_decoder)
{
VideoDecoder *decoder;
if (!(decoder = calloc(1, sizeof(*decoder)))) {
Fatal(_("codec: Can't allocate vodeo decoder\n"));
}
decoder->HwDecoder = hw_decoder;
return decoder;
}
/**
** Open video decoder.
**
** @param decoder private video decoder
** @param name video codec name
** @param codec_id video codec id, used if name == NULL
*/
void CodecVideoOpen(VideoDecoder * decoder, const char *name, int codec_id)
{
AVCodec *video_codec;
Debug(3, "codec: using codec %s or ID %#04x\n", name, codec_id);
//
// ffmpeg compatibility hack
//
#if LIBAVCODEC_VERSION_INT <= AV_VERSION_INT(52,96,0)
if (name) {
if (!strcmp(name, "h264video_vdpau")) {
name = "h264_vdpau";
} else if (!strcmp(name, "mpeg4video_vdpau")) {
name = "mpeg4_vdpau";
} else if (!strcmp(name, "vc1video_vdpau")) {
name = "vc1_vdpau";
} else if (!strcmp(name, "wmv3video_vdpau")) {
name = "wmv3_vdpau";
}
}
#endif
if (name && (video_codec = avcodec_find_decoder_by_name(name))) {
Debug(3, "codec: vdpau decoder found\n");
} else if (!(video_codec = avcodec_find_decoder(codec_id))) {
Fatal(_("codec: codec ID %#04x not found\n"), codec_id);
}
decoder->VideoCodec = video_codec;
if (!(decoder->VideoCtx = avcodec_alloc_context3(video_codec))) {
Fatal(_("codec: can't allocate video codec context\n"));
}
// open codec
if (avcodec_open2(decoder->VideoCtx, video_codec, NULL) < 0) {
Fatal(_("codec: can't open video codec!\n"));
}
decoder->VideoCtx->opaque = decoder; // our structure
/*
// FIXME: the number of cpu's should be configurable
// Today this makes no big sense H264 is broken with current streams.
avcodec_thread_init(decoder->VideoCtx, 2); // support dual-cpu's
*/
Debug(3, "codec: video '%s'\n", decoder->VideoCtx->codec_name);
if (codec_id == CODEC_ID_H264) {
// 2.53 Ghz CPU is too slow for this codec at 1080i
//decoder->VideoCtx->skip_loop_filter = AVDISCARD_ALL;
//decoder->VideoCtx->skip_loop_filter = AVDISCARD_BIDIR;
}
if (video_codec->capabilities & CODEC_CAP_TRUNCATED) {
Debug(3, "codec: video can use truncated packets\n");
// we do not send complete frames
decoder->VideoCtx->flags |= CODEC_FLAG_TRUNCATED;
}
// FIXME: own memory management for video frames.
if (video_codec->capabilities & CODEC_CAP_DR1) {
Debug(3, "codec: can use own buffer management\n");
}
if (video_codec->capabilities & CODEC_CAP_HWACCEL_VDPAU) {
Debug(3, "codec: can export data for HW decoding (VDPAU)\n");
}
#ifdef CODEC_CAP_FRAME_THREADS
if (video_codec->capabilities & CODEC_CAP_FRAME_THREADS) {
Debug(3, "codec: codec supports frame threads\n");
}
#endif
//decoder->VideoCtx->debug = FF_DEBUG_STARTCODE;
if (video_codec->capabilities & CODEC_CAP_HWACCEL_VDPAU) {
// FIXME: get_format never called.
decoder->VideoCtx->get_format = Codec_get_format;
decoder->VideoCtx->get_buffer = Codec_get_buffer;
decoder->VideoCtx->release_buffer = Codec_release_buffer;
decoder->VideoCtx->reget_buffer = Codec_get_buffer;
//decoder->VideoCtx->draw_horiz_band = Codec_draw_horiz_band;
} else {
decoder->VideoCtx->hwaccel_context =
VideoGetVaapiContext(decoder->HwDecoder);
}
// our pixel format video hardware decoder hook
if (decoder->VideoCtx->hwaccel_context) {
decoder->VideoCtx->get_format = Codec_get_format;
decoder->VideoCtx->get_buffer = Codec_get_buffer;
decoder->VideoCtx->release_buffer = Codec_release_buffer;
decoder->VideoCtx->reget_buffer = Codec_get_buffer;
#if 0
decoder->VideoCtx->thread_count = 1;
decoder->VideoCtx->draw_horiz_band = NULL;
decoder->VideoCtx->slice_flags =
SLICE_FLAG_CODED_ORDER | SLICE_FLAG_ALLOW_FIELD;
//decoder->VideoCtx->flags |= CODEC_FLAG_EMU_EDGE;
#endif
}
//
// Prepare frame buffer for decoder
//
if (!(decoder->Frame = avcodec_alloc_frame())) {
Fatal(_("codec: can't allocate decoder frame\n"));
}
}
/**
** Close video decoder.
**
** @param video_decoder private video decoder
*/
void CodecVideoClose(VideoDecoder * video_decoder)
{
// FIXME: play buffered data
av_freep(&video_decoder->Frame);
if (video_decoder->VideoCtx) {
avcodec_close(video_decoder->VideoCtx);
av_freep(&video_decoder->VideoCtx);
}
}
#if 0
#ifdef DEBUG
/**
** Display pts...
*/
void DisplayPts(AVCodecContext * video_ctx, AVFrame * frame)
{
int ms_delay;
if (frame->pts == (int64_t) AV_NOPTS_VALUE) {
printf("*");
}
ms_delay = (1000 * video_ctx->time_base.num) / video_ctx->time_base.den;
ms_delay += frame->repeat_pict * ms_delay / 2;
printf("codec: PTS %s%s %" PRId64 " %d/%d %dms\n",
frame->repeat_pict ? "r" : " ", frame->interlaced_frame ? "I" : " ",
frame->pts, video_ctx->time_base.num, video_ctx->time_base.den,
ms_delay);
}
#endif
#endif
/**
** Decode a video packet.
**
** @param decoder video decoder data
** @param avpkt video packet
**
** @note this version destroys avpkt!!
*/
void CodecVideoDecode(VideoDecoder * decoder, AVPacket * avpkt)
{
AVCodecContext *video_ctx;
AVFrame *frame;
int used;
int got_frame;
video_ctx = decoder->VideoCtx;
frame = decoder->Frame;
next_part:
// FIXME: this function can crash with bad packets
used = avcodec_decode_video2(video_ctx, frame, &got_frame, avpkt);
Debug(4, "%s: %p %d -> %d %d\n", __FUNCTION__, avpkt->data, avpkt->size,
used, got_frame);
if (got_frame) { // frame completed
//DisplayPts(video_ctx, frame);
if (video_ctx->hwaccel_context) {
VideoRenderFrame(decoder->HwDecoder, video_ctx, frame);
} else {
VideoRenderFrame(decoder->HwDecoder, video_ctx, frame);
}
} else {
// some frames are needed for references, interlaced frames ...
// could happen with h264 dvb streams, just drop data.
Debug(4, "codec: %8d incomplete interlaced frame %d bytes used\n",
video_ctx->frame_number, used);
}
if (used != avpkt->size) {
if (used == 0) {
goto next_part;
}
if (used >= 0) {
// some tv channels, produce this
Debug(4,
"codec: ooops didn't use complete video packet used %d of %d\n",
used, avpkt->size);
avpkt->data += used;
avpkt->size -= used;
goto next_part;
}
Debug(3, "codec: bad frame %d\n", used);
}
return;
}
//----------------------------------------------------------------------------
// Audio
//----------------------------------------------------------------------------
#if 0
///
/// Audio decoder typedef.
///
typedef struct _audio_decoder_ AudioDecoder;
#endif
///
/// Audio decoder structure.
///
struct _audio_decoder_
{
AVCodec *AudioCodec; ///< audio codec
AVCodecContext *AudioCtx; ///< audio codec context
/// audio parser to support wired dvb streaks
AVCodecParserContext *AudioParser;
int SampleRate; ///< current sample rate
int Channels; ///< current channels
int HwSampleRate; ///< hw sample rate
int HwChannels; ///< hw channels
ReSampleContext *ReSample; ///< audio resampling context
};
/**
** Allocate a new audio decoder context.
**
** @param hw_decoder video hardware decoder
**
** @returns private decoder pointer for audio/video decoder.
*/
AudioDecoder *CodecAudioNewDecoder(void)
{
AudioDecoder *audio_decoder;
if (!(audio_decoder = calloc(1, sizeof(*audio_decoder)))) {
Fatal(_("codec: Can't allocate audio decoder\n"));
}
return audio_decoder;
}
/**
** Open audio decoder.
**
** @param audio_decoder private audio decoder
** @param name audio codec name
** @param codec_id audio codec id, used if name == NULL
*/
void CodecAudioOpen(AudioDecoder * audio_decoder, const char *name,
int codec_id)
{
AVCodec *audio_codec;
if (name && (audio_codec = avcodec_find_decoder_by_name(name))) {
Debug(3, "codec: audio decoder '%s' found\n", name);
} else if (!(audio_codec = avcodec_find_decoder(codec_id))) {
Fatal(_("codec: codec ID %#04x not found\n"), codec_id);
// FIXME: errors aren't fatal
}
audio_decoder->AudioCodec = audio_codec;
if (!(audio_decoder->AudioCtx = avcodec_alloc_context3(audio_codec))) {
Fatal(_("codec: can't allocate audio codec context\n"));
}
// open codec
if (avcodec_open2(audio_decoder->AudioCtx, audio_codec, NULL) < 0) {
Fatal(_("codec: can't open audio codec\n"));
}
Debug(3, "codec: audio '%s'\n", audio_decoder->AudioCtx->codec_name);
if (audio_codec->capabilities & CODEC_CAP_TRUNCATED) {
Debug(3, "codec: audio can use truncated packets\n");
// we do not send complete frames
audio_decoder->AudioCtx->flags |= CODEC_FLAG_TRUNCATED;
}
if (!(audio_decoder->AudioParser =
av_parser_init(audio_decoder->AudioCtx->codec_id))) {
Fatal(_("codec: can't init audio parser\n"));
}
}
/**
** Close audio decoder.
**
** @param audio_decoder private audio decoder
*/
void CodecAudioClose(AudioDecoder * audio_decoder)
{
// FIXME: output any buffered data
if (audio_decoder->ReSample) {
audio_resample_close(audio_decoder->ReSample);
audio_decoder->ReSample = NULL;
}
if (audio_decoder->AudioParser) {
av_parser_close(audio_decoder->AudioParser);
audio_decoder->AudioParser = NULL;
}
if (audio_decoder->AudioCtx) {
avcodec_close(audio_decoder->AudioCtx);
av_freep(&audio_decoder->AudioCtx);
}
}
/**
** Decode an audio packet.
**
** PTS must be handled self.
**
** @param audio_decoder audio_Decoder data
** @param avpkt audio packet
*/
void CodecAudioDecode(AudioDecoder * audio_decoder, AVPacket * avpkt)
{
int16_t buf[(AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 4 +
FF_INPUT_BUFFER_PADDING_SIZE] __attribute__ ((aligned(16)));
AVCodecContext *audio_ctx;
int index;
if (!audio_decoder->AudioParser) {
Fatal(_("codec: internal error parser freeded while running\n"));
}
#define spkt avpkt
#if 0
AVPacket spkt[1];
if (av_new_packet(spkt, avpkt->size + FF_INPUT_BUFFER_PADDING_SIZE)) {
Error(_("codec: out of memory\n"));
return;
}
memcpy(spkt->data, avpkt->data, avpkt->size);
memset(spkt->data + avpkt->size, 0, FF_INPUT_BUFFER_PADDING_SIZE);
spkt->pts = avpkt->pts;
#endif
audio_ctx = audio_decoder->AudioCtx;
index = 0;
while (avpkt->size > index) {
int n;
int l;
AVPacket dpkt[1];
av_init_packet(dpkt);
n = av_parser_parse2(audio_decoder->AudioParser, audio_ctx,
&dpkt->data, &dpkt->size, spkt->data + index, avpkt->size - index,
!index ? (uint64_t) spkt->pts : AV_NOPTS_VALUE, AV_NOPTS_VALUE,
-1);
if (dpkt->size) {
int buf_sz;
dpkt->pts = audio_decoder->AudioParser->pts;
buf_sz = sizeof(buf);
l = avcodec_decode_audio3(audio_ctx, buf, &buf_sz, dpkt);
if (l < 0) { // no audio frame could be decompressed
Error(_("codec: error audio data\n"));
break;
}
#ifdef notyetFF_API_OLD_DECODE_AUDIO
// FIXME: ffmpeg git comeing
int got_frame;
avcodec_decode_audio4(audio_ctx, frame, &got_frame, dpkt);
#else
#endif
// Update audio clock
if ((uint64_t) dpkt->pts != AV_NOPTS_VALUE) {
AudioSetClock(dpkt->pts);
}
// FIXME: must first play remainings bytes, than change and play new.
if (audio_decoder->SampleRate != audio_ctx->sample_rate
|| audio_decoder->Channels != audio_ctx->channels) {
int err;
if (audio_decoder->ReSample) {
audio_resample_close(audio_decoder->ReSample);
audio_decoder->ReSample = NULL;
}
audio_decoder->SampleRate = audio_ctx->sample_rate;
audio_decoder->HwSampleRate = audio_ctx->sample_rate;
audio_decoder->Channels = audio_ctx->channels;
audio_decoder->HwChannels = audio_ctx->channels;
// channels not support?
if ((err =
AudioSetup(&audio_decoder->HwSampleRate,
&audio_decoder->HwChannels))) {
Debug(3, "codec/audio: resample %d -> %d\n",
audio_ctx->channels, audio_decoder->HwChannels);
if (err == 1) {
audio_decoder->ReSample =
av_audio_resample_init(audio_decoder->HwChannels,
audio_ctx->channels, audio_decoder->HwSampleRate,
audio_ctx->sample_rate, audio_ctx->sample_fmt,
audio_ctx->sample_fmt, 16, 10, 0, 0.8);
} else {
// FIXME: handle errors
audio_decoder->HwChannels = 0;
audio_decoder->HwSampleRate = 0;
}
}
}
if (audio_decoder->HwSampleRate && audio_decoder->HwChannels) {
// need to resample audio
if (audio_decoder->ReSample) {
int16_t outbuf[(AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 4 +
FF_INPUT_BUFFER_PADDING_SIZE]
__attribute__ ((aligned(16)));
int outlen;
outlen =
audio_resample(audio_decoder->ReSample, outbuf, buf,
buf_sz);
AudioEnqueue(outbuf, outlen);
} else {
AudioEnqueue(buf, buf_sz);
}
}
if (dpkt->size > l) {
Error(_("codec: error more than one frame data\n"));
}
}
index += n;
}
#if 0
av_destruct_packet(spkt);
#endif
}
//----------------------------------------------------------------------------
// Codec
//----------------------------------------------------------------------------
/**
** Empty log callback
*/
static void CodecNoopCallback( __attribute__ ((unused))
void *ptr, __attribute__ ((unused))
int level, __attribute__ ((unused))
const char *fmt, __attribute__ ((unused)) va_list vl)
{
}
/**
** Codec init
*/
void CodecInit(void)
{
#ifndef DEBUG
// display ffmpeg error messages
av_log_set_callback(CodecNoopCallback);
#endif
avcodec_register_all(); // register all formats and codecs
}
/**
** Codec exit.
*/
void CodecExit(void)
{
}