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52 lines
1.4 KiB
C
52 lines
1.4 KiB
C
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/*
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* $Id: component.h,v 1.2 2005/05/09 20:22:29 lordjaxom Exp $
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*/
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#ifndef VDR_STREAMDEV_SERVERS_COMPONENT_H
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#define VDR_STREAMDEV_SERVERS_COMPONENT_H
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#include "tools/socket.h"
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#include "tools/select.h"
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#include <vdr/tools.h>
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class cServerConnection;
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/* Basic TCP listen server, all functions virtual if a derivation wants to do
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things different */
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class cServerComponent: public cListObject {
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private:
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cTBSocket m_Listen;
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const char *m_Protocol;
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const char *m_ListenIp;
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uint m_ListenPort;
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protected:
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/* Returns a new connection object for Accept() */
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virtual cServerConnection *NewClient(void) = 0;
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public:
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cServerComponent(const char *Protocol, const char *ListenIp, uint ListenPort);
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virtual ~cServerComponent();
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/* Starts listening on the specified Port, override if you want to do things
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different */
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virtual bool Initialize(void);
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/* Stops listening, override if you want to do things different */
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virtual void Destruct(void);
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/* Get the listening socket's file number */
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virtual int Socket(void) const { return (int)m_Listen; }
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/* Adds the listening socket to the Select object */
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virtual void Add(cTBSelect &Select) const { Select.Add(m_Listen); }
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/* Accepts the connection on a NewClient() object and calls the
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Welcome() on it, override if you want to do things different */
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virtual cServerConnection *Accept(void);
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};
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#endif // VDR_STREAMDEV_SERVERS_COMPONENT_H
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