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Auskommentiertes Attach/Detach wieder aktiviert.
Kartenblockade wird dadurch behoben und alle Channels lassen sich anzappen, Unbedenklichkeit ist aber nicht einwandfrei geklrt!
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434b91fa61
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@ -1,5 +1,5 @@
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/*
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/*
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* $Id: connection.c,v 1.5 2005/05/09 20:30:38 lordjaxom Exp $
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* $Id: connection.c,v 1.6 2006/07/05 20:39:19 thomas Exp $
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*/
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*/
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#include "server/connection.h"
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#include "server/connection.h"
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@ -149,9 +149,9 @@ cDevice *cServerConnection::GetDevice(const cChannel *Channel, int Priority)
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Dprintf(" * trying again...\n");
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Dprintf(" * trying again...\n");
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const cChannel *current = Channels.GetByNumber(cDevice::CurrentChannel());
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const cChannel *current = Channels.GetByNumber(cDevice::CurrentChannel());
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//isyslog("streamdev-server: Detaching current receiver");
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//isyslog("streamdev-server: Detaching current receiver");
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//Detach(); XXX+
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Detach();
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device = cDevice::GetDevice(Channel, Priority);
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device = cDevice::GetDevice(Channel, Priority);
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//Attach(); XXX+
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Attach();
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Dprintf(" * Found following device: %p (%d)\n", device,
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Dprintf(" * Found following device: %p (%d)\n", device,
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device ? device->CardIndex() + 1 : 0);
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device ? device->CardIndex() + 1 : 0);
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if (device == cDevice::ActualDevice())
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if (device == cDevice::ActualDevice())
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