- fixed null pointer in server.c when cConnection::Accept() failes

This commit is contained in:
schmirl
2008-10-31 12:20:06 +00:00
parent 4d4f39f8cd
commit 6c620ea756
2 changed files with 4 additions and 1 deletions

View File

@@ -1,5 +1,5 @@
/*
* $Id: server.c,v 1.5.2.3 2008/10/22 11:59:37 schmirl Exp $
* $Id: server.c,v 1.5.2.4 2008/10/31 12:20:06 schmirl Exp $
*/
#include "server/server.h"
@@ -116,6 +116,8 @@ void cStreamdevServer::Action(void)
for (cServerComponent *c = m_Servers.First(); c; c = m_Servers.Next(c)){
if (sel && select.CanRead(c->Socket())) {
cServerConnection *client = c->Accept();
if (!client)
continue;
m_Clients.Add(client);
if (m_Clients.Count() > StreamdevServerSetup.MaxClients) {