Corrected typos (thanks to Ville Skytt)

This commit is contained in:
Frank Schmirler 2012-06-28 17:17:59 +02:00
parent 281105f0c7
commit 84db6323a6
7 changed files with 10 additions and 8 deletions

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@ -201,6 +201,7 @@ Ville Skytt
for restricting VTP command RENR to liemikuutio patch < 1.32
for fixing memory and filedescriptor leaks in libdvbmpeg
for code cleanup and optimization
for correcting typos
Methodus
for suggesting to use HTTP code 503 for unavailable channels

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@ -1,6 +1,7 @@
VDR Plugin 'streamdev' Revision History
---------------------------------------
- Corrected typos (thanks to Ville Skyttä)
- Fixed compiler error in client/device.c with VDR < 1.7.22 (reported by
Uwe@vdrportal)
- Updated Italian translation (thanks to Diego Pierotto)

8
README
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@ -296,7 +296,7 @@ For multicast streaming over the public Internet you would even need to register
for your own IP range. So don't even think of multicasting via Internet with
streamdev! Streamdev will send the stream only to one local ethernet segment and
all clients must be connected to this same segment. There must not be a router
inbetween. Also note that the client must not run on the streamdev-server
in between. Also note that the client must not run on the streamdev-server
machine.
Each channel is offered on a different multicast IP. Channel 1 is available from
@ -310,7 +310,7 @@ Binding an IGMP socket is a privileged operation, so you must start VDR as root.
The multicast server is disabled by default. Enter the streamdev-server setup
menu to enable it and - IMPORTANT - bind the multicast server to the IP of your
VDR server's LAN ethernet card. The multicast server will refuse to start with
the default bind adresse "0.0.0.0".
the default bind address "0.0.0.0".
Now edit your streamdevhosts.conf. To allow streaming of all channels, it must
contain "239.255.0.0/16". Note that you cannot limit connections by client IP
@ -365,9 +365,9 @@ setup parameter "Hide Mainmenu Entry" you can hide this menu item if you don't
need it. "Suspend Server" is only useful if the server runs in "Offer suspend
mode" with "Client may suspend" enabled.
The parameter "Remote IP" uses an IP-Adress-Editor, where you can just enter
The parameter "Remote IP" uses an IP-Address-Editor, where you can just enter
the IP number with the number keys on your remote. After three digits (or if
the next digit would result in an invalid IP adress, or if the first digit is
the next digit would result in an invalid IP address, or if the first digit is
0), the current position jumps to the next one. You can change positions with
the left and right buttons, and you can cycle the current position using up
and down. To confirm the entered address, press OK. So, if you want to enter

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@ -101,7 +101,7 @@ public:
/* Close the socket */
virtual bool Close(void);
/* Check if a device would be available for transfering the given
/* Check if a device would be available for transferring the given
channel. This call has no side effects. */
static cDevice *CheckDevice(const cChannel *Channel, int Priority, bool LiveView, const cDevice *AvoidDevice = NULL);

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@ -1662,7 +1662,7 @@ bool cConnectionVTP::CmdMOVC(const char *Option)
Reply(250,"Channel \"%d\" moved to \"%d\"", From, To);
}
else {
Reply(501, "Can't move channel to same postion");
Reply(501, "Can't move channel to same position");
}
}
else {

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@ -62,7 +62,7 @@ public:
/* Accept() returns a newly created cTBSocket, which is connected to the
first connection request on the queue of pending connections of a
listening socket. If no connection request was pending, or if any other
error occured, the resulting cTBSocket is closed. */
error occurred, the resulting cTBSocket is closed. */
virtual cTBSocket Accept(void) const;
/* Accept() extracts the first connection request on the queue of pending

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@ -54,7 +54,7 @@ public:
/* Close() resets the source to the uninitialized state (IsOpen() == false)
and must be called by any derivations after really closing the source.
Returns true on success and false on error, setting errno appropriately.
The object is in closed state afterwards, even if an error occured. */
The object is in closed state afterwards, even if an error occurred. */
virtual bool Close(void);
/* Read() reads at most Length bytes into the storage pointed to by Buffer,