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https://projects.vdr-developer.org/git/vdr-plugin-streamdev.git
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94aef85adc
cServerConnection.
185 lines
4.3 KiB
C
185 lines
4.3 KiB
C
/*
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* $Id: server.c,v 1.10 2009/02/13 10:39:22 schmirl Exp $
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*/
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#include "server/server.h"
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#include "server/componentVTP.h"
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#include "server/componentHTTP.h"
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#include "server/componentIGMP.h"
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#include "server/setup.h"
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#include <vdr/tools.h>
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#include <tools/select.h>
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#include <string.h>
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#include <errno.h>
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cSVDRPhosts StreamdevHosts;
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char *opt_auth = NULL;
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char *opt_remux = NULL;
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cStreamdevServer *cStreamdevServer::m_Instance = NULL;
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cList<cServerComponent> cStreamdevServer::m_Servers;
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cList<cServerConnection> cStreamdevServer::m_Clients;
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cStreamdevServer::cStreamdevServer(void):
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cThread("streamdev server")
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{
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Start();
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}
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cStreamdevServer::~cStreamdevServer()
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{
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Stop();
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}
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void cStreamdevServer::Initialize(void)
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{
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if (m_Instance == NULL) {
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if (StreamdevServerSetup.StartVTPServer) Register(new cComponentVTP);
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if (StreamdevServerSetup.StartHTTPServer) Register(new cComponentHTTP);
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if (StreamdevServerSetup.StartIGMPServer) {
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if (strcmp(StreamdevServerSetup.IGMPBindIP, "0.0.0.0") == 0)
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esyslog("streamdev-server: Not starting IGMP. IGMP must be bound to a local IP");
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else
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Register(new cComponentIGMP);
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}
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m_Instance = new cStreamdevServer;
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}
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}
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void cStreamdevServer::Destruct(void)
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{
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DELETENULL(m_Instance);
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}
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void cStreamdevServer::Stop(void)
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{
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if (Running())
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Cancel(3);
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}
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void cStreamdevServer::Register(cServerComponent *Server)
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{
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m_Servers.Add(Server);
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}
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void cStreamdevServer::Action(void)
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{
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/* Initialize Server components, deleting those that failed */
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for (cServerComponent *c = m_Servers.First(); c;) {
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cServerComponent *next = m_Servers.Next(c);
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if (!c->Initialize())
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m_Servers.Del(c);
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c = next;
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}
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if (m_Servers.Count() == 0) {
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esyslog("ERROR: no streamdev server activated, exiting");
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Cancel(-1);
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}
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cTBSelect select;
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while (Running()) {
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select.Clear();
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/* Ask all Server components to register to the selector */
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for (cServerComponent *c = m_Servers.First(); c; c = m_Servers.Next(c))
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select.Add(c->Socket(), false);
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/* Ask all Client connections to register to the selector */
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for (cServerConnection *s = m_Clients.First(); s; s = m_Clients.Next(s))
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{
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select.Add(s->Socket(), false);
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if (s->HasData())
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select.Add(s->Socket(), true);
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}
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int sel;
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do
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{
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sel = select.Select(400);
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if (sel < 0 && errno == ETIMEDOUT) {
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// check for aborted clients
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for (cServerConnection *s = m_Clients.First(); s; s = m_Clients.Next(s)) {
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if (s->Abort())
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sel = 0;
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}
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}
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} while (sel < 0 && errno == ETIMEDOUT && Running());
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if (!Running())
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break;
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if (sel < 0) {
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esyslog("fatal error, server exiting: %m");
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break;
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}
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/* Ask all Server components to act on signalled sockets */
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for (cServerComponent *c = m_Servers.First(); c; c = m_Servers.Next(c)){
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if (sel && select.CanRead(c->Socket())) {
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cServerConnection *client = c->Accept();
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if (!client)
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continue;
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Lock();
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m_Clients.Add(client);
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Unlock();
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if (m_Clients.Count() > StreamdevServerSetup.MaxClients) {
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esyslog("streamdev: too many clients, rejecting %s:%d",
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client->RemoteIp().c_str(), client->RemotePort());
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client->Reject();
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} else if (!client->CanAuthenticate() && !StreamdevHosts.Acceptable(client->RemoteIpAddr())) {
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esyslog("streamdev: client %s:%d not allowed to connect",
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client->RemoteIp().c_str(), client->RemotePort());
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client->Reject();
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} else
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client->Welcome();
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}
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}
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/* Ask all Client connections to act on signalled sockets */
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for (cServerConnection *s = m_Clients.First(); s;) {
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bool result = true;
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if (sel && select.CanWrite(s->Socket()))
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result = s->Write();
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if (sel && result && select.CanRead(s->Socket()))
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result = s->Read();
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result &= !s->Abort();
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cServerConnection *next = m_Clients.Next(s);
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if (!result) {
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if (s->IsOpen())
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s->Close();
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Lock();
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m_Clients.Del(s);
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Unlock();
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}
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s = next;
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}
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}
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Lock();
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while (m_Clients.Count() > 0) {
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cServerConnection *s = m_Clients.First();
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s->Close();
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m_Clients.Del(s);
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}
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Unlock();
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while (m_Servers.Count() > 0) {
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cServerComponent *c = m_Servers.First();
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c->Destruct();
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m_Servers.Del(c);
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}
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}
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const cList<cServerConnection>& cStreamdevServer::Clients(cThreadLock& Lock)
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{
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Lock.Lock(m_Instance);
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return m_Clients;
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}
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