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https://projects.vdr-developer.org/git/vdr-plugin-streamdev.git
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69 lines
2.0 KiB
C++
69 lines
2.0 KiB
C++
/*
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* $Id: socket.h,v 1.8 2010/08/18 10:26:55 schmirl Exp $
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*/
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#ifndef VDR_STREAMDEV_CLIENT_CONNECTION_H
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#define VDR_STREAMDEV_CLIENT_CONNECTION_H
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#include <tools/socket.h>
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#include "common.h"
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#include "client/setup.h"
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#include <string>
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#define CMD_LOCK cMutexLock CmdLock((cMutex*)&m_Mutex)
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class cPES2TSRemux;
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class cClientSocket: public cTBSocket {
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private:
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cTBSocket *m_DataSockets[si_Count];
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cMutex m_Mutex;
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char m_Buffer[BUFSIZ + 1]; // various uses
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bool m_Prio; // server supports command PRIO
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bool m_Abort; // quit command pending
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time_t m_LastSignalUpdate;
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int m_LastSignalStrength;
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int m_LastSignalQuality;
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protected:
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/* Send Command, and return true if the command results in Expected.
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Returns false on failure. */
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bool Command(const std::string &Command, uint Expected);
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/* Send the given command. Returns false on failure. */
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bool Send(const std::string &Command);
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/* Fetch results from an ongoing Command. The status code and the
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buffer holding the server's response are stored in Code and Result
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if non-NULL. Returns false on failure. */
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bool Receive(const std::string &Command, uint *Code = NULL, std::string *Result = NULL, uint TimeoutMs = StreamdevClientSetup.Timeout * 1000);
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public:
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cClientSocket(void);
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virtual ~cClientSocket();
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void Reset(void);
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bool CheckConnection(void);
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bool ProvidesChannel(const cChannel *Channel, int Priority);
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bool CreateDataConnection(eSocketId Id);
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bool CloseDataConnection(eSocketId Id);
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bool SetChannelDevice(const cChannel *Channel);
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bool SupportsPrio() { return m_Prio; }
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bool SetPriority(int Priority);
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bool SetPid(int Pid, bool On);
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bool SetFilter(ushort Pid, uchar Tid, uchar Mask, bool On);
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bool GetSignal(int *SignalStrength, int *SignalQuality);
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bool CloseDvr(void);
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bool SuspendServer(void);
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bool Quit(void);
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cTBSocket *DataSocket(eSocketId Id) const;
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};
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extern class cClientSocket ClientSocket;
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#endif // VDR_STREAMDEV_CLIENT_CONNECTION_H
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