vdr-plugin-streamdev/server/connection.h

141 lines
4.6 KiB
C++

/*
* $Id: connection.h,v 1.10 2010/08/03 10:46:41 schmirl Exp $
*/
#ifndef VDR_STREAMDEV_SERVER_CONNECTION_H
#define VDR_STREAMDEV_SERVER_CONNECTION_H
#include "tools/socket.h"
#include "common.h"
#include <map>
#include <string>
typedef std::map<std::string,std::string> tStrStrMap;
typedef std::pair<std::string,std::string> tStrStr;
class cChannel;
class cDevice;
/* Basic capabilities of a straight text-based protocol, most functions
virtual to support more complicated protocols */
class cServerConnection: public cListObject, public cTBSocket
{
private:
const char *m_Protocol;
bool m_DeferClose;
bool m_Pending;
char m_ReadBuffer[MAXPARSEBUFFER];
uint m_ReadBytes;
char m_WriteBuffer[MAXPARSEBUFFER];
uint m_WriteBytes;
uint m_WriteIndex;
/* Set to occupied device when live TV was interrupted */
cDevice *m_OccupiedDev;
/* Set to this connection's current channel when live TV was interrupted */
const cChannel *m_SwitchTo;
tStrStrMap m_Headers;
/* Test if device is in use as the transfer mode receiver device
or a FF card, displaying live TV from internal tuner */
static bool UsedByLiveTV(cDevice *device);
protected:
/* Will be called when a command terminated by a newline has been
received */
virtual bool Command(char *Cmd) = 0;
/* Will put Message into the response queue, which will be sent in the next
server cycle. Note that Message will be line-terminated by Respond.
Only one line at a time may be sent. If there are lines to follow, set
Last to false. Command(NULL) will be called in the next cycle, so you can
post the next line. */
virtual bool Respond(const char *Message, bool Last = true, ...);
//__attribute__ ((format (printf, 2, 4)));
/* Add a request header */
void SetHeader(const char *Name, const char *Value, const char *Prefix = "") { m_Headers.insert(tStrStr(std::string(Prefix) + Name, Value)); }
static const cChannel *ChannelFromString(const char *String, int *Apid = NULL, int *Dpid = NULL);
public:
/* If you derive, specify a short string such as HTTP for Protocol, which
will be displayed in error messages */
cServerConnection(const char *Protocol, int Type = SOCK_STREAM);
virtual ~cServerConnection();
/* If true, any client IP will be accepted */
virtual bool CanAuthenticate(void) { return false; }
/* Gets called if the client has been accepted by the core */
virtual void Welcome(void) { }
/* Gets called if the client has been rejected by the core */
virtual void Reject(void) { DeferClose(); }
/* Get the client socket's file number */
virtual int Socket(void) const { return (int)*this; }
/* Determine if there is data to send or any command pending */
virtual bool HasData(void) const;
/* Gets called by server when the socket can accept more data. Writes
the buffer filled up by Respond(). Calls Command(NULL) if there is a
command pending. Returns false in case of an error */
virtual bool Write(void);
/* Gets called by server when there is incoming data to read. Calls
Command() for each line. Returns false in case of an error, or if
the connection shall be closed and removed by the server */
virtual bool Read(void);
/* Is polled regularely by the server. Returns true if the connection
needs to be terminated. */
virtual bool Abort(void) const = 0;
/* Will make the socket close after sending all queued output data */
void DeferClose(void) { m_DeferClose = true; }
/* Close the socket */
virtual bool Close(void);
/* Check if a device would be available for transferring the given
channel. This call has no side effects. */
static cDevice *CheckDevice(const cChannel *Channel, int Priority, bool LiveView, const cDevice *AvoidDevice = NULL);
/* Find a suitable device and tune it to the requested channel. */
cDevice *SwitchDevice(const cChannel *Channel, int Priority);
/* Test if a call to GetDevice would return a usable device. */
bool ProvidesChannel(const cChannel *Channel, int Priority);
/* Do things which must be done in VDR's main loop */
void MainThreadHook();
virtual void Flushed(void) {}
virtual void Detach(void) = 0;
virtual void Attach(void) = 0;
/* This connections protocol name */
virtual const char* Protocol(void) const { return m_Protocol; }
/* Representation in menu */
virtual cString ToText(void) const;
/* std::map with additional information */
const tStrStrMap& Headers(void) const { return m_Headers; }
};
inline bool cServerConnection::HasData(void) const
{
return m_WriteBytes > 0 || m_Pending || m_DeferClose;
}
#endif // VDR_STREAMDEV_SERVER_CONNECTION_H