vdr-plugin-streamdev/server/connectionHTTP.h
schmirl 525574f9b0 Close connection when client is gone. Fixes high CPU load problem (#201)
Modified Files:
	server/connection.h server/connectionHTTP.h
	server/connectionVTP.h server/server.c server/streamer.c
	server/streamer.h tools/select.c tools/select.h tools/source.c
2007-04-02 10:32:34 +00:00

65 lines
1.5 KiB
C++

/*
* $Id: connectionHTTP.h,v 1.4 2007/04/02 10:32:34 schmirl Exp $
*/
#ifndef VDR_STREAMDEV_SERVERS_CONNECTIONHTTP_H
#define VDR_STREAMDEV_SERVERS_CONNECTIONHTTP_H
#include "connection.h"
#include "server/livestreamer.h"
#include <tools/select.h>
class cChannel;
class cStreamdevLiveStreamer;
class cConnectionHTTP: public cServerConnection {
private:
enum eHTTPStatus {
hsRequest,
hsHeaders,
hsBody,
hsFinished,
};
enum eHTTPJob {
hjTransfer,
hjListing,
};
std::string m_Request;
//std::map<std::string,std::string> m_Headers; TODO: later?
eHTTPStatus m_Status;
eHTTPJob m_Job;
// job: transfer
cStreamdevLiveStreamer *m_LiveStreamer;
const cChannel *m_Channel;
int m_Apid;
eStreamType m_StreamType;
// job: listing
const cChannel *m_ListChannel;
protected:
bool ProcessRequest(void);
public:
cConnectionHTTP(void);
virtual ~cConnectionHTTP();
virtual void Attach(void) { if (m_LiveStreamer != NULL) m_LiveStreamer->Attach(); }
virtual void Detach(void) { if (m_LiveStreamer != NULL) m_LiveStreamer->Detach(); }
virtual bool Command(char *Cmd);
bool CmdGET(const std::string &Opts);
virtual bool Abort(void) const;
virtual void Flushed(void);
};
inline bool cConnectionHTTP::Abort(void) const
{
return m_LiveStreamer && m_LiveStreamer->Abort();
}
#endif // VDR_STREAMDEV_SERVERS_CONNECTIONVTP_H