vdr-plugin-streamdev/server/connectionIGMP.h
Frank Schmirler 9b91301d94 Don't keep a pointer to the connection in components MulticastGroup
structure as the connection may now be deleted from outside via menu.
2011-11-25 00:24:37 +01:00

49 lines
1.3 KiB
C++

/*
* $Id: connectionIGMP.h,v 1.1 2009/02/13 10:39:22 schmirl Exp $
*/
#ifndef VDR_STREAMDEV_SERVERS_CONNECTIONIGMP_H
#define VDR_STREAMDEV_SERVERS_CONNECTIONIGMP_H
#include "connection.h"
#include "server/livestreamer.h"
#include <tools/select.h>
#define MULTICAST_PRIV_MIN ((uint32_t) 0xefff0000)
#define MULTICAST_PRIV_MAX ((uint32_t) 0xeffffeff)
class cStreamdevLiveStreamer;
class cConnectionIGMP: public cServerConnection {
private:
cStreamdevLiveStreamer *m_LiveStreamer;
int m_ClientPort;
eStreamType m_StreamType;
cChannel *m_Channel;
public:
cConnectionIGMP(const char* Name, int ClientPort, eStreamType StreamType);
virtual ~cConnectionIGMP();
bool SetChannel(cChannel *Channel, in_addr_t Dst);
virtual void Welcome(void);
virtual cString ToText() const;
/* Not used here */
virtual bool Command(char *Cmd) { return false; }
virtual void Attach(void) { if (m_LiveStreamer != NULL) m_LiveStreamer->Attach(); }
virtual void Detach(void) { if (m_LiveStreamer != NULL) m_LiveStreamer->Detach(); }
virtual bool Close(void);
virtual bool Abort(void) const;
};
inline bool cConnectionIGMP::Abort(void) const
{
return !IsOpen() || !m_LiveStreamer || m_LiveStreamer->Abort();
}
#endif // VDR_STREAMDEV_SERVERS_CONNECTIONIGMP_H