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51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
/*
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* $Id: component.h,v 1.1 2004/12/30 22:44:18 lordjaxom Exp $
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*/
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#ifndef VDR_STREAMDEV_SERVERS_COMPONENT_H
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#define VDR_STREAMDEV_SERVERS_COMPONENT_H
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#include "tools/socket.h"
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#include "tools/select.h"
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#include <vdr/tools.h>
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class cServerConnection;
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/* Basic TCP listen server, all functions virtual if a derivation wants to do
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things different */
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class cServerComponent: public cListObject {
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private:
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cTBSocket m_Listen;
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const char *m_Protocol;
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const char *m_ListenIp;
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uint m_ListenPort;
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public:
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cServerComponent(const char *Protocol, const char *ListenIp, uint ListenPort);
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virtual ~cServerComponent();
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/* Starts listening on the specified Port, override if you want to do things
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different */
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virtual bool Init(void);
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/* Stops listening, override if you want to do things different */
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virtual void Exit(void);
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/* Adds the listening socket to the Select object */
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virtual void AddSelect(cTBSelect &Select) const { Select.Add(m_Listen); }
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/* Accepts the connection on a NewConnection() object and calls the
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Welcome() on it, override if you want to do things different */
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virtual cServerConnection *CanAct(const cTBSelect &Select);
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/* Returns a new connection object for CanAct */
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virtual cServerConnection *NewConnection(void) const = 0;
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};
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class cServerComponents: public cList<cServerComponent> {
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};
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#endif // VDR_STREAMDEV_SERVERS_COMPONENT_H
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