Frank Schmirler afe255aa0b Added server menu with list of clients. Connections can be terminated
with the "red" key. The former main menu action of suspending live TV
moved to the "blue" key.

Squashed commit of the following:

commit 7175d7de91b637eb057831b5c27af78d3870f146
Author: Frank Schmirler <vdr@schmirler.de>
Date:   Sun Nov 27 11:51:26 2011 +0100

    Updated README

commit 94aef85adc9c2922205145550ff00e59c694e36d
Author: Frank Schmirler <vdr@schmirler.de>
Date:   Sun Nov 27 11:32:16 2011 +0100

    Moved "closing connection" log message to overload of cTBSocket::Close() in
    cServerConnection.

commit 9b91301d943cfbec5208419704cfece84267223d
Author: Frank Schmirler <vdr@schmirler.de>
Date:   Fri Nov 25 00:24:37 2011 +0100

    Don't keep a pointer to the connection in components MulticastGroup
    structure as the connection may now be deleted from outside via menu.

commit 7347e24123ec0b852091ec035cabce0e10278a72
Author: Frank Schmirler <vdr@schmirler.de>
Date:   Thu Nov 24 23:45:59 2011 +0100

    Fixed missing Display() call after disconnecting a client.

commit c652e8fa8141d7e323cbdbbc0a662244a5a84955
Author: Frank Schmirler <vdr@schmirler.de>
Date:   Tue Nov 22 01:15:09 2011 +0100

    Added server menu with list of clients. Connections can be terminated
    with the "red" key. The former main menu action of suspending live TV
    moved to the "blue" key.
2011-11-28 16:23:57 +01:00

185 lines
4.3 KiB
C

/*
* $Id: server.c,v 1.10 2009/02/13 10:39:22 schmirl Exp $
*/
#include "server/server.h"
#include "server/componentVTP.h"
#include "server/componentHTTP.h"
#include "server/componentIGMP.h"
#include "server/setup.h"
#include <vdr/tools.h>
#include <tools/select.h>
#include <string.h>
#include <errno.h>
cSVDRPhosts StreamdevHosts;
char *opt_auth = NULL;
char *opt_remux = NULL;
cStreamdevServer *cStreamdevServer::m_Instance = NULL;
cList<cServerComponent> cStreamdevServer::m_Servers;
cList<cServerConnection> cStreamdevServer::m_Clients;
cStreamdevServer::cStreamdevServer(void):
cThread("streamdev server")
{
Start();
}
cStreamdevServer::~cStreamdevServer()
{
Stop();
}
void cStreamdevServer::Initialize(void)
{
if (m_Instance == NULL) {
if (StreamdevServerSetup.StartVTPServer) Register(new cComponentVTP);
if (StreamdevServerSetup.StartHTTPServer) Register(new cComponentHTTP);
if (StreamdevServerSetup.StartIGMPServer) {
if (strcmp(StreamdevServerSetup.IGMPBindIP, "0.0.0.0") == 0)
esyslog("streamdev-server: Not starting IGMP. IGMP must be bound to a local IP");
else
Register(new cComponentIGMP);
}
m_Instance = new cStreamdevServer;
}
}
void cStreamdevServer::Destruct(void)
{
DELETENULL(m_Instance);
}
void cStreamdevServer::Stop(void)
{
if (Running())
Cancel(3);
}
void cStreamdevServer::Register(cServerComponent *Server)
{
m_Servers.Add(Server);
}
void cStreamdevServer::Action(void)
{
/* Initialize Server components, deleting those that failed */
for (cServerComponent *c = m_Servers.First(); c;) {
cServerComponent *next = m_Servers.Next(c);
if (!c->Initialize())
m_Servers.Del(c);
c = next;
}
if (m_Servers.Count() == 0) {
esyslog("ERROR: no streamdev server activated, exiting");
Cancel(-1);
}
cTBSelect select;
while (Running()) {
select.Clear();
/* Ask all Server components to register to the selector */
for (cServerComponent *c = m_Servers.First(); c; c = m_Servers.Next(c))
select.Add(c->Socket(), false);
/* Ask all Client connections to register to the selector */
for (cServerConnection *s = m_Clients.First(); s; s = m_Clients.Next(s))
{
select.Add(s->Socket(), false);
if (s->HasData())
select.Add(s->Socket(), true);
}
int sel;
do
{
sel = select.Select(400);
if (sel < 0 && errno == ETIMEDOUT) {
// check for aborted clients
for (cServerConnection *s = m_Clients.First(); s; s = m_Clients.Next(s)) {
if (s->Abort())
sel = 0;
}
}
} while (sel < 0 && errno == ETIMEDOUT && Running());
if (!Running())
break;
if (sel < 0) {
esyslog("fatal error, server exiting: %m");
break;
}
/* Ask all Server components to act on signalled sockets */
for (cServerComponent *c = m_Servers.First(); c; c = m_Servers.Next(c)){
if (sel && select.CanRead(c->Socket())) {
cServerConnection *client = c->Accept();
if (!client)
continue;
Lock();
m_Clients.Add(client);
Unlock();
if (m_Clients.Count() > StreamdevServerSetup.MaxClients) {
esyslog("streamdev: too many clients, rejecting %s:%d",
client->RemoteIp().c_str(), client->RemotePort());
client->Reject();
} else if (!client->CanAuthenticate() && !StreamdevHosts.Acceptable(client->RemoteIpAddr())) {
esyslog("streamdev: client %s:%d not allowed to connect",
client->RemoteIp().c_str(), client->RemotePort());
client->Reject();
} else
client->Welcome();
}
}
/* Ask all Client connections to act on signalled sockets */
for (cServerConnection *s = m_Clients.First(); s;) {
bool result = true;
if (sel && select.CanWrite(s->Socket()))
result = s->Write();
if (sel && result && select.CanRead(s->Socket()))
result = s->Read();
result &= !s->Abort();
cServerConnection *next = m_Clients.Next(s);
if (!result) {
if (s->IsOpen())
s->Close();
Lock();
m_Clients.Del(s);
Unlock();
}
s = next;
}
}
Lock();
while (m_Clients.Count() > 0) {
cServerConnection *s = m_Clients.First();
s->Close();
m_Clients.Del(s);
}
Unlock();
while (m_Servers.Count() > 0) {
cServerComponent *c = m_Servers.First();
c->Destruct();
m_Servers.Del(c);
}
}
const cList<cServerConnection>& cStreamdevServer::Clients(cThreadLock& Lock)
{
Lock.Lock(m_Instance);
return m_Clients;
}