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140 lines
4.6 KiB
C++
140 lines
4.6 KiB
C++
/*
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* $Id: connection.h,v 1.10 2010/08/03 10:46:41 schmirl Exp $
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*/
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#ifndef VDR_STREAMDEV_SERVER_CONNECTION_H
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#define VDR_STREAMDEV_SERVER_CONNECTION_H
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#include "tools/socket.h"
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#include "common.h"
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#include <map>
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typedef std::map<std::string,std::string> tStrStrMap;
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typedef std::pair<std::string,std::string> tStrStr;
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class cChannel;
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class cDevice;
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/* Basic capabilities of a straight text-based protocol, most functions
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virtual to support more complicated protocols */
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class cServerConnection: public cListObject, public cTBSocket
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{
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private:
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const char *m_Protocol;
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bool m_DeferClose;
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bool m_Pending;
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char m_ReadBuffer[MAXPARSEBUFFER];
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uint m_ReadBytes;
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char m_WriteBuffer[MAXPARSEBUFFER];
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uint m_WriteBytes;
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uint m_WriteIndex;
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/* Set to this connection's current channel when live TV was interrupted */
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const cChannel *m_SwitchTo;
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tStrStrMap m_Headers;
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/* Test if device is in use as the transfer mode receiver device
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or a FF card, displaying live TV from internal tuner */
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static bool UsedByLiveTV(cDevice *device);
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protected:
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/* Will be called when a command terminated by a newline has been
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received */
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virtual bool Command(char *Cmd) = 0;
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/* Will put Message into the response queue, which will be sent in the next
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server cycle. Note that Message will be line-terminated by Respond.
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Only one line at a time may be sent. If there are lines to follow, set
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Last to false. Command(NULL) will be called in the next cycle, so you can
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post the next line. */
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virtual bool Respond(const char *Message, bool Last = true, ...);
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//__attribute__ ((format (printf, 2, 4)));
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/* Add a request header */
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void SetHeader(const char *Name, const char *Value, const char *Prefix = "") { m_Headers.insert(tStrStr(std::string(Prefix) + Name, Value)); }
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static const cChannel *ChannelFromString(const char *String, int *Apid = NULL, int *Dpid = NULL);
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public:
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/* If you derive, specify a short string such as HTTP for Protocol, which
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will be displayed in error messages */
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cServerConnection(const char *Protocol, int Type = SOCK_STREAM);
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virtual ~cServerConnection();
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/* If true, any client IP will be accepted */
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virtual bool CanAuthenticate(void) { return false; }
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/* Gets called if the client has been accepted by the core */
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virtual void Welcome(void) { }
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/* Gets called if the client has been rejected by the core */
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virtual void Reject(void) { DeferClose(); }
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/* Get the client socket's file number */
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virtual int Socket(void) const { return (int)*this; }
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/* Determine if there is data to send or any command pending */
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virtual bool HasData(void) const;
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/* Gets called by server when the socket can accept more data. Writes
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the buffer filled up by Respond(). Calls Command(NULL) if there is a
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command pending. Returns false in case of an error */
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virtual bool Write(void);
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/* Gets called by server when there is incoming data to read. Calls
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Command() for each line. Returns false in case of an error, or if
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the connection shall be closed and removed by the server */
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virtual bool Read(void);
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/* Is polled regularely by the server. Returns true if the connection
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needs to be terminated. */
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virtual bool Abort(void) const = 0;
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/* Will make the socket close after sending all queued output data */
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void DeferClose(void) { m_DeferClose = true; }
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/* Close the socket */
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virtual bool Close(void);
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/* Check if a device would be available for transferring the given
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channel. This call has no side effects. */
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static cDevice *CheckDevice(const cChannel *Channel, int Priority, bool LiveView, const cDevice *AvoidDevice = NULL);
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/* Will retrieve an unused device for transmitting data. Receivers have
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already been attached from the device if necessary. Use the returned
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cDevice in a following call to StartTransfer */
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cDevice *GetDevice(const cChannel *Channel, int Priority);
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/* Test if a call to GetDevice would return a usable device. */
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bool ProvidesChannel(const cChannel *Channel, int Priority);
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/* Do things which must be done in VDR's main loop */
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void MainThreadHook();
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virtual void Flushed(void) {}
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virtual void Detach(void) = 0;
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virtual void Attach(void) = 0;
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/* This connections protocol name */
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virtual const char* Protocol(void) const { return m_Protocol; }
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/* Representation in menu */
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virtual cString ToText(void) const;
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/* std::map with additional information */
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const tStrStrMap& Headers(void) const { return m_Headers; }
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};
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inline bool cServerConnection::HasData(void) const
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{
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return m_WriteBytes > 0 || m_Pending || m_DeferClose;
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}
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#endif // VDR_STREAMDEV_SERVER_CONNECTION_H
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