vdr-plugin-tvguide/channeljump.c

87 lines
2.7 KiB
C

#include <vdr/channels.h>
#include "config.h"
#include "geometrymanager.h"
#include "osdmanager.h"
#include "fontmanager.h"
#include "channelgroups.h"
#include "channeljump.h"
cChannelJump::cChannelJump(cChannelGroups *channelGroups, int lastValidChannel) {
this->channelGroups = channelGroups;
pixmapText = NULL;
channel = 0;
maxChannels = lastValidChannel;
timeout = Setup.ChannelEntryTimeout;
startTime = 0;
SetPixmaps();
Draw();
}
cChannelJump::~cChannelJump(void) {
osdManager.DestroyPixmap(pixmapBack);
osdManager.DestroyPixmap(pixmapText);
}
void cChannelJump::SetPixmaps(void) {
int x = (geoManager.osdWidth - geoManager.channelJumpWidth)/2;
int y = (geoManager.osdHeight - geoManager.channelJumpHeight)/2;
pixmapBack = osdManager.CreatePixmap(4, cRect(x, y, geoManager.channelJumpWidth, geoManager.channelJumpHeight));
pixmap = osdManager.CreatePixmap(5, cRect(x, y, geoManager.channelJumpWidth, geoManager.channelJumpHeight));
pixmapText = osdManager.CreatePixmap(6, cRect(x, y, geoManager.channelJumpWidth, geoManager.channelJumpHeight));
}
void cChannelJump::Draw(void) {
if (config.style == eStyleGraphical) {
drawBackgroundGraphical(bgChannelJump);
} else {
pixmap->Fill(theme.Color(clrBackground));
drawBorder();
}
pixmapBack->Fill(clrTransparent);
pixmapBack->DrawRectangle(cRect(5, Height()/2, Width()-10, Height()-3), theme.Color(clrBackground));
}
void cChannelJump::DrawText(void) {
pixmapText->Fill(clrTransparent);
cString header = cString::sprintf("%s:", tr("Channel"));
const cFont *font = fontManager.FontMessageBox;
const cFont *fontHeader = fontManager.FontMessageBoxLarge;
int xHeader = (Width() - fontHeader->Width(*header)) / 2;
int yHeader = (Height()/2 - fontHeader->Height()) / 2;
pixmapText->DrawText(cPoint(xHeader, yHeader), *header, theme.Color(clrFont), clrTransparent, fontHeader);
cString strChannel = BuildChannelString();
int xChannel = (Width() - font->Width(*strChannel)) / 2;
int yChannel = Height()/2 + (Height()/2 - font->Height()) / 2;
pixmapText->DrawText(cPoint(xChannel, yChannel), *strChannel, theme.Color(clrFont), clrTransparent, font);
}
void cChannelJump::Set(int num) {
startTime = cTimeMs::Now();
if (channel == 0) {
channel = num;
return;
}
int newChannel = channel * 10 + num;
if (newChannel <= maxChannels)
channel = newChannel;
}
cString cChannelJump::BuildChannelString(void) {
if (channel*10 <= maxChannels)
return cString::sprintf("%d-", channel);
else
return cString::sprintf("%d", channel);
}
bool cChannelJump::TimeOut(void) {
if ((cTimeMs::Now() - startTime) > timeout)
return true;
return false;
}