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vdr/transfer.c

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/*
* transfer.c: Transfer mode
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
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* $Id: transfer.c 1.20 2004/12/27 11:08:34 kls Exp $
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*/
#include "transfer.h"
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#define TRANSFERBUFSIZE MEGABYTE(2)
#define POLLTIMEOUTS_BEFORE_DEVICECLEAR 3
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// --- cTransfer -------------------------------------------------------------
cTransfer::cTransfer(int VPid, int APid1, int APid2, int DPid1, int DPid2)
:cReceiver(0, -1, 5, VPid, APid1, APid2, DPid1, DPid2)
,cThread("transfer")
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{
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ringBuffer = new cRingBufferLinear(TRANSFERBUFSIZE, TS_SIZE * 2, true, "Transfer");
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remux = new cRemux(VPid, APid1, APid2, DPid1, DPid2);
active = false;
}
cTransfer::~cTransfer()
{
cReceiver::Detach();
cPlayer::Detach();
delete remux;
delete ringBuffer;
}
void cTransfer::Activate(bool On)
{
if (On) {
if (!active)
Start();
}
else if (active) {
active = false;
Cancel(3);
}
}
void cTransfer::Receive(uchar *Data, int Length)
{
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if (IsAttached() && active) {
int p = ringBuffer->Put(Data, Length);
if (p != Length && active)
ringBuffer->ReportOverflow(Length - p);
return;
}
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}
void cTransfer::Action(void)
{
int PollTimeouts = 0;
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uchar *p = NULL;
int Result = 0;
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#define FW_NEEDS_BUFFER_RESERVE_FOR_AC3
#ifdef FW_NEEDS_BUFFER_RESERVE_FOR_AC3
bool Cleared = false;
bool GotBufferReserve = false;
#endif
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active = true;
while (active) {
#ifdef FW_NEEDS_BUFFER_RESERVE_FOR_AC3
#define HasDolby true
if (HasDolby) {
if (IsAttached() && !Cleared) {
PlayPes(NULL, 0);
Cleared = true;
}
//XXX For dolby we've to fill the buffer because the firmware does
//XXX not decode dolby but use a PCM stream for transport, therefore
//XXX the firmware has not enough buffer for noiseless skipping early
//XXX PCM samples (each dolby frame requires 6144 bytes in PCM and
//XXX audio is mostly to early in comparison to video).
//XXX To resolve this, the remuxer or PlayPes() should synchronize
//XXX audio with the video frames. 2004/09/09 Werner
if (!GotBufferReserve) {
if (ringBuffer->Available() < 3 * MAXFRAMESIZE / 2) {
cCondWait::SleepMs(20); // allow the buffer to collect some reserve
continue;
}
else
GotBufferReserve = true;
}
}
#endif
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int Count;
uchar *b = ringBuffer->Get(Count);
if (b) {
if (ringBuffer->Available() > TRANSFERBUFSIZE * 9 / 10) {
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// If the buffer runs full, we have no chance of ever catching up
// since the data comes in at the same rate as it goes out (it's "live").
// So let's clear the buffer instead of suffering from permanent
// overflows.
dsyslog("clearing transfer buffer to avoid overflows");
ringBuffer->Clear();
remux->Clear();
p = NULL;
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continue;
}
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Count = remux->Put(b, Count);
if (Count)
ringBuffer->Del(Count);
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}
if (!p)
p = remux->Get(Result);
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if (p) {
cPoller Poller;
if (DevicePoll(Poller, 100)) {
PollTimeouts = 0;
int w = PlayPes(p, Result);
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if (w > 0) {
p += w;
Result -= w;
remux->Del(w);
if (Result <= 0)
p = NULL;
}
else if (w < 0 && FATALERRNO)
LOG_ERROR;
}
else {
PollTimeouts++;
if (PollTimeouts == POLLTIMEOUTS_BEFORE_DEVICECLEAR) {
dsyslog("clearing device because of consecutive poll timeouts");
DeviceClear();
ringBuffer->Clear();
remux->Clear();
p = NULL;
}
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}
}
}
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active = false;
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}
// --- cTransferControl ------------------------------------------------------
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cDevice *cTransferControl::receiverDevice = NULL;
cTransferControl::cTransferControl(cDevice *ReceiverDevice, int VPid, int APid1, int APid2, int DPid1, int DPid2)
:cControl(transfer = new cTransfer(VPid, APid1, APid2, DPid1, DPid2), true)
{
ReceiverDevice->AttachReceiver(transfer);
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receiverDevice = ReceiverDevice;
}
cTransferControl::~cTransferControl()
{
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receiverDevice = NULL;
delete transfer;
}