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vdr/recording.h

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/*
* recording.h: Recording file handling
*
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* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: recording.h 4.3 2015/08/29 14:12:14 kls Exp $
*/
#ifndef __RECORDING_H
#define __RECORDING_H
#include <time.h>
#include "channels.h"
#include "config.h"
#include "epg.h"
#include "thread.h"
#include "timers.h"
#include "tools.h"
#define FOLDERDELIMCHAR '~'
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extern int DirectoryPathMax;
extern int DirectoryNameMax;
extern bool DirectoryEncoding;
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extern int InstanceId;
enum eRecordingUsage {
ruNone = 0x0000, // the recording is currently unused
ruTimer = 0x0001, // the recording is currently written to by a timer
ruReplay = 0x0002, // the recording is being replayed
// mutually exclusive:
ruCut = 0x0004, // the recording is being cut
ruMove = 0x0008, // the recording is being moved
ruCopy = 0x0010, // the recording is being copied
// mutually exclusive:
ruSrc = 0x0020, // the recording is the source of a cut, move or copy process
ruDst = 0x0040, // the recording is the destination of a cut, move or copy process
//
ruPending = 0x0080, // the recording is pending a cut, move or copy process
};
void RemoveDeletedRecordings(void);
void AssertFreeDiskSpace(int Priority = 0, bool Force = false);
///< The special Priority value -1 means that we shall get rid of any
///< deleted recordings faster than normal (because we're cutting).
///< If Force is true, the check will be done even if the timeout
///< hasn't expired yet.
class cResumeFile {
private:
char *fileName;
bool isPesRecording;
public:
cResumeFile(const char *FileName, bool IsPesRecording);
~cResumeFile();
int Read(void);
bool Save(int Index);
void Delete(void);
};
class cRecordingInfo {
friend class cRecording;
private:
tChannelID channelID;
char *channelName;
const cEvent *event;
cEvent *ownEvent;
char *aux;
double framesPerSecond;
int priority;
int lifetime;
char *fileName;
cRecordingInfo(const cChannel *Channel = NULL, const cEvent *Event = NULL);
bool Read(FILE *f);
void SetData(const char *Title, const char *ShortText, const char *Description);
void SetAux(const char *Aux);
public:
cRecordingInfo(const char *FileName);
~cRecordingInfo();
tChannelID ChannelID(void) const { return channelID; }
const char *ChannelName(void) const { return channelName; }
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const cEvent *GetEvent(void) const { return event; }
const char *Title(void) const { return event->Title(); }
const char *ShortText(void) const { return event->ShortText(); }
const char *Description(void) const { return event->Description(); }
const cComponents *Components(void) const { return event->Components(); }
const char *Aux(void) const { return aux; }
double FramesPerSecond(void) const { return framesPerSecond; }
void SetFramesPerSecond(double FramesPerSecond);
void SetFileName(const char *FileName);
bool Write(FILE *f, const char *Prefix = "") const;
bool Read(void);
bool Write(void) const;
};
class cRecording : public cListObject {
friend class cRecordings;
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private:
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mutable int resume;
mutable char *titleBuffer;
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mutable char *sortBufferName;
mutable char *sortBufferTime;
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mutable char *fileName;
mutable char *name;
mutable int fileSizeMB;
mutable int numFrames;
int channel;
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int instanceId;
bool isPesRecording;
mutable int isOnVideoDirectoryFileSystem; // -1 = unknown, 0 = no, 1 = yes
double framesPerSecond;
cRecordingInfo *info;
cRecording(const cRecording&); // can't copy cRecording
cRecording &operator=(const cRecording &); // can't assign cRecording
static char *StripEpisodeName(char *s, bool Strip);
char *SortName(void) const;
void ClearSortName(void);
time_t start;
int priority;
int lifetime;
time_t deleted;
public:
cRecording(cTimer *Timer, const cEvent *Event);
cRecording(const char *FileName);
virtual ~cRecording();
time_t Start(void) const { return start; }
int Priority(void) const { return priority; }
int Lifetime(void) const { return lifetime; }
time_t Deleted(void) const { return deleted; }
void SetDeleted(void) { deleted = time(NULL); }
virtual int Compare(const cListObject &ListObject) const;
bool IsInPath(const char *Path) const;
///< Returns true if this recording is stored anywhere under the given Path.
///< If Path is NULL or an empty string, the entire video directory is checked.
cString Folder(void) const;
///< Returns the name of the folder this recording is stored in (without the
///< video directory). For use in menus etc.
cString BaseName(void) const;
///< Returns the base name of this recording (without the
///< video directory and folder). For use in menus etc.
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const char *Name(void) const { return name; }
///< Returns the full name of the recording (without the video directory).
///< For use in menus etc.
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const char *FileName(void) const;
///< Returns the full path name to the recording directory, including the
///< video directory and the actual '*.rec'. For disk file access use.
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const char *Title(char Delimiter = ' ', bool NewIndicator = false, int Level = -1) const;
const cRecordingInfo *Info(void) const { return info; }
const char *PrefixFileName(char Prefix);
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int HierarchyLevels(void) const;
void ResetResume(void) const;
double FramesPerSecond(void) const { return framesPerSecond; }
int NumFrames(void) const;
///< Returns the number of frames in this recording.
///< If the number of frames is unknown, -1 will be returned.
int LengthInSeconds(void) const;
///< Returns the length (in seconds) of this recording, or -1 in case of error.
int FileSizeMB(void) const;
///< Returns the total file size of this recording (in MB), or -1 if the file
///< size is unknown.
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int GetResume(void) const;
///< Returns the index of the frame where replay of this recording shall
///< be resumed, or -1 in case of an error.
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bool IsNew(void) const { return GetResume() <= 0; }
bool IsEdited(void) const;
bool IsPesRecording(void) const { return isPesRecording; }
bool IsOnVideoDirectoryFileSystem(void) const;
bool HasMarks(void) const;
///< Returns true if this recording has any editing marks.
bool DeleteMarks(void);
///< Deletes the editing marks from this recording (if any).
///< Returns true if the operation was successful. If there is no marks file
///< for this recording, it also returns true.
void ReadInfo(void);
bool WriteInfo(const char *OtherFileName = NULL);
///< Writes in info file of this recording. If OtherFileName is given, the info
///< file will be written under that recording file name instead of this
///< recording's file name.
void SetStartTime(time_t Start);
///< Sets the start time of this recording to the given value.
///< If a filename has already been set for this recording, it will be
///< deleted and a new one will be generated (using the new start time)
///< at the next call to FileName().
///< Use this function with care - it does not check whether a recording with
///< this new name already exists, and if there is one, results may be
///< unexpected!
bool ChangePriorityLifetime(int NewPriority, int NewLifetime);
///< Changes the priority and lifetime of this recording to the given values.
///< If the new values are the same as the old ones, nothing happens.
///< Returns false in case of error.
bool ChangeName(const char *NewName);
///< Changes the name of this recording to the given value. NewName is in the
///< same format as the one returned by Name(), i.e. without the video directory
///< and the actual '*.rec' part, and using FOLDERDELIMCHAR as the directory
///< delimiter.
///< If the new name is the same as the old one, nothing happens.
///< Returns false in case of error.
bool Delete(void);
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///< Changes the file name so that it will no longer be visible in the "Recordings" menu
///< Returns false in case of error
bool Remove(void);
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///< Actually removes the file from the disk
///< Returns false in case of error
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bool Undelete(void);
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///< Changes the file name so that it will be visible in the "Recordings" menu again and
///< not processed by cRemoveDeletedRecordingsThread.
///< Returns false in case of error
int IsInUse(void) const;
///< Checks whether this recording is currently in use and therefore shall not
///< be tampered with. Returns 0 (ruNone) if the recording is not in use.
///< The return value may consist of several or'd eRecordingUsage flags. If the
///< caller is just interested in whether the recording is in use or not, the
///< return value can be used like a boolean value.
///< A recording may be in use for several reasons (like being recorded and replayed,
///< as in time-shift).
};
class cVideoDirectoryScannerThread;
class cRecordings : public cList<cRecording> {
private:
static cRecordings recordings;
static cRecordings deletedRecordings;
static char *updateFileName;
static time_t lastUpdate;
static cVideoDirectoryScannerThread *videoDirectoryScannerThread;
static const char *UpdateFileName(void);
public:
cRecordings(bool Deleted = false);
virtual ~cRecordings();
static const cRecordings *GetRecordingsRead(cStateKey &StateKey, int TimeoutMs = 0) { return recordings.Lock(StateKey, false, TimeoutMs) ? &recordings : NULL; }
///< Gets the list of recordings for read access.
///< See cTimers::GetTimersRead() for details.
static cRecordings *GetRecordingsWrite(cStateKey &StateKey, int TimeoutMs = 0) { return recordings.Lock(StateKey, true, TimeoutMs) ? &recordings : NULL; }
///< Gets the list of recordings for write access.
///< See cTimers::GetTimersWrite() for details.
static const cRecordings *GetDeletedRecordingsRead(cStateKey &StateKey, int TimeoutMs = 0) { return deletedRecordings.Lock(StateKey, false, TimeoutMs) ? &deletedRecordings : NULL; }
///< Gets the list of deleted recordings for read access.
///< See cTimers::GetTimersRead() for details.
static cRecordings *GetDeletedRecordingsWrite(cStateKey &StateKey, int TimeoutMs = 0) { return deletedRecordings.Lock(StateKey, true, TimeoutMs) ? &deletedRecordings : NULL; }
///< Gets the list of deleted recordings for write access.
///< See cTimers::GetTimersWrite() for details.
static void Update(bool Wait = false);
///< Triggers an update of the list of recordings, which will run
///< as a separate thread if Wait is false. If Wait is true, the
///< function returns only after the update has completed.
static void TouchUpdate(void);
///< Touches the '.update' file in the video directory, so that other
///< instances of VDR that access the same video directory can be triggered
///< to update their recordings list.
///< This function is 'const', because it doesn't actually modify the list
///< of recordings.
static bool NeedsUpdate(void);
void ResetResume(const char *ResumeFileName = NULL);
void ClearSortNames(void);
const cRecording *GetByName(const char *FileName) const;
cRecording *GetByName(const char *FileName) { return const_cast<cRecording *>(static_cast<const cRecordings *>(this)->GetByName(FileName)); }
void AddByName(const char *FileName, bool TriggerUpdate = true);
void DelByName(const char *FileName);
void UpdateByName(const char *FileName);
int TotalFileSizeMB(void) const;
double MBperMinute(void) const;
///< Returns the average data rate (in MB/min) of all recordings, or -1 if
///< this value is unknown.
int PathIsInUse(const char *Path) const;
///< Checks whether any recording in the given Path is currently in use and therefore
///< the whole Path shall not be tampered with. Returns 0 (ruNone) if no recording
///< is in use.
///< See cRecording::IsInUse() for details about the possible non-zero return values.
///< If several recordings in the Path are currently in use, the return value will
///< be the combination of all individual recordings' flags.
///< If Path is NULL or an empty string, the entire video directory is checked.
int GetNumRecordingsInPath(const char *Path) const;
///< Returns the total number of recordings in the given Path, including all
///< sub-folders of Path.
///< If Path is NULL or an empty string, the entire video directory is checked.
bool MoveRecordings(const char *OldPath, const char *NewPath);
///< Moves all recordings in OldPath to NewPath.
///< Returns true if all recordings were successfully moved.
///< As soon as the operation fails for one recording, the whole
///< action is aborted and false will be returned. Any recordings that
///< have been successfully moved thus far will keep their new name.
///< If OldPath and NewPath are on different file systems, the recordings
///< will be moved in a background process and this function returns true
///< if all recordings have been successfully added to the RecordingsHandler.
};
// Provide lock controlled access to the list:
DEF_LIST_LOCK(Recordings);
DEF_LIST_LOCK2(Recordings, DeletedRecordings);
// These macros provide a convenient way of locking the global recordings list
// and making sure the lock is released as soon as the current scope is left
// (note that these macros wait forever to obtain the lock!):
#define LOCK_RECORDINGS_READ USE_LIST_LOCK_READ(Recordings)
#define LOCK_RECORDINGS_WRITE USE_LIST_LOCK_WRITE(Recordings)
#define LOCK_DELETEDRECORDINGS_READ USE_LIST_LOCK_READ2(Recordings, DeletedRecordings)
#define LOCK_DELETEDRECORDINGS_WRITE USE_LIST_LOCK_WRITE2(Recordings, DeletedRecordings)
class cRecordingsHandlerEntry;
class cRecordingsHandler {
private:
cMutex mutex;
cList<cRecordingsHandlerEntry> operations;
bool finished;
bool error;
cRecordingsHandlerEntry *Get(const char *FileName);
public:
cRecordingsHandler(void);
~cRecordingsHandler();
bool Add(int Usage, const char *FileNameSrc, const char *FileNameDst = NULL);
///< Adds the given FileNameSrc to the recordings handler for (later)
///< processing. Usage can be either ruCut, ruMove or ruCopy. FileNameDst
///< is only applicable for ruMove and ruCopy.
///< At any given time there can be only one operation for any FileNameSrc
///< or FileNameDst in the list. An attempt to add a file name twice will
///< result in an error.
///< Returns true if the operation was successfully added to the list.
void Del(const char *FileName);
///< Deletes the given FileName from the list of operations.
///< If an action is already in progress, it will be terminated.
///< FileName can be either the FileNameSrc or FileNameDst (if applicable)
///< that was given when the operation was added with Add().
void DelAll(void);
///< Deletes/terminates all operations.
int GetUsage(const char *FileName);
///< Returns the usage type for the given FileName.
bool Active(void);
///< Checks whether there is currently any operation running and starts
///> the next one form the list if the previous one has finished.
///< This function must be called regularly to trigger switching to the
///< next operation in the list.
///< Returns true if there are any operations in the list.
bool Finished(bool &Error);
///< Returns true if all operations in the list have been finished.
///< If there have been any errors, Errors will be set to true.
///< This function will only return true once if the list of operations
///< has actually become empty since the last call.
};
extern cRecordingsHandler RecordingsHandler;
#define DEFAULTFRAMESPERSECOND 25.0
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class cMark : public cListObject {
friend class cMarks; // for sorting
private:
double framesPerSecond;
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int position;
cString comment;
public:
cMark(int Position = 0, const char *Comment = NULL, double FramesPerSecond = DEFAULTFRAMESPERSECOND);
virtual ~cMark();
int Position(void) const { return position; }
const char *Comment(void) const { return comment; }
void SetPosition(int Position) { position = Position; }
void SetComment(const char *Comment) { comment = Comment; }
cString ToText(void);
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bool Parse(const char *s);
bool Save(FILE *f);
};
class cMarks : public cConfig<cMark> {
private:
cString recordingFileName;
cString fileName;
double framesPerSecond;
bool isPesRecording;
time_t nextUpdate;
time_t lastFileTime;
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time_t lastChange;
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public:
cMarks(void): cConfig<cMark>("Marks") {};
static cString MarksFileName(const cRecording *Recording);
///< Returns the marks file name for the given Recording (regardless whether such
///< a file actually exists).
static bool DeleteMarksFile(const cRecording *Recording);
bool Load(const char *RecordingFileName, double FramesPerSecond = DEFAULTFRAMESPERSECOND, bool IsPesRecording = false);
bool Update(void);
bool Save(void);
void Align(void);
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void Sort(void);
void Add(int Position);
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///< If this cMarks object is used by multiple threads, the caller must Lock()
///< it before calling Add() and Unlock() it afterwards. The same applies to
///< calls to Del(), or any of the functions that return a "cMark *", in case
///< an other thread might modifiy the list while the returned pointer is
///< considered valid.
const cMark *Get(int Position) const;
const cMark *GetPrev(int Position) const;
const cMark *GetNext(int Position) const;
const cMark *GetNextBegin(const cMark *EndMark = NULL) const;
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///< Returns the next "begin" mark after EndMark, skipping any marks at the
///< same position as EndMark. If EndMark is NULL, the first actual "begin"
///< will be returned (if any).
const cMark *GetNextEnd(const cMark *BeginMark) const;
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///< Returns the next "end" mark after BeginMark, skipping any marks at the
///< same position as BeginMark.
int GetNumSequences(void) const;
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///< Returns the actual number of sequences to be cut from the recording.
///< If there is only one actual "begin" mark, and it is positioned at index
///< 0 (the beginning of the recording), and there is no "end" mark, the
///< return value is 0, which means that the result is the same as the original
///< recording.
cMark *Get(int Position) { return const_cast<cMark *>(static_cast<const cMarks *>(this)->Get(Position)); }
cMark *GetPrev(int Position) { return const_cast<cMark *>(static_cast<const cMarks *>(this)->GetPrev(Position)); }
cMark *GetNext(int Position) { return const_cast<cMark *>(static_cast<const cMarks *>(this)->GetNext(Position)); }
cMark *GetNextBegin(const cMark *EndMark = NULL) { return const_cast<cMark *>(static_cast<const cMarks *>(this)->GetNextBegin(EndMark)); }
cMark *GetNextEnd(const cMark *BeginMark) { return const_cast<cMark *>(static_cast<const cMarks *>(this)->GetNextEnd(BeginMark)); }
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};
#define RUC_BEFORERECORDING "before"
#define RUC_STARTRECORDING "started"
#define RUC_AFTERRECORDING "after"
#define RUC_EDITINGRECORDING "editing"
#define RUC_EDITEDRECORDING "edited"
#define RUC_DELETERECORDING "deleted"
class cRecordingUserCommand {
private:
static const char *command;
public:
static void SetCommand(const char *Command) { command = Command; }
static void InvokeCommand(const char *State, const char *RecordingFileName, const char *SourceFileName = NULL);
};
// The maximum size of a single frame (up to HDTV 1920x1080):
#define MAXFRAMESIZE (KILOBYTE(1024) / TS_SIZE * TS_SIZE) // multiple of TS_SIZE to avoid breaking up TS packets
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// The maximum file size is limited by the range that can be covered
// with a 40 bit 'unsigned int', which is 1TB. The actual maximum value
// used is 6MB below the theoretical maximum, to have some safety (the
// actual file size may be slightly higher because we stop recording only
// before the next independent frame, to have a complete Group Of Pictures):
#define MAXVIDEOFILESIZETS 1048570 // MB
#define MAXVIDEOFILESIZEPES 2000 // MB
#define MINVIDEOFILESIZE 100 // MB
#define MAXVIDEOFILESIZEDEFAULT MAXVIDEOFILESIZEPES
struct tIndexTs;
class cIndexFileGenerator;
class cIndexFile {
private:
int f;
cString fileName;
int size, last;
tIndexTs *index;
bool isPesRecording;
cResumeFile resumeFile;
cIndexFileGenerator *indexFileGenerator;
cMutex mutex;
void ConvertFromPes(tIndexTs *IndexTs, int Count);
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void ConvertToPes(tIndexTs *IndexTs, int Count);
bool CatchUp(int Index = -1);
public:
cIndexFile(const char *FileName, bool Record, bool IsPesRecording = false, bool PauseLive = false, bool Update = false);
~cIndexFile();
bool Ok(void) { return index != NULL; }
bool Write(bool Independent, uint16_t FileNumber, off_t FileOffset);
bool Get(int Index, uint16_t *FileNumber, off_t *FileOffset, bool *Independent = NULL, int *Length = NULL);
int GetNextIFrame(int Index, bool Forward, uint16_t *FileNumber = NULL, off_t *FileOffset = NULL, int *Length = NULL);
int GetClosestIFrame(int Index);
///< Returns the index of the I-frame that is closest to the given Index (or Index itself,
///< if it already points to an I-frame). Index may be any value, even outside the current
///< range of frame indexes.
///< If there is no actual index data available, 0 is returned.
int Get(uint16_t FileNumber, off_t FileOffset);
int Last(void) { CatchUp(); return last; }
///< Returns the index of the last entry in this file, or -1 if the file is empty.
int GetResume(void) { return resumeFile.Read(); }
bool StoreResume(int Index) { return resumeFile.Save(Index); }
bool IsStillRecording(void);
void Delete(void);
static int GetLength(const char *FileName, bool IsPesRecording = false);
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///< Calculates the recording length (number of frames) without actually reading the index file.
///< Returns -1 in case of error.
static cString IndexFileName(const char *FileName, bool IsPesRecording);
};
class cFileName {
private:
cUnbufferedFile *file;
uint16_t fileNumber;
char *fileName, *pFileNumber;
bool record;
bool blocking;
bool isPesRecording;
public:
cFileName(const char *FileName, bool Record, bool Blocking = false, bool IsPesRecording = false);
~cFileName();
const char *Name(void) { return fileName; }
uint16_t Number(void) { return fileNumber; }
bool GetLastPatPmtVersions(int &PatVersion, int &PmtVersion);
cUnbufferedFile *Open(void);
void Close(void);
cUnbufferedFile *SetOffset(int Number, off_t Offset = 0); // yes, Number is int for easier internal calculating
cUnbufferedFile *NextFile(void);
};
cString IndexToHMSF(int Index, bool WithFrame = false, double FramesPerSecond = DEFAULTFRAMESPERSECOND);
// Converts the given index to a string, optionally containing the frame number.
int HMSFToIndex(const char *HMSF, double FramesPerSecond = DEFAULTFRAMESPERSECOND);
// Converts the given string (format: "hh:mm:ss.ff") to an index.
int SecondsToFrames(int Seconds, double FramesPerSecond = DEFAULTFRAMESPERSECOND);
// Returns the number of frames corresponding to the given number of seconds.
int ReadFrame(cUnbufferedFile *f, uchar *b, int Length, int Max);
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char *ExchangeChars(char *s, bool ToFileSystem);
// Exchanges the characters in the given string to or from a file system
// specific representation (depending on ToFileSystem). The given string will
// be modified and may be reallocated if more space is needed. The return
// value points to the resulting string, which may be different from s.
bool GenerateIndex(const char *FileName, bool Update = false);
///< Generates the index of the existing recording with the given FileName.
///< If Update is true, an existing index file will be checked whether it is
///< complete, and will be updated if it isn't. Otherwise an existing index
///< file will be removed before a new one is generated.
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enum eRecordingsSortMode { rsmName, rsmTime };
extern eRecordingsSortMode RecordingsSortMode;
bool HasRecordingsSortMode(const char *Directory);
void GetRecordingsSortMode(const char *Directory);
void SetRecordingsSortMode(const char *Directory, eRecordingsSortMode SortMode);
void IncRecordingsSortMode(const char *Directory);
#endif //__RECORDING_H