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vdr/status.c

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/*
* status.c: Status monitoring
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
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* $Id: status.c 4.1 2018/01/29 13:36:53 kls Exp $
*/
#include "status.h"
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// --- cStatus ---------------------------------------------------------------
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cList<cStatus> cStatus::statusMonitors;
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cStatus::cStatus(void)
{
statusMonitors.Add(this);
}
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cStatus::~cStatus()
{
statusMonitors.Del(this, false);
}
void cStatus::MsgChannelChange(const cChannel *Channel)
{
for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
sm->ChannelChange(Channel);
}
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void cStatus::MsgTimerChange(const cTimer *Timer, eTimerChange Change)
{
for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
sm->TimerChange(Timer, Change);
}
void cStatus::MsgChannelSwitch(const cDevice *Device, int ChannelNumber, bool LiveView)
{
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for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
sm->ChannelSwitch(Device, ChannelNumber, LiveView);
}
void cStatus::MsgRecording(const cDevice *Device, const char *Name, const char *FileName, bool On)
{
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for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
sm->Recording(Device, Name, FileName, On);
}
void cStatus::MsgReplaying(const cControl *Control, const char *Name, const char *FileName, bool On)
{
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for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
sm->Replaying(Control, Name, FileName, On);
}
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void cStatus::MsgMarksModified(const cMarks* Marks)
{
for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
sm->MarksModified(Marks);
}
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void cStatus::MsgSetVolume(int Volume, bool Absolute)
{
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for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
sm->SetVolume(Volume, Absolute);
}
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void cStatus::MsgSetAudioTrack(int Index, const char * const *Tracks)
{
for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
sm->SetAudioTrack(Index, Tracks);
}
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void cStatus::MsgSetAudioChannel(int AudioChannel)
{
for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
sm->SetAudioChannel(AudioChannel);
}
void cStatus::MsgSetSubtitleTrack(int Index, const char * const *Tracks)
{
for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
sm->SetSubtitleTrack(Index, Tracks);
}
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void cStatus::MsgOsdClear(void)
{
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for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
sm->OsdClear();
}
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void cStatus::MsgOsdTitle(const char *Title)
{
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for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
sm->OsdTitle(Title);
}
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void cStatus::MsgOsdStatusMessage(const char *Message)
{
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for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
sm->OsdStatusMessage(Message);
}
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void cStatus::MsgOsdHelpKeys(const char *Red, const char *Green, const char *Yellow, const char *Blue)
{
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for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
sm->OsdHelpKeys(Red, Green, Yellow, Blue);
}
void cStatus::MsgOsdItem(const char *Text, int Index)
{
for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
sm->OsdItem(Text, Index);
}
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void cStatus::MsgOsdCurrentItem(const char *Text)
{
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for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
sm->OsdCurrentItem(Text);
}
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void cStatus::MsgOsdTextItem(const char *Text, bool Scroll)
{
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for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
sm->OsdTextItem(Text, Scroll);
}
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void cStatus::MsgOsdChannel(const char *Text)
{
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for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
sm->OsdChannel(Text);
}
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void cStatus::MsgOsdProgramme(time_t PresentTime, const char *PresentTitle, const char *PresentSubtitle, time_t FollowingTime, const char *FollowingTitle, const char *FollowingSubtitle)
{
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for (cStatus *sm = statusMonitors.First(); sm; sm = statusMonitors.Next(sm))
sm->OsdProgramme(PresentTime, PresentTitle, PresentSubtitle, FollowingTime, FollowingTitle, FollowingSubtitle);
}