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vdr/thread.h

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/*
* thread.h: A simple thread base class
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
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* $Id: thread.h 1.21 2004/10/15 13:16:39 kls Exp $
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*/
#ifndef __THREAD_H
#define __THREAD_H
#include <pthread.h>
#include <stdio.h>
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#include <sys/types.h>
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class cCondWait {
private:
pthread_mutex_t mutex;
pthread_cond_t cond;
bool signaled;
public:
cCondWait(void);
~cCondWait();
bool Wait(int TimeoutMs = 0);
///< Waits at most TimeoutMs milliseconds for a call to Signal(), or
///< forever if TimeoutMs is 0.
///< \return Returns true if Signal() has been called, false it the given
///< timeout has expired.
void Signal(void);
///< Signals a caller of Wait() that the condition it is waiting for is met.
};
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class cMutex;
class cCondVar {
private:
pthread_cond_t cond;
public:
cCondVar(void);
~cCondVar();
void Wait(cMutex &Mutex);
bool TimedWait(cMutex &Mutex, int TimeoutMs);
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void Broadcast(void);
};
class cRwLock {
private:
pthread_rwlock_t rwlock;
public:
cRwLock(bool PreferWriter = false);
~cRwLock();
bool Lock(bool Write, int TimeoutMs = 0);
void Unlock(void);
};
class cMutex {
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friend class cCondVar;
private:
pthread_mutex_t mutex;
int locked;
public:
cMutex(void);
~cMutex();
void Lock(void);
void Unlock(void);
};
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class cThread {
friend class cThreadLock;
private:
pthread_t parentTid, childTid;
cMutex mutex;
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bool running;
char *description;
static bool emergencyExitRequested;
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static bool signalHandlerInstalled;
static void SignalHandler(int signum);
static void *StartThread(cThread *Thread);
protected:
void Lock(void) { mutex.Lock(); }
void Unlock(void) { mutex.Unlock(); }
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void WakeUp(void);
virtual void Action(void) = 0;
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void Cancel(int WaitSeconds = 0);
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public:
cThread(const char *Description = NULL);
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virtual ~cThread();
void SetDescription(const char *Description, ...);
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bool Start(void);
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bool Active(void);
static bool EmergencyExit(bool Request = false);
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};
// cMutexLock can be used to easily set a lock on mutex and make absolutely
// sure that it will be unlocked when the block will be left. Several locks can
// be stacked, so a function that makes many calls to another function which uses
// cMutexLock may itself use a cMutexLock to make one longer lock instead of many
// short ones.
class cMutexLock {
private:
cMutex *mutex;
bool locked;
public:
cMutexLock(cMutex *Mutex = NULL);
~cMutexLock();
bool Lock(cMutex *Mutex);
};
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// cThreadLock can be used to easily set a lock in a thread and make absolutely
// sure that it will be unlocked when the block will be left. Several locks can
// be stacked, so a function that makes many calls to another function which uses
// cThreadLock may itself use a cThreadLock to make one longer lock instead of many
// short ones.
class cThreadLock {
private:
cThread *thread;
bool locked;
public:
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cThreadLock(cThread *Thread = NULL);
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~cThreadLock();
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bool Lock(cThread *Thread);
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};
#define LOCK_THREAD cThreadLock ThreadLock(this)
// cPipe implements a pipe that closes all unnecessary file descriptors in
// the child process.
class cPipe {
private:
pid_t pid;
FILE *f;
public:
cPipe(void);
~cPipe();
operator FILE* () { return f; }
bool Open(const char *Command, const char *Mode);
int Close(void);
};
// SystemExec() implements a 'system()' call that closes all unnecessary file
// descriptors in the child process.
int SystemExec(const char *Command);
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#endif //__THREAD_H