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vdr/PLUGINS/src/osddemo/osddemo.c

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2002-11-24 10:45:39 +01:00
/*
* osddemo.c: A plugin for the Video Disk Recorder
*
* See the README file for copyright information and how to reach the author.
*
* $Id: osddemo.c 1.2 2002/12/13 15:02:01 kls Exp $
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*/
#include <vdr/plugin.h>
static const char *VERSION = "0.1.0";
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static const char *DESCRIPTION = "Demo of arbitrary OSD setup";
static const char *MAINMENUENTRY = "Osd Demo";
// --- cLineGame -------------------------------------------------------------
class cLineGame : public cOsdObject {
private:
cOsdBase *osd;
int x;
int y;
eDvbColor color;
public:
cLineGame(void);
~cLineGame();
virtual void Show(void);
virtual eOSState ProcessKey(eKeys Key);
};
cLineGame::cLineGame(void)
{
osd = NULL;
x = y = 50;
color = clrRed;
}
cLineGame::~cLineGame()
{
delete osd;
}
void cLineGame::Show(void)
{
osd = cOsd::OpenRaw(100, 50);
if (osd) {
osd->Create(0, 0, 100, 200, 4);
osd->AddColor(clrBackground);
osd->AddColor(clrRed);
osd->AddColor(clrGreen);
osd->AddColor(clrYellow);
osd->AddColor(clrBlue);
osd->Clear();
osd->Flush();
}
}
eOSState cLineGame::ProcessKey(eKeys Key)
{
eOSState state = cOsdObject::ProcessKey(Key);
if (state == osUnknown) {
switch (Key & ~k_Repeat) {
case kUp: if (y > 0) y--; break;
case kDown: if (y < 196) y++; break;
case kLeft: if (x > 0) x--; break;
case kRight: if (x < 96) x++; break;
case kRed: color = clrRed; break;
case kGreen: color = clrGreen; break;
case kYellow: color = clrYellow; break;
case kBlue: color = clrBlue; break;
case kOk: return osEnd;
default: return state;
}
osd->Fill(x, y, x + 3, y + 3, color);
osd->Flush();
state = osContinue;
}
return state;
}
// --- cPluginOsddemo --------------------------------------------------------
class cPluginOsddemo : public cPlugin {
private:
// Add any member variables or functions you may need here.
public:
cPluginOsddemo(void);
virtual ~cPluginOsddemo();
virtual const char *Version(void) { return VERSION; }
virtual const char *Description(void) { return DESCRIPTION; }
virtual const char *CommandLineHelp(void);
virtual bool ProcessArgs(int argc, char *argv[]);
virtual bool Start(void);
virtual void Housekeeping(void);
virtual const char *MainMenuEntry(void) { return MAINMENUENTRY; }
virtual cOsdObject *MainMenuAction(void);
virtual cMenuSetupPage *SetupMenu(void);
virtual bool SetupParse(const char *Name, const char *Value);
};
cPluginOsddemo::cPluginOsddemo(void)
{
// Initialize any member variables here.
// DON'T DO ANYTHING ELSE THAT MAY HAVE SIDE EFFECTS, REQUIRE GLOBAL
// VDR OBJECTS TO EXIST OR PRODUCE ANY OUTPUT!
}
cPluginOsddemo::~cPluginOsddemo()
{
// Clean up after yourself!
}
const char *cPluginOsddemo::CommandLineHelp(void)
{
// Return a string that describes all known command line options.
return NULL;
}
bool cPluginOsddemo::ProcessArgs(int argc, char *argv[])
{
// Implement command line argument processing here if applicable.
return true;
}
bool cPluginOsddemo::Start(void)
{
// Start any background activities the plugin shall perform.
return true;
}
void cPluginOsddemo::Housekeeping(void)
{
// Perform any cleanup or other regular tasks.
}
cOsdObject *cPluginOsddemo::MainMenuAction(void)
{
// Perform the action when selected from the main VDR menu.
return new cLineGame;
}
cMenuSetupPage *cPluginOsddemo::SetupMenu(void)
{
// Return a setup menu in case the plugin supports one.
return NULL;
}
bool cPluginOsddemo::SetupParse(const char *Name, const char *Value)
{
// Parse your own setup parameters and store their values.
return false;
}
VDRPLUGINCREATOR(cPluginOsddemo); // Don't touch this!