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vdr/keys.h

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/*
* keys.h: Remote control Key handling
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: keys.h 1.11 2007/02/25 10:49:35 kls Exp $
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*/
#ifndef __KEYS_H
#define __KEYS_H
#include "config.h"
#include "tools.h"
enum eKeys { // "Up" and "Down" must be the first two keys!
kUp,
kDown,
kMenu,
kOk,
kBack,
kLeft,
kRight,
kRed,
kGreen,
kYellow,
kBlue,
k0, k1, k2, k3, k4, k5, k6, k7, k8, k9,
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kInfo,
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kPlay,
kPause,
kStop,
kRecord,
kFastFwd,
kFastRew,
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kNext,
kPrev,
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kPower,
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kChanUp,
kChanDn,
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kChanPrev,
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kVolUp,
kVolDn,
kMute,
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kAudio,
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kSchedule,
kChannels,
kTimers,
kRecordings,
kSetup,
kCommands,
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kUser1, kUser2, kUser3, kUser4, kUser5, kUser6, kUser7, kUser8, kUser9,
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kNone,
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kKbd,
// The following codes are used internally:
k_Plugin,
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k_Setup,
// The following flags are OR'd with the above codes:
k_Repeat = 0x8000,
k_Release = 0x4000,
k_Flags = k_Repeat | k_Release,
};
// This is in preparation for having more key codes:
#define kMarkToggle k0
#define kMarkMoveBack k4
#define kMarkMoveForward k6
#define kMarkJumpBack k7
#define kMarkJumpForward k9
#define kEditCut k2
#define kEditTest k8
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#define RAWKEY(k) (eKeys((k) & ~k_Flags))
#define ISRAWKEY(k) ((k) != kNone && ((k) & k_Flags) == 0)
#define NORMALKEY(k) (eKeys((k) & ~k_Repeat))
#define ISMODELESSKEY(k) (RAWKEY(k) > k9)
#define ISREALKEY(k) (k != kNone && k != k_Plugin)
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#define BASICKEY(k) (eKeys((k) & 0xFFFF))
#define KBDKEY(k) (eKeys(((k) << 16) | kKbd))
#define KEYKBD(k) (((k) >> 16) & 0xFFFF)
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struct tKey {
eKeys type;
char *name;
};
class cKey : public cListObject {
private:
char *remote;
char *code;
eKeys key;
public:
cKey(void);
cKey(const char *Remote, const char *Code, eKeys Key);
~cKey();
const char *Remote(void) { return remote; }
const char *Code(void) { return code; }
eKeys Key(void) { return key; }
bool Parse(char *s);
bool Save(FILE *f);
static eKeys FromString(const char *Name);
static const char *ToString(eKeys Key);
};
class cKeys : public cConfig<cKey> {
public:
bool KnowsRemote(const char *Remote);
eKeys Get(const char *Remote, const char *Code);
const char *GetSetup(const char *Remote);
void PutSetup(const char *Remote, const char *Setup);
};
extern cKeys Keys;
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#define MAXKEYSINMACRO 16
class cKeyMacro : public cListObject {
private:
eKeys macro[MAXKEYSINMACRO];
int numKeys;
char *plugin;
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public:
cKeyMacro(void);
~cKeyMacro();
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bool Parse(char *s);
int NumKeys(void) const { return numKeys; }
///< Returns the number of keys in this macro. The first key (with
///< index 0) is the macro code. The actual macro expansion codes
///< start at index 1 and go to NumKeys() - 1.
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const eKeys *Macro(void) const { return macro; }
const char *Plugin(void) const { return plugin; }
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};
class cKeyMacros : public cConfig<cKeyMacro> {
public:
const cKeyMacro *Get(eKeys Key);
};
extern cKeyMacros KeyMacros;
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#endif //__KEYS_H