1
0
mirror of https://github.com/VDR4Arch/vdr.git synced 2023-10-10 13:36:52 +02:00
vdr/positioner.c

141 lines
4.1 KiB
C
Raw Normal View History

/*
* positioner.c: Steerable dish positioning
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* For an explanation (in German) of the theory behind the calculations see
* http://www.vdr-portal.de/board17-developer/board97-vdr-core/p1154305-grundlagen-und-winkelberechnungen-f%C3%BCr-h-h-diseqc-motor-antennenanlagen
*
* $Id: positioner.c 3.3 2013/10/20 09:30:03 kls Exp $
*/
#include "positioner.h"
#include <math.h>
#include "config.h"
#define SAT_EARTH_RATIO 0.1513 // the Earth's radius, divided by the distance from the Earth's center to the satellite
#define SAT_VISIBILITY_LAT 810 // the absolute latitude beyond which no satellite can be seen (degrees * 10)
#define RAD(x) ((x) * M_PI / 1800)
#define DEG(x) ((x) * 1800 / M_PI)
cPositioner *cPositioner::positioner = NULL;
cPositioner::cPositioner(void)
{
capabilities = pcCanNothing;
frontend = -1;
targetLongitude = lastLongitude = Setup.PositionerLastLon;
targetHourAngle = lastHourAngle = CalcHourAngle(lastLongitude);
swingTime = 0;
delete positioner;
positioner = this;
}
cPositioner::~cPositioner()
{
positioner = NULL;
}
int cPositioner::NormalizeAngle(int Angle)
{
while (Angle < -1800)
Angle += 3600;
while (Angle > 1800)
Angle -= 3600;
return Angle;
}
int cPositioner::CalcHourAngle(int Longitude)
{
double Alpha = RAD(Longitude - Setup.SiteLon);
double Lat = RAD(Setup.SiteLat);
int Sign = Setup.SiteLat >= 0 ? -1 : 1; // angles to the right are positive, angles to the left are negative
return Sign * round(DEG(atan2(sin(Alpha), cos(Alpha) - cos(Lat) * SAT_EARTH_RATIO)));
}
int cPositioner::CalcLongitude(int HourAngle)
{
double Lat = RAD(Setup.SiteLat);
double Lon = RAD(Setup.SiteLon);
double Delta = RAD(HourAngle);
double Alpha = Delta - asin(sin(M_PI - Delta) * cos(Lat) * SAT_EARTH_RATIO);
int Sign = Setup.SiteLat >= 0 ? 1 : -1;
return NormalizeAngle(round(DEG(Lon - Sign * Alpha)));
}
int cPositioner::HorizonLongitude(ePositionerDirection Direction)
{
double Delta;
if (abs(Setup.SiteLat) < SAT_VISIBILITY_LAT)
Delta = acos(SAT_EARTH_RATIO / cos(RAD(Setup.SiteLat)));
else
Delta = 0;
if ((Setup.SiteLat >= 0) != (Direction == pdLeft))
Delta = -Delta;
return NormalizeAngle(round(DEG(RAD(Setup.SiteLon) + Delta)));
}
int cPositioner::HardLimitLongitude(ePositionerDirection Direction) const
{
return CalcLongitude(Direction == pdLeft ? -Setup.PositionerSwing : Setup.PositionerSwing);
}
void cPositioner::StartMovementTimer(int Longitude)
{
if (Setup.PositionerSpeed <= 0)
return;
cMutexLock MutexLock(&mutex);
lastLongitude = CurrentLongitude(); // in case the dish was already in motion
targetLongitude = Longitude;
lastHourAngle = CalcHourAngle(lastLongitude);
targetHourAngle = CalcHourAngle(targetLongitude);
swingTime = abs(targetHourAngle - lastHourAngle) * 1000 / Setup.PositionerSpeed; // time (ms) it takes to move the dish from lastHourAngle to targetHourAngle
movementStart.Set();
Setup.PositionerLastLon = targetLongitude;
}
void cPositioner::GotoPosition(uint Number, int Longitude)
{
if (Longitude != targetLongitude)
dsyslog("moving positioner to position %d, longitude %d", Number, Longitude);
StartMovementTimer(Longitude);
}
void cPositioner::GotoAngle(int Longitude)
{
if (Longitude != targetLongitude)
dsyslog("moving positioner to longitude %d", Longitude);
StartMovementTimer(Longitude);
}
int cPositioner::CurrentLongitude(void) const
{
cMutexLock MutexLock(&mutex);
if (targetLongitude != lastLongitude) {
int Elapsed = movementStart.Elapsed(); // it's important to make this 'int', otherwise the expression below yields funny results
if (swingTime <= Elapsed)
lastLongitude = targetLongitude;
else
return CalcLongitude(lastHourAngle + (targetHourAngle - lastHourAngle) * Elapsed / swingTime);
}
return lastLongitude;
}
bool cPositioner::IsMoving(void) const
{
cMutexLock MutexLock(&mutex);
return CurrentLongitude() != targetLongitude;
}
cPositioner *cPositioner::GetPositioner(void)
{
return positioner;
}
void cPositioner::DestroyPositioner(void)
{
delete positioner;
}