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vdr/dvbosd.h

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/*
* dvbosd.h: Interface to the DVB On Screen Display
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: dvbosd.h 1.9 2002/01/13 15:48:00 kls Exp $
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*/
#ifndef __DVBOSD_H
#define __DVBOSD_H
#if defined(DEBUG_OSD) || defined(REMOTE_KBD)
#include <ncurses.h>
#endif
#include <ost/osd.h>
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#include <stdio.h>
#include "font.h"
#define MAXNUMCOLORS 16
enum eDvbColor {
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#ifdef DEBUG_OSD
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clrBackground,
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clrTransparent = clrBackground,
clrBlack = clrBackground,
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clrRed,
clrGreen,
clrYellow,
clrBlue,
clrMagenta,
clrCyan,
clrWhite,
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#else
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clrTransparent = 0x00000000,
clrBackground = 0x7F000000, // 50% gray
clrBlack = 0xFF000000,
clrRed = 0xFF1414FC,
clrGreen = 0xFF24FC24,
clrYellow = 0xFF24C0FC,
clrMagenta = 0xFFFC00B0,
clrBlue = 0xFFFC0000,
clrCyan = 0xFFFCFC00,
clrWhite = 0xFFFCFCFC,
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#endif
};
class cPalette {
private:
eDvbColor color[MAXNUMCOLORS];
int maxColors, numColors;
bool used[MAXNUMCOLORS];
bool fetched[MAXNUMCOLORS];
bool full;
protected:
typedef unsigned char tIndexes[MAXNUMCOLORS];
public:
cPalette(int Bpp);
int Index(eDvbColor Color);
void Reset(void);
const eDvbColor *Colors(int &FirstColor, int &LastColor);
void Take(const cPalette &Palette, tIndexes *Indexes = NULL);
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};
class cBitmap : public cPalette {
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private:
cFont *font;
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eDvbFont fontType;
void SetIndex(int x, int y, char Index);
char *bitmap;
bool clearWithBackground;
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protected:
int width, height;
int dirtyX1, dirtyY1, dirtyX2, dirtyY2;
public:
cBitmap(int Width, int Height, int Bpp, bool ClearWithBackground = true);
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virtual ~cBitmap();
bool ClearWithBackground(void) { return clearWithBackground; }
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eDvbFont SetFont(eDvbFont Font);
bool Dirty(int &x1, int &y1, int &x2, int &y2);
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void SetPixel(int x, int y, eDvbColor Color);
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void SetBitmap(int x, int y, const cBitmap &Bitmap);
int Width(void) { return width; }
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int Width(unsigned char c);
int Width(const char *s);
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void Text(int x, int y, const char *s, eDvbColor ColorFg = clrWhite, eDvbColor ColorBg = clrBackground);
void Fill(int x1, int y1, int x2, int y2, eDvbColor Color);
void Clean(void);
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void Clear(void);
const char *Data(int x, int y);
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};
#define MAXNUMWINDOWS 7 // OSD windows are counted 1...7
class cWindow;
typedef int tWindowHandle;
// '-1' is used as an error return value!
#define ALL_WINDOWS (-2)
#define ALL_TILED_WINDOWS (-3)
#define LAST_CREATED_WINDOW (-4)
class cDvbOsd {
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private:
int videoDev;
int numWindows;
int x0, y0;
cWindow *window[MAXNUMWINDOWS];
bool SetWindow(cWindow *Window);
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void Cmd(OSD_Command cmd, int color = 0, int x0 = 0, int y0 = 0, int x1 = 0, int y1 = 0, const void *data = NULL);
cWindow *GetWindow(int x, int y);
cWindow *GetWindow(tWindowHandle Window);
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public:
cDvbOsd(int VideoDev, int x, int y, int w = -1, int h = -1, int Bpp = -1);
// Initializes the OSD on the given VideoDev, starting at screen coordinates
// (x, y). If w, h and Bpp are given, one window with that width, height and
// color depth will be created - otherwise the actual windows will have to
// be created by separate calls to Create().
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~cDvbOsd();
// Destroys all windows and shuts down the OSD.
tWindowHandle Create(int x, int y, int w, int h, int Bpp, bool ClearWithBackground = true, bool Tiled = true);
// Creates a window at coordinates (x, y), which are relative to the OSD's
// origin given in the constructor, with the given width, height and color
// depth. ClearWithBackground controls whether the window will be filled with
// clrBackground when it is cleared. Setting this to 'false' may be useful
// for windows that don't need clrBackground but want to save this color
// palette entry for a different color. Tiled controls whether this will
// be part of a multi section OSD (with several windows that all have
// different color depths and palettes and form one large OSD area), or
// whether this is a "standalone" window that will be drawn "in front"
// of any windows defined *after* this one (this can be used for highlighting
// certain parts of the OSD, as would be done in a 'cursor').
// Returns a handle that can be used to identify this window.
void AddColor(eDvbColor Color, tWindowHandle Window = LAST_CREATED_WINDOW);
// Adds the Color to the color palette of the given window if it is not
// already contained in the palette (and if the palette still has free
// slots for new colors). The default value LAST_CREATED_WINDOW will
// access the most recently created window, without the need of explicitly
// using a window handle.
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void Flush(void);
// Actually commits all data of all windows to the OSD.
void Clear(tWindowHandle Window = ALL_TILED_WINDOWS);
// Clears the given window. If ALL_TILED_WINDOWS is given, only the tiled
// windows will be cleared, leaving the standalone windows untouched. If
// ALL_WINDOWS is given, the standalone windows will also be cleared.
void Fill(int x1, int y1, int x2, int y2, eDvbColor Color, tWindowHandle Window = ALL_TILED_WINDOWS);
// Fills the rectangle defined by the upper left (x1, y2) and lower right
// (x2, y2) corners with the given Color. If a specific window is given,
// the coordinates are relative to that window's upper left corner.
// Otherwise they are relative to the upper left corner of the entire OSD.
// If all tiled windows are selected, only that window which contains the
// point (x1, y1) will actually be filled.
void SetBitmap(int x, int y, const cBitmap &Bitmap, tWindowHandle Window = ALL_TILED_WINDOWS);
// Sets the pixels within the given window with the data from the given
// Bitmap. See Fill() for details about the coordinates.
int Width(unsigned char c);
// Returns the width (in pixels) of the given character in the current font.
int Width(const char *s);
// Returns the width (in pixels) of the given string in the current font.
eDvbFont SetFont(eDvbFont Font);
// Sets the current font for subsequent Width() and Text() operations.
void Text(int x, int y, const char *s, eDvbColor ColorFg = clrWhite, eDvbColor ColorBg = clrBackground, tWindowHandle Window = ALL_TILED_WINDOWS);
// Writes the given string at coordinates (x, y) with the given foreground
// and background color into the given window (see Fill() for details
// about the coordinates).
void Relocate(tWindowHandle Window, int x, int y, int NewWidth = -1, int NewHeight = -1);
// Moves the given window to the new location at (x, y). If NewWidth and
// NewHeight are also given, the window will also be resized to the new
// width and height.
void Hide(tWindowHandle Window);
// Hides the given window.
void Show(tWindowHandle Window);
// Shows the given window.
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};
#endif //__DVBOSD_H