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vdr/interface.h

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C
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/*
* interface.h: Abstract user interface layer
*
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
*
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* $Id: interface.h 1.21 2000/12/09 10:48:41 kls Exp $
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*/
#ifndef __INTERFACE_H
#define __INTERFACE_H
#include "config.h"
#include "dvbapi.h"
#include "remote.h"
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#include "svdrp.h"
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class cInterface {
public:
enum { MaxCols = 5 };
private:
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int width, height;
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int open;
int cols[MaxCols];
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eKeys keyFromWait;
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cSVDRP *SVDRP;
cRcIoBase *rcIo;
unsigned int GetCh(bool Wait = true, bool *Repeat = NULL, bool *Release = NULL);
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void QueryKeys(void);
void HelpButton(int Index, const char *Text, eDvbColor FgColor, eDvbColor BgColor);
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eKeys Wait(int Seconds = 1, bool KeepChar = false);
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public:
cInterface(int SVDRPport = 0);
~cInterface();
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void Open(int NumCols = MenuColumns, int NumLines = MenuLines);
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void Close(void);
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int Width(void) { return width; }
int Height(void) { return height; }
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eKeys GetKey(bool Wait = true);
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void PutKey(eKeys Key);
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void Clear(void);
void ClearEol(int x, int y, eDvbColor Color = clrBackground);
void Fill(int x, int y, int w, int h, eDvbColor color = clrBackground);
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void SetBitmap(int x, int y, const cBitmap &Bitmap);
void Flush(void);
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void SetCols(int *c);
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eDvbFont SetFont(eDvbFont Font);
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char *WrapText(const char *Text, int Width, int *Height);
void Write(int x, int y, const char *s, eDvbColor FgColor = clrWhite, eDvbColor BgColor = clrBackground);
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void WriteText(int x, int y, const char *s, eDvbColor FgColor = clrWhite, eDvbColor BgColor = clrBackground);
void Title(const char *s);
void Status(const char *s, eDvbColor FgColor = clrBlack, eDvbColor BgColor = clrCyan);
void Info(const char *s);
void Error(const char *s);
bool Confirm(const char *s);
void Help(const char *Red, const char *Green = NULL, const char *Yellow = NULL, const char *Blue = NULL);
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void LearnKeys(void);
void DisplayChannelNumber(int Number);
void DisplayRecording(int Index, bool On);
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bool Recording(void);
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};
extern cInterface *Interface;
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#endif //__INTERFACE_H