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vdr/tools.h

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C
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/*
* tools.h: Various tools
*
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* See the main source file 'vdr.c' for copyright information and
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* how to reach the author.
*
* $Id: tools.h 1.47 2002/06/10 16:30:00 kls Exp $
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*/
#ifndef __TOOLS_H
#define __TOOLS_H
#include <errno.h>
#include <fcntl.h>
#include <stdio.h>
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#include <string.h>
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#include <syslog.h>
#include <sys/stat.h>
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#include <sys/types.h>
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typedef unsigned char uchar;
extern int SysLogLevel;
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#define esyslog(a...) void( (SysLogLevel > 0) ? syslog(LOG_ERR, a) : void() )
#define isyslog(a...) void( (SysLogLevel > 1) ? syslog(LOG_INFO, a) : void() )
#define dsyslog(a...) void( (SysLogLevel > 2) ? syslog(LOG_DEBUG, a) : void() )
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#define LOG_ERROR esyslog("ERROR (%s,%d): %m", __FILE__, __LINE__)
#define LOG_ERROR_STR(s) esyslog("ERROR: %s: %m", s)
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#define SECSINDAY 86400
#define KILOBYTE(n) ((n) * 1024)
#define MEGABYTE(n) ((n) * 1024 * 1024)
#define MAXPARSEBUFFER KILOBYTE(10)
#define DELETENULL(p) (delete (p), p = NULL)
#define CHECK(s) { if ((s) < 0) LOG_ERROR; } // used for 'ioctl()' calls
#define FATALERRNO (errno != EAGAIN && errno != EINTR)
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template<class T> inline T min(T a, T b) { return a <= b ? a : b; }
template<class T> inline T max(T a, T b) { return a >= b ? a : b; }
template<class T> inline void swap(T &a, T &b) { T t = a; a = b; b = t; }
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ssize_t safe_read(int filedes, void *buffer, size_t size);
ssize_t safe_write(int filedes, const void *buffer, size_t size);
void writechar(int filedes, char c);
char *readline(FILE *f);
char *strcpyrealloc(char *dest, const char *src);
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char *strn0cpy(char *dest, const char *src, size_t n);
char *strreplace(char *s, char c1, char c2);
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char *strreplace(char *s, const char *s1, const char *s2); // re-allocates 's' and deletes the original string if necessary!
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char *skipspace(const char *s);
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char *stripspace(char *s);
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char *compactspace(char *s);
const char *strescape(const char *s, const char *chars); // returns a statically allocated string!
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bool startswith(const char *s, const char *p);
bool endswith(const char *s, const char *p);
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bool isempty(const char *s);
int time_ms(void);
void delay_ms(int ms);
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bool isnumber(const char *s);
const char *AddDirectory(const char *DirName, const char *FileName); // returns a statically allocated string!
int FreeDiskSpaceMB(const char *Directory, int *UsedMB = NULL);
bool DirectoryOk(const char *DirName, bool LogErrors = false);
bool MakeDirs(const char *FileName, bool IsDirectory = false);
bool RemoveFileOrDir(const char *FileName, bool FollowSymlinks = false);
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bool RemoveEmptyDirectories(const char *DirName, bool RemoveThis = false);
char *ReadLink(const char *FileName);
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bool SpinUpDisk(const char *FileName);
const char *WeekDayName(int WeekDay); // returns a statically allocated string!
const char *DayDateTime(time_t t = 0); // returns a statically allocated string!
class cFile {
private:
static bool files[];
static int maxFiles;
int f;
public:
cFile(void);
~cFile();
operator int () { return f; }
bool Open(const char *FileName, int Flags, mode_t Mode = S_IRUSR | S_IWUSR | S_IRGRP);
bool Open(int FileDes);
void Close(void);
bool IsOpen(void) { return f >= 0; }
bool Ready(bool Wait = true);
static bool AnyFileReady(int FileDes = -1, int TimeoutMs = 1000);
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static bool FileReady(int FileDes, int TimeoutMs = 1000);
static bool FileReadyForWriting(int FileDes, int TimeoutMs = 1000);
};
class cSafeFile {
private:
FILE *f;
char *fileName;
char *tempName;
public:
cSafeFile(const char *FileName);
~cSafeFile();
operator FILE* () { return f; }
bool Open(void);
bool Close(void);
};
class cLockFile {
private:
char *fileName;
int f;
public:
cLockFile(const char *Directory);
~cLockFile();
bool Lock(int WaitSeconds = 0);
void Unlock(void);
};
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class cListObject {
private:
cListObject *prev, *next;
public:
cListObject(void);
virtual ~cListObject();
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virtual bool operator< (const cListObject &ListObject) { return false; }
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void Append(cListObject *Object);
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void Insert(cListObject *Object);
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void Unlink(void);
int Index(void);
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cListObject *Prev(void) const { return prev; }
cListObject *Next(void) const { return next; }
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};
class cListBase {
protected:
cListObject *objects, *lastObject;
cListBase(void);
public:
virtual ~cListBase();
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void Add(cListObject *Object, cListObject *After = NULL);
void Ins(cListObject *Object, cListObject *Before = NULL);
void Del(cListObject *Object, bool DeleteObject = true);
virtual void Move(int From, int To);
void Move(cListObject *From, cListObject *To);
virtual void Clear(void);
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cListObject *Get(int Index) const;
int Count(void) const;
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void Sort(void);
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};
template<class T> class cList : public cListBase {
public:
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T *Get(int Index) const { return (T *)cListBase::Get(Index); }
T *First(void) const { return (T *)objects; }
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T *Last(void) const { return (T *)lastObject; }
T *Prev(const T *object) const { return (T *)object->cListObject::Prev(); } // need to call cListObject's members to
T *Next(const T *object) const { return (T *)object->cListObject::Next(); } // avoid ambiguities in case of a "list of lists"
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};
#endif //__TOOLS_H