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vdr/transfer.h

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/*
* transfer.h: Transfer mode
*
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
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* $Id: transfer.h 1.4 2003/05/11 08:48:36 kls Exp $
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*/
#ifndef __TRANSFER_H
#define __TRANSFER_H
#include "player.h"
#include "receiver.h"
#include "remux.h"
#include "ringbuffer.h"
#include "thread.h"
class cTransfer : public cReceiver, public cPlayer, public cThread {
private:
cRingBufferLinear *ringBuffer;
cRemux *remux;
bool canToggleAudioTrack;
uchar audioTrack;
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bool gotBufferReserve;
bool active;
void StripAudioPackets(uchar *b, int Length, uchar Except = 0x00);
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protected:
virtual void Activate(bool On);
virtual void Receive(uchar *Data, int Length);
virtual void Action(void);
public:
cTransfer(int VPid, int APid1, int APid2, int DPid1, int DPid2);
virtual ~cTransfer();
virtual int NumAudioTracks(void) const;
virtual const char **GetAudioTracks(int *CurrentTrack = NULL) const;
virtual void SetAudioTrack(int Index);
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};
class cTransferControl : public cControl {
private:
cTransfer *transfer;
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static cDevice *receiverDevice;
public:
cTransferControl(cDevice *ReceiverDevice, int VPid, int APid1, int APid2, int DPid1, int DPid2);
~cTransferControl();
virtual void Hide(void) {}
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static cDevice *ReceiverDevice(void) { return receiverDevice; }
};
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#endif //__TRANSFER_H