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Some missed places where cThread::Running() should be used
This commit is contained in:
84
lirc.c
84
lirc.c
@@ -6,7 +6,7 @@
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*
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* LIRC support added by Carsten Koch <Carsten.Koch@icem.de> 2000-06-16.
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*
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* $Id: lirc.c 1.11 2005/07/31 10:18:09 kls Exp $
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* $Id: lirc.c 1.12 2005/08/15 12:28:10 kls Exp $
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*/
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#include "lirc.h"
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@@ -61,48 +61,48 @@ void cLircRemote::Action(void)
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bool repeat = false;
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int timeout = -1;
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for (; f >= 0;) {
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while (Running() && f >= 0) {
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bool ready = cFile::FileReady(f, timeout);
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int ret = ready ? safe_read(f, buf, sizeof(buf)) : -1;
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bool ready = cFile::FileReady(f, timeout);
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int ret = ready ? safe_read(f, buf, sizeof(buf)) : -1;
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if (ready && ret <= 0 ) {
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esyslog("ERROR: lircd connection lost");
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close(f);
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f = -1;
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break;
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}
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if (ready && ret <= 0 ) {
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esyslog("ERROR: lircd connection lost");
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close(f);
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f = -1;
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break;
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}
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if (ready && ret > 21) {
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int count;
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char KeyName[LIRC_KEY_BUF];
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sscanf(buf, "%*x %x %29s", &count, KeyName); // '29' in '%29s' is LIRC_KEY_BUF-1!
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if (count == 0) {
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if (strcmp(KeyName, LastKeyName) == 0 && FirstTime.Elapsed() < KEYPRESSDELAY)
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continue; // skip keys coming in too fast
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if (repeat)
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Put(LastKeyName, false, true);
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strcpy(LastKeyName, KeyName);
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repeat = false;
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FirstTime.Set();
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timeout = -1;
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}
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else {
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if (FirstTime.Elapsed() < REPEATDELAY)
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continue; // repeat function kicks in after a short delay
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repeat = true;
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timeout = REPEATDELAY;
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}
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LastTime.Set();
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Put(KeyName, repeat);
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}
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else if (repeat) { // the last one was a repeat, so let's generate a release
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if (LastTime.Elapsed() >= REPEATDELAY) {
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Put(LastKeyName, false, true);
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repeat = false;
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*LastKeyName = 0;
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timeout = -1;
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}
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}
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}
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if (ready && ret > 21) {
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int count;
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char KeyName[LIRC_KEY_BUF];
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sscanf(buf, "%*x %x %29s", &count, KeyName); // '29' in '%29s' is LIRC_KEY_BUF-1!
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if (count == 0) {
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if (strcmp(KeyName, LastKeyName) == 0 && FirstTime.Elapsed() < KEYPRESSDELAY)
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continue; // skip keys coming in too fast
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if (repeat)
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Put(LastKeyName, false, true);
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strcpy(LastKeyName, KeyName);
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repeat = false;
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FirstTime.Set();
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timeout = -1;
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}
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else {
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if (FirstTime.Elapsed() < REPEATDELAY)
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continue; // repeat function kicks in after a short delay
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repeat = true;
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timeout = REPEATDELAY;
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}
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LastTime.Set();
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Put(KeyName, repeat);
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}
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else if (repeat) { // the last one was a repeat, so let's generate a release
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if (LastTime.Elapsed() >= REPEATDELAY) {
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Put(LastKeyName, false, true);
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repeat = false;
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*LastKeyName = 0;
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timeout = -1;
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}
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}
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}
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}
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