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mirror of https://github.com/VDR4Arch/vdr.git synced 2023-10-10 13:36:52 +02:00

Added PlayPes(NULL, 0) to cTransfer::Action() when clearing the transfer buffer

This commit is contained in:
Klaus Schmidinger 2005-01-23 14:29:35 +01:00
parent 211565c034
commit 039cdaecb5
3 changed files with 6 additions and 1 deletions

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@ -1114,6 +1114,8 @@ Marco Schl
for implementing displaying mandatory subtitles in the SPU decoder for implementing displaying mandatory subtitles in the SPU decoder
for pointing out a problem with canceling the LIRC thread for pointing out a problem with canceling the LIRC thread
for a patch that implements substream handling into cDevice::PlayPesPacket() for a patch that implements substream handling into cDevice::PlayPesPacket()
for pointing out that PlayPes(NULL, 0) needs to be called in cTransfer::Action()
when clearing the transfer buffer to avoid overflows
Jürgen Schmitz <j.schmitz@web.de> Jürgen Schmitz <j.schmitz@web.de>
for reporting a bug in displaying the current channel when switching via the SVDRP for reporting a bug in displaying the current channel when switching via the SVDRP

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@ -3330,3 +3330,5 @@ Video Disk Recorder Revision History
to Marco Schlüßler for a patch that implements substream handling into to Marco Schlüßler for a patch that implements substream handling into
cDevice::PlayPesPacket(), and Reinhard Nissl for adding substream handling to cDevice::PlayPesPacket(), and Reinhard Nissl for adding substream handling to
cDolbyRepacker). cDolbyRepacker).
- Added PlayPes(NULL, 0) to cTransfer::Action() when clearing the transfer buffer
to avoid overflows (thanks to Marco Schlüßler for pointing this out).

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@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and * See the main source file 'vdr.c' for copyright information and
* how to reach the author. * how to reach the author.
* *
* $Id: transfer.c 1.24 2005/01/16 15:12:58 kls Exp $ * $Id: transfer.c 1.25 2005/01/23 14:27:40 kls Exp $
*/ */
#include "transfer.h" #include "transfer.h"
@ -100,6 +100,7 @@ void cTransfer::Action(void)
dsyslog("clearing transfer buffer to avoid overflows"); dsyslog("clearing transfer buffer to avoid overflows");
ringBuffer->Clear(); ringBuffer->Clear();
remux->Clear(); remux->Clear();
PlayPes(NULL, 0);
p = NULL; p = NULL;
continue; continue;
} }