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mirror of https://github.com/VDR4Arch/vdr.git synced 2023-10-10 13:36:52 +02:00

Fixed handling channel switching through numeric input in case the channel numbers contain gaps

This commit is contained in:
Klaus Schmidinger 2003-07-26 16:10:39 +02:00
parent eb2cd2b73e
commit 0485e5ad00

8
menu.c
View File

@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and * See the main source file 'vdr.c' for copyright information and
* how to reach the author. * how to reach the author.
* *
* $Id: menu.c 1.261 2003/07/26 10:05:20 kls Exp $ * $Id: menu.c 1.262 2003/07/26 16:10:39 kls Exp $
*/ */
#include "menu.h" #include "menu.h"
@ -2749,15 +2749,15 @@ eOSState cDisplayChannel::ProcessKey(eKeys Key)
DisplayChannel(channel); DisplayChannel(channel);
lastTime = time_ms(); lastTime = time_ms();
// Lets see if there can be any useful further input: // Lets see if there can be any useful further input:
int n = channel ? number : 0; int n = channel ? number * 10 : 0;
while (channel && (channel = Channels.Next(channel)) != NULL) { while (channel && (channel = Channels.Next(channel)) != NULL) {
if (!channel->GroupSep()) { if (!channel->GroupSep()) {
if (channel->Number() > n)
n *= 10;
if (n <= channel->Number() && channel->Number() <= n + 9) { if (n <= channel->Number() && channel->Number() <= n + 9) {
n = 0; n = 0;
break; break;
} }
if (channel->Number() > n)
n *= 10;
} }
} }
if (n > 0) { if (n > 0) {