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mirror of https://github.com/VDR4Arch/vdr.git synced 2023-10-10 13:36:52 +02:00

Plugins can now have their own raw OSD

This commit is contained in:
Klaus Schmidinger 2002-11-24 10:45:39 +01:00
parent e3a8fb1065
commit 08e4f36ccd
15 changed files with 740 additions and 57 deletions

13
HISTORY
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@ -1768,7 +1768,7 @@ Video Disk Recorder Revision History
- Fixed a compiler warning regarding cMenuChannels::Del() and MenuTimers::Del() hiding
the base class virtual functions.
2002-11-15: Version 1.1.17
2002-11-24: Version 1.1.17
- Added new entries to 'ca.conf'.
- Fixed closing unused PID handles (thanks to Stefan Schluenss for reporting this
@ -1777,3 +1777,14 @@ Video Disk Recorder Revision History
- Fixed disabling multiple recordings on a single DVB card (comment out the definition
of the macros DO_REC_AND_PLAY_ON_PRIMARY_DEVICE and DO_MULTIPLE_RECORDINGS in
dvbdevice.c).
- Plugins can now have their very own OSD setup in the object they return from
a call to cPlugin::MainMenuAction(). In order to implement this, the return type
of cPlugin::MainMenuAction() had to be changed from (cOsdMenu *) to (cOsdObject *).
So in case you are compiling an existing plugin with this version of VDR and you
get an error message, simply change cOsdMenu to cOsdObject in the plugin's source
for the MainMenuAction() function.
Plugin authors who have so far (ab)used the cControl mechanism to implement their
own raw OSD should take a look at the new demo plugin 'osddemo'. It implements
a very primitive game that shows how a plugin can have its own raw OSD. Especially
look into cLineGame and see how it implements the Show() function. See also
the chapter on "User interaction" in PLUGINS.html.

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@ -13,30 +13,68 @@ separate from the core VDR source, without the need of patching the original
VDR code (and all the problems of correlating various patches).
<p>
This document is divided into two parts, the first one describing the
<a href="#Part I - The Outside Interface"><i>outside</i> interface</a>
<a href="#Part I - The External Interface"><i>external</i> interface</a>
of the plugin system, and the second one describing the
<a href="#Part II - The Inside Interface"><i>inside</i> interface</a>.
The <i>outside</i> interface handles everything necessary for a plugin to get hooked into the core
<a href="#Part II - The Internal Interface"><i>internal</i> interface</a>.
The <i>external</i> interface handles everything necessary for a plugin to get hooked into the core
VDR program and present itself to the user.
The <i>inside</i> interface provides the plugin code access to VDR's internal data
The <i>internal</i> interface provides the plugin code access to VDR's internal data
structures and allows it to hook itself into specific areas to perform special actions.
<p>
<!--X1.1.12--><table width=100%><tr><td bgcolor=#0000AA>&nbsp;</td><td width=100%>
Important modifications introduced in version 1.1.12 are marked like this.
<!--X1.1.12--></td></tr></table>
<!--X1.1.13--><table width=100%><tr><td bgcolor=#00AA00>&nbsp;</td><td width=100%>
<!--X1.1.13--><table width=100%><tr><td bgcolor=#0000AA>&nbsp;</td><td width=100%>
Important modifications introduced in version 1.1.13 are marked like this.
<!--X1.1.13--></td></tr></table>
<!--X1.1.14--><table width=100%><tr><td bgcolor=#AA0000>&nbsp;</td><td width=100%>
<!--X1.1.14--><table width=100%><tr><td bgcolor=#00AA00>&nbsp;</td><td width=100%>
Important modifications introduced in version 1.1.14 are marked like this.
<!--X1.1.14--></td></tr></table>
<!--X1.1.15--><table width=100%><tr><td bgcolor=#FF0000>&nbsp;</td><td width=100%>
<!--X1.1.15--><table width=100%><tr><td bgcolor=#AA0000>&nbsp;</td><td width=100%>
Important modifications introduced in version 1.1.15 are marked like this.
<!--X1.1.15--></td></tr></table>
<!--X1.1.17--><table width=100%><tr><td bgcolor=#FF0000>&nbsp;</td><td width=100%>
Important modifications introduced in version 1.1.17 are marked like this.
<!--X1.1.17--></td></tr></table>
<a name="Part I - The Outside Interface"><hr><center><h1>Part I - The Outside Interface</h1></center>
<hr>
<h1>Table Of Contents</h1>
<ul>
<li><a href="#Part I - The External Interface">Part I - The External Interface</a>
<ul>
<li><a href="#Quick start">Quick start</a>
<li><a href="#The name of the plugin">The name of the plugin</a>
<li><a href="#The plugin directory structure">The plugin directory structure</a>
<li><a href="#Initializing a new plugin directory">Initializing a new plugin directory</a>
<li><a href="#The actual implementation">The actual implementation</a>
<li><a href="#Construction and Destruction">Construction and Destruction</a>
<li><a href="#Version number">Version number</a>
<li><a href="#Description">Description</a>
<li><a href="#Command line arguments">Command line arguments</a>
<li><a href="#Command line help">Command line help</a>
<li><a href="#Getting started">Getting started</a>
<li><a href="#Main menu entry">Main menu entry</a>
<li><a href="#User interaction">User interaction</a>
<li><a href="#Housekeeping">Housekeeping</a>
<li><a href="#Setup parameters">Setup parameters</a>
<li><a href="#The Setup menu">The Setup menu</a>
<li><a href="#Configuration files">Configuration files</a>
<li><a href="#Internationalization">Internationalization</a>
<li><a href="#Loading plugins into VDR">Loading plugins into VDR</a>
<li><a href="#Building the distribution package">Building the distribution package</a>
</ul>
<li><a href="#Part II - The Internal Interface">Part II - The Internal Interface</a>
<ul>
<li><a href="#Status monitor">Status monitor</a>
<li><a href="#Players">Players</a>
<li><a href="#Receivers">Receivers</a>
<li><a href="#The On Screen Display">The On Screen Display</a>
<li><a href="#Devices">Devices</a>
<li><a href="#Dolby Digital">Dolby Digital</a>
<li><a href="#Remote Control">Remote Control</a>
</ul>
</ul>
<hr><h2>Quick start</h2>
<a name="Part I - The External Interface"><hr><center><h1>Part I - The External Interface</h1></center>
<a name="Quick start"><hr><h2>Quick start</h2>
<center><i><b>Can't wait, can't wait!</b></i></center><p>
@ -58,7 +96,7 @@ So, for a quick demonstration of the plugin system, there is a sample plugin cal
If you enjoyed this brief glimpse into VDR plugin handling, read through the rest of
this document and eventually write your own VDR plugin.
<hr><h2>The name of the plugin</h2>
<a name="The name of the plugin"><hr><h2>The name of the plugin</h2>
<center><i><b>Give me some I.D.!</b></i></center><p>
@ -164,7 +202,7 @@ have other plans.
Add further files and maybe subdirectories to your plugin source directory as
necessary. Don't forget to adapt the <tt>Makefile</tt> appropriately.
<hr><h2>The actual implementation</h2>
<a name="The actual implementation"><hr><h2>The actual implementation</h2>
<center><i><b>Use the source, Luke!</b></i></center><p>
@ -231,7 +269,7 @@ and implements a file named <tt>i18n.h</tt>. To make sure it won't clash with VD
<tt>i18n.h</tt> it uses the macro <tt>_I18N__H</tt> (one underline at the beginning
and two replacing the dot).
<hr><h2>Construction and Destruction</h2>
<a name="Construction and Destruction"><hr><h2>Construction and Destruction</h2>
<center><i><b>What goes up, must come down...</b></i></center><p>
@ -256,7 +294,7 @@ take care that any threads the plugin may have created will be stopped.
Of course, if your plugin doesn't define any member variables that need to be
initialized (and deleted), you don't need to implement either of these functions.
<hr><h2>Version number</h2>
<a name="Version number"><hr><h2>Version number</h2>
<center><i><b>Which incarnation is this?</b></i></center><p>
@ -301,7 +339,7 @@ while those with <i>odd</i> release numbers (like <tt>1.1.x</tt>, <tt>1.3.x</tt>
a version number are not limited to single digits, so a version number of <tt>1.2.15</tt>
would be acceptable.
<hr><h2>Description</h2>
<a name="Description"><hr><h2>Description</h2>
<center><i><b>What is it that you do?</b></i></center><p>
@ -325,7 +363,7 @@ virtual const char *Description(void)
Note the <tt>tr()</tt> around the <tt>DESCRIPTION</tt>, which allows the description
to be <a href="#Internationalization">internationalized</a>.
<hr><h2>Command line arguments</h2>
<a name="Command line arguments"><hr><h2>Command line arguments</h2>
<center><i><b>Taking orders</b></i></center><p>
@ -379,7 +417,7 @@ correctly, or <i>false</i> in case of an error. The first plugin that returns
<i>false</i> from a call to its <tt>ProcessArgs()</tt> function will cause VDR
to exit.
<hr><h2>Command line help</h2>
<a name="Command line help"><hr><h2>Command line help</h2>
<center><i><b>Tell me about it...</b></i></center><p>
@ -434,7 +472,7 @@ write a proper error message to the log file. The first plugin that returns
If the plugin doesn't implement any background functionality or internationalized
texts, it doesn't need to implement this function.
<hr><h2>Main menu entry</h2>
<a name="Main menu entry"><hr><h2>Main menu entry</h2>
<center><i><b>Today's special is...</b></i></center><p>
@ -462,25 +500,34 @@ The menu entries of all plugins will be inserted into VDR's main menu right
after the <i>Recordings</i> item, in the same sequence as they were given
in the call to VDR.
<hr><h2>User interaction</h2>
<a name="User interaction"><hr><h2>User interaction</h2>
<center><i><b>It's showtime!</b></i></center><p>
If the user selects the main menu entry of a plugin, VDR calls the function
<!--X1.1.17--><table width=100%><tr><td bgcolor=#FF0000>&nbsp;</td><td width=100%>
<p><table><tr><td bgcolor=#F0F0F0><pre><br>
virtual cOsdMenu *MainMenuAction(void);
virtual cOsdObject *MainMenuAction(void);
</pre></td></tr></table><p>
which can do one of two things:
which can do one of three things:
<ul>
<li>Return a pointer to a <tt>cOsdMenu</tt> object which will be displayed
as a submenu of the main menu (just like the <i>Recordings</i> menu, for instance).
That menu can then implement further functionality and, for instance, could
eventually start a custom player to replay a file other than a VDR recording.
<li>Return a pointer to a <tt>cOsdObject</tt> object which will be displayed
instead of the normal menu. The derived <tt>cOsdObject</tt> can open a
<a href="#The On Screen Display">raw OSD</a> from within its <tt>Show()</tt>
function (it should not attempt to do so from within its constructor, since
at that time the OSD is still in use by the main menu).
See the 'osddemo' example that comes with VDR for a demonstration of how this
is done.
<li>Perform a specific action and return <tt>NULL</tt>. In that case the main menu
will be closed after calling <tt>MainMenuAction()</tt>.
</ul>
<!--X1.1.17--></td></tr></table>
<b>
It is very important that a call to <tt>MainMenuAction()</tt> returns as soon
as possible! As long as the program stays inside this function, no other user
@ -488,7 +535,7 @@ interaction is possible. If a specific action takes longer than a few seconds,
the plugin should launch a separate thread to do this.
</b>
<hr><h2>Housekeeping</h2>
<a name="Housekeeping"><hr><h2>Housekeeping</h2>
<center><i><b>Chores, chores...</b></i></center><p>
@ -644,7 +691,7 @@ You can first assign the temporary values to the global variables and then do th
your setup parameters and use that one to copy all parameters with one single statement
(like VDR does with its cSetup class).
<hr><h2>Configuration files</h2>
<a name="Configuration files"><hr><h2>Configuration files</h2>
<center><i><b>I want my own stuff!</b></i></center><p>
@ -832,9 +879,9 @@ vdr-hello-0.0.1.tgz
in your source directory, where <tt>hello</tt> will be replaced with your actual
plugin's name, and <tt>0.0.1</tt> will be your plugin's current version number.
<a name="Part II - The Inside Interface"><hr><center><h1>Part II - The Inside Interface</h1></center>
<a name="Part II - The Internal Interface"><hr><center><h1>Part II - The Internal Interface</h1></center>
<hr><h2>Status monitor</h2>
<a name="Status monitor"><hr><h2>Status monitor</h2>
<center><i><b>A piece of the action</b></i></center><p>
@ -907,7 +954,7 @@ See the file <tt>status.h</tt> for detailed information on which status monitor
member functions are available in <tt>cStatus</tt>. You only need to implement
the functions you actually want to use.
<hr><h2>Players</h2>
<a name="Players"><hr><h2>Players</h2>
<center><i><b>Play it again, Sam!</b></i></center><p>
@ -964,7 +1011,7 @@ bool DevicePoll(cPoller &amp;Poller, int TimeoutMs = 0);
</pre></td></tr></table><p>
to determine whether the device is ready for further data.
<!--X1.1.13--><table width=100%><tr><td bgcolor=#00AA00>&nbsp;</td><td width=100%>
<!--X1.1.13--><table width=100%><tr><td bgcolor=#0000AA>&nbsp;</td><td width=100%>
<p>
If the player can provide more than a single audio track, it can implement the
following functions to make them available:
@ -977,7 +1024,7 @@ virtual void SetAudioTrack(int Index);
<!--X1.1.13--></td></tr></table>
<p>
<!--X1.1.15--><table width=100%><tr><td bgcolor=#FF0000>&nbsp;</td><td width=100%>
<!--X1.1.15--><table width=100%><tr><td bgcolor=#AA0000>&nbsp;</td><td width=100%>
If there is an additional audio track that has to be replayed with external hardware,
the player shall call its member function
@ -1085,7 +1132,7 @@ enjoy additional players, since they will be able to control them with actions
that they already know. If you absolutely want to do things differently, just go
ahead - it's your show...
<hr><h2>Receivers</h2>
<a name="Receivers"><hr><h2>Receivers</h2>
<center><i><b>Tapping into the stream...</b></i></center><p>
@ -1139,7 +1186,7 @@ cDevice::PrimaryDevice()-&gt;AttachReceiver(Receiver);
If the <tt>cReceiver</tt> isn't needed any more, it may simply be <i>deleted</i>
and will automatically detach itself from the <tt>cDevice</tt>.
<hr><h2>The On Screen Display</h2>
<a name="The On Screen Display"><hr><h2>The On Screen Display</h2>
<center><i><b>Express yourself</b></i></center><p>
@ -1169,7 +1216,7 @@ to define an actual OSD drawing area (see VDR/osdbase.h for the declarations
of these functions, and VDR/osd.c to see how VDR opens the OSD and sets up
its windows and color depths).
<hr><h2>Devices</h2>
<a name="Devices"><hr><h2>Devices</h2>
<center><i><b>Expanding the possibilities</b></i></center><p>
@ -1205,9 +1252,7 @@ If the new device can receive, it most likely needs to provide a way of
selecting which channel it shall tune to:
<p><table><tr><td bgcolor=#F0F0F0><pre><br>
<!--X1.1.12--><table width=100%><tr><td bgcolor=#0000AA>&nbsp;</td><td width=100%>
virtual bool ProvidesSource(int Source) const;
<!--X1.1.12--></td></tr></table>
virtual bool ProvidesChannel(const cChannel *Channel, int Priority = -1, bool *NeedsDetachReceivers = NULL);
virtual bool SetChannelDevice(const cChannel *Channel, bool LiveView);
</pre></td></tr></table><p>
@ -1215,7 +1260,7 @@ virtual bool SetChannelDevice(const cChannel *Channel, bool LiveView);
These functions will be called with the desired source or channel and shall return whether
this device can provide the requested source or channel and whether tuning to it was successful,
repectively.
<!--X1.1.13--><table width=100%><tr><td bgcolor=#00AA00>&nbsp;</td><td width=100%>
<!--X1.1.13--><table width=100%><tr><td bgcolor=#0000AA>&nbsp;</td><td width=100%>
<p>
<b>Audio selection</b>
<p>
@ -1262,7 +1307,7 @@ The functions to implement replaying capabilites are
<p><table><tr><td bgcolor=#F0F0F0><pre><br>
virtual bool HasDecoder(void) const;
<!--X1.1.14--><table width=100%><tr><td bgcolor=#AA0000>&nbsp;</td><td width=100%>
<!--X1.1.14--><table width=100%><tr><td bgcolor=#00AA00>&nbsp;</td><td width=100%>
virtual bool CanReplay(void) const;
<!--X1.1.14--></td></tr></table>
virtual bool SetPlayMode(ePlayMode PlayMode);
@ -1324,8 +1369,8 @@ shut down (delete) all devices when the program terminates. It is therefore
important that the devices are created on the heap, using the <tt>new</tt>
operator!
<!--X1.1.15--><table width=100%><tr><td bgcolor=#FF0000>&nbsp;</td><td width=100%>
<hr><h2>Dolby Digital</h2>
<!--X1.1.15--><table width=100%><tr><td bgcolor=#AA0000>&nbsp;</td><td width=100%>
<a name="Dolby Digital"><hr><h2>Dolby Digital</h2>
<center><i><b>"The stereo effect may only be experienced if stereo equipment is used!"</b></i></center><p>
@ -1369,7 +1414,7 @@ The <tt>Mute()</tt> and <tt>Clear()</tt> functions will be called whenever the a
be muted, or any buffered data shall be cleared, respectively.
<!--X1.1.15--></td></tr></table>
<hr><h2>Remote Control</h2>
<a name="Remote Control"><hr><h2>Remote Control</h2>
<center><i><b>The joy of zapping!</b></i></center><p>

340
PLUGINS/src/osddemo/COPYING Normal file
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@ -0,0 +1,340 @@
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the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.
If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
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It is not the purpose of this section to induce you to infringe any
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such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices. Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.
This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.
8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded. In such case, this License incorporates
the limitation as if written in the body of this License.
9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation. If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.
10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission. For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this. Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.
NO WARRANTY
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
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TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
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REPAIR OR CORRECTION.
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WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
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TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:
Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.
You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Library General
Public License instead of this License.

View File

@ -0,0 +1,6 @@
VDR Plugin 'osddemo' Revision History
-------------------------------------
2002-11-23: Version 0.0.1
- Initial revision.

View File

@ -0,0 +1,82 @@
#
# Makefile for a Video Disk Recorder plugin
#
# $Id: Makefile 1.1 2002/11/23 14:56:44 kls Exp $
# The official name of this plugin.
# This name will be used in the '-P...' option of VDR to load the plugin.
# By default the main source file also carries this name.
#
PLUGIN = osddemo
### The version number of this plugin (taken from the main source file):
VERSION = $(shell grep 'static const char \*VERSION *=' $(PLUGIN).c | awk '{ print $$6 }' | sed -e 's/[";]//g')
### The C++ compiler and options:
CXX = g++
CXXFLAGS = -O2 -Wall -Woverloaded-virtual
### The directory environment:
DVBDIR = ../../../../DVB
VDRDIR = ../../..
LIBDIR = ../../lib
TMPDIR = /tmp
### Allow user defined options to overwrite defaults:
-include $(VDRDIR)/Make.config
### The version number of VDR (taken from VDR's "config.h"):
VDRVERSION = $(shell grep 'define VDRVERSION ' $(VDRDIR)/config.h | awk '{ print $$3 }' | sed -e 's/"//g')
### The name of the distribution archive:
ARCHIVE = $(PLUGIN)-$(VERSION)
PACKAGE = vdr-$(ARCHIVE)
### Includes and Defines (add further entries here):
INCLUDES += -I$(VDRDIR)/include -I$(DVBDIR)/include
DEFINES += -DPLUGIN_NAME_I18N='"$(PLUGIN)"'
### The object files (add further files here):
OBJS = $(PLUGIN).o
### Implicit rules:
%.o: %.c
$(CXX) $(CXXFLAGS) -c $(DEFINES) $(INCLUDES) $<
# Dependencies:
MAKEDEP = g++ -MM -MG
DEPFILE = .dependencies
$(DEPFILE): Makefile
@$(MAKEDEP) $(DEFINES) $(INCLUDES) $(OBJS:%.o=%.c) > $@
-include $(DEPFILE)
### Targets:
all: libvdr-$(PLUGIN).so
libvdr-$(PLUGIN).so: $(OBJS)
$(CXX) $(CXXFLAGS) -shared $(OBJS) -o $@
@cp $@ $(LIBDIR)/$@.$(VDRVERSION)
dist: clean
@-rm -rf $(TMPDIR)/$(ARCHIVE)
@mkdir $(TMPDIR)/$(ARCHIVE)
@cp -a * $(TMPDIR)/$(ARCHIVE)
@tar czf $(PACKAGE).tgz -C $(TMPDIR) $(ARCHIVE)
@-rm -rf $(TMPDIR)/$(ARCHIVE)
@echo Distribution package created as $(PACKAGE).tgz
clean:
@-rm -f $(OBJS) $(DEPFILE) *.so *.tgz core* *~

View File

@ -0,0 +1,18 @@
This is a "plugin" for the Video Disk Recorder (VDR).
Written by: Klaus Schmidinger <kls@cadsoft.de>
Project's homepage: http://www.cadsoft.de/vdr
Latest version available at: http://www.cadsoft.de/vdr
See the file COPYING for license information.
Description:
Demonstration of how a plugin can have its very own OSD setup.
It's a very primitive game that opens a small window in which the
user can draw lines with the Up, Down, Left and Right buttons.
The color buttons are used to switch color.
Press Ok to close the window.

View File

@ -0,0 +1,153 @@
/*
* osddemo.c: A plugin for the Video Disk Recorder
*
* See the README file for copyright information and how to reach the author.
*
* $Id: osddemo.c 1.1 2002/11/24 10:32:59 kls Exp $
*/
#include <vdr/plugin.h>
static const char *VERSION = "0.0.1";
static const char *DESCRIPTION = "Demo of arbitrary OSD setup";
static const char *MAINMENUENTRY = "Osd Demo";
// --- cLineGame -------------------------------------------------------------
class cLineGame : public cOsdObject {
private:
cOsdBase *osd;
int x;
int y;
eDvbColor color;
public:
cLineGame(void);
~cLineGame();
virtual void Show(void);
virtual eOSState ProcessKey(eKeys Key);
};
cLineGame::cLineGame(void)
{
osd = NULL;
x = y = 50;
color = clrRed;
}
cLineGame::~cLineGame()
{
delete osd;
}
void cLineGame::Show(void)
{
osd = cOsd::OpenRaw(100, 50);
if (osd) {
osd->Create(0, 0, 100, 200, 4);
osd->AddColor(clrBackground);
osd->AddColor(clrRed);
osd->AddColor(clrGreen);
osd->AddColor(clrYellow);
osd->AddColor(clrBlue);
osd->Clear();
osd->Flush();
}
}
eOSState cLineGame::ProcessKey(eKeys Key)
{
eOSState state = cOsdObject::ProcessKey(Key);
if (state == osUnknown) {
switch (Key & ~k_Repeat) {
case kUp: if (y > 0) y--; break;
case kDown: if (y < 196) y++; break;
case kLeft: if (x > 0) x--; break;
case kRight: if (x < 96) x++; break;
case kRed: color = clrRed; break;
case kGreen: color = clrGreen; break;
case kYellow: color = clrYellow; break;
case kBlue: color = clrBlue; break;
case kOk: return osEnd;
default: return state;
}
osd->Fill(x, y, x + 3, y + 3, color);
osd->Flush();
state = osContinue;
}
return state;
}
// --- cPluginOsddemo --------------------------------------------------------
class cPluginOsddemo : public cPlugin {
private:
// Add any member variables or functions you may need here.
public:
cPluginOsddemo(void);
virtual ~cPluginOsddemo();
virtual const char *Version(void) { return VERSION; }
virtual const char *Description(void) { return DESCRIPTION; }
virtual const char *CommandLineHelp(void);
virtual bool ProcessArgs(int argc, char *argv[]);
virtual bool Start(void);
virtual void Housekeeping(void);
virtual const char *MainMenuEntry(void) { return MAINMENUENTRY; }
virtual cOsdObject *MainMenuAction(void);
virtual cMenuSetupPage *SetupMenu(void);
virtual bool SetupParse(const char *Name, const char *Value);
};
cPluginOsddemo::cPluginOsddemo(void)
{
// Initialize any member variables here.
// DON'T DO ANYTHING ELSE THAT MAY HAVE SIDE EFFECTS, REQUIRE GLOBAL
// VDR OBJECTS TO EXIST OR PRODUCE ANY OUTPUT!
}
cPluginOsddemo::~cPluginOsddemo()
{
// Clean up after yourself!
}
const char *cPluginOsddemo::CommandLineHelp(void)
{
// Return a string that describes all known command line options.
return NULL;
}
bool cPluginOsddemo::ProcessArgs(int argc, char *argv[])
{
// Implement command line argument processing here if applicable.
return true;
}
bool cPluginOsddemo::Start(void)
{
// Start any background activities the plugin shall perform.
return true;
}
void cPluginOsddemo::Housekeeping(void)
{
// Perform any cleanup or other regular tasks.
}
cOsdObject *cPluginOsddemo::MainMenuAction(void)
{
// Perform the action when selected from the main VDR menu.
return new cLineGame;
}
cMenuSetupPage *cPluginOsddemo::SetupMenu(void)
{
// Return a setup menu in case the plugin supports one.
return NULL;
}
bool cPluginOsddemo::SetupParse(const char *Name, const char *Value)
{
// Parse your own setup parameters and store their values.
return false;
}
VDRPLUGINCREATOR(cPluginOsddemo); // Don't touch this!

23
menu.c
View File

@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: menu.c 1.224 2002/11/10 16:05:15 kls Exp $
* $Id: menu.c 1.225 2002/11/23 14:51:24 kls Exp $
*/
#include "menu.h"
@ -2176,6 +2176,8 @@ cMenuPluginItem::cMenuPluginItem(const char *Name, int Index)
#define STOP_RECORDING tr(" Stop recording ")
#define ON_PRIMARY_INTERFACE tr("on primary interface")
cOsdObject *cMenuMain::pluginOsdObject = NULL;
cMenuMain::cMenuMain(bool Replaying, eOSState State)
:cOsdMenu("")
{
@ -2195,6 +2197,13 @@ cMenuMain::cMenuMain(bool Replaying, eOSState State)
}
}
cOsdObject *cMenuMain::PluginOsdObject(void)
{
cOsdObject *o = pluginOsdObject;
pluginOsdObject = NULL;
return o;
}
void cMenuMain::Set(void)
{
Clear();
@ -2308,9 +2317,15 @@ eOSState cMenuMain::ProcessKey(eKeys Key)
if (item) {
cPlugin *p = cPluginManager::GetPlugin(item->PluginIndex());
if (p) {
cOsdMenu *menu = p->MainMenuAction();
if (menu)
return AddSubMenu(menu);
cOsdObject *menu = p->MainMenuAction();
if (menu) {
if (menu->IsMenu())
return AddSubMenu((cOsdMenu *)menu);
else {
pluginOsdObject = menu;
return osPlugin;
}
}
}
}
state = osEnd;

4
menu.h
View File

@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: menu.h 1.49 2002/10/27 12:04:49 kls Exp $
* $Id: menu.h 1.50 2002/11/23 14:51:32 kls Exp $
*/
#ifndef __MENU_H
@ -20,10 +20,12 @@ class cMenuMain : public cOsdMenu {
private:
time_t lastActivity;
bool replaying;
static cOsdObject *pluginOsdObject;
void Set(void);
public:
cMenuMain(bool Replaying, eOSState State = osUnknown);
virtual eOSState ProcessKey(eKeys Key);
static cOsdObject *PluginOsdObject(void);
};
class cDisplayChannel : public cOsdObject {

View File

@ -12,7 +12,7 @@
# See the main source file 'vdr.c' for copyright information and
# how to reach the author.
#
# $Id: newplugin 1.11 2002/11/01 13:43:50 kls Exp $
# $Id: newplugin 1.12 2002/11/23 15:00:35 kls Exp $
$PLUGIN_NAME = $ARGV[0] || die "Usage: newplugin <name>\n";
@ -165,7 +165,7 @@ public:
virtual bool Start(void);
virtual void Housekeeping(void);
virtual const char *MainMenuEntry(void) { return MAINMENUENTRY; }
virtual cOsdMenu *MainMenuAction(void);
virtual cOsdObject *MainMenuAction(void);
virtual cMenuSetupPage *SetupMenu(void);
virtual bool SetupParse(const char *Name, const char *Value);
};
@ -205,7 +205,7 @@ void cPlugin${PLUGIN_CLASS}::Housekeeping(void)
// Perform any cleanup or other regular tasks.
}
cOsdMenu *cPlugin${PLUGIN_CLASS}::MainMenuAction(void)
cOsdObject *cPlugin${PLUGIN_CLASS}::MainMenuAction(void)
{
// Perform the action when selected from the main VDR menu.
return NULL;

3
osd.c
View File

@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: osd.c 1.37 2002/11/10 12:30:09 kls Exp $
* $Id: osd.c 1.38 2002/11/16 14:20:26 kls Exp $
*/
#include "osd.h"
@ -316,6 +316,7 @@ eOSState cOsdItem::ProcessKey(eKeys Key)
cOsdMenu::cOsdMenu(const char *Title, int c0, int c1, int c2, int c3, int c4)
{
isMenu = true;
digit = 0;
hasHotkeys = false;
visible = false;

9
osd.h
View File

@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: osd.h 1.36 2002/11/10 12:28:57 kls Exp $
* $Id: osd.h 1.37 2002/11/24 10:32:29 kls Exp $
*/
#ifndef __OSD_H
@ -110,14 +110,19 @@ public:
};
class cOsdObject {
friend class cOsdMenu;
private:
bool isMenu;
protected:
bool needsFastResponse;
public:
cOsdObject(bool FastResponse = false) { needsFastResponse = FastResponse; }
cOsdObject(bool FastResponse = false) { isMenu = false; needsFastResponse = FastResponse; }
virtual ~cOsdObject() {}
int Width(void) { return Interface->Width(); }
int Height(void) { return Interface->Height(); }
bool NeedsFastResponse(void) { return needsFastResponse; }
bool IsMenu(void) { return isMenu; }
virtual void Show(void) {}
virtual eOSState ProcessKey(eKeys Key) { return osUnknown; }
};

View File

@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: plugin.c 1.7 2002/08/11 11:21:00 kls Exp $
* $Id: plugin.c 1.8 2002/11/16 14:22:37 kls Exp $
*/
#include "plugin.h"
@ -64,7 +64,7 @@ const char *cPlugin::MainMenuEntry(void)
return NULL;
}
cOsdMenu *cPlugin::MainMenuAction(void)
cOsdObject *cPlugin::MainMenuAction(void)
{
return NULL;
}

View File

@ -4,7 +4,7 @@
* See the main source file 'vdr.c' for copyright information and
* how to reach the author.
*
* $Id: plugin.h 1.4 2002/05/13 15:32:14 kls Exp $
* $Id: plugin.h 1.5 2002/11/16 14:22:24 kls Exp $
*/
#ifndef __PLUGIN_H
@ -37,7 +37,7 @@ public:
virtual void Housekeeping(void);
virtual const char *MainMenuEntry(void);
virtual cOsdMenu *MainMenuAction(void);
virtual cOsdObject *MainMenuAction(void);
virtual cMenuSetupPage *SetupMenu(void);
virtual bool SetupParse(const char *Name, const char *Value);

7
vdr.c
View File

@ -22,7 +22,7 @@
*
* The project's page is at http://www.cadsoft.de/people/kls/vdr
*
* $Id: vdr.c 1.132 2002/11/03 12:00:00 kls Exp $
* $Id: vdr.c 1.133 2002/11/24 10:32:40 kls Exp $
*/
#include <getopt.h>
@ -551,6 +551,11 @@ int main(int argc, char *argv[])
Interface->Info(tr("Switching primary DVB..."));
cDevice::SetPrimaryDevice(Setup.PrimaryDVB);
break;
case osPlugin: DELETENULL(Menu);
Menu = Temp = cMenuMain::PluginOsdObject();
if (Menu)
Menu->Show();
break;
case osBack:
case osEnd: if (Interact == Menu)
DELETENULL(Menu);