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Plugins can now have their own raw OSD
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13
HISTORY
13
HISTORY
@ -1768,7 +1768,7 @@ Video Disk Recorder Revision History
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- Fixed a compiler warning regarding cMenuChannels::Del() and MenuTimers::Del() hiding
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the base class virtual functions.
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2002-11-15: Version 1.1.17
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2002-11-24: Version 1.1.17
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- Added new entries to 'ca.conf'.
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- Fixed closing unused PID handles (thanks to Stefan Schluenss for reporting this
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@ -1777,3 +1777,14 @@ Video Disk Recorder Revision History
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- Fixed disabling multiple recordings on a single DVB card (comment out the definition
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of the macros DO_REC_AND_PLAY_ON_PRIMARY_DEVICE and DO_MULTIPLE_RECORDINGS in
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dvbdevice.c).
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- Plugins can now have their very own OSD setup in the object they return from
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a call to cPlugin::MainMenuAction(). In order to implement this, the return type
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of cPlugin::MainMenuAction() had to be changed from (cOsdMenu *) to (cOsdObject *).
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So in case you are compiling an existing plugin with this version of VDR and you
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get an error message, simply change cOsdMenu to cOsdObject in the plugin's source
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for the MainMenuAction() function.
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Plugin authors who have so far (ab)used the cControl mechanism to implement their
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own raw OSD should take a look at the new demo plugin 'osddemo'. It implements
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a very primitive game that shows how a plugin can have its own raw OSD. Especially
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look into cLineGame and see how it implements the Show() function. See also
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the chapter on "User interaction" in PLUGINS.html.
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125
PLUGINS.html
125
PLUGINS.html
@ -13,30 +13,68 @@ separate from the core VDR source, without the need of patching the original
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VDR code (and all the problems of correlating various patches).
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<p>
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This document is divided into two parts, the first one describing the
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<a href="#Part I - The Outside Interface"><i>outside</i> interface</a>
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<a href="#Part I - The External Interface"><i>external</i> interface</a>
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of the plugin system, and the second one describing the
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<a href="#Part II - The Inside Interface"><i>inside</i> interface</a>.
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The <i>outside</i> interface handles everything necessary for a plugin to get hooked into the core
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<a href="#Part II - The Internal Interface"><i>internal</i> interface</a>.
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The <i>external</i> interface handles everything necessary for a plugin to get hooked into the core
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VDR program and present itself to the user.
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The <i>inside</i> interface provides the plugin code access to VDR's internal data
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The <i>internal</i> interface provides the plugin code access to VDR's internal data
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structures and allows it to hook itself into specific areas to perform special actions.
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<p>
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<!--X1.1.12--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
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Important modifications introduced in version 1.1.12 are marked like this.
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<!--X1.1.12--></td></tr></table>
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<!--X1.1.13--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
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<!--X1.1.13--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
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Important modifications introduced in version 1.1.13 are marked like this.
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<!--X1.1.13--></td></tr></table>
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<!--X1.1.14--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
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<!--X1.1.14--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
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Important modifications introduced in version 1.1.14 are marked like this.
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<!--X1.1.14--></td></tr></table>
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<!--X1.1.15--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
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<!--X1.1.15--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
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Important modifications introduced in version 1.1.15 are marked like this.
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<!--X1.1.15--></td></tr></table>
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<!--X1.1.17--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
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Important modifications introduced in version 1.1.17 are marked like this.
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<!--X1.1.17--></td></tr></table>
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<a name="Part I - The Outside Interface"><hr><center><h1>Part I - The Outside Interface</h1></center>
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<hr>
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<h1>Table Of Contents</h1>
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<ul>
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<li><a href="#Part I - The External Interface">Part I - The External Interface</a>
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<ul>
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<li><a href="#Quick start">Quick start</a>
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<li><a href="#The name of the plugin">The name of the plugin</a>
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<li><a href="#The plugin directory structure">The plugin directory structure</a>
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<li><a href="#Initializing a new plugin directory">Initializing a new plugin directory</a>
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<li><a href="#The actual implementation">The actual implementation</a>
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<li><a href="#Construction and Destruction">Construction and Destruction</a>
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<li><a href="#Version number">Version number</a>
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<li><a href="#Description">Description</a>
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<li><a href="#Command line arguments">Command line arguments</a>
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<li><a href="#Command line help">Command line help</a>
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<li><a href="#Getting started">Getting started</a>
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<li><a href="#Main menu entry">Main menu entry</a>
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<li><a href="#User interaction">User interaction</a>
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<li><a href="#Housekeeping">Housekeeping</a>
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<li><a href="#Setup parameters">Setup parameters</a>
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<li><a href="#The Setup menu">The Setup menu</a>
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<li><a href="#Configuration files">Configuration files</a>
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<li><a href="#Internationalization">Internationalization</a>
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<li><a href="#Loading plugins into VDR">Loading plugins into VDR</a>
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<li><a href="#Building the distribution package">Building the distribution package</a>
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</ul>
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<li><a href="#Part II - The Internal Interface">Part II - The Internal Interface</a>
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<ul>
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<li><a href="#Status monitor">Status monitor</a>
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<li><a href="#Players">Players</a>
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<li><a href="#Receivers">Receivers</a>
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<li><a href="#The On Screen Display">The On Screen Display</a>
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<li><a href="#Devices">Devices</a>
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<li><a href="#Dolby Digital">Dolby Digital</a>
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<li><a href="#Remote Control">Remote Control</a>
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</ul>
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</ul>
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<hr><h2>Quick start</h2>
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<a name="Part I - The External Interface"><hr><center><h1>Part I - The External Interface</h1></center>
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<a name="Quick start"><hr><h2>Quick start</h2>
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<center><i><b>Can't wait, can't wait!</b></i></center><p>
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@ -58,7 +96,7 @@ So, for a quick demonstration of the plugin system, there is a sample plugin cal
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If you enjoyed this brief glimpse into VDR plugin handling, read through the rest of
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this document and eventually write your own VDR plugin.
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<hr><h2>The name of the plugin</h2>
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<a name="The name of the plugin"><hr><h2>The name of the plugin</h2>
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<center><i><b>Give me some I.D.!</b></i></center><p>
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@ -164,7 +202,7 @@ have other plans.
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Add further files and maybe subdirectories to your plugin source directory as
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necessary. Don't forget to adapt the <tt>Makefile</tt> appropriately.
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<hr><h2>The actual implementation</h2>
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<a name="The actual implementation"><hr><h2>The actual implementation</h2>
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<center><i><b>Use the source, Luke!</b></i></center><p>
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@ -231,7 +269,7 @@ and implements a file named <tt>i18n.h</tt>. To make sure it won't clash with VD
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<tt>i18n.h</tt> it uses the macro <tt>_I18N__H</tt> (one underline at the beginning
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and two replacing the dot).
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<hr><h2>Construction and Destruction</h2>
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<a name="Construction and Destruction"><hr><h2>Construction and Destruction</h2>
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<center><i><b>What goes up, must come down...</b></i></center><p>
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@ -256,7 +294,7 @@ take care that any threads the plugin may have created will be stopped.
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Of course, if your plugin doesn't define any member variables that need to be
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initialized (and deleted), you don't need to implement either of these functions.
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<hr><h2>Version number</h2>
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<a name="Version number"><hr><h2>Version number</h2>
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<center><i><b>Which incarnation is this?</b></i></center><p>
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@ -301,7 +339,7 @@ while those with <i>odd</i> release numbers (like <tt>1.1.x</tt>, <tt>1.3.x</tt>
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a version number are not limited to single digits, so a version number of <tt>1.2.15</tt>
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would be acceptable.
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<hr><h2>Description</h2>
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<a name="Description"><hr><h2>Description</h2>
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<center><i><b>What is it that you do?</b></i></center><p>
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@ -325,7 +363,7 @@ virtual const char *Description(void)
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Note the <tt>tr()</tt> around the <tt>DESCRIPTION</tt>, which allows the description
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to be <a href="#Internationalization">internationalized</a>.
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<hr><h2>Command line arguments</h2>
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<a name="Command line arguments"><hr><h2>Command line arguments</h2>
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<center><i><b>Taking orders</b></i></center><p>
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@ -379,7 +417,7 @@ correctly, or <i>false</i> in case of an error. The first plugin that returns
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<i>false</i> from a call to its <tt>ProcessArgs()</tt> function will cause VDR
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to exit.
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<hr><h2>Command line help</h2>
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<a name="Command line help"><hr><h2>Command line help</h2>
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<center><i><b>Tell me about it...</b></i></center><p>
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@ -434,7 +472,7 @@ write a proper error message to the log file. The first plugin that returns
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If the plugin doesn't implement any background functionality or internationalized
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texts, it doesn't need to implement this function.
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<hr><h2>Main menu entry</h2>
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<a name="Main menu entry"><hr><h2>Main menu entry</h2>
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<center><i><b>Today's special is...</b></i></center><p>
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@ -462,25 +500,34 @@ The menu entries of all plugins will be inserted into VDR's main menu right
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after the <i>Recordings</i> item, in the same sequence as they were given
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in the call to VDR.
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<hr><h2>User interaction</h2>
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<a name="User interaction"><hr><h2>User interaction</h2>
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<center><i><b>It's showtime!</b></i></center><p>
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If the user selects the main menu entry of a plugin, VDR calls the function
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<!--X1.1.17--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
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<p><table><tr><td bgcolor=#F0F0F0><pre><br>
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virtual cOsdMenu *MainMenuAction(void);
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virtual cOsdObject *MainMenuAction(void);
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</pre></td></tr></table><p>
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which can do one of two things:
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which can do one of three things:
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<ul>
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<li>Return a pointer to a <tt>cOsdMenu</tt> object which will be displayed
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as a submenu of the main menu (just like the <i>Recordings</i> menu, for instance).
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That menu can then implement further functionality and, for instance, could
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eventually start a custom player to replay a file other than a VDR recording.
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<li>Return a pointer to a <tt>cOsdObject</tt> object which will be displayed
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instead of the normal menu. The derived <tt>cOsdObject</tt> can open a
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<a href="#The On Screen Display">raw OSD</a> from within its <tt>Show()</tt>
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function (it should not attempt to do so from within its constructor, since
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at that time the OSD is still in use by the main menu).
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See the 'osddemo' example that comes with VDR for a demonstration of how this
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is done.
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<li>Perform a specific action and return <tt>NULL</tt>. In that case the main menu
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will be closed after calling <tt>MainMenuAction()</tt>.
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</ul>
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<!--X1.1.17--></td></tr></table>
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<b>
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It is very important that a call to <tt>MainMenuAction()</tt> returns as soon
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as possible! As long as the program stays inside this function, no other user
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@ -488,7 +535,7 @@ interaction is possible. If a specific action takes longer than a few seconds,
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the plugin should launch a separate thread to do this.
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</b>
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<hr><h2>Housekeeping</h2>
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<a name="Housekeeping"><hr><h2>Housekeeping</h2>
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<center><i><b>Chores, chores...</b></i></center><p>
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@ -644,7 +691,7 @@ You can first assign the temporary values to the global variables and then do th
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your setup parameters and use that one to copy all parameters with one single statement
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(like VDR does with its cSetup class).
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<hr><h2>Configuration files</h2>
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<a name="Configuration files"><hr><h2>Configuration files</h2>
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<center><i><b>I want my own stuff!</b></i></center><p>
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@ -832,9 +879,9 @@ vdr-hello-0.0.1.tgz
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in your source directory, where <tt>hello</tt> will be replaced with your actual
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plugin's name, and <tt>0.0.1</tt> will be your plugin's current version number.
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<a name="Part II - The Inside Interface"><hr><center><h1>Part II - The Inside Interface</h1></center>
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<a name="Part II - The Internal Interface"><hr><center><h1>Part II - The Internal Interface</h1></center>
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<hr><h2>Status monitor</h2>
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<a name="Status monitor"><hr><h2>Status monitor</h2>
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<center><i><b>A piece of the action</b></i></center><p>
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@ -907,7 +954,7 @@ See the file <tt>status.h</tt> for detailed information on which status monitor
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member functions are available in <tt>cStatus</tt>. You only need to implement
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the functions you actually want to use.
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<hr><h2>Players</h2>
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<a name="Players"><hr><h2>Players</h2>
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<center><i><b>Play it again, Sam!</b></i></center><p>
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@ -964,7 +1011,7 @@ bool DevicePoll(cPoller &Poller, int TimeoutMs = 0);
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</pre></td></tr></table><p>
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to determine whether the device is ready for further data.
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<!--X1.1.13--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
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<!--X1.1.13--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
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<p>
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If the player can provide more than a single audio track, it can implement the
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following functions to make them available:
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@ -977,7 +1024,7 @@ virtual void SetAudioTrack(int Index);
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<!--X1.1.13--></td></tr></table>
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<p>
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<!--X1.1.15--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
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<!--X1.1.15--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
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If there is an additional audio track that has to be replayed with external hardware,
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the player shall call its member function
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@ -1085,7 +1132,7 @@ enjoy additional players, since they will be able to control them with actions
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that they already know. If you absolutely want to do things differently, just go
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ahead - it's your show...
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<hr><h2>Receivers</h2>
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<a name="Receivers"><hr><h2>Receivers</h2>
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<center><i><b>Tapping into the stream...</b></i></center><p>
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@ -1139,7 +1186,7 @@ cDevice::PrimaryDevice()->AttachReceiver(Receiver);
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If the <tt>cReceiver</tt> isn't needed any more, it may simply be <i>deleted</i>
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and will automatically detach itself from the <tt>cDevice</tt>.
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<hr><h2>The On Screen Display</h2>
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<a name="The On Screen Display"><hr><h2>The On Screen Display</h2>
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<center><i><b>Express yourself</b></i></center><p>
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@ -1169,7 +1216,7 @@ to define an actual OSD drawing area (see VDR/osdbase.h for the declarations
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of these functions, and VDR/osd.c to see how VDR opens the OSD and sets up
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its windows and color depths).
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<hr><h2>Devices</h2>
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<a name="Devices"><hr><h2>Devices</h2>
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<center><i><b>Expanding the possibilities</b></i></center><p>
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@ -1205,9 +1252,7 @@ If the new device can receive, it most likely needs to provide a way of
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selecting which channel it shall tune to:
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<p><table><tr><td bgcolor=#F0F0F0><pre><br>
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<!--X1.1.12--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
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virtual bool ProvidesSource(int Source) const;
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<!--X1.1.12--></td></tr></table>
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virtual bool ProvidesChannel(const cChannel *Channel, int Priority = -1, bool *NeedsDetachReceivers = NULL);
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virtual bool SetChannelDevice(const cChannel *Channel, bool LiveView);
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</pre></td></tr></table><p>
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@ -1215,7 +1260,7 @@ virtual bool SetChannelDevice(const cChannel *Channel, bool LiveView);
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These functions will be called with the desired source or channel and shall return whether
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this device can provide the requested source or channel and whether tuning to it was successful,
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repectively.
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<!--X1.1.13--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
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<!--X1.1.13--><table width=100%><tr><td bgcolor=#0000AA> </td><td width=100%>
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<p>
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<b>Audio selection</b>
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<p>
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@ -1262,7 +1307,7 @@ The functions to implement replaying capabilites are
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<p><table><tr><td bgcolor=#F0F0F0><pre><br>
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virtual bool HasDecoder(void) const;
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<!--X1.1.14--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
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<!--X1.1.14--><table width=100%><tr><td bgcolor=#00AA00> </td><td width=100%>
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virtual bool CanReplay(void) const;
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<!--X1.1.14--></td></tr></table>
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virtual bool SetPlayMode(ePlayMode PlayMode);
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@ -1324,8 +1369,8 @@ shut down (delete) all devices when the program terminates. It is therefore
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important that the devices are created on the heap, using the <tt>new</tt>
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operator!
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<!--X1.1.15--><table width=100%><tr><td bgcolor=#FF0000> </td><td width=100%>
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<hr><h2>Dolby Digital</h2>
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<!--X1.1.15--><table width=100%><tr><td bgcolor=#AA0000> </td><td width=100%>
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<a name="Dolby Digital"><hr><h2>Dolby Digital</h2>
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<center><i><b>"The stereo effect may only be experienced if stereo equipment is used!"</b></i></center><p>
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@ -1369,7 +1414,7 @@ The <tt>Mute()</tt> and <tt>Clear()</tt> functions will be called whenever the a
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be muted, or any buffered data shall be cleared, respectively.
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<!--X1.1.15--></td></tr></table>
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<hr><h2>Remote Control</h2>
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<a name="Remote Control"><hr><h2>Remote Control</h2>
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<center><i><b>The joy of zapping!</b></i></center><p>
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|
340
PLUGINS/src/osddemo/COPYING
Normal file
340
PLUGINS/src/osddemo/COPYING
Normal file
@ -0,0 +1,340 @@
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GNU GENERAL PUBLIC LICENSE
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Version 2, June 1991
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Copyright (C) 1989, 1991 Free Software Foundation, Inc.
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59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Library General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
that any problems introduced by others will not reflect on the original
|
||||
authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
program will individually obtain patent licenses, in effect making the
|
||||
program proprietary. To prevent this, we have made it clear that any
|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The "Program", below,
|
||||
refers to any such program or work, and a "work based on the Program"
|
||||
means either the Program or any derivative work under copyright law:
|
||||
that is to say, a work containing the Program or a portion of it,
|
||||
either verbatim or with modifications and/or translated into another
|
||||
language. (Hereinafter, translation is included without limitation in
|
||||
the term "modification".) Each licensee is addressed as "you".
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
is covered only if its contents constitute a work based on the
|
||||
Program (independent of having been made by running the Program).
|
||||
Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
source code as you receive it, in any medium, provided that you
|
||||
conspicuously and appropriately publish on each copy an appropriate
|
||||
copyright notice and disclaimer of warranty; keep intact all the
|
||||
notices that refer to this License and to the absence of any warranty;
|
||||
and give any other recipients of the Program a copy of this License
|
||||
along with the Program.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
of it, thus forming a work based on the Program, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
||||
associated interface definition files, plus the scripts used to
|
||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Library General
|
||||
Public License instead of this License.
|
6
PLUGINS/src/osddemo/HISTORY
Normal file
6
PLUGINS/src/osddemo/HISTORY
Normal file
@ -0,0 +1,6 @@
|
||||
VDR Plugin 'osddemo' Revision History
|
||||
-------------------------------------
|
||||
|
||||
2002-11-23: Version 0.0.1
|
||||
|
||||
- Initial revision.
|
82
PLUGINS/src/osddemo/Makefile
Normal file
82
PLUGINS/src/osddemo/Makefile
Normal file
@ -0,0 +1,82 @@
|
||||
#
|
||||
# Makefile for a Video Disk Recorder plugin
|
||||
#
|
||||
# $Id: Makefile 1.1 2002/11/23 14:56:44 kls Exp $
|
||||
|
||||
# The official name of this plugin.
|
||||
# This name will be used in the '-P...' option of VDR to load the plugin.
|
||||
# By default the main source file also carries this name.
|
||||
#
|
||||
PLUGIN = osddemo
|
||||
|
||||
### The version number of this plugin (taken from the main source file):
|
||||
|
||||
VERSION = $(shell grep 'static const char \*VERSION *=' $(PLUGIN).c | awk '{ print $$6 }' | sed -e 's/[";]//g')
|
||||
|
||||
### The C++ compiler and options:
|
||||
|
||||
CXX = g++
|
||||
CXXFLAGS = -O2 -Wall -Woverloaded-virtual
|
||||
|
||||
### The directory environment:
|
||||
|
||||
DVBDIR = ../../../../DVB
|
||||
VDRDIR = ../../..
|
||||
LIBDIR = ../../lib
|
||||
TMPDIR = /tmp
|
||||
|
||||
### Allow user defined options to overwrite defaults:
|
||||
|
||||
-include $(VDRDIR)/Make.config
|
||||
|
||||
### The version number of VDR (taken from VDR's "config.h"):
|
||||
|
||||
VDRVERSION = $(shell grep 'define VDRVERSION ' $(VDRDIR)/config.h | awk '{ print $$3 }' | sed -e 's/"//g')
|
||||
|
||||
### The name of the distribution archive:
|
||||
|
||||
ARCHIVE = $(PLUGIN)-$(VERSION)
|
||||
PACKAGE = vdr-$(ARCHIVE)
|
||||
|
||||
### Includes and Defines (add further entries here):
|
||||
|
||||
INCLUDES += -I$(VDRDIR)/include -I$(DVBDIR)/include
|
||||
|
||||
DEFINES += -DPLUGIN_NAME_I18N='"$(PLUGIN)"'
|
||||
|
||||
### The object files (add further files here):
|
||||
|
||||
OBJS = $(PLUGIN).o
|
||||
|
||||
### Implicit rules:
|
||||
|
||||
%.o: %.c
|
||||
$(CXX) $(CXXFLAGS) -c $(DEFINES) $(INCLUDES) $<
|
||||
|
||||
# Dependencies:
|
||||
|
||||
MAKEDEP = g++ -MM -MG
|
||||
DEPFILE = .dependencies
|
||||
$(DEPFILE): Makefile
|
||||
@$(MAKEDEP) $(DEFINES) $(INCLUDES) $(OBJS:%.o=%.c) > $@
|
||||
|
||||
-include $(DEPFILE)
|
||||
|
||||
### Targets:
|
||||
|
||||
all: libvdr-$(PLUGIN).so
|
||||
|
||||
libvdr-$(PLUGIN).so: $(OBJS)
|
||||
$(CXX) $(CXXFLAGS) -shared $(OBJS) -o $@
|
||||
@cp $@ $(LIBDIR)/$@.$(VDRVERSION)
|
||||
|
||||
dist: clean
|
||||
@-rm -rf $(TMPDIR)/$(ARCHIVE)
|
||||
@mkdir $(TMPDIR)/$(ARCHIVE)
|
||||
@cp -a * $(TMPDIR)/$(ARCHIVE)
|
||||
@tar czf $(PACKAGE).tgz -C $(TMPDIR) $(ARCHIVE)
|
||||
@-rm -rf $(TMPDIR)/$(ARCHIVE)
|
||||
@echo Distribution package created as $(PACKAGE).tgz
|
||||
|
||||
clean:
|
||||
@-rm -f $(OBJS) $(DEPFILE) *.so *.tgz core* *~
|
18
PLUGINS/src/osddemo/README
Normal file
18
PLUGINS/src/osddemo/README
Normal file
@ -0,0 +1,18 @@
|
||||
This is a "plugin" for the Video Disk Recorder (VDR).
|
||||
|
||||
Written by: Klaus Schmidinger <kls@cadsoft.de>
|
||||
|
||||
Project's homepage: http://www.cadsoft.de/vdr
|
||||
|
||||
Latest version available at: http://www.cadsoft.de/vdr
|
||||
|
||||
See the file COPYING for license information.
|
||||
|
||||
Description:
|
||||
|
||||
Demonstration of how a plugin can have its very own OSD setup.
|
||||
|
||||
It's a very primitive game that opens a small window in which the
|
||||
user can draw lines with the Up, Down, Left and Right buttons.
|
||||
The color buttons are used to switch color.
|
||||
Press Ok to close the window.
|
153
PLUGINS/src/osddemo/osddemo.c
Normal file
153
PLUGINS/src/osddemo/osddemo.c
Normal file
@ -0,0 +1,153 @@
|
||||
/*
|
||||
* osddemo.c: A plugin for the Video Disk Recorder
|
||||
*
|
||||
* See the README file for copyright information and how to reach the author.
|
||||
*
|
||||
* $Id: osddemo.c 1.1 2002/11/24 10:32:59 kls Exp $
|
||||
*/
|
||||
|
||||
#include <vdr/plugin.h>
|
||||
|
||||
static const char *VERSION = "0.0.1";
|
||||
static const char *DESCRIPTION = "Demo of arbitrary OSD setup";
|
||||
static const char *MAINMENUENTRY = "Osd Demo";
|
||||
|
||||
// --- cLineGame -------------------------------------------------------------
|
||||
|
||||
class cLineGame : public cOsdObject {
|
||||
private:
|
||||
cOsdBase *osd;
|
||||
int x;
|
||||
int y;
|
||||
eDvbColor color;
|
||||
public:
|
||||
cLineGame(void);
|
||||
~cLineGame();
|
||||
virtual void Show(void);
|
||||
virtual eOSState ProcessKey(eKeys Key);
|
||||
};
|
||||
|
||||
cLineGame::cLineGame(void)
|
||||
{
|
||||
osd = NULL;
|
||||
x = y = 50;
|
||||
color = clrRed;
|
||||
}
|
||||
|
||||
cLineGame::~cLineGame()
|
||||
{
|
||||
delete osd;
|
||||
}
|
||||
|
||||
void cLineGame::Show(void)
|
||||
{
|
||||
osd = cOsd::OpenRaw(100, 50);
|
||||
if (osd) {
|
||||
osd->Create(0, 0, 100, 200, 4);
|
||||
osd->AddColor(clrBackground);
|
||||
osd->AddColor(clrRed);
|
||||
osd->AddColor(clrGreen);
|
||||
osd->AddColor(clrYellow);
|
||||
osd->AddColor(clrBlue);
|
||||
osd->Clear();
|
||||
osd->Flush();
|
||||
}
|
||||
}
|
||||
|
||||
eOSState cLineGame::ProcessKey(eKeys Key)
|
||||
{
|
||||
eOSState state = cOsdObject::ProcessKey(Key);
|
||||
if (state == osUnknown) {
|
||||
switch (Key & ~k_Repeat) {
|
||||
case kUp: if (y > 0) y--; break;
|
||||
case kDown: if (y < 196) y++; break;
|
||||
case kLeft: if (x > 0) x--; break;
|
||||
case kRight: if (x < 96) x++; break;
|
||||
case kRed: color = clrRed; break;
|
||||
case kGreen: color = clrGreen; break;
|
||||
case kYellow: color = clrYellow; break;
|
||||
case kBlue: color = clrBlue; break;
|
||||
case kOk: return osEnd;
|
||||
default: return state;
|
||||
}
|
||||
osd->Fill(x, y, x + 3, y + 3, color);
|
||||
osd->Flush();
|
||||
state = osContinue;
|
||||
}
|
||||
return state;
|
||||
}
|
||||
|
||||
// --- cPluginOsddemo --------------------------------------------------------
|
||||
|
||||
class cPluginOsddemo : public cPlugin {
|
||||
private:
|
||||
// Add any member variables or functions you may need here.
|
||||
public:
|
||||
cPluginOsddemo(void);
|
||||
virtual ~cPluginOsddemo();
|
||||
virtual const char *Version(void) { return VERSION; }
|
||||
virtual const char *Description(void) { return DESCRIPTION; }
|
||||
virtual const char *CommandLineHelp(void);
|
||||
virtual bool ProcessArgs(int argc, char *argv[]);
|
||||
virtual bool Start(void);
|
||||
virtual void Housekeeping(void);
|
||||
virtual const char *MainMenuEntry(void) { return MAINMENUENTRY; }
|
||||
virtual cOsdObject *MainMenuAction(void);
|
||||
virtual cMenuSetupPage *SetupMenu(void);
|
||||
virtual bool SetupParse(const char *Name, const char *Value);
|
||||
};
|
||||
|
||||
cPluginOsddemo::cPluginOsddemo(void)
|
||||
{
|
||||
// Initialize any member variables here.
|
||||
// DON'T DO ANYTHING ELSE THAT MAY HAVE SIDE EFFECTS, REQUIRE GLOBAL
|
||||
// VDR OBJECTS TO EXIST OR PRODUCE ANY OUTPUT!
|
||||
}
|
||||
|
||||
cPluginOsddemo::~cPluginOsddemo()
|
||||
{
|
||||
// Clean up after yourself!
|
||||
}
|
||||
|
||||
const char *cPluginOsddemo::CommandLineHelp(void)
|
||||
{
|
||||
// Return a string that describes all known command line options.
|
||||
return NULL;
|
||||
}
|
||||
|
||||
bool cPluginOsddemo::ProcessArgs(int argc, char *argv[])
|
||||
{
|
||||
// Implement command line argument processing here if applicable.
|
||||
return true;
|
||||
}
|
||||
|
||||
bool cPluginOsddemo::Start(void)
|
||||
{
|
||||
// Start any background activities the plugin shall perform.
|
||||
return true;
|
||||
}
|
||||
|
||||
void cPluginOsddemo::Housekeeping(void)
|
||||
{
|
||||
// Perform any cleanup or other regular tasks.
|
||||
}
|
||||
|
||||
cOsdObject *cPluginOsddemo::MainMenuAction(void)
|
||||
{
|
||||
// Perform the action when selected from the main VDR menu.
|
||||
return new cLineGame;
|
||||
}
|
||||
|
||||
cMenuSetupPage *cPluginOsddemo::SetupMenu(void)
|
||||
{
|
||||
// Return a setup menu in case the plugin supports one.
|
||||
return NULL;
|
||||
}
|
||||
|
||||
bool cPluginOsddemo::SetupParse(const char *Name, const char *Value)
|
||||
{
|
||||
// Parse your own setup parameters and store their values.
|
||||
return false;
|
||||
}
|
||||
|
||||
VDRPLUGINCREATOR(cPluginOsddemo); // Don't touch this!
|
23
menu.c
23
menu.c
@ -4,7 +4,7 @@
|
||||
* See the main source file 'vdr.c' for copyright information and
|
||||
* how to reach the author.
|
||||
*
|
||||
* $Id: menu.c 1.224 2002/11/10 16:05:15 kls Exp $
|
||||
* $Id: menu.c 1.225 2002/11/23 14:51:24 kls Exp $
|
||||
*/
|
||||
|
||||
#include "menu.h"
|
||||
@ -2176,6 +2176,8 @@ cMenuPluginItem::cMenuPluginItem(const char *Name, int Index)
|
||||
#define STOP_RECORDING tr(" Stop recording ")
|
||||
#define ON_PRIMARY_INTERFACE tr("on primary interface")
|
||||
|
||||
cOsdObject *cMenuMain::pluginOsdObject = NULL;
|
||||
|
||||
cMenuMain::cMenuMain(bool Replaying, eOSState State)
|
||||
:cOsdMenu("")
|
||||
{
|
||||
@ -2195,6 +2197,13 @@ cMenuMain::cMenuMain(bool Replaying, eOSState State)
|
||||
}
|
||||
}
|
||||
|
||||
cOsdObject *cMenuMain::PluginOsdObject(void)
|
||||
{
|
||||
cOsdObject *o = pluginOsdObject;
|
||||
pluginOsdObject = NULL;
|
||||
return o;
|
||||
}
|
||||
|
||||
void cMenuMain::Set(void)
|
||||
{
|
||||
Clear();
|
||||
@ -2308,9 +2317,15 @@ eOSState cMenuMain::ProcessKey(eKeys Key)
|
||||
if (item) {
|
||||
cPlugin *p = cPluginManager::GetPlugin(item->PluginIndex());
|
||||
if (p) {
|
||||
cOsdMenu *menu = p->MainMenuAction();
|
||||
if (menu)
|
||||
return AddSubMenu(menu);
|
||||
cOsdObject *menu = p->MainMenuAction();
|
||||
if (menu) {
|
||||
if (menu->IsMenu())
|
||||
return AddSubMenu((cOsdMenu *)menu);
|
||||
else {
|
||||
pluginOsdObject = menu;
|
||||
return osPlugin;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
state = osEnd;
|
||||
|
4
menu.h
4
menu.h
@ -4,7 +4,7 @@
|
||||
* See the main source file 'vdr.c' for copyright information and
|
||||
* how to reach the author.
|
||||
*
|
||||
* $Id: menu.h 1.49 2002/10/27 12:04:49 kls Exp $
|
||||
* $Id: menu.h 1.50 2002/11/23 14:51:32 kls Exp $
|
||||
*/
|
||||
|
||||
#ifndef __MENU_H
|
||||
@ -20,10 +20,12 @@ class cMenuMain : public cOsdMenu {
|
||||
private:
|
||||
time_t lastActivity;
|
||||
bool replaying;
|
||||
static cOsdObject *pluginOsdObject;
|
||||
void Set(void);
|
||||
public:
|
||||
cMenuMain(bool Replaying, eOSState State = osUnknown);
|
||||
virtual eOSState ProcessKey(eKeys Key);
|
||||
static cOsdObject *PluginOsdObject(void);
|
||||
};
|
||||
|
||||
class cDisplayChannel : public cOsdObject {
|
||||
|
@ -12,7 +12,7 @@
|
||||
# See the main source file 'vdr.c' for copyright information and
|
||||
# how to reach the author.
|
||||
#
|
||||
# $Id: newplugin 1.11 2002/11/01 13:43:50 kls Exp $
|
||||
# $Id: newplugin 1.12 2002/11/23 15:00:35 kls Exp $
|
||||
|
||||
$PLUGIN_NAME = $ARGV[0] || die "Usage: newplugin <name>\n";
|
||||
|
||||
@ -165,7 +165,7 @@ public:
|
||||
virtual bool Start(void);
|
||||
virtual void Housekeeping(void);
|
||||
virtual const char *MainMenuEntry(void) { return MAINMENUENTRY; }
|
||||
virtual cOsdMenu *MainMenuAction(void);
|
||||
virtual cOsdObject *MainMenuAction(void);
|
||||
virtual cMenuSetupPage *SetupMenu(void);
|
||||
virtual bool SetupParse(const char *Name, const char *Value);
|
||||
};
|
||||
@ -205,7 +205,7 @@ void cPlugin${PLUGIN_CLASS}::Housekeeping(void)
|
||||
// Perform any cleanup or other regular tasks.
|
||||
}
|
||||
|
||||
cOsdMenu *cPlugin${PLUGIN_CLASS}::MainMenuAction(void)
|
||||
cOsdObject *cPlugin${PLUGIN_CLASS}::MainMenuAction(void)
|
||||
{
|
||||
// Perform the action when selected from the main VDR menu.
|
||||
return NULL;
|
||||
|
3
osd.c
3
osd.c
@ -4,7 +4,7 @@
|
||||
* See the main source file 'vdr.c' for copyright information and
|
||||
* how to reach the author.
|
||||
*
|
||||
* $Id: osd.c 1.37 2002/11/10 12:30:09 kls Exp $
|
||||
* $Id: osd.c 1.38 2002/11/16 14:20:26 kls Exp $
|
||||
*/
|
||||
|
||||
#include "osd.h"
|
||||
@ -316,6 +316,7 @@ eOSState cOsdItem::ProcessKey(eKeys Key)
|
||||
|
||||
cOsdMenu::cOsdMenu(const char *Title, int c0, int c1, int c2, int c3, int c4)
|
||||
{
|
||||
isMenu = true;
|
||||
digit = 0;
|
||||
hasHotkeys = false;
|
||||
visible = false;
|
||||
|
9
osd.h
9
osd.h
@ -4,7 +4,7 @@
|
||||
* See the main source file 'vdr.c' for copyright information and
|
||||
* how to reach the author.
|
||||
*
|
||||
* $Id: osd.h 1.36 2002/11/10 12:28:57 kls Exp $
|
||||
* $Id: osd.h 1.37 2002/11/24 10:32:29 kls Exp $
|
||||
*/
|
||||
|
||||
#ifndef __OSD_H
|
||||
@ -110,14 +110,19 @@ public:
|
||||
};
|
||||
|
||||
class cOsdObject {
|
||||
friend class cOsdMenu;
|
||||
private:
|
||||
bool isMenu;
|
||||
protected:
|
||||
bool needsFastResponse;
|
||||
public:
|
||||
cOsdObject(bool FastResponse = false) { needsFastResponse = FastResponse; }
|
||||
cOsdObject(bool FastResponse = false) { isMenu = false; needsFastResponse = FastResponse; }
|
||||
virtual ~cOsdObject() {}
|
||||
int Width(void) { return Interface->Width(); }
|
||||
int Height(void) { return Interface->Height(); }
|
||||
bool NeedsFastResponse(void) { return needsFastResponse; }
|
||||
bool IsMenu(void) { return isMenu; }
|
||||
virtual void Show(void) {}
|
||||
virtual eOSState ProcessKey(eKeys Key) { return osUnknown; }
|
||||
};
|
||||
|
||||
|
4
plugin.c
4
plugin.c
@ -4,7 +4,7 @@
|
||||
* See the main source file 'vdr.c' for copyright information and
|
||||
* how to reach the author.
|
||||
*
|
||||
* $Id: plugin.c 1.7 2002/08/11 11:21:00 kls Exp $
|
||||
* $Id: plugin.c 1.8 2002/11/16 14:22:37 kls Exp $
|
||||
*/
|
||||
|
||||
#include "plugin.h"
|
||||
@ -64,7 +64,7 @@ const char *cPlugin::MainMenuEntry(void)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
cOsdMenu *cPlugin::MainMenuAction(void)
|
||||
cOsdObject *cPlugin::MainMenuAction(void)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
4
plugin.h
4
plugin.h
@ -4,7 +4,7 @@
|
||||
* See the main source file 'vdr.c' for copyright information and
|
||||
* how to reach the author.
|
||||
*
|
||||
* $Id: plugin.h 1.4 2002/05/13 15:32:14 kls Exp $
|
||||
* $Id: plugin.h 1.5 2002/11/16 14:22:24 kls Exp $
|
||||
*/
|
||||
|
||||
#ifndef __PLUGIN_H
|
||||
@ -37,7 +37,7 @@ public:
|
||||
virtual void Housekeeping(void);
|
||||
|
||||
virtual const char *MainMenuEntry(void);
|
||||
virtual cOsdMenu *MainMenuAction(void);
|
||||
virtual cOsdObject *MainMenuAction(void);
|
||||
|
||||
virtual cMenuSetupPage *SetupMenu(void);
|
||||
virtual bool SetupParse(const char *Name, const char *Value);
|
||||
|
7
vdr.c
7
vdr.c
@ -22,7 +22,7 @@
|
||||
*
|
||||
* The project's page is at http://www.cadsoft.de/people/kls/vdr
|
||||
*
|
||||
* $Id: vdr.c 1.132 2002/11/03 12:00:00 kls Exp $
|
||||
* $Id: vdr.c 1.133 2002/11/24 10:32:40 kls Exp $
|
||||
*/
|
||||
|
||||
#include <getopt.h>
|
||||
@ -551,6 +551,11 @@ int main(int argc, char *argv[])
|
||||
Interface->Info(tr("Switching primary DVB..."));
|
||||
cDevice::SetPrimaryDevice(Setup.PrimaryDVB);
|
||||
break;
|
||||
case osPlugin: DELETENULL(Menu);
|
||||
Menu = Temp = cMenuMain::PluginOsdObject();
|
||||
if (Menu)
|
||||
Menu->Show();
|
||||
break;
|
||||
case osBack:
|
||||
case osEnd: if (Interact == Menu)
|
||||
DELETENULL(Menu);
|
||||
|
Loading…
Reference in New Issue
Block a user